diff options
author | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
commit | dbc98deea1884e44da2c74d6ea807253cdefa693 (patch) | |
tree | 29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/NoopPipeline.java | |
parent | 2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff) |
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/NoopPipeline.java')
-rw-r--r-- | src/javax/media/j3d/NoopPipeline.java | 1448 |
1 files changed, 0 insertions, 1448 deletions
diff --git a/src/javax/media/j3d/NoopPipeline.java b/src/javax/media/j3d/NoopPipeline.java deleted file mode 100644 index 64c0ccd..0000000 --- a/src/javax/media/j3d/NoopPipeline.java +++ /dev/null @@ -1,1448 +0,0 @@ -/* - * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsDevice; -import java.awt.GraphicsEnvironment; -import java.nio.Buffer; -import java.nio.FloatBuffer; - -/** - * Concrete implementation of Pipeline class for the noop rendering - * pipeline. - */ -class NoopPipeline extends Pipeline { - /** - * Constructor for singleton NoopPipeline instance - */ - protected NoopPipeline() { - } - - /** - * Initialize the pipeline - */ - @Override - void initialize(Pipeline.Type pipelineType) { - super.initialize(pipelineType); - - assert pipelineType == Pipeline.Type.NOOP; - } - - // --------------------------------------------------------------------- - - // - // GeometryArrayRetained methods - // - - // used for GeometryArrays by Copy or interleaved - @Override - void execute(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean useAlpha, - boolean ignoreVertexColors, - int startVIndex, int vcount, int vformat, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, - int[] texCoordSetOffset, - int numActiveTexUnitState, - int vertexAttrCount, int[] vertexAttrSizes, - float[] varray, float[] cdata, int cdirty) { - } - - // used by GeometryArray by Reference with java arrays - @Override - void executeVA(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean ignoreVertexColors, - int vcount, - int vformat, - int vdefined, - int coordIndex, float[] vfcoords, double[] vdcoords, - int colorIndex, float[] cfdata, byte[] cbdata, - int normalIndex, float[] ndata, - int vertexAttrCount, int[] vertexAttrSizes, - int[] vertexAttrIndex, float[][] vertexAttrData, - int texcoordmaplength, - int[] texcoordoffset, - int numActiveTexUnitState, - int[] texIndex, int texstride, Object[] texCoords, - int cdirty) { - } - - // used by GeometryArray by Reference with NIO buffer - @Override - void executeVABuffer(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean ignoreVertexColors, - int vcount, - int vformat, - int vdefined, - int coordIndex, - Buffer vcoords, - int colorIndex, - Buffer cdataBuffer, - float[] cfdata, byte[] cbdata, - int normalIndex, FloatBuffer ndata, - int vertexAttrCount, int[] vertexAttrSizes, - int[] vertexAttrIndex, FloatBuffer[] vertexAttrData, - int texcoordmaplength, - int[] texcoordoffset, - int numActiveTexUnitState, - int[] texIndex, int texstride, Object[] texCoords, - int cdirty) { - } - - // used by GeometryArray by Reference in interleaved format with NIO buffer - @Override - void executeInterleavedBuffer(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean useAlpha, - boolean ignoreVertexColors, - int startVIndex, int vcount, int vformat, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, - int[] texCoordSetOffset, - int numActiveTexUnitState, - FloatBuffer varray, float[] cdata, int cdirty) { - } - - @Override - void setVertexFormat(Context ctx, GeometryArrayRetained geo, - int vformat, boolean useAlpha, boolean ignoreVertexColors) { - } - - // used for GeometryArrays - @Override - void buildGA(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, boolean updateAlpha, - float alpha, - boolean ignoreVertexColors, - int startVIndex, - int vcount, int vformat, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, int[] texCoordSetMapOffset, - int vertexAttrCount, int[] vertexAttrSizes, - double[] xform, double[] nxform, - float[] varray) { - } - - // used to Build Dlist GeometryArray by Reference with java arrays - @Override - void buildGAForByRef(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, boolean updateAlpha, - float alpha, - boolean ignoreVertexColors, - int vcount, - int vformat, - int vdefined, - int coordIndex, float[] vfcoords, double[] vdcoords, - int colorIndex, float[] cfdata, byte[] cbdata, - int normalIndex, float[] ndata, - int vertexAttrCount, int[] vertexAttrSizes, - int[] vertexAttrIndex, float[][] vertexAttrData, - int texcoordmaplength, - int[] texcoordoffset, - int[] texIndex, int texstride, Object[] texCoords, - double[] xform, double[] nxform) { - } - - - // --------------------------------------------------------------------- - - // - // IndexedGeometryArrayRetained methods - // - - // by-copy or interleaved, by reference, Java arrays - @Override - void executeIndexedGeometry(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean useAlpha, - boolean ignoreVertexColors, - int initialIndexIndex, - int indexCount, - int vertexCount, int vformat, - int vertexAttrCount, int[] vertexAttrSizes, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, - int[] texCoordSetOffset, - int numActiveTexUnitState, - float[] varray, float[] cdata, - int cdirty, - int[] indexCoord) { - } - - // interleaved, by reference, nio buffer - @Override - void executeIndexedGeometryBuffer(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean useAlpha, - boolean ignoreVertexColors, - int initialIndexIndex, - int indexCount, - int vertexCount, int vformat, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, - int[] texCoordSetOffset, - int numActiveTexUnitState, - FloatBuffer varray, float[] cdata, - int cdirty, - int[] indexCoord) { - } - - // non interleaved, by reference, Java arrays - @Override - void executeIndexedGeometryVA(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean ignoreVertexColors, - int initialIndexIndex, - int validIndexCount, - int vertexCount, - int vformat, - int vdefined, - float[] vfcoords, double[] vdcoords, - float[] cfdata, byte[] cbdata, - float[] ndata, - int vertexAttrCount, int[] vertexAttrSizes, - float[][] vertexAttrData, - int texcoordmaplength, - int[] texcoordoffset, - int numActiveTexUnitState, - int texstride, Object[] texCoords, - int cdirty, - int[] indexCoord) { - } - - // non interleaved, by reference, nio buffer - @Override - void executeIndexedGeometryVABuffer(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, - boolean ignoreVertexColors, - int initialIndexIndex, - int validIndexCount, - int vertexCount, - int vformat, - int vdefined, - Buffer vcoords, - Buffer cdataBuffer, - float[] cfdata, byte[] cbdata, - FloatBuffer normal, - int vertexAttrCount, int[] vertexAttrSizes, - FloatBuffer[] vertexAttrData, - int texcoordmaplength, - int[] texcoordoffset, - int numActiveTexUnitState, - int texstride, Object[] texCoords, - int cdirty, - int[] indexCoord) { - } - - // by-copy geometry - @Override - void buildIndexedGeometry(Context ctx, - GeometryArrayRetained geo, int geo_type, - boolean isNonUniformScale, boolean updateAlpha, - float alpha, - boolean ignoreVertexColors, - int initialIndexIndex, - int validIndexCount, - int vertexCount, - int vformat, - int vertexAttrCount, int[] vertexAttrSizes, - int texCoordSetCount, int[] texCoordSetMap, - int texCoordSetMapLen, - int[] texCoordSetMapOffset, - double[] xform, double[] nxform, - float[] varray, int[] indexCoord) { - } - - - // --------------------------------------------------------------------- - - // - // GraphicsContext3D methods - // - - @Override - void readRaster(Context ctx, - int type, int xSrcOffset, int ySrcOffset, - int width, int height, int hCanvas, - int imageDataType, int imageFormat, - Object imageBuffer, - int depthFormat, - Object depthBuffer) { - - } - - // --------------------------------------------------------------------- - - // - // GLSLShaderProgramRetained methods - // - - // ShaderAttributeValue methods - - @Override - ShaderError setGLSLUniform1i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int value) { - return null; - } - - @Override - ShaderError setGLSLUniform1f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float value) { - return null; - } - - @Override - ShaderError setGLSLUniform2i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform2f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform3i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform4i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniformMatrix3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniformMatrix4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - // ShaderAttributeArray methods - - @Override - ShaderError setGLSLUniform1iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform1fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform2iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform2fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform3iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform4iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - @Override - ShaderError setGLSLUniform4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniformMatrix3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - @Override - ShaderError setGLSLUniformMatrix4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - // interfaces for shader compilation, etc. - @Override - ShaderError createGLSLShader(Context ctx, int shaderType, ShaderId[] shaderId) { - return null; - } - @Override - ShaderError destroyGLSLShader(Context ctx, ShaderId shaderId) { - return null; - } - @Override - ShaderError compileGLSLShader(Context ctx, ShaderId shaderId, String program) { - return null; - } - - @Override - ShaderError createGLSLShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId) { - return null; - } - @Override - ShaderError destroyGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return null; - } - @Override - ShaderError linkGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId, - ShaderId[] shaderIds) { - return null; - } - @Override - ShaderError bindGLSLVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, - String attrName, int attrIndex) { - return null; - } - @Override - void lookupGLSLShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, - int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr, - int[] typeArr, int[] sizeArr, boolean[] isArrayArr) { - } - - @Override - ShaderError useGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return null; - } - - - // --------------------------------------------------------------------- - - // - // ColoringAttributesRetained methods - // - - @Override - void updateColoringAttributes(Context ctx, - float dRed, float dGreen, float dBlue, - float red, float green, float blue, - float alpha, - boolean lEnable, - int shadeModel) { - } - - - // --------------------------------------------------------------------- - - // - // DirectionalLightRetained methods - // - - @Override - void updateDirectionalLight(Context ctx, - int lightSlot, float red, float green, - float blue, float x, float y, float z) { - } - - - // --------------------------------------------------------------------- - - // - // PointLightRetained methods - // - - @Override - void updatePointLight(Context ctx, - int lightSlot, float red, float green, - float blue, float ax, float ay, float az, - float px, float py, float pz) { - } - - - // --------------------------------------------------------------------- - - // - // SpotLightRetained methods - // - - @Override - void updateSpotLight(Context ctx, - int lightSlot, float red, float green, - float blue, float ax, float ay, float az, - float px, float py, float pz, float spreadAngle, - float concentration, float dx, float dy, - float dz) { - } - - - // --------------------------------------------------------------------- - - // - // ExponentialFogRetained methods - // - - @Override - void updateExponentialFog(Context ctx, - float red, float green, float blue, - float density) { - } - - - // --------------------------------------------------------------------- - - // - // LinearFogRetained methods - // - - @Override - void updateLinearFog(Context ctx, - float red, float green, float blue, - double fdist, double bdist) { - } - - - // --------------------------------------------------------------------- - - // - // LineAttributesRetained methods - // - - @Override - void updateLineAttributes(Context ctx, - float lineWidth, int linePattern, - int linePatternMask, - int linePatternScaleFactor, - boolean lineAntialiasing) { - } - - - // --------------------------------------------------------------------- - - // - // MaterialRetained methods - // - - @Override - void updateMaterial(Context ctx, - float red, float green, float blue, float alpha, - float ared, float agreen, float ablue, - float ered, float egreen, float eblue, - float dred, float dgreen, float dblue, - float sred, float sgreen, float sblue, - float shininess, int colorTarget, boolean enable) { - } - - - // --------------------------------------------------------------------- - - // - // ModelClipRetained methods - // - - @Override - void updateModelClip(Context ctx, int planeNum, boolean enableFlag, - double A, double B, double C, double D) { - } - - - // --------------------------------------------------------------------- - - // - // PointAttributesRetained methods - // - - @Override - void updatePointAttributes(Context ctx, float pointSize, boolean pointAntialiasing) { - } - - - // --------------------------------------------------------------------- - - // - // PolygonAttributesRetained methods - // - - @Override - void updatePolygonAttributes(Context ctx, - int polygonMode, int cullFace, - boolean backFaceNormalFlip, - float polygonOffset, - float polygonOffsetFactor) { - } - - - // --------------------------------------------------------------------- - - // - // RenderingAttributesRetained methods - // - - @Override - void updateRenderingAttributes(Context ctx, - boolean depthBufferWriteEnableOverride, - boolean depthBufferEnableOverride, - boolean depthBufferEnable, - boolean depthBufferWriteEnable, - int depthTestFunction, - float alphaTestValue, int alphaTestFunction, - boolean ignoreVertexColors, - boolean rasterOpEnable, int rasterOp, - boolean userStencilAvailable, boolean stencilEnable, - int stencilFailOp, int stencilZFailOp, int stencilZPassOp, - int stencilFunction, int stencilReferenceValue, - int stencilCompareMask, int stencilWriteMask ) { - } - - - // --------------------------------------------------------------------- - - // - // TexCoordGenerationRetained methods - // - - /** - * This method updates the native context: - * trans contains eyeTovworld transform in d3d - * trans contains vworldToEye transform in ogl - */ - @Override - void updateTexCoordGeneration(Context ctx, - boolean enable, int genMode, int format, - float planeSx, float planeSy, float planeSz, float planeSw, - float planeTx, float planeTy, float planeTz, float planeTw, - float planeRx, float planeRy, float planeRz, float planeRw, - float planeQx, float planeQy, float planeQz, float planeQw, - double[] trans) { - } - - - // --------------------------------------------------------------------- - - // - // TransparencyAttributesRetained methods - // - - @Override - void updateTransparencyAttributes(Context ctx, - float alpha, int geometryType, - int polygonMode, - boolean lineAA, boolean pointAA, - int transparencyMode, - int srcBlendFunction, - int dstBlendFunction) { - } - - - // --------------------------------------------------------------------- - - // - // TextureAttributesRetained methods - // - - @Override - void updateTextureAttributes(Context ctx, - double[] transform, boolean isIdentity, int textureMode, - int perspCorrectionMode, float red, - float green, float blue, float alpha, - int textureFormat) { - } - - @Override - void updateRegisterCombiners(Context ctx, - double[] transform, boolean isIdentity, int textureMode, - int perspCorrectionMode, float red, - float green, float blue, float alpha, - int textureFormat, - int combineRgbMode, int combineAlphaMode, - int[] combineRgbSrc, int[] combineAlphaSrc, - int[] combineRgbFcn, int[] combineAlphaFcn, - int combineRgbScale, int combineAlphaScale) { - } - - @Override - void updateTextureColorTable(Context ctx, int numComponents, - int colorTableSize, - int[] colorTable) { - } - - @Override - void updateCombiner(Context ctx, - int combineRgbMode, int combineAlphaMode, - int[] combineRgbSrc, int[] combineAlphaSrc, - int[] combineRgbFcn, int[] combineAlphaFcn, - int combineRgbScale, int combineAlphaScale) { - } - - - // --------------------------------------------------------------------- - - // - // TextureUnitStateRetained methods - // - - @Override - void updateTextureUnitState(Context ctx, int unitIndex, boolean enableFlag) { - } - - - // --------------------------------------------------------------------- - - // - // TextureRetained methods - // Texture2DRetained methods - // - - @Override - void bindTexture2D(Context ctx, int objectId, boolean enable) { - } - - @Override - void updateTexture2DImage(Context ctx, - int numLevels, int level, - int textureFormat, int imageFormat, - int width, int height, - int boundaryWidth, - int imageDataType, Object data, boolean useAutoMipMap) { - } - - @Override - void updateTexture2DSubImage(Context ctx, - int level, int xoffset, int yoffset, - int textureFormat, int imageFormat, - int imgXOffset, int imgYOffset, - int tilew, int width, int height, - int imageDataType, Object data, boolean useAutoMipMap) { - } - - @Override - void updateTexture2DLodRange(Context ctx, - int baseLevel, int maximumLevel, - float minimumLod, float maximumLod) { - } - - @Override - void updateTexture2DLodOffset(Context ctx, - float lodOffsetX, float lodOffsetY, - float lodOffsetZ) { - } - - @Override - void updateTexture2DBoundary(Context ctx, - int boundaryModeS, int boundaryModeT, - float boundaryRed, float boundaryGreen, - float boundaryBlue, float boundaryAlpha) { - } - - @Override - void updateTexture2DFilterModes(Context ctx, - int minFilter, int magFilter) { - } - - @Override - void updateTexture2DSharpenFunc(Context ctx, - int numSharpenTextureFuncPts, - float[] sharpenTextureFuncPts) { - } - - @Override - void updateTexture2DFilter4Func(Context ctx, - int numFilter4FuncPts, - float[] filter4FuncPts) { - } - - @Override - void updateTexture2DAnisotropicFilter(Context ctx, float degree) { - } - - - // --------------------------------------------------------------------- - - // - // Texture3DRetained methods - // - - @Override - void bindTexture3D(Context ctx, int objectId, boolean enable) { - } - - @Override - void updateTexture3DImage(Context ctx, - int numLevels, int level, - int textureFormat, int imageFormat, - int width, int height, int depth, - int boundaryWidth, - int imageDataType, Object imageData, boolean useAutoMipMap) { - } - - @Override - void updateTexture3DSubImage(Context ctx, - int level, - int xoffset, int yoffset, int zoffset, - int textureFormat, int imageFormat, - int imgXoffset, int imgYoffset, int imgZoffset, - int tilew, int tileh, - int width, int height, int depth, - int imageTypeData, Object imageData, boolean useAutoMipMap) { - } - - @Override - void updateTexture3DLodRange(Context ctx, - int baseLevel, int maximumLevel, - float minimumLod, float maximumLod) { - } - - @Override - void updateTexture3DLodOffset(Context ctx, - float lodOffsetX, float lodOffsetY, - float lodOffsetZ) { - } - - @Override - void updateTexture3DBoundary(Context ctx, - int boundaryModeS, int boundaryModeT, - int boundaryModeR, float boundaryRed, - float boundaryGreen, float boundaryBlue, - float boundaryAlpha) { - } - - @Override - void updateTexture3DFilterModes(Context ctx, - int minFilter, int magFilter) { - } - - @Override - void updateTexture3DSharpenFunc(Context ctx, - int numSharpenTextureFuncPts, - float[] sharpenTextureFuncPts) { - } - - @Override - void updateTexture3DFilter4Func(Context ctx, - int numFilter4FuncPts, - float[] filter4FuncPts) { - } - - @Override - void updateTexture3DAnisotropicFilter(Context ctx, float degree) { - } - - - // --------------------------------------------------------------------- - - // - // TextureCubeMapRetained methods - // - - @Override - void bindTextureCubeMap(Context ctx, int objectId, boolean enable) { - } - - @Override - void updateTextureCubeMapImage(Context ctx, - int face, int numLevels, int level, - int textureFormat, int imageFormat, - int width, int height, - int boundaryWidth, - int imageDataType, Object imageData, boolean useAutoMipMap) { - } - - @Override - void updateTextureCubeMapSubImage(Context ctx, - int face, int level, int xoffset, int yoffset, - int textureFormat, int imageFormat, - int imgXOffset, int imgYOffset, - int tilew, int width, int height, - int imageDataType, Object imageData, boolean useAutoMipMap) { - } - - @Override - void updateTextureCubeMapLodRange(Context ctx, - int baseLevel, int maximumLevel, - float minimumLod, float maximumLod) { - } - - @Override - void updateTextureCubeMapLodOffset(Context ctx, - float lodOffsetX, float lodOffsetY, - float lodOffsetZ) { - } - - @Override - void updateTextureCubeMapBoundary(Context ctx, - int boundaryModeS, int boundaryModeT, - float boundaryRed, float boundaryGreen, - float boundaryBlue, float boundaryAlpha) { - } - - @Override - void updateTextureCubeMapFilterModes(Context ctx, - int minFilter, int magFilter) { - } - - @Override - void updateTextureCubeMapSharpenFunc(Context ctx, - int numSharpenTextureFuncPts, - float[] sharpenTextureFuncPts) { - } - - @Override - void updateTextureCubeMapFilter4Func(Context ctx, - int numFilter4FuncPts, - float[] filter4FuncPts) { - } - - @Override - void updateTextureCubeMapAnisotropicFilter(Context ctx, float degree) { - } - - // --------------------------------------------------------------------- - - // - // MasterControl methods - // - - // Maximum lights supported by the native API - @Override - int getMaximumLights() { - return 8; - } - - - // --------------------------------------------------------------------- - - // - // Canvas3D methods - native wrappers - // - - // This is the native method for creating the underlying graphics context. - @Override - Context createNewContext(Canvas3D cv, Drawable drawable, - Context shareCtx, boolean isSharedCtx, - boolean offScreen) { - return new NoopContext(); - } - - @Override - void createQueryContext(Canvas3D cv, Drawable drawable, - boolean offScreen, int width, int height) { - } - - // This is the native for creating offscreen buffer - @Override - Drawable createOffScreenBuffer(Canvas3D cv, Context ctx, int width, int height) { - return null; - } - - @Override - void destroyOffScreenBuffer(Canvas3D cv, Context ctx, Drawable drawable) { - } - - // This is the native for reading the image from the offscreen buffer - @Override - void readOffScreenBuffer(Canvas3D cv, Context ctx, int format, int type, Object data, int width, int height) { - } - -// The native method for swapBuffers -@Override -void swapBuffers(Canvas3D cv, Context ctx, Drawable drawable) {} - - // native method for setting Material when no material is present - @Override - void updateMaterialColor(Context ctx, float r, float g, float b, float a) { - } - - @Override - void destroyContext(Drawable drawable, Context ctx) { - } - - // This is the native method for doing accumulation. - @Override - void accum(Context ctx, float value) { - } - - // This is the native method for doing accumulation return. - @Override - void accumReturn(Context ctx) { - } - - // This is the native method for clearing the accumulation buffer. - @Override - void clearAccum(Context ctx) { - } - - // This is the native method for getting the number of lights the underlying - // native library can support. - @Override - int getNumCtxLights(Context ctx) { - return 0; - } - - // Native method for decal 1st child setup - @Override - boolean decal1stChildSetup(Context ctx) { - return false; - } - - // Native method for decal nth child setup - @Override - void decalNthChildSetup(Context ctx) { - } - - // Native method for decal reset - @Override - void decalReset(Context ctx, boolean depthBufferEnable) { - } - - // Native method for decal reset - @Override - void ctxUpdateEyeLightingEnable(Context ctx, boolean localEyeLightingEnable) { - } - - // The following three methods are used in multi-pass case - - // native method for setting blend color - @Override - void setBlendColor(Context ctx, float red, float green, - float blue, float alpha) { - } - - // native method for setting blend func - @Override - void setBlendFunc(Context ctx, int src, int dst) { - } - - // native method for setting fog enable flag - @Override - void setFogEnableFlag(Context ctx, boolean enableFlag) { - } - - // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported - @Override - void setFullSceneAntialiasing(Context ctx, boolean enable) { - } - - // Native method to update separate specular color control - @Override - void updateSeparateSpecularColorEnable(Context ctx, boolean control) { - } - - // True under Solaris, - // False under windows when display mode <= 8 bit - @Override - boolean validGraphicsMode() { - return true; - } - - // native method for setting light enables - @Override - void setLightEnables(Context ctx, long enableMask, int maxLights) { - } - - // native method for setting scene ambient - @Override - void setSceneAmbient(Context ctx, float red, float green, float blue) { - } - - // native method for disabling fog - @Override - void disableFog(Context ctx) { - } - - // native method for disabling modelClip - @Override - void disableModelClip(Context ctx) { - } - - // native method for setting default RenderingAttributes - @Override - void resetRenderingAttributes(Context ctx, - boolean depthBufferWriteEnableOverride, - boolean depthBufferEnableOverride) { - } - - // native method for setting default texture - @Override - void resetTextureNative(Context ctx, int texUnitIndex) { - } - - // native method for activating a particular texture unit - @Override - void activeTextureUnit(Context ctx, int texUnitIndex) { - } - - // native method for setting default TexCoordGeneration - @Override - void resetTexCoordGeneration(Context ctx) { - } - - // native method for setting default TextureAttributes - @Override - void resetTextureAttributes(Context ctx) { - } - - // native method for setting default PolygonAttributes - @Override - void resetPolygonAttributes(Context ctx) { - } - - // native method for setting default LineAttributes - @Override - void resetLineAttributes(Context ctx) { - } - - // native method for setting default PointAttributes - @Override - void resetPointAttributes(Context ctx) { - } - - // native method for setting default TransparencyAttributes - @Override - void resetTransparency(Context ctx, int geometryType, - int polygonMode, boolean lineAA, - boolean pointAA) { - } - - // native method for setting default ColoringAttributes - @Override - void resetColoringAttributes(Context ctx, - float r, float g, - float b, float a, - boolean enableLight) { - } - - /** - * This native method makes sure that the rendering for this canvas - * gets done now. - */ - @Override - void syncRender(Context ctx, boolean wait) { - } - - // The native method that sets this ctx to be the current one - @Override - boolean useCtx(Context ctx, Drawable drawable) { - return true; - } - - @Override - void clear(Context ctx, float r, float g, float b, boolean clearStencil) { - - } - - @Override - void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, - float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBiliearFilter) { - - } - - @Override - void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, - float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha, - boolean useBiliearFilter) { - - } - - @Override - void executeRasterDepth(Context ctx, float posX, float posY, float posZ, - int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight, - int depthWidth, int depthHeight, int depthType, Object depthData) { - - } - - // The native method for setting the ModelView matrix. - @Override - void setModelViewMatrix(Context ctx, double[] viewMatrix, double[] modelMatrix) { - } - - // The native method for setting the Projection matrix. - @Override - void setProjectionMatrix(Context ctx, double[] projMatrix) { - } - - @Override - void resizeOffscreenLayer(Canvas3D cv, int width, int height) {} - - // The native method for setting the Viewport. - @Override - void setViewport(Context ctx, int x, int y, int width, int height) { - } - - // used for display Lists - @Override - void newDisplayList(Context ctx, int displayListId) { - } - @Override - void endDisplayList(Context ctx) { - } - @Override - void callDisplayList(Context ctx, int id, boolean isNonUniformScale) { - } - - @Override - void freeDisplayList(Context ctx, int id) { - } - @Override - void freeTexture(Context ctx, int id) { - } - - @Override - int generateTexID(Context ctx) { - return 0; - } - - @Override - void texturemapping(Context ctx, - int px, int py, - int xmin, int ymin, int xmax, int ymax, - int texWidth, int texHeight, - int rasWidth, - int format, int objectId, - byte[] image, - int winWidth, int winHeight) { - } - - @Override - boolean initTexturemapping(Context ctx, int texWidth, - int texHeight, int objectId) { - return true; - } - - - // Set internal render mode to one of FIELD_ALL, FIELD_LEFT or - // FIELD_RIGHT. Note that it is up to the caller to ensure that - // stereo is available before setting the mode to FIELD_LEFT or - // FIELD_RIGHT. The boolean isTRUE for double buffered mode, FALSE - // foe single buffering. - @Override - void setRenderMode(Context ctx, int mode, boolean doubleBuffer) { - } - - // Set glDepthMask. - @Override - void setDepthBufferWriteEnable(Context ctx, boolean mode) { - } - - - // --------------------------------------------------------------------- - - // - // Canvas3D / GraphicsConfigTemplate3D methods - logic dealing with - // native graphics configuration or drawing surface - // - - // Return a graphics config based on the one passed in. Note that we can - // assert that the input config is non-null and was created from a - // GraphicsConfigTemplate3D. - // This method must return a valid GraphicsConfig, or else it must throw - // an exception if one cannot be returned. - @Override - GraphicsConfiguration getGraphicsConfig(GraphicsConfiguration gconfig) { - System.err.println("NoopPipeline.getGraphicsConfig()"); - return gconfig; - } - - // Get best graphics config from pipeline - @Override - GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate3D gct, - GraphicsConfiguration[] gc) { - - GraphicsConfiguration gc1 = GraphicsEnvironment.getLocalGraphicsEnvironment(). - getDefaultScreenDevice().getDefaultConfiguration(); - // We need to cache the GraphicsTemplate3D - synchronized (Canvas3D.graphicsConfigTable) { - if (Canvas3D.graphicsConfigTable.get(gc1) == null) { - GraphicsConfigInfo gcInfo = new GraphicsConfigInfo(gct); -// gcInfo.setPrivateData(privateData); - Canvas3D.graphicsConfigTable.put(gc1, gcInfo); - } - } - return gc1; - } - - // Determine whether specified graphics config is supported by pipeline - @Override - boolean isGraphicsConfigSupported(GraphicsConfigTemplate3D gct, - GraphicsConfiguration gc) { - return true; - } - - // Methods to get actual capabilities from Canvas3D - @Override - boolean hasDoubleBuffer(Canvas3D cv) { - return true; - } - - @Override - boolean hasStereo(Canvas3D cv) { - return false; - } - - @Override - int getStencilSize(Canvas3D cv) { - return 0; - } - - @Override - boolean hasSceneAntialiasingMultisample(Canvas3D cv) { - return false; - } - - @Override - boolean hasSceneAntialiasingAccum(Canvas3D cv) { - return false; - } - - @Override - int getScreen(GraphicsDevice graphicsDevice) { - return 0; - } - - - // --------------------------------------------------------------------- - - // - // DrawingSurfaceObject methods - // - - // Method to construct a new DrawingSurfaceObject - @Override - DrawingSurfaceObject createDrawingSurfaceObject(Canvas3D cv) { - return new NoopDrawingSurfaceObject(cv); - } - - // Method to free the drawing surface object - @Override - void freeDrawingSurface(Canvas3D cv, DrawingSurfaceObject drawingSurfaceObject) { - // This method is a no-op - } - - // Method to free the native drawing surface object - @Override - void freeDrawingSurfaceNative(Object o) { - // This method is a no-op - } - - /** - * Dummy context for noop pipeline - */ - static class NoopContext implements Context { - } - -} |