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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/NoopPipeline.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/NoopPipeline.java')
-rw-r--r--src/javax/media/j3d/NoopPipeline.java1448
1 files changed, 0 insertions, 1448 deletions
diff --git a/src/javax/media/j3d/NoopPipeline.java b/src/javax/media/j3d/NoopPipeline.java
deleted file mode 100644
index 64c0ccd..0000000
--- a/src/javax/media/j3d/NoopPipeline.java
+++ /dev/null
@@ -1,1448 +0,0 @@
-/*
- * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import java.awt.GraphicsEnvironment;
-import java.nio.Buffer;
-import java.nio.FloatBuffer;
-
-/**
- * Concrete implementation of Pipeline class for the noop rendering
- * pipeline.
- */
-class NoopPipeline extends Pipeline {
- /**
- * Constructor for singleton NoopPipeline instance
- */
- protected NoopPipeline() {
- }
-
- /**
- * Initialize the pipeline
- */
- @Override
- void initialize(Pipeline.Type pipelineType) {
- super.initialize(pipelineType);
-
- assert pipelineType == Pipeline.Type.NOOP;
- }
-
- // ---------------------------------------------------------------------
-
- //
- // GeometryArrayRetained methods
- //
-
- // used for GeometryArrays by Copy or interleaved
- @Override
- void execute(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean useAlpha,
- boolean ignoreVertexColors,
- int startVIndex, int vcount, int vformat,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen,
- int[] texCoordSetOffset,
- int numActiveTexUnitState,
- int vertexAttrCount, int[] vertexAttrSizes,
- float[] varray, float[] cdata, int cdirty) {
- }
-
- // used by GeometryArray by Reference with java arrays
- @Override
- void executeVA(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean ignoreVertexColors,
- int vcount,
- int vformat,
- int vdefined,
- int coordIndex, float[] vfcoords, double[] vdcoords,
- int colorIndex, float[] cfdata, byte[] cbdata,
- int normalIndex, float[] ndata,
- int vertexAttrCount, int[] vertexAttrSizes,
- int[] vertexAttrIndex, float[][] vertexAttrData,
- int texcoordmaplength,
- int[] texcoordoffset,
- int numActiveTexUnitState,
- int[] texIndex, int texstride, Object[] texCoords,
- int cdirty) {
- }
-
- // used by GeometryArray by Reference with NIO buffer
- @Override
- void executeVABuffer(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean ignoreVertexColors,
- int vcount,
- int vformat,
- int vdefined,
- int coordIndex,
- Buffer vcoords,
- int colorIndex,
- Buffer cdataBuffer,
- float[] cfdata, byte[] cbdata,
- int normalIndex, FloatBuffer ndata,
- int vertexAttrCount, int[] vertexAttrSizes,
- int[] vertexAttrIndex, FloatBuffer[] vertexAttrData,
- int texcoordmaplength,
- int[] texcoordoffset,
- int numActiveTexUnitState,
- int[] texIndex, int texstride, Object[] texCoords,
- int cdirty) {
- }
-
- // used by GeometryArray by Reference in interleaved format with NIO buffer
- @Override
- void executeInterleavedBuffer(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean useAlpha,
- boolean ignoreVertexColors,
- int startVIndex, int vcount, int vformat,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen,
- int[] texCoordSetOffset,
- int numActiveTexUnitState,
- FloatBuffer varray, float[] cdata, int cdirty) {
- }
-
- @Override
- void setVertexFormat(Context ctx, GeometryArrayRetained geo,
- int vformat, boolean useAlpha, boolean ignoreVertexColors) {
- }
-
- // used for GeometryArrays
- @Override
- void buildGA(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale, boolean updateAlpha,
- float alpha,
- boolean ignoreVertexColors,
- int startVIndex,
- int vcount, int vformat,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen, int[] texCoordSetMapOffset,
- int vertexAttrCount, int[] vertexAttrSizes,
- double[] xform, double[] nxform,
- float[] varray) {
- }
-
- // used to Build Dlist GeometryArray by Reference with java arrays
- @Override
- void buildGAForByRef(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale, boolean updateAlpha,
- float alpha,
- boolean ignoreVertexColors,
- int vcount,
- int vformat,
- int vdefined,
- int coordIndex, float[] vfcoords, double[] vdcoords,
- int colorIndex, float[] cfdata, byte[] cbdata,
- int normalIndex, float[] ndata,
- int vertexAttrCount, int[] vertexAttrSizes,
- int[] vertexAttrIndex, float[][] vertexAttrData,
- int texcoordmaplength,
- int[] texcoordoffset,
- int[] texIndex, int texstride, Object[] texCoords,
- double[] xform, double[] nxform) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // IndexedGeometryArrayRetained methods
- //
-
- // by-copy or interleaved, by reference, Java arrays
- @Override
- void executeIndexedGeometry(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean useAlpha,
- boolean ignoreVertexColors,
- int initialIndexIndex,
- int indexCount,
- int vertexCount, int vformat,
- int vertexAttrCount, int[] vertexAttrSizes,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen,
- int[] texCoordSetOffset,
- int numActiveTexUnitState,
- float[] varray, float[] cdata,
- int cdirty,
- int[] indexCoord) {
- }
-
- // interleaved, by reference, nio buffer
- @Override
- void executeIndexedGeometryBuffer(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean useAlpha,
- boolean ignoreVertexColors,
- int initialIndexIndex,
- int indexCount,
- int vertexCount, int vformat,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen,
- int[] texCoordSetOffset,
- int numActiveTexUnitState,
- FloatBuffer varray, float[] cdata,
- int cdirty,
- int[] indexCoord) {
- }
-
- // non interleaved, by reference, Java arrays
- @Override
- void executeIndexedGeometryVA(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean ignoreVertexColors,
- int initialIndexIndex,
- int validIndexCount,
- int vertexCount,
- int vformat,
- int vdefined,
- float[] vfcoords, double[] vdcoords,
- float[] cfdata, byte[] cbdata,
- float[] ndata,
- int vertexAttrCount, int[] vertexAttrSizes,
- float[][] vertexAttrData,
- int texcoordmaplength,
- int[] texcoordoffset,
- int numActiveTexUnitState,
- int texstride, Object[] texCoords,
- int cdirty,
- int[] indexCoord) {
- }
-
- // non interleaved, by reference, nio buffer
- @Override
- void executeIndexedGeometryVABuffer(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale,
- boolean ignoreVertexColors,
- int initialIndexIndex,
- int validIndexCount,
- int vertexCount,
- int vformat,
- int vdefined,
- Buffer vcoords,
- Buffer cdataBuffer,
- float[] cfdata, byte[] cbdata,
- FloatBuffer normal,
- int vertexAttrCount, int[] vertexAttrSizes,
- FloatBuffer[] vertexAttrData,
- int texcoordmaplength,
- int[] texcoordoffset,
- int numActiveTexUnitState,
- int texstride, Object[] texCoords,
- int cdirty,
- int[] indexCoord) {
- }
-
- // by-copy geometry
- @Override
- void buildIndexedGeometry(Context ctx,
- GeometryArrayRetained geo, int geo_type,
- boolean isNonUniformScale, boolean updateAlpha,
- float alpha,
- boolean ignoreVertexColors,
- int initialIndexIndex,
- int validIndexCount,
- int vertexCount,
- int vformat,
- int vertexAttrCount, int[] vertexAttrSizes,
- int texCoordSetCount, int[] texCoordSetMap,
- int texCoordSetMapLen,
- int[] texCoordSetMapOffset,
- double[] xform, double[] nxform,
- float[] varray, int[] indexCoord) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // GraphicsContext3D methods
- //
-
- @Override
- void readRaster(Context ctx,
- int type, int xSrcOffset, int ySrcOffset,
- int width, int height, int hCanvas,
- int imageDataType, int imageFormat,
- Object imageBuffer,
- int depthFormat,
- Object depthBuffer) {
-
- }
-
- // ---------------------------------------------------------------------
-
- //
- // GLSLShaderProgramRetained methods
- //
-
- // ShaderAttributeValue methods
-
- @Override
- ShaderError setGLSLUniform1i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform1f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform2i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform2f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform3i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform3f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform4i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform4f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniformMatrix3f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniformMatrix4f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
- return null;
- }
-
- // ShaderAttributeArray methods
-
- @Override
- ShaderError setGLSLUniform1iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform1fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform2iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform2fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform3iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform3fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform4iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniform4fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniformMatrix3fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- @Override
- ShaderError setGLSLUniformMatrix4fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
- return null;
- }
-
- // interfaces for shader compilation, etc.
- @Override
- ShaderError createGLSLShader(Context ctx, int shaderType, ShaderId[] shaderId) {
- return null;
- }
- @Override
- ShaderError destroyGLSLShader(Context ctx, ShaderId shaderId) {
- return null;
- }
- @Override
- ShaderError compileGLSLShader(Context ctx, ShaderId shaderId, String program) {
- return null;
- }
-
- @Override
- ShaderError createGLSLShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId) {
- return null;
- }
- @Override
- ShaderError destroyGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
- return null;
- }
- @Override
- ShaderError linkGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId,
- ShaderId[] shaderIds) {
- return null;
- }
- @Override
- ShaderError bindGLSLVertexAttrName(Context ctx, ShaderProgramId shaderProgramId,
- String attrName, int attrIndex) {
- return null;
- }
- @Override
- void lookupGLSLShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId,
- int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr,
- int[] typeArr, int[] sizeArr, boolean[] isArrayArr) {
- }
-
- @Override
- ShaderError useGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
- return null;
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // ColoringAttributesRetained methods
- //
-
- @Override
- void updateColoringAttributes(Context ctx,
- float dRed, float dGreen, float dBlue,
- float red, float green, float blue,
- float alpha,
- boolean lEnable,
- int shadeModel) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // DirectionalLightRetained methods
- //
-
- @Override
- void updateDirectionalLight(Context ctx,
- int lightSlot, float red, float green,
- float blue, float x, float y, float z) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // PointLightRetained methods
- //
-
- @Override
- void updatePointLight(Context ctx,
- int lightSlot, float red, float green,
- float blue, float ax, float ay, float az,
- float px, float py, float pz) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // SpotLightRetained methods
- //
-
- @Override
- void updateSpotLight(Context ctx,
- int lightSlot, float red, float green,
- float blue, float ax, float ay, float az,
- float px, float py, float pz, float spreadAngle,
- float concentration, float dx, float dy,
- float dz) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // ExponentialFogRetained methods
- //
-
- @Override
- void updateExponentialFog(Context ctx,
- float red, float green, float blue,
- float density) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // LinearFogRetained methods
- //
-
- @Override
- void updateLinearFog(Context ctx,
- float red, float green, float blue,
- double fdist, double bdist) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // LineAttributesRetained methods
- //
-
- @Override
- void updateLineAttributes(Context ctx,
- float lineWidth, int linePattern,
- int linePatternMask,
- int linePatternScaleFactor,
- boolean lineAntialiasing) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // MaterialRetained methods
- //
-
- @Override
- void updateMaterial(Context ctx,
- float red, float green, float blue, float alpha,
- float ared, float agreen, float ablue,
- float ered, float egreen, float eblue,
- float dred, float dgreen, float dblue,
- float sred, float sgreen, float sblue,
- float shininess, int colorTarget, boolean enable) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // ModelClipRetained methods
- //
-
- @Override
- void updateModelClip(Context ctx, int planeNum, boolean enableFlag,
- double A, double B, double C, double D) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // PointAttributesRetained methods
- //
-
- @Override
- void updatePointAttributes(Context ctx, float pointSize, boolean pointAntialiasing) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // PolygonAttributesRetained methods
- //
-
- @Override
- void updatePolygonAttributes(Context ctx,
- int polygonMode, int cullFace,
- boolean backFaceNormalFlip,
- float polygonOffset,
- float polygonOffsetFactor) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // RenderingAttributesRetained methods
- //
-
- @Override
- void updateRenderingAttributes(Context ctx,
- boolean depthBufferWriteEnableOverride,
- boolean depthBufferEnableOverride,
- boolean depthBufferEnable,
- boolean depthBufferWriteEnable,
- int depthTestFunction,
- float alphaTestValue, int alphaTestFunction,
- boolean ignoreVertexColors,
- boolean rasterOpEnable, int rasterOp,
- boolean userStencilAvailable, boolean stencilEnable,
- int stencilFailOp, int stencilZFailOp, int stencilZPassOp,
- int stencilFunction, int stencilReferenceValue,
- int stencilCompareMask, int stencilWriteMask ) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TexCoordGenerationRetained methods
- //
-
- /**
- * This method updates the native context:
- * trans contains eyeTovworld transform in d3d
- * trans contains vworldToEye transform in ogl
- */
- @Override
- void updateTexCoordGeneration(Context ctx,
- boolean enable, int genMode, int format,
- float planeSx, float planeSy, float planeSz, float planeSw,
- float planeTx, float planeTy, float planeTz, float planeTw,
- float planeRx, float planeRy, float planeRz, float planeRw,
- float planeQx, float planeQy, float planeQz, float planeQw,
- double[] trans) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TransparencyAttributesRetained methods
- //
-
- @Override
- void updateTransparencyAttributes(Context ctx,
- float alpha, int geometryType,
- int polygonMode,
- boolean lineAA, boolean pointAA,
- int transparencyMode,
- int srcBlendFunction,
- int dstBlendFunction) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TextureAttributesRetained methods
- //
-
- @Override
- void updateTextureAttributes(Context ctx,
- double[] transform, boolean isIdentity, int textureMode,
- int perspCorrectionMode, float red,
- float green, float blue, float alpha,
- int textureFormat) {
- }
-
- @Override
- void updateRegisterCombiners(Context ctx,
- double[] transform, boolean isIdentity, int textureMode,
- int perspCorrectionMode, float red,
- float green, float blue, float alpha,
- int textureFormat,
- int combineRgbMode, int combineAlphaMode,
- int[] combineRgbSrc, int[] combineAlphaSrc,
- int[] combineRgbFcn, int[] combineAlphaFcn,
- int combineRgbScale, int combineAlphaScale) {
- }
-
- @Override
- void updateTextureColorTable(Context ctx, int numComponents,
- int colorTableSize,
- int[] colorTable) {
- }
-
- @Override
- void updateCombiner(Context ctx,
- int combineRgbMode, int combineAlphaMode,
- int[] combineRgbSrc, int[] combineAlphaSrc,
- int[] combineRgbFcn, int[] combineAlphaFcn,
- int combineRgbScale, int combineAlphaScale) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TextureUnitStateRetained methods
- //
-
- @Override
- void updateTextureUnitState(Context ctx, int unitIndex, boolean enableFlag) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TextureRetained methods
- // Texture2DRetained methods
- //
-
- @Override
- void bindTexture2D(Context ctx, int objectId, boolean enable) {
- }
-
- @Override
- void updateTexture2DImage(Context ctx,
- int numLevels, int level,
- int textureFormat, int imageFormat,
- int width, int height,
- int boundaryWidth,
- int imageDataType, Object data, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTexture2DSubImage(Context ctx,
- int level, int xoffset, int yoffset,
- int textureFormat, int imageFormat,
- int imgXOffset, int imgYOffset,
- int tilew, int width, int height,
- int imageDataType, Object data, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTexture2DLodRange(Context ctx,
- int baseLevel, int maximumLevel,
- float minimumLod, float maximumLod) {
- }
-
- @Override
- void updateTexture2DLodOffset(Context ctx,
- float lodOffsetX, float lodOffsetY,
- float lodOffsetZ) {
- }
-
- @Override
- void updateTexture2DBoundary(Context ctx,
- int boundaryModeS, int boundaryModeT,
- float boundaryRed, float boundaryGreen,
- float boundaryBlue, float boundaryAlpha) {
- }
-
- @Override
- void updateTexture2DFilterModes(Context ctx,
- int minFilter, int magFilter) {
- }
-
- @Override
- void updateTexture2DSharpenFunc(Context ctx,
- int numSharpenTextureFuncPts,
- float[] sharpenTextureFuncPts) {
- }
-
- @Override
- void updateTexture2DFilter4Func(Context ctx,
- int numFilter4FuncPts,
- float[] filter4FuncPts) {
- }
-
- @Override
- void updateTexture2DAnisotropicFilter(Context ctx, float degree) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // Texture3DRetained methods
- //
-
- @Override
- void bindTexture3D(Context ctx, int objectId, boolean enable) {
- }
-
- @Override
- void updateTexture3DImage(Context ctx,
- int numLevels, int level,
- int textureFormat, int imageFormat,
- int width, int height, int depth,
- int boundaryWidth,
- int imageDataType, Object imageData, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTexture3DSubImage(Context ctx,
- int level,
- int xoffset, int yoffset, int zoffset,
- int textureFormat, int imageFormat,
- int imgXoffset, int imgYoffset, int imgZoffset,
- int tilew, int tileh,
- int width, int height, int depth,
- int imageTypeData, Object imageData, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTexture3DLodRange(Context ctx,
- int baseLevel, int maximumLevel,
- float minimumLod, float maximumLod) {
- }
-
- @Override
- void updateTexture3DLodOffset(Context ctx,
- float lodOffsetX, float lodOffsetY,
- float lodOffsetZ) {
- }
-
- @Override
- void updateTexture3DBoundary(Context ctx,
- int boundaryModeS, int boundaryModeT,
- int boundaryModeR, float boundaryRed,
- float boundaryGreen, float boundaryBlue,
- float boundaryAlpha) {
- }
-
- @Override
- void updateTexture3DFilterModes(Context ctx,
- int minFilter, int magFilter) {
- }
-
- @Override
- void updateTexture3DSharpenFunc(Context ctx,
- int numSharpenTextureFuncPts,
- float[] sharpenTextureFuncPts) {
- }
-
- @Override
- void updateTexture3DFilter4Func(Context ctx,
- int numFilter4FuncPts,
- float[] filter4FuncPts) {
- }
-
- @Override
- void updateTexture3DAnisotropicFilter(Context ctx, float degree) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // TextureCubeMapRetained methods
- //
-
- @Override
- void bindTextureCubeMap(Context ctx, int objectId, boolean enable) {
- }
-
- @Override
- void updateTextureCubeMapImage(Context ctx,
- int face, int numLevels, int level,
- int textureFormat, int imageFormat,
- int width, int height,
- int boundaryWidth,
- int imageDataType, Object imageData, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTextureCubeMapSubImage(Context ctx,
- int face, int level, int xoffset, int yoffset,
- int textureFormat, int imageFormat,
- int imgXOffset, int imgYOffset,
- int tilew, int width, int height,
- int imageDataType, Object imageData, boolean useAutoMipMap) {
- }
-
- @Override
- void updateTextureCubeMapLodRange(Context ctx,
- int baseLevel, int maximumLevel,
- float minimumLod, float maximumLod) {
- }
-
- @Override
- void updateTextureCubeMapLodOffset(Context ctx,
- float lodOffsetX, float lodOffsetY,
- float lodOffsetZ) {
- }
-
- @Override
- void updateTextureCubeMapBoundary(Context ctx,
- int boundaryModeS, int boundaryModeT,
- float boundaryRed, float boundaryGreen,
- float boundaryBlue, float boundaryAlpha) {
- }
-
- @Override
- void updateTextureCubeMapFilterModes(Context ctx,
- int minFilter, int magFilter) {
- }
-
- @Override
- void updateTextureCubeMapSharpenFunc(Context ctx,
- int numSharpenTextureFuncPts,
- float[] sharpenTextureFuncPts) {
- }
-
- @Override
- void updateTextureCubeMapFilter4Func(Context ctx,
- int numFilter4FuncPts,
- float[] filter4FuncPts) {
- }
-
- @Override
- void updateTextureCubeMapAnisotropicFilter(Context ctx, float degree) {
- }
-
- // ---------------------------------------------------------------------
-
- //
- // MasterControl methods
- //
-
- // Maximum lights supported by the native API
- @Override
- int getMaximumLights() {
- return 8;
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // Canvas3D methods - native wrappers
- //
-
- // This is the native method for creating the underlying graphics context.
- @Override
- Context createNewContext(Canvas3D cv, Drawable drawable,
- Context shareCtx, boolean isSharedCtx,
- boolean offScreen) {
- return new NoopContext();
- }
-
- @Override
- void createQueryContext(Canvas3D cv, Drawable drawable,
- boolean offScreen, int width, int height) {
- }
-
- // This is the native for creating offscreen buffer
- @Override
- Drawable createOffScreenBuffer(Canvas3D cv, Context ctx, int width, int height) {
- return null;
- }
-
- @Override
- void destroyOffScreenBuffer(Canvas3D cv, Context ctx, Drawable drawable) {
- }
-
- // This is the native for reading the image from the offscreen buffer
- @Override
- void readOffScreenBuffer(Canvas3D cv, Context ctx, int format, int type, Object data, int width, int height) {
- }
-
-// The native method for swapBuffers
-@Override
-void swapBuffers(Canvas3D cv, Context ctx, Drawable drawable) {}
-
- // native method for setting Material when no material is present
- @Override
- void updateMaterialColor(Context ctx, float r, float g, float b, float a) {
- }
-
- @Override
- void destroyContext(Drawable drawable, Context ctx) {
- }
-
- // This is the native method for doing accumulation.
- @Override
- void accum(Context ctx, float value) {
- }
-
- // This is the native method for doing accumulation return.
- @Override
- void accumReturn(Context ctx) {
- }
-
- // This is the native method for clearing the accumulation buffer.
- @Override
- void clearAccum(Context ctx) {
- }
-
- // This is the native method for getting the number of lights the underlying
- // native library can support.
- @Override
- int getNumCtxLights(Context ctx) {
- return 0;
- }
-
- // Native method for decal 1st child setup
- @Override
- boolean decal1stChildSetup(Context ctx) {
- return false;
- }
-
- // Native method for decal nth child setup
- @Override
- void decalNthChildSetup(Context ctx) {
- }
-
- // Native method for decal reset
- @Override
- void decalReset(Context ctx, boolean depthBufferEnable) {
- }
-
- // Native method for decal reset
- @Override
- void ctxUpdateEyeLightingEnable(Context ctx, boolean localEyeLightingEnable) {
- }
-
- // The following three methods are used in multi-pass case
-
- // native method for setting blend color
- @Override
- void setBlendColor(Context ctx, float red, float green,
- float blue, float alpha) {
- }
-
- // native method for setting blend func
- @Override
- void setBlendFunc(Context ctx, int src, int dst) {
- }
-
- // native method for setting fog enable flag
- @Override
- void setFogEnableFlag(Context ctx, boolean enableFlag) {
- }
-
- // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported
- @Override
- void setFullSceneAntialiasing(Context ctx, boolean enable) {
- }
-
- // Native method to update separate specular color control
- @Override
- void updateSeparateSpecularColorEnable(Context ctx, boolean control) {
- }
-
- // True under Solaris,
- // False under windows when display mode <= 8 bit
- @Override
- boolean validGraphicsMode() {
- return true;
- }
-
- // native method for setting light enables
- @Override
- void setLightEnables(Context ctx, long enableMask, int maxLights) {
- }
-
- // native method for setting scene ambient
- @Override
- void setSceneAmbient(Context ctx, float red, float green, float blue) {
- }
-
- // native method for disabling fog
- @Override
- void disableFog(Context ctx) {
- }
-
- // native method for disabling modelClip
- @Override
- void disableModelClip(Context ctx) {
- }
-
- // native method for setting default RenderingAttributes
- @Override
- void resetRenderingAttributes(Context ctx,
- boolean depthBufferWriteEnableOverride,
- boolean depthBufferEnableOverride) {
- }
-
- // native method for setting default texture
- @Override
- void resetTextureNative(Context ctx, int texUnitIndex) {
- }
-
- // native method for activating a particular texture unit
- @Override
- void activeTextureUnit(Context ctx, int texUnitIndex) {
- }
-
- // native method for setting default TexCoordGeneration
- @Override
- void resetTexCoordGeneration(Context ctx) {
- }
-
- // native method for setting default TextureAttributes
- @Override
- void resetTextureAttributes(Context ctx) {
- }
-
- // native method for setting default PolygonAttributes
- @Override
- void resetPolygonAttributes(Context ctx) {
- }
-
- // native method for setting default LineAttributes
- @Override
- void resetLineAttributes(Context ctx) {
- }
-
- // native method for setting default PointAttributes
- @Override
- void resetPointAttributes(Context ctx) {
- }
-
- // native method for setting default TransparencyAttributes
- @Override
- void resetTransparency(Context ctx, int geometryType,
- int polygonMode, boolean lineAA,
- boolean pointAA) {
- }
-
- // native method for setting default ColoringAttributes
- @Override
- void resetColoringAttributes(Context ctx,
- float r, float g,
- float b, float a,
- boolean enableLight) {
- }
-
- /**
- * This native method makes sure that the rendering for this canvas
- * gets done now.
- */
- @Override
- void syncRender(Context ctx, boolean wait) {
- }
-
- // The native method that sets this ctx to be the current one
- @Override
- boolean useCtx(Context ctx, Drawable drawable) {
- return true;
- }
-
- @Override
- void clear(Context ctx, float r, float g, float b, boolean clearStencil) {
-
- }
-
- @Override
- void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV,
- float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBiliearFilter) {
-
- }
-
- @Override
- void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV,
- float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha,
- boolean useBiliearFilter) {
-
- }
-
- @Override
- void executeRasterDepth(Context ctx, float posX, float posY, float posZ,
- int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight,
- int depthWidth, int depthHeight, int depthType, Object depthData) {
-
- }
-
- // The native method for setting the ModelView matrix.
- @Override
- void setModelViewMatrix(Context ctx, double[] viewMatrix, double[] modelMatrix) {
- }
-
- // The native method for setting the Projection matrix.
- @Override
- void setProjectionMatrix(Context ctx, double[] projMatrix) {
- }
-
- @Override
- void resizeOffscreenLayer(Canvas3D cv, int width, int height) {}
-
- // The native method for setting the Viewport.
- @Override
- void setViewport(Context ctx, int x, int y, int width, int height) {
- }
-
- // used for display Lists
- @Override
- void newDisplayList(Context ctx, int displayListId) {
- }
- @Override
- void endDisplayList(Context ctx) {
- }
- @Override
- void callDisplayList(Context ctx, int id, boolean isNonUniformScale) {
- }
-
- @Override
- void freeDisplayList(Context ctx, int id) {
- }
- @Override
- void freeTexture(Context ctx, int id) {
- }
-
- @Override
- int generateTexID(Context ctx) {
- return 0;
- }
-
- @Override
- void texturemapping(Context ctx,
- int px, int py,
- int xmin, int ymin, int xmax, int ymax,
- int texWidth, int texHeight,
- int rasWidth,
- int format, int objectId,
- byte[] image,
- int winWidth, int winHeight) {
- }
-
- @Override
- boolean initTexturemapping(Context ctx, int texWidth,
- int texHeight, int objectId) {
- return true;
- }
-
-
- // Set internal render mode to one of FIELD_ALL, FIELD_LEFT or
- // FIELD_RIGHT. Note that it is up to the caller to ensure that
- // stereo is available before setting the mode to FIELD_LEFT or
- // FIELD_RIGHT. The boolean isTRUE for double buffered mode, FALSE
- // foe single buffering.
- @Override
- void setRenderMode(Context ctx, int mode, boolean doubleBuffer) {
- }
-
- // Set glDepthMask.
- @Override
- void setDepthBufferWriteEnable(Context ctx, boolean mode) {
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // Canvas3D / GraphicsConfigTemplate3D methods - logic dealing with
- // native graphics configuration or drawing surface
- //
-
- // Return a graphics config based on the one passed in. Note that we can
- // assert that the input config is non-null and was created from a
- // GraphicsConfigTemplate3D.
- // This method must return a valid GraphicsConfig, or else it must throw
- // an exception if one cannot be returned.
- @Override
- GraphicsConfiguration getGraphicsConfig(GraphicsConfiguration gconfig) {
- System.err.println("NoopPipeline.getGraphicsConfig()");
- return gconfig;
- }
-
- // Get best graphics config from pipeline
- @Override
- GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate3D gct,
- GraphicsConfiguration[] gc) {
-
- GraphicsConfiguration gc1 = GraphicsEnvironment.getLocalGraphicsEnvironment().
- getDefaultScreenDevice().getDefaultConfiguration();
- // We need to cache the GraphicsTemplate3D
- synchronized (Canvas3D.graphicsConfigTable) {
- if (Canvas3D.graphicsConfigTable.get(gc1) == null) {
- GraphicsConfigInfo gcInfo = new GraphicsConfigInfo(gct);
-// gcInfo.setPrivateData(privateData);
- Canvas3D.graphicsConfigTable.put(gc1, gcInfo);
- }
- }
- return gc1;
- }
-
- // Determine whether specified graphics config is supported by pipeline
- @Override
- boolean isGraphicsConfigSupported(GraphicsConfigTemplate3D gct,
- GraphicsConfiguration gc) {
- return true;
- }
-
- // Methods to get actual capabilities from Canvas3D
- @Override
- boolean hasDoubleBuffer(Canvas3D cv) {
- return true;
- }
-
- @Override
- boolean hasStereo(Canvas3D cv) {
- return false;
- }
-
- @Override
- int getStencilSize(Canvas3D cv) {
- return 0;
- }
-
- @Override
- boolean hasSceneAntialiasingMultisample(Canvas3D cv) {
- return false;
- }
-
- @Override
- boolean hasSceneAntialiasingAccum(Canvas3D cv) {
- return false;
- }
-
- @Override
- int getScreen(GraphicsDevice graphicsDevice) {
- return 0;
- }
-
-
- // ---------------------------------------------------------------------
-
- //
- // DrawingSurfaceObject methods
- //
-
- // Method to construct a new DrawingSurfaceObject
- @Override
- DrawingSurfaceObject createDrawingSurfaceObject(Canvas3D cv) {
- return new NoopDrawingSurfaceObject(cv);
- }
-
- // Method to free the drawing surface object
- @Override
- void freeDrawingSurface(Canvas3D cv, DrawingSurfaceObject drawingSurfaceObject) {
- // This method is a no-op
- }
-
- // Method to free the native drawing surface object
- @Override
- void freeDrawingSurfaceNative(Object o) {
- // This method is a no-op
- }
-
- /**
- * Dummy context for noop pipeline
- */
- static class NoopContext implements Context {
- }
-
-}