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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/JoglContext.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/JoglContext.java')
-rw-r--r--src/javax/media/j3d/JoglContext.java109
1 files changed, 109 insertions, 0 deletions
diff --git a/src/javax/media/j3d/JoglContext.java b/src/javax/media/j3d/JoglContext.java
new file mode 100644
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+++ b/src/javax/media/j3d/JoglContext.java
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+/*
+ * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.nio.Buffer;
+import java.nio.FloatBuffer;
+
+import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GLContext;
+
+/**
+ * Graphics context objects for Jogl rendering pipeline.
+ */
+class JoglContext implements Context {
+ private GLContext context;
+
+ // Properties we need to keep track of for efficiency
+ private int maxTexCoordSets;
+ private float alphaClearValue;
+ private int currentTextureUnit;
+ private int currentCombinerUnit;
+ private boolean hasMultisample;
+
+ // Needed for vertex attribute implementation
+ private JoglShaderObject shaderProgram;
+
+ // Only used when GLSL shader library is active
+ private int glslVertexAttrOffset;
+
+ JoglContext(GLContext context) {
+ this.context = context;
+ }
+
+ GLContext getGLContext() {
+ return context;
+ }
+
+ int getMaxTexCoordSets() { return maxTexCoordSets; }
+ void setMaxTexCoordSets(int val) { maxTexCoordSets = val; }
+ float getAlphaClearValue() { return alphaClearValue; }
+ void setAlphaClearValue(float val) { alphaClearValue = val; }
+ int getCurrentTextureUnit() { return currentTextureUnit; }
+ void setCurrentTextureUnit(int val) { currentTextureUnit = val; }
+ int getCurrentCombinerUnit() { return currentCombinerUnit; }
+ void setCurrentCombinerUnit(int val) { currentCombinerUnit = val; }
+ boolean getHasMultisample() { return hasMultisample; }
+ void setHasMultisample(boolean val){ hasMultisample = val; }
+
+void vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer) {
+ gl.getGL2().glVertexAttribPointerARB(index + glslVertexAttrOffset, size,
+ type, false, stride, pointer);
+}
+
+void enableVertexAttrArray(GL gl, int index) {
+ gl.getGL2().glEnableVertexAttribArrayARB(index + glslVertexAttrOffset);
+}
+
+void disableVertexAttrArray(GL gl, int index) {
+ gl.getGL2().glDisableVertexAttribArrayARB(index + glslVertexAttrOffset);
+}
+
+void vertexAttr1fv(GL gl, int index, FloatBuffer buf) {
+ gl.getGL2().glVertexAttrib1fvARB(index + glslVertexAttrOffset, buf);
+}
+
+void vertexAttr2fv(GL gl, int index, FloatBuffer buf) {
+ gl.getGL2().glVertexAttrib2fvARB(index + glslVertexAttrOffset, buf);
+}
+
+void vertexAttr3fv(GL gl, int index, FloatBuffer buf) {
+ gl.getGL2().glVertexAttrib3fvARB(index + glslVertexAttrOffset, buf);
+}
+
+void vertexAttr4fv(GL gl, int index, FloatBuffer buf) {
+ gl.getGL2().glVertexAttrib4fvARB(index + glslVertexAttrOffset, buf);
+}
+
+ // Used in vertex attribute implementation
+ JoglShaderObject getShaderProgram() { return shaderProgram; }
+ void setShaderProgram(JoglShaderObject object) { shaderProgram = object; }
+
+ // Only used when GLSL shaders are in use
+ int getGLSLVertexAttrOffset() { return glslVertexAttrOffset; }
+ void setGLSLVertexAttrOffset(int offset) { glslVertexAttrOffset = offset; }
+}