diff options
author | Sven Gothel <[email protected]> | 2023-05-21 13:05:29 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-05-21 13:05:29 +0200 |
commit | 5c33470aea6b30c81681992567d7c92e100bdab3 (patch) | |
tree | 1025a24ff9a786b2128fcc976d5d9a0257ffb181 /src/java/com/jogamp/common/av/AudioFormat.java | |
parent | 325e5ed234a5e15f8f94eaa72dba6dbb619d490a (diff) |
AudioSink: Add getAvgFrameDuration(); API-Doc: Default*: 'frame' -> AudioFrame; init(): Use getAvgFrameDuration() for queue growth and limit.
This change renders buffer dequeueing, growth and limit sticking w/ [ms] values
while getAvgFrameDuration() assists frame count determination.
getAvgFrameDuration() is calculated when buffer is fully filled (queuedBytes / queuedFrames),
i.e. a proper representation to be used to dequeue in duration range
as well as for growth.
This further decouples the frameDuration{->Hint} parameter in init(),
as it is now only used for the initial buffer count (and latency adjustment).
Diffstat (limited to 'src/java/com/jogamp/common/av/AudioFormat.java')
-rw-r--r-- | src/java/com/jogamp/common/av/AudioFormat.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/java/com/jogamp/common/av/AudioFormat.java b/src/java/com/jogamp/common/av/AudioFormat.java index 8102034..870ccd2 100644 --- a/src/java/com/jogamp/common/av/AudioFormat.java +++ b/src/java/com/jogamp/common/av/AudioFormat.java @@ -124,13 +124,15 @@ public class AudioFormat { * </pre> * <p> * Note: <code>frameDuration</code> can be derived by <i>sample count per frame and channel</i> - * via {@link #getSamplesDuration(int)}. + * via {@link #getSamplesDuration(int)} or by <i>byte count</i> via {@link #getBytesDuration(int)}. * </p> * <p> * Frame Time -> Frame Count * </p> * @param millisecs time in milliseconds * @param frameDuration duration per frame in milliseconds. + * @see #getSamplesDuration(int) + * @see #getBytesDuration(int) */ public final int getFrameCount(final int millisecs, final int frameDuration) { return Math.max(1, (int) ( (float)millisecs / (float)frameDuration + 0.5f )); |