diff options
author | Harvey Harrison <[email protected]> | 2012-06-23 23:29:04 -0700 |
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committer | Harvey Harrison <[email protected]> | 2012-06-23 23:29:04 -0700 |
commit | 33027fead23e06db2fc3990d04fe99157f087dd9 (patch) | |
tree | 770b9b7b6040d5b0abe2061a8b71ed0c7f91aa41 /src/classes/share | |
parent | 547efe024e4ba74280c4dbfed23ad8782ca8d02d (diff) |
j3dcore: remove the totally unused J3dNodeTable class
Can't find where this was ever used.
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/classes/share')
-rw-r--r-- | src/classes/share/javax/media/j3d/J3dDebug.java | 1 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/J3dNodeTable.java | 300 |
2 files changed, 0 insertions, 301 deletions
diff --git a/src/classes/share/javax/media/j3d/J3dDebug.java b/src/classes/share/javax/media/j3d/J3dDebug.java index 7af974c..b483600 100644 --- a/src/classes/share/javax/media/j3d/J3dDebug.java +++ b/src/classes/share/javax/media/j3d/J3dDebug.java @@ -208,7 +208,6 @@ class J3dDebug { static final int j3dDebug = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dI18N = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dMessage = !devPhase?NO_DEBUG:NO_DEBUG; - static final int j3dNodeTable = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dQueryProps = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dThread = !devPhase?NO_DEBUG:NO_DEBUG; diff --git a/src/classes/share/javax/media/j3d/J3dNodeTable.java b/src/classes/share/javax/media/j3d/J3dNodeTable.java deleted file mode 100644 index 3f598b5..0000000 --- a/src/classes/share/javax/media/j3d/J3dNodeTable.java +++ /dev/null @@ -1,300 +0,0 @@ -/* - * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import java.util.Hashtable; - -/** - * The J3dNodeTable object provides utilities for the save/load - * methods in the Java3d nodes. Specifically, it holds an enumerated - * list of the Java3D node types and their respective Class names. - * It keeps these lists in a Hashtable and an array and allows - * other classes to get an enumerated value associated with an Object - * type or an instance of an Object associated with an enumerated value. - * - */ -class J3dNodeTable { - - // nodeTable holds the enumerated value/Classname pairs. This is - // used to look up enumerated values given a Class name. - Hashtable nodeTable = new Hashtable(); - - // nodeArray holds the value/Classname pairs also, but allows lookups - // in the other direction (given a value, what's the Class name?) - String nodeArray[]; - - // Following is a list of the current scene graph objects of java3D. - // In order to make later node insertion easier, and to add some logic to - // this arbitrary list, the groups of nodes are grouped in terms of - // similar functionality of node types. - - // Maximum number of nodes - static final int MAX_NUM_NODES = 200; - - // Nothing occupies slot 0 - thus we can return 0 from this class' - // methods to denote failure. - static final int NOTHING = 0; - - // 1 - 9: Groups - static final int GROUP = 1; - static final int TRANSFORM_GROUP = 2; - static final int SWITCH_GROUP = 3; - static final int ORDERED_GROUP = 4; - static final int BRANCH_GROUP = 5; - static final int ENDGROUP = 9; // denotes done with group - - // 10 - 19: Shape3D (in a class by itself) - static final int SHAPE3D = 10; - - // 20 - 49: Appearance and all of its attributes - static final int APPEARANCE = 20; - static final int MATERIAL = 21; - static final int TEXTURE = 22; - static final int TEX_COORD_GENERATION = 23; - static final int TEXTURE_ATTRIBUTES = 24; - static final int COLORING_ATTRIBUTES = 25; - static final int TRANSPARENCY_ATTRIBUTES = 26; - static final int RENDERING_ATTRIBUTES = 27; - static final int POLYGON_ATTRIBUTES = 28; - static final int LINE_ATTRIBUTES = 29; - static final int POINT_ATTRIBUTES = 30; - static final int TEXTURE_2D = 31; - static final int TEXTURE_3D = 32; - static final int IMAGE_COMPONENT = 33; - static final int IMAGE_COMPONENT_2D = 34; - static final int IMAGE_COMPONENT_3D = 35; - static final int ENDAPPEARANCE = 49; - - // 100 - 149: All Geometry types - static final int GEOMETRY = 100; - static final int COMPRESSED_GEOMETRY = 101; - static final int GEOMETRY_ARRAY = 102; - static final int GEOMETRY_STRIP_ARRAY = 103; - static final int INDEXED_GEOMETRY_ARRAY = 104; - static final int INDEXED_GEOMETRY_STRIP_ARRAY = 105; - static final int INDEXED_LINE_ARRAY = 106; - static final int INDEXED_LINE_STRIP_ARRAY = 107; - static final int INDEXED_POINT_ARRAY = 108; - static final int INDEXED_QUAD_ARRAY = 109; - static final int INDEXED_TRIANGLE_ARRAY = 110; - static final int INDEXED_TRIANGLE_FAN_ARRAY = 111; - static final int INDEXED_TRIANGLE_STRIP_ARRAY = 112; - static final int LINE_ARRAY = 113; - static final int LINE_STRIP_ARRAY = 114; - static final int POINT_ARRAY = 115; - static final int QUAD_ARRAY = 116; - static final int TRIANGLE_ARRAY = 117; - static final int TRIANGLE_FAN_ARRAY = 118; - static final int TRIANGLE_STRIP_ARRAY = 119; - static final int BACKGROUND_SOUND = 120; - static final int POINT_SOUND = 121; - static final int CONE_SOUND = 122; - static final int MEDIA_CONTAINER = 123; - - // 150 - 169: Behaviors - static final int ROTATION_INTERPOLATOR = 150; - static final int ROTPOSSCALEPATH_INTERPOLATOR = 151; - static final int ROTATIONPATH_INTERPOLATOR = 152; - static final int POSITIONPATH_INTERPOLATOR = 153; - static final int ROTPOSPATH_INTERPOLATOR = 154; - static final int POSITION_INTERPOLATOR = 155; - static final int SWITCHVALUE_INTERPOLATOR = 156; - static final int COLOR_INTERPOLATOR = 157; - static final int SCALE_INTERPOLATOR = 158; - // Problem: these next two are non j3d-core items - static final int SOUND_PLAYER = 159; - static final int SOUND_FADER = 160; - - // 170 - 189: Various utility nodes - static final int BOUNDS = 170; - static final int BOUNDING_SPHERE = 171; - static final int BOUNDING_BOX = 172; - static final int BOUNDING_POLYTOPE = 173; - static final int TRANSFORM3D = 180; - static final int BACKGROUND = 181; - - // 190 - 199: Lights - static final int LIGHT = 190; - static final int POINT_LIGHT = 191; - static final int SPOT_LIGHT = 192; - static final int DIRECTIONAL_LIGHT = 193; - static final int AMBIENT_LIGHT = 194; - - - /** - * Constructs this Object, which initializes the array and Hashtable - */ - J3dNodeTable() { - nodeArray = new String[MAX_NUM_NODES]; - //Initialize all table entries to null - for (int i = 0; i < MAX_NUM_NODES; ++i) - nodeArray[i] = null; - // Setup slots of nodeArray where there should be valid values - nodeArray[GROUP] = "Group"; - nodeArray[TRANSFORM_GROUP] = "TransformGroup"; - nodeArray[SWITCH_GROUP] = "Switch"; - nodeArray[ORDERED_GROUP] = "OrderedGroup"; - nodeArray[BRANCH_GROUP] = "BranchGroup"; - - nodeArray[SHAPE3D] = "Shape3D"; - - nodeArray[APPEARANCE] = "Appearance"; - nodeArray[MATERIAL] = "Material"; - nodeArray[TEXTURE] = "Texture"; - nodeArray[TEXTURE_2D] = "Texture2D"; - nodeArray[TEXTURE_3D] = "Texture3D"; - nodeArray[IMAGE_COMPONENT] = "ImageComponent"; - nodeArray[IMAGE_COMPONENT_2D] = "ImageComponent2D"; - nodeArray[IMAGE_COMPONENT_3D] = "ImageComponent3D"; - nodeArray[TRANSPARENCY_ATTRIBUTES] = "TransparencyAttributes"; - - nodeArray[GEOMETRY] = "Geometry"; - nodeArray[COMPRESSED_GEOMETRY] = "CompressedGeometry"; - nodeArray[GEOMETRY_ARRAY] = "GeometryArray"; - nodeArray[GEOMETRY_STRIP_ARRAY] = "GeometryStripArray"; - nodeArray[INDEXED_GEOMETRY_ARRAY] = "IndexedGeometryArray"; - nodeArray[INDEXED_GEOMETRY_STRIP_ARRAY] = "IndexedGeometryStripArray"; - nodeArray[INDEXED_LINE_ARRAY] = "IndexedLineArray"; - nodeArray[INDEXED_LINE_STRIP_ARRAY] = "IndexedLineStripArray"; - nodeArray[INDEXED_POINT_ARRAY] = "IndexedPointArray"; - nodeArray[INDEXED_QUAD_ARRAY] = "IndexedQuadArray"; - nodeArray[INDEXED_TRIANGLE_ARRAY] = "IndexedTriangleArray"; - nodeArray[INDEXED_TRIANGLE_FAN_ARRAY] = "IndexedTriangleFanArray"; - nodeArray[INDEXED_TRIANGLE_STRIP_ARRAY] = "indexedTriangleStripArray"; - nodeArray[LINE_ARRAY] = "LineArray"; - nodeArray[LINE_STRIP_ARRAY] = "LineStripArray"; - nodeArray[POINT_ARRAY] = "PointArray"; - nodeArray[QUAD_ARRAY] = "QuadArray"; - nodeArray[TRIANGLE_ARRAY] = "TriangleArray"; - nodeArray[TRIANGLE_FAN_ARRAY] = "TriangleFanArray"; - nodeArray[TRIANGLE_STRIP_ARRAY] = "TriangleStripArray"; - nodeArray[BACKGROUND_SOUND] = "BackgroundSound"; - nodeArray[POINT_SOUND] = "PointSound"; - nodeArray[CONE_SOUND] = "ConeSound"; - nodeArray[MEDIA_CONTAINER] = "MediaContainer"; - - nodeArray[ROTATION_INTERPOLATOR] = "RotationInterpolator"; - nodeArray[ROTPOSSCALEPATH_INTERPOLATOR] = "RotPosScalePathInterpolator"; - nodeArray[ROTATIONPATH_INTERPOLATOR] = "RotationPathInterpolator"; - nodeArray[POSITIONPATH_INTERPOLATOR] = "PositionPathInterpolator"; - nodeArray[ROTPOSPATH_INTERPOLATOR] = "RotPosPathInterpolator"; - nodeArray[POSITION_INTERPOLATOR] = "PositionInterpolator"; - nodeArray[SWITCHVALUE_INTERPOLATOR] = "SwitchValueInterpolator"; - nodeArray[COLOR_INTERPOLATOR] = "ColorInterpolator"; - nodeArray[SCALE_INTERPOLATOR] = "ScaleInterpolator"; - nodeArray[SOUND_PLAYER] = "SoundPlayer"; - nodeArray[SOUND_FADER] = "SoundFader"; - - nodeArray[BOUNDS] = "Bounds"; - nodeArray[BOUNDING_SPHERE] = "BoundingSphere"; - nodeArray[BOUNDING_BOX] = "BoundingBox"; - nodeArray[BOUNDING_POLYTOPE] = "BoundingPolytope"; - nodeArray[TRANSFORM3D] = "Transform3D"; - nodeArray[BACKGROUND] = "Background"; - - nodeArray[LIGHT] = "Light"; - nodeArray[POINT_LIGHT] = "PointLight"; - nodeArray[SPOT_LIGHT] = "SpotLight"; - nodeArray[DIRECTIONAL_LIGHT] = "DirectionalLight"; - nodeArray[AMBIENT_LIGHT] = "AmbientLight"; - - for (int i = 0; i < MAX_NUM_NODES; ++i) { - if (nodeArray[i] != null) - nodeTable.put(nodeArray[i], new Integer(i)); - } - - } - - /** - * Returns the enumerated value associated with an Object. This - * method retrieves the base class name (with no package name and - * with no "Retained" portion (if it's part of the Object's name); - * we're just looking for the base Java3d node type here. - */ - int getNodeValue(Object object) { - Integer i; - String fullName = object.getClass().getName(); - int firstIndex; - int lastIndex ; - if ((firstIndex = fullName.lastIndexOf(".")) == -1) - firstIndex = 0; - else - firstIndex++; - if ((lastIndex = fullName.lastIndexOf("Retained")) == -1) - lastIndex = fullName.length(); - String nodeName = fullName.substring(firstIndex, lastIndex); - if ((i = (Integer)nodeTable.get(nodeName)) - != null) { - return i.intValue(); - } - else { - // This conditional exists because if a group node is - // actually a subclass of some standard Java3d Group type - // (e.g., VrmlParser), then we'll just save it and reload - // it as a Group. - if (object instanceof TransformGroup || - object instanceof TransformGroupRetained) - return TRANSFORM_GROUP; - else if (object instanceof BranchGroup || - object instanceof BranchGroupRetained) - return BRANCH_GROUP; - else if (object instanceof Switch || - object instanceof SwitchRetained) - return SWITCH_GROUP; - else if (object instanceof Group || - object instanceof GroupRetained) - return GROUP; - else if (object instanceof Shape3D) - return SHAPE3D; // For Text2D object in particular - else { - System.err.println("Warning: Don't know how to save object of type " + object); - return 0; - } - } - } - - /** - * Returns new instance of an object with the Class name - * associated with the given enumerated value. - */ - Object getObject(int nodeValue) { - try { - if (nodeArray[nodeValue] != null) { - String nodeName = "javax.media.j3d." + nodeArray[nodeValue]; - return Class.forName(nodeName).newInstance(); - } - } - catch (Exception e) { - throw new RuntimeException("Exception creating object for nodeValue " + - nodeValue + "\n nodeName = javax.media.j3d." + - nodeArray[nodeValue]); - } - return null; - } - - -} |