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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/BackgroundSound.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/BackgroundSound.java')
-rw-r--r--src/javax/media/j3d/BackgroundSound.java153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/javax/media/j3d/BackgroundSound.java b/src/javax/media/j3d/BackgroundSound.java
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * A BackgroundSound node defines an unattenuated, nonspatialized sound
+ * source that has no position or direction. It has the same attributes as a
+ * Sound node. This type of sound is simply added to the sound mix without
+ * modification and is useful for playing a mono or stereo music track, or an
+ * ambient sound effect. Unlike a Background (visual) node, more than one
+ * BackgroundSound node can be simultaneously enabled and active.
+ */
+public class BackgroundSound extends Sound {
+ /**
+ * Constructs a new BackgroundSound node using the default parameters
+ * for Sound nodes.
+ */
+ public BackgroundSound() {
+ /**
+ * Uses default values defined in SoundRetained.java
+ */
+ }
+
+ /**
+ * Constructs a BackgroundSound node object using only the provided
+ * parameter values for sound data and sample gain. The remaining fields
+ * are set to the default values for a Sound node.
+ * @param soundData sound data associated with this sound source node
+ * @param initialGain amplitude scale factor applied to sound source
+ */
+ public BackgroundSound(MediaContainer soundData, float initialGain ) {
+ super(soundData, initialGain);
+ }
+
+ /**
+ * Constructs a BackgroundSound object accepting all the parameters
+ * associated with a Sound node.
+ * @param soundData sound data associated with this sound source node
+ * @param initialGain amplitude scale factor applied to sound source
+ * @param loopCount number of times loop is looped
+ * @param release flag denoting playing sound data to end
+ * @param continuous denotes that sound silently plays when disabled
+ * @param enable sound switched on/off
+ * @param region scheduling bounds
+ * @param priority playback ranking value
+ */
+ public BackgroundSound(MediaContainer soundData,
+ float initialGain,
+ int loopCount,
+ boolean release,
+ boolean continuous,
+ boolean enable,
+ Bounds region,
+ float priority) {
+
+ super(soundData, initialGain, loopCount, release, continuous,
+ enable, region, priority );
+ }
+
+
+ /**
+ * Creates the retained mode BackgroundSoundRetained object that this
+ * BackgroundSound component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new BackgroundSoundRetained();
+ this.retained.setSource(this);
+ }
+
+
+ /**
+ * Creates a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ BackgroundSound b = new BackgroundSound();
+ b.duplicateNode(this, forceDuplicate);
+ return b;
+ }
+
+ /**
+ * Copies all node information from <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.
+ * <P>
+ * For any <code>NodeComponent</code> objects
+ * contained by the object being duplicated, each <code>NodeComponent</code>
+ * object's <code>duplicateOnCloneTree</code> value is used to determine
+ * whether the <code>NodeComponent</code> should be duplicated in the new node
+ * or if just a reference to the current node should be placed in the
+ * new node. This flag can be overridden by setting the
+ * <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
+ * method to <code>true</code>.
+ *
+ * <br>
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneNode method.
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ * @exception ClassCastException if originalNode is not an instance of
+ * <code>Sound</code>
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public void duplicateNode(Node originalNode, boolean forceDuplicate) {
+ checkDuplicateNode(originalNode, forceDuplicate);
+ }
+}