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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/LightSet.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/LightSet.java')
-rw-r--r--src/javax/media/j3d/LightSet.java102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/javax/media/j3d/LightSet.java b/src/javax/media/j3d/LightSet.java
deleted file mode 100644
index db4f065..0000000
--- a/src/javax/media/j3d/LightSet.java
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-
-class LightSet extends Object {
- /**
- * The Lights that make up this set
- */
- LightRetained[] lights = null;
-
- // The number of lights in this lightset, may be less than lights.length
- int nlights = 0;
-
- // A reference to the next LightSet
- LightSet next = null;
-
- // A reference to the previous LightSet
- LightSet prev = null;
-
- // A flag that indicates that lighting is on
- boolean lightingOn = true;
-
- // A flag that indicates that this light set has changed.
- boolean isDirty = true;
-
- /**
- * Constructs a new LightSet
- */
- LightSet(RenderBin rb, RenderAtom ra, LightRetained[] lights,
- int nlights, boolean lightOn) {
- this.reset(rb, ra, lights, nlights, lightOn);
- }
-
- void reset(RenderBin rb, RenderAtom ra, LightRetained[] lights,
- int nlights, boolean lightOn) {
- int i;
-
- this.isDirty = true;
- this.lightingOn = lightOn;
- if (this.lights == null || this.lights.length < nlights) {
- this.lights = new LightRetained[nlights];
- }
-
- for (i=0; i<nlights; i++) {
- this.lights[i] = lights[i];
- }
-
- this.nlights = nlights;
-
- //lists = new RenderList(ro);
- //lists.prims[ro.geometry.geoType-1] = ro;
- }
-
- boolean equals(RenderBin rb, LightRetained[] lights, int nlights,
- boolean lightOn) {
- int i, j;
-
- if (this.nlights != nlights)
- return(false);
-
- if (this.lightingOn != lightOn)
- return(false);
-
- for (i=0; i<nlights; i++) {
- for (j=0; j<this.nlights; j++) {
- if (this.lights[j] == lights[i]) {
- break;
- }
- }
- if (j==this.nlights) {
- return(false);
- }
- }
- return(true);
- }
-
-}