diff options
author | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
commit | dbc98deea1884e44da2c74d6ea807253cdefa693 (patch) | |
tree | 29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/Light.java | |
parent | 2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff) |
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/Light.java')
-rw-r--r-- | src/javax/media/j3d/Light.java | 729 |
1 files changed, 0 insertions, 729 deletions
diff --git a/src/javax/media/j3d/Light.java b/src/javax/media/j3d/Light.java deleted file mode 100644 index 7e99843..0000000 --- a/src/javax/media/j3d/Light.java +++ /dev/null @@ -1,729 +0,0 @@ -/* - * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import java.util.Enumeration; - -import javax.vecmath.Color3f; - -/** - * The Light leaf node is an abstract class that defines a set of - * parameters common to all - * types of light. These parameters include the light color, an enable - * flag, and a region of influence in which this Light node is active. - * A Light node also contains a list of Group nodes that specifies the - * hierarchical scope of this Light. If the scope list is empty, - * the Light node has universe scope: all nodes within the region of - * influence are affected by this Light node. If the scope list is - * non-empty, only those Leaf nodes under the Group nodes in the - * scope list are affected by this Light node (subject to the - * influencing bounds). - * <p> - * The light in a scene may come from several light sources that can - * be individually defined. Some of the light in a scene may - * come from a specific direction, known as a directional light, - * from a specific position, known as a point light, or - * from no particular direction or source as with ambient light. - * <p> - * Java 3D supports an arbitrary number of lights. However, the number - * of lights that can be active within the region of influence is - * implementation-dependent and cannot be defined here. - * <p> - * <b>Light Color</b> - * <p> - * The Java 3D lighting model approximates the way light works in - * the real world. Light is defined in terms of the red, green, and - * blue components that combine to create the light color. The - * three color components represent the amount of light emitted - * by the source. - * <p> - * Each of the three colors is represented by a - * floating point value that ranges from 0.0 to 1.0. A combination - * of the three colors such as (1.0, 1.0, 1.0), representing - * the red, green, and blue color values respectively, creates a white - * light with maximum brightness. A combination such as (0.0, 0.0, - * 0.0) creates no light (black). Values between the minimum and - * maximum values of the range produce corresponding brightness - * and colors. For example, a combination of (0.5, 0.5, 0.5) - * produces a 50% grey light. A combination of (1.0, 1.0, 0.0), - * red and green but no blue, produces a yellow light. - * <p> - * If a scene has multiple lights and all lights illuminate an object, - * the effect of the light on the object is the sum of the - * lights. For example, in a scene with two lights, if the first - * light emits (R<sub>1</sub>, G<sub>1</sub>, B<sub>1</sub>) and - * the second light emits (R<sub>2</sub>, G<sub>2</sub>, - * B<sub>2</sub>), the components are added together giving - * (R<sub>1</sub>+R<sub>2</sub>, G<sub>1</sub>+G<sub>2</sub>, - * B<sub>1</sub>+B<sub>2</sub>). - * If the sums of any of the color values is greater than 1.0, - * brighter than the maximum brightness permitted, the color value is - * clamped to 1.0. - * <p> - * <b>Material Colors</b> - * <p> - * In the Java 3D lighting model, the light sources have an effect - * on the scene only when there are object surfaces to absorb or - * reflect the light. Java 3D approximates an object's color - * by calculating the percentage of red, green, and blue light - * the object reflects. An object with a surface color of pure green - * absorbs all of the red and blue light that strikes it and - * reflects all of the green light. Viewing the object in a - * white light, the green color is reflected and you see a green - * object. However, if the green object is viewed in a red light, - * all of the red light is absorbed and the object appears black. - * <p> - * The surface of each object in the scene has - * certain material properties that define how light affects its - * appearance. The object might reflect light in various ways, - * depending on the object's surface type. The object - * might even emit its own light. The Java 3D lighting model specifies - * these material properties as five independent components: emitted - * color, ambient color, diffuse color, specular color, and shininess. - * All of these properties are computed independently, then added - * together to define how the surface of the object appears under - * light (an exception is Ambient light, which does not contribute - * to specular reflection). The material properties are defined - * in the Material class. - * <p> - * <b>Influencing Bounds</b> - * <p> - * Since a scene may be quite large, as large as the universe for - * example, it is often reasonable to limit the influence of lighting - * to a region that is within viewing range. There is no reason - * to waste all that computing power on illuminating objects that - * are too far away to be viewed. In Java 3D, the influencing bounds - * is defined by a Bounds object or a BoundingLeaf object. It should - * be noted that a BoundingLeaf object overrides a Bounds object, - * should both objects be set. - * <p> - * A Bounds object represents a convex, closed volume. Bounds - * defines three different types of containing - * volumes: an axis-aligned-box volume, a spherical volume, and a - * bounding polytope. A BoundingLeaf object also specifies a region - * of influence, but allows an application to specify a bounding - * region in one coordinate system (the local coordinate system of - * the BoundingLeaf node) other than the local coordinate - * system of the node that references the bounds (the Light). - * <p> - * <b>Limiting the Scope</b> - * <p> - * In addition to limiting the lighting calculations to a given - * region of a scene, lighting can also be limited to groups of - * nodes, defined by a Group object. This is known as "scoping." - * All nodes attached to a Group node define a <i>list of scopes</i>. - * Methods in the Light class permit the setting, addition, insertion, - * removal, and enumeration of nodes in the list of scopes. - * <p> - * <b>Two-sided Lighting of Polygons</b> - * <p> - * Java 3D performs lighting calculations for all polygons, whether - * they are front-facing or back-facing. Since most polygon objects - * are constructed with the front face in mind, the back-facing - * portion may not be correctly illuminated. For example, a sphere - * with part of the face cut away so you can see its inside. - * You might want to have the inside surface lit as well as the - * outside surface and you mught also want to define a different - * Material description to reduce shininess, specular color, etc. - * <p> - * For more information, see the "Face culling" and "Back-facing - * normal flip" descriptions in the PolygonAttributes class - * description. - * <p> - * <b>Turning on the Lights</b> - * <p> - * Lighting needs to be explicitly enabled with the setEnable method - * or with the lightOn parameter in the constructor - * before any of the child light sources have any effect on illuminating - * the scene. The child lights may also be enabled or disabled individually. - * <p> - * If lighting is not enabled, the current color of an - * object in the scene is simply mapped onto the object, and none of - * the lighting equations regarding Material properties, such as ambient - * color, diffuse color, specular color, and shininess, are performed. - * However, an object's emitted color, if specified and enabled, will - * still affect that object's appearance. - * <p> - * To disable lighting, call setEnable with <code>false</code> as - * the argument. - * - * @see Material - * @see Bounds - * @see BoundingLeaf - * @see Group - * @see PolygonAttributes - */ - -public abstract class Light extends Leaf { - /** - * Specifies that this Light allows read access to its current state - * information at runtime. - */ - public static final int - ALLOW_STATE_READ = CapabilityBits.LIGHT_ALLOW_STATE_READ; - - /** - * Specifies that this Light allows write access to its current state - * information at runtime. - */ - public static final int - ALLOW_STATE_WRITE = CapabilityBits.LIGHT_ALLOW_STATE_WRITE; - - /** - * Specifies that this Light allows read access to its color - * information at runtime. - */ - public static final int - ALLOW_COLOR_READ = CapabilityBits.LIGHT_ALLOW_COLOR_READ; - - /** - * Specifies that this Light allows write access to its color - * information at runtime. - */ - public static final int - ALLOW_COLOR_WRITE = CapabilityBits.LIGHT_ALLOW_COLOR_WRITE; - - /** - * Specifies that this Light allows read access to its - * influencing bounds and bounds leaf information. - */ - public static final int - ALLOW_INFLUENCING_BOUNDS_READ = CapabilityBits.LIGHT_ALLOW_INFLUENCING_BOUNDS_READ; - - /** - * Specifies that this Light allows write access to its - * influencing bounds and bounds leaf information. - */ - public static final int - ALLOW_INFLUENCING_BOUNDS_WRITE = CapabilityBits.LIGHT_ALLOW_INFLUENCING_BOUNDS_WRITE; - - /** - * Specifies that this Light allows read access to its scope - * information at runtime. - */ - public static final int - ALLOW_SCOPE_READ = CapabilityBits.LIGHT_ALLOW_SCOPE_READ; - - /** - * Specifies that this Light allows write access to its scope - * information at runtime. - */ - public static final int - ALLOW_SCOPE_WRITE = CapabilityBits.LIGHT_ALLOW_SCOPE_WRITE; - - // Array for setting default read capabilities - private static final int[] readCapabilities = { - ALLOW_STATE_READ, - ALLOW_COLOR_READ, - ALLOW_INFLUENCING_BOUNDS_READ, - ALLOW_SCOPE_READ - }; - - /** - * Constructs a Light node with default parameters. The default - * values are as follows: - * <ul> - * enable flag : true<br> - * color : white (1,1,1)<br> - * scope : empty (universe scope)<br> - * influencing bounds : null<br> - * influencing bounding leaf : null<br> - * </ul> - */ - public Light() { - // set default read capabilities - setDefaultReadCapabilities(readCapabilities); - } - - /** - * Constructs and initializes a Light node using the specified color. - * @param color the color of the light source - */ - public Light(Color3f color) { - // set default read capabilities - setDefaultReadCapabilities(readCapabilities); - - ((LightRetained)this.retained).initColor(color); - } - - /** - * Constructs and initializes a Light node using the specified enable - * flag and color. - * @param lightOn flag indicating whether this light is on or off - * @param color the color of the light source - */ - public Light(boolean lightOn, Color3f color) { - // set default read capabilities - setDefaultReadCapabilities(readCapabilities); - - ((LightRetained)this.retained).initEnable(lightOn); - ((LightRetained)this.retained).initColor(color); - } - - /** - * Turns the light on or off. - * @param state true or false to set light on or off - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setEnable(boolean state) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_STATE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light0")); - - if (isLive()) - ((LightRetained)this.retained).setEnable(state); - else - ((LightRetained)this.retained).initEnable(state); - } - - /** - * Retrieves this Light's current state (on/off). - * @return this node's current state (on/off) - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public boolean getEnable() { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_STATE_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light1")); - - return ((LightRetained)this.retained).getEnable(); - } - - /** - * Sets the Light's current color. - * @param color the value of this node's new color - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setColor(Color3f color) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_COLOR_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light2")); - - if (isLive()) - ((LightRetained)this.retained).setColor(color); - else - ((LightRetained)this.retained).initColor(color); - } - - /** - * Gets this Light's current color and places it in the parameter specified. - * @param color the vector that will receive this node's color - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void getColor(Color3f color) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_COLOR_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light3")); - - ((LightRetained)this.retained).getColor(color); - } - - /** - * Replaces the node at the specified index in this Light node's - * list of scopes with the specified Group node. - * By default, Light nodes are scoped only by their influencing - * bounds. This allows them to be further scoped by a list of - * nodes in the hierarchy. - * @param scope the Group node to be stored at the specified index. - * @param index the index of the Group node to be replaced. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if the specified group node - * is part of a compiled scene graph - */ - public void setScope(Group scope, int index) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light4")); - - if (isLive()) - ((LightRetained)this.retained).setScope(scope, index); - else - ((LightRetained)this.retained).initScope(scope, index); - } - - - /** - * Retrieves the Group node at the specified index from this Light node's - * list of scopes. - * @param index the index of the Group node to be returned. - * @return the Group node at the specified index. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public Group getScope(int index) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light5")); - - return ((LightRetained)this.retained).getScope(index); - } - - - /** - * Inserts the specified Group node into this Light node's - * list of scopes at the specified index. - * By default, Light nodes are scoped only by their influencing - * bounds. This allows them to be further scoped by a list of - * nodes in the hierarchy. - * @param scope the Group node to be inserted at the specified index. - * @param index the index at which the Group node is inserted. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if the specified group node - * is part of a compiled scene graph - */ - public void insertScope(Group scope, int index) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light6")); - - if (isLive()) - ((LightRetained)this.retained).insertScope(scope, index); - else - ((LightRetained)this.retained).initInsertScope(scope, index); - } - - - /** - * Removes the node at the specified index from this Light node's - * list of scopes. If this operation causes the list of scopes to - * become empty, then this Light will have universe scope: all nodes - * within the region of influence will be affected by this Light node. - * @param index the index of the Group node to be removed. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if the group node at the - * specified index is part of a compiled scene graph - */ - public void removeScope(int index) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light7")); - - if (isLive()) - ((LightRetained)this.retained).removeScope(index); - else - ((LightRetained)this.retained).initRemoveScope(index); - } - - -/** - * Returns an enumeration of this Light node's list of scopes. - * @return an Enumeration object containing all nodes in this Light node's - * list of scopes. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ -public Enumeration<Group> getAllScopes() { -if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light8")); - -return ((LightRetained)this.retained).getAllScopes(); -} - - - /** - * Appends the specified Group node to this Light node's list of scopes. - * By default, Light nodes are scoped only by their influencing - * bounds. This allows them to be further scoped by a list of - * nodes in the hierarchy. - * @param scope the Group node to be appended. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if the specified group node - * is part of a compiled scene graph - */ - public void addScope(Group scope) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light9")); - - if (isLive()) - ((LightRetained)this.retained).addScope(scope); - else - ((LightRetained)this.retained).initAddScope(scope); - } - - - /** - * Returns the number of nodes in this Light node's list of scopes. - * If this number is 0, then the list of scopes is empty and this - * Light node has universe scope: all nodes within the region of - * influence are affected by this Light node. - * @return the number of nodes in this Light node's list of scopes. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public int numScopes() { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light8")); - - return ((LightRetained)this.retained).numScopes(); - } - - - /** - * Retrieves the index of the specified Group node in this - * Light node's list of scopes. - * - * @param scope the Group node to be looked up. - * @return the index of the specified Group node; - * returns -1 if the object is not in the list. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * - * @since Java 3D 1.3 - */ - public int indexOfScope(Group scope) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light8")); - - return ((LightRetained)this.retained).indexOfScope(scope); - } - - - /** - * Removes the specified Group node from this Light - * node's list of scopes. If the specified object is not in the - * list, the list is not modified. If this operation causes the - * list of scopes to become empty, then this Light - * will have universe scope: all nodes within the region of - * influence will be affected by this Light node. - * - * @param scope the Group node to be removed. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if the specified group node - * is part of a compiled scene graph - * - * @since Java 3D 1.3 - */ - public void removeScope(Group scope) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light7")); - - if (isLive()) - ((LightRetained)this.retained).removeScope(scope); - else - ((LightRetained)this.retained).initRemoveScope(scope); - } - - - /** - * Removes all Group nodes from this Light node's - * list of scopes. The Light node will then have - * universe scope: all nodes within the region of influence will - * be affected by this Light node. - * - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * @exception RestrictedAccessException if any group node in this - * node's list of scopes is part of a compiled scene graph - * - * @since Java 3D 1.3 - */ - public void removeAllScopes() { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_SCOPE_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light7")); - - if (isLive()) - ((LightRetained)this.retained).removeAllScopes(); - else - ((LightRetained)this.retained).initRemoveAllScopes(); - } - - - /** - * Sets the Light's influencing region to the specified bounds. - * This is used when the influencing bounding leaf is set to null. - * @param region the bounds that contains the Light's new influencing - * region. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setInfluencingBounds(Bounds region) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_INFLUENCING_BOUNDS_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light11")); - - if (isLive()) - ((LightRetained)this.retained).setInfluencingBounds(region); - else - ((LightRetained)this.retained).initInfluencingBounds(region); - } - - /** - * Retrieves the Light node's influencing bounds. - * @return this Light's influencing bounds information - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public Bounds getInfluencingBounds() { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_INFLUENCING_BOUNDS_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light12")); - - return ((LightRetained)this.retained).getInfluencingBounds(); - } - - /** - * Sets the Light's influencing region to the specified bounding leaf. - * When set to a value other than null, this overrides the influencing - * bounds object. - * @param region the bounding leaf node used to specify the Light - * node's new influencing region. - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setInfluencingBoundingLeaf(BoundingLeaf region) { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_INFLUENCING_BOUNDS_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("Light11")); - - if (isLive()) - ((LightRetained)this.retained).setInfluencingBoundingLeaf(region); - else - ((LightRetained)this.retained).initInfluencingBoundingLeaf(region); - } - - /** - * Retrieves the Light node's influencing bounding leaf. - * @return this Light's influencing bounding leaf information - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public BoundingLeaf getInfluencingBoundingLeaf() { - if (isLiveOrCompiled()) - if(!this.getCapability(ALLOW_INFLUENCING_BOUNDS_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("Light12")); - - return ((LightRetained)this.retained).getInfluencingBoundingLeaf(); - } - - - - /** - * Copies all Light information from - * <code>originalNode</code> into - * the current node. This method is called from the - * <code>cloneNode</code> method which is, in turn, called by the - * <code>cloneTree</code> method.<P> - * - * @param originalNode the original node to duplicate. - * @param forceDuplicate when set to <code>true</code>, causes the - * <code>duplicateOnCloneTree</code> flag to be ignored. When - * <code>false</code>, the value of each node's - * <code>duplicateOnCloneTree</code> variable determines whether - * NodeComponent data is duplicated or copied. - * - * @exception RestrictedAccessException if this object is part of a live - * or compiled scenegraph. - * - * @see Node#duplicateNode - * @see Node#cloneTree - * @see NodeComponent#setDuplicateOnCloneTree - */ - @Override - void duplicateAttributes(Node originalNode, boolean forceDuplicate) { - super.duplicateAttributes(originalNode, forceDuplicate); - - LightRetained attr = (LightRetained) originalNode.retained; - LightRetained rt = (LightRetained) retained; - - Color3f c = new Color3f(); - attr.getColor(c); - rt.initColor(c); - rt.initInfluencingBounds(attr.getInfluencingBounds()); - - Enumeration<Group> elm = attr.getAllScopes(); - while (elm.hasMoreElements()) { - // this reference will set correctly in updateNodeReferences() callback - rt.initAddScope(elm.nextElement()); - } - - // this reference will set correctly in updateNodeReferences() callback - rt.initInfluencingBoundingLeaf(attr.getInfluencingBoundingLeaf()); - - rt.initEnable(attr.getEnable()); - } - - /** - * Callback used to allow a node to check if any scene graph objects - * referenced - * by that node have been duplicated via a call to <code>cloneTree</code>. - * This method is called by <code>cloneTree</code> after all nodes in - * the sub-graph have been duplicated. The cloned Leaf node's method - * will be called and the Leaf node can then look up any object references - * by using the <code>getNewObjectReference</code> method found in the - * <code>NodeReferenceTable</code> object. If a match is found, a - * reference to the corresponding object in the newly cloned sub-graph - * is returned. If no corresponding reference is found, either a - * DanglingReferenceException is thrown or a reference to the original - * object is returned depending on the value of the - * <code>allowDanglingReferences</code> parameter passed in the - * <code>cloneTree</code> call. - * <p> - * NOTE: Applications should <i>not</i> call this method directly. - * It should only be called by the cloneTree method. - * - * @param referenceTable a NodeReferenceTableObject that contains the - * <code>getNewObjectReference</code> method needed to search for - * new object instances. - * @see NodeReferenceTable - * @see Node#cloneTree - * @see DanglingReferenceException - */ - @Override - public void updateNodeReferences(NodeReferenceTable referenceTable) { - - - LightRetained rt = (LightRetained) retained; - BoundingLeaf bl = rt.getInfluencingBoundingLeaf(); - - if (bl != null) { - Object o = referenceTable.getNewObjectReference(bl); - rt.initInfluencingBoundingLeaf((BoundingLeaf)o); - } - - int num = rt.numScopes(); - for (int i=0; i < num; i++) { - rt.initScope((Group) referenceTable. - getNewObjectReference(rt.getScope(i)), i); - } - } - -} |