diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/JoglContext.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/JoglContext.java')
-rw-r--r-- | src/javax/media/j3d/JoglContext.java | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/javax/media/j3d/JoglContext.java b/src/javax/media/j3d/JoglContext.java new file mode 100644 index 0000000..718a092 --- /dev/null +++ b/src/javax/media/j3d/JoglContext.java @@ -0,0 +1,109 @@ +/* + * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import java.nio.Buffer; +import java.nio.FloatBuffer; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GLContext; + +/** + * Graphics context objects for Jogl rendering pipeline. + */ +class JoglContext implements Context { + private GLContext context; + + // Properties we need to keep track of for efficiency + private int maxTexCoordSets; + private float alphaClearValue; + private int currentTextureUnit; + private int currentCombinerUnit; + private boolean hasMultisample; + + // Needed for vertex attribute implementation + private JoglShaderObject shaderProgram; + + // Only used when GLSL shader library is active + private int glslVertexAttrOffset; + + JoglContext(GLContext context) { + this.context = context; + } + + GLContext getGLContext() { + return context; + } + + int getMaxTexCoordSets() { return maxTexCoordSets; } + void setMaxTexCoordSets(int val) { maxTexCoordSets = val; } + float getAlphaClearValue() { return alphaClearValue; } + void setAlphaClearValue(float val) { alphaClearValue = val; } + int getCurrentTextureUnit() { return currentTextureUnit; } + void setCurrentTextureUnit(int val) { currentTextureUnit = val; } + int getCurrentCombinerUnit() { return currentCombinerUnit; } + void setCurrentCombinerUnit(int val) { currentCombinerUnit = val; } + boolean getHasMultisample() { return hasMultisample; } + void setHasMultisample(boolean val){ hasMultisample = val; } + +void vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer) { + gl.getGL2().glVertexAttribPointerARB(index + glslVertexAttrOffset, size, + type, false, stride, pointer); +} + +void enableVertexAttrArray(GL gl, int index) { + gl.getGL2().glEnableVertexAttribArrayARB(index + glslVertexAttrOffset); +} + +void disableVertexAttrArray(GL gl, int index) { + gl.getGL2().glDisableVertexAttribArrayARB(index + glslVertexAttrOffset); +} + +void vertexAttr1fv(GL gl, int index, FloatBuffer buf) { + gl.getGL2().glVertexAttrib1fvARB(index + glslVertexAttrOffset, buf); +} + +void vertexAttr2fv(GL gl, int index, FloatBuffer buf) { + gl.getGL2().glVertexAttrib2fvARB(index + glslVertexAttrOffset, buf); +} + +void vertexAttr3fv(GL gl, int index, FloatBuffer buf) { + gl.getGL2().glVertexAttrib3fvARB(index + glslVertexAttrOffset, buf); +} + +void vertexAttr4fv(GL gl, int index, FloatBuffer buf) { + gl.getGL2().glVertexAttrib4fvARB(index + glslVertexAttrOffset, buf); +} + + // Used in vertex attribute implementation + JoglShaderObject getShaderProgram() { return shaderProgram; } + void setShaderProgram(JoglShaderObject object) { shaderProgram = object; } + + // Only used when GLSL shaders are in use + int getGLSLVertexAttrOffset() { return glslVertexAttrOffset; } + void setGLSLVertexAttrOffset(int offset) { glslVertexAttrOffset = offset; } +} |