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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/BoundingLeaf.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/BoundingLeaf.java')
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The BoundingLeaf node defines a bounding region object that can be
+ * referenced by other nodes to define a region of influence
+ * (Fog and Light nodes), an application region (Background, Clip,
+ * and Soundscape nodes), or a scheduling region (Sound and
+ * Behavior nodes). The bounding region is defined in the local
+ * coordinate system of the BoundingLeaf node. A reference to a
+ * BoundingLeaf node can be used in place
+ * of a locally defined bounds object for any of the aforementioned regions.
+ * <P>
+ * This allows an application to specify a bounding region in one coordinate system
+ * (the local coordinate system of the BoundingLeaf node) other than the local
+ * coordinate system of the node that references the bounds. For an example of how
+ * this might be used, consider a closed room with a number of track lights. Each
+ * light can move independent of the other lights and, as such, needs its own local
+ * coordinate system. However, the bounding volume is used by all the lights in the
+ * boundary of the room, which doesn't move when the lights move. In this example,
+ * the BoundingLeaf node allows the bounding region to be defined in the local
+ * coordinate system of the room, rather than in the local coordinate system of a
+ * particular light. All lights can then share this single bounding volume.
+ */
+public class BoundingLeaf extends Leaf {
+ /**
+ * Specifies that this BoundingLeaf node allows read access to its
+ * bounding region object.
+ */
+ public static final int
+ ALLOW_REGION_READ = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_READ;
+
+ /**
+ * Specifies that this BoundingLeaf node allows write access to its
+ * bounding region object.
+ */
+ public static final int
+ ALLOW_REGION_WRITE = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_WRITE;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_REGION_READ
+ };
+
+ /**
+ * Constructs a BoundingLeaf node with a null (empty) bounding region.
+ */
+ public BoundingLeaf() {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((BoundingLeafRetained)this.retained).createBoundingLeaf();
+ }
+
+ /**
+ * Constructs a BoundingLeaf node with the specified bounding region.
+ * @param region the bounding region of this leaf node
+ */
+ public BoundingLeaf(Bounds region) {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((BoundingLeafRetained)this.retained).createBoundingLeaf();
+ ((BoundingLeafRetained)this.retained).initRegion(region);
+ }
+
+ /**
+ * Sets this BoundingLeaf node's bounding region.
+ * @param region the bounding region of this leaf node
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setRegion(Bounds region) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_REGION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf0"));
+
+ if (isLive())
+ ((BoundingLeafRetained)this.retained).setRegion(region);
+ else
+ ((BoundingLeafRetained)this.retained).initRegion(region);
+ }
+
+ /**
+ * Retrieves this BoundingLeaf's bounding region.
+ * @return the bounding region of this leaf node
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public Bounds getRegion() {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_REGION_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf1"));
+
+ return ((BoundingLeafRetained)this.retained).getRegion();
+ }
+
+ /**
+ * Creates the BoundingLeafRetained object that this
+ * BoundingLeaf object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new BoundingLeafRetained();
+ this.retained.setSource(this);
+ }
+
+ /**
+ * Used to create a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ BoundingLeaf bl = new BoundingLeaf();
+ bl.duplicateNode(this, forceDuplicate);
+ return bl;
+ }
+
+
+
+ /**
+ * Copies all BoundingLeaf information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ ((BoundingLeafRetained) retained).initRegion(
+ ((BoundingLeafRetained) originalNode.retained).getRegion());
+ }
+
+}