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authorJulien Gouesse <gouessej@orange.fr>2015-11-28 15:11:48 +0100
committerJulien Gouesse <gouessej@orange.fr>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/NodeReferenceTable.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/NodeReferenceTable.java')
-rw-r--r--src/javax/media/j3d/NodeReferenceTable.java135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/javax/media/j3d/NodeReferenceTable.java b/src/javax/media/j3d/NodeReferenceTable.java
deleted file mode 100644
index 1bab869..0000000
--- a/src/javax/media/j3d/NodeReferenceTable.java
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import java.util.Hashtable;
-
-/**
- * The NodeReferenceTable object is used by a leaf node's
- * <code>updateNodeReferences</code> method called by the
- * <code>cloneTree</code> method.
- * The NodeReferenceTable maps nodes from the original subgraph
- * to the new nodes in the cloned subgraph. This information
- * can then be used to update any cloned leaf node references
- * to reference nodes in the cloned subgraph.
- * <P>
- * During a <code>cloneTree</code> call, after all nodes have been duplicated,
- * each SceneGraphObject's <code>updateNodeReferences</code> method is called.
- * This method takes a NodeReferenceTable object as a parameter. The
- * SceneGraphObject's <code>updateNodeReferences</code> method can then use the
- * <code>getNewObjectReference</code> method from this object to get updated
- * references to objects that have been duplicated in the new cloneTree
- * sub-graph. If a match is found, a
- * reference to the corresponding SceneGraphObject in the newly cloned sub-graph
- * is returned. If no corresponding reference is found, either a
- * DanglingReferenceException is thrown by the <code>cloneTree</code>
- * method or a reference to the original
- * SceneGraphObject is returned depending on the value of the
- * <code>allowDanglingReferences</code> parameter passed in the
- * <code>cloneTree</code> call.
- * @see SceneGraphObject#updateNodeReferences
- * @see Node#cloneTree
- * @see DanglingReferenceException
- */
-public class NodeReferenceTable extends Object {
-
- Hashtable objectHashtable;
- boolean allowDanglingReferences;
-
- /**
- * Constructs an empty NodeReferenceTable.
- * @since Java 3D 1.2
- */
- public NodeReferenceTable() {
- }
-
- // Constructor - this is NOT public!
- NodeReferenceTable(boolean allowDanglingReferences,
- Hashtable objectHashtable) {
- set(allowDanglingReferences, objectHashtable);
- }
-
- void set(boolean allowDanglingReferences,
- Hashtable objectHashtable) {
- this.objectHashtable = objectHashtable;
- this.allowDanglingReferences = allowDanglingReferences;
- }
-
-
- /**
- * This method is used in conjunction with the <code>cloneTree</code>
- * method. It can be used by the <code>updateNodeReferences</code>
- * method to see if a SceneGraphObject that is being referenced has been duplicated
- * in the new cloneTree sub-graph.
- * <P>
- * A SceneGraphObject's <code>updateNodeReferences</code> method would use this
- * method by calling it with the reference to the old (existed before
- * the cloneTree operation) object. If the object has been duplicated
- * in the cloneTree sub-graph, the corresponding object in the cloned
- * sub-graph is returned. If no corresponding reference is found, either
- * a DanglingReferenceException is thrown or a reference to the original
- * SceneGraphObject is returned depending on the value of the
- * <code>allowDanglingReferences</code> parameter passed in the
- * <code>cloneTree</code> call.
- *
- * @param oldReference the reference to the object in
- * the original sub-graph.
- *
- * @return A reference to the corresponding object in the cloned
- * sub-graph. If no corresponding object exists, either a
- * DanglingReferenceException will be generated by the
- * <code>cloneTree</code> method or a reference to the original object
- * is returned depending on the value of the
- * <code>allowDanglingReferences</code> parameter passed in the
- * <code>cloneTree</code> call.
- *
- * @see SceneGraphObject#updateNodeReferences
- * @see Node#cloneTree
- * @see DanglingReferenceException
- */
- public final SceneGraphObject
- getNewObjectReference(SceneGraphObject oldReference) {
-
- // look up original SceneGraphObject in hash table
- SceneGraphObject newObject =
- (SceneGraphObject)objectHashtable.get(oldReference);
-
- if (newObject != null) {
- // found new reference
- return newObject;
- }
-
- // dangling reference found!
- if (allowDanglingReferences == true) {
- return oldReference;
- }
-
- // dangling references not allowed
- throw new DanglingReferenceException();
- }
-
-}