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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/LOD.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/LOD.java')
-rw-r--r--src/javax/media/j3d/LOD.java236
1 files changed, 236 insertions, 0 deletions
diff --git a/src/javax/media/j3d/LOD.java b/src/javax/media/j3d/LOD.java
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+/*
+ * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.Enumeration;
+import java.util.Vector;
+
+/**
+ * An LOD leaf node is an abstract behavior class that operates on
+ * a list of Switch group nodes to select one of the children of the
+ * Switch nodes.
+ * The LOD class is extended to implement various selection criteria.
+ */
+
+public abstract class LOD extends Behavior {
+
+ /**
+ * Wakeup condition for all LOD nodes
+ */
+ WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0, true);
+
+
+/**
+ * The LOD Node's vector of switch nodes.
+ */
+Vector<Switch> switches = new Vector<Switch>(5);
+
+ /**
+ * Constructs and initializes an LOD node.
+ */
+ public LOD() {
+ }
+
+ /**
+ * Appends the specified switch node to this LOD's list of switches.
+ * @param switchNode the switch node to add to this LOD's list of switches
+ */
+ public void addSwitch(Switch switchNode) {
+ switches.addElement(switchNode);
+ }
+
+ /**
+ * Replaces the specified switch node with the switch node provided.
+ * @param switchNode the new switch node
+ * @param index which switch node to replace
+ */
+ public void setSwitch(Switch switchNode, int index) {
+ Switch sw = getSwitch(index);
+ switches.setElementAt(switchNode, index);
+ }
+
+ /**
+ * Inserts the specified switch node at specified index.
+ * @param switchNode the new switch node
+ * @param index position to insert new switch node at
+ */
+ public void insertSwitch(Switch switchNode, int index) {
+ switches.insertElementAt(switchNode, index);
+ }
+
+ /**
+ * Removes the switch node at specified index.
+ * @param index which switch node to remove
+ */
+ public void removeSwitch(int index) {
+ Switch sw = getSwitch(index);
+ switches.removeElementAt(index);
+ }
+
+/**
+ * Returns the switch node specified by the index.
+ * @param index which switch node to return
+ * @return the switch node at location index
+ */
+public Switch getSwitch(int index) {
+ return switches.elementAt(index);
+}
+
+ /**
+ * Returns the enumeration object of all switches.
+ * @return the enumeration object of all switches
+ */
+ public Enumeration getAllSwitches() {
+ return switches.elements();
+ }
+
+ /**
+ * Returns a count of this LOD's switches.
+ * @return the number of switches controlled by this LOD
+ */
+ public int numSwitches() {
+ return switches.size();
+ }
+
+
+ /**
+ * Retrieves the index of the specified switch node in
+ * this LOD node's list of switches.
+ *
+ * @param switchNode the switch node to be looked up.
+ * @return the index of the specified switch node;
+ * returns -1 if the object is not in the list.
+ *
+ * @since Java 3D 1.3
+ */
+ public int indexOfSwitch(Switch switchNode) {
+ return switches.indexOf(switchNode);
+ }
+
+
+ /**
+ * Removes the specified switch node from this LOD node's
+ * list of switches.
+ * If the specified object is not in the list, the list is not modified.
+ *
+ * @param switchNode the switch node to be removed.
+ *
+ * @since Java 3D 1.3
+ */
+ public void removeSwitch(Switch switchNode) {
+ int index = switches.indexOf(switchNode);
+ if (index >= 0)
+ removeSwitch(index);
+ }
+
+
+ /**
+ * Removes all switch nodes from this LOD node.
+ *
+ * @since Java 3D 1.3
+ */
+ public void removeAllSwitches() {
+ int numSwitches = switches.size();
+
+ // Remove in reverse order to ensure valid indices
+ for (int index = numSwitches - 1; index >= 0; index--) {
+ removeSwitch(index);
+ }
+ }
+
+
+ /**
+ * Copies all LOD information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ LOD lod = (LOD) originalNode;
+
+ int numSwitch = lod.numSwitches();
+ for (int i = 0; i < numSwitch; i++) {
+ addSwitch(lod.getSwitch(i));
+ }
+ }
+
+ /**
+ * Callback used to allow a node to check if any nodes referenced
+ * by that node have been duplicated via a call to <code>cloneTree</code>.
+ * This method is called by <code>cloneTree</code> after all nodes in
+ * the sub-graph have been duplicated. The cloned Leaf node's method
+ * will be called and the Leaf node can then look up any node references
+ * by using the <code>getNewObjectReference</code> method found in the
+ * <code>NodeReferenceTable</code> object. If a match is found, a
+ * reference to the corresponding Node in the newly cloned sub-graph
+ * is returned. If no corresponding reference is found, either a
+ * DanglingReferenceException is thrown or a reference to the original
+ * node is returned depending on the value of the
+ * <code>allowDanglingReferences</code> parameter passed in the
+ * <code>cloneTree</code> call.
+ * <p>
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneTree method.
+ *
+ * @param referenceTable a NodeReferenceTableObject that contains the
+ * <code>getNewObjectReference</code> method needed to search for
+ * new object instances.
+ * @see NodeReferenceTable
+ * @see Node#cloneTree
+ * @see DanglingReferenceException
+ */
+ @Override
+ public void updateNodeReferences(NodeReferenceTable referenceTable) {
+ int numSwitch = numSwitches();
+
+ for (int i = 0; i < numSwitch; i++) {
+ Switch curSwitch = getSwitch(i);
+ if (curSwitch != null) {
+ setSwitch((Switch)
+ referenceTable.getNewObjectReference(curSwitch), i);
+ }
+ }
+ }
+}