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package gl4java.utils.textures;
import gl4java.*;
import gl4java.utils.glut.*;
import java.awt.*;
import java.awt.Color.*;
import java.awt.event.*;
import java.applet.*;
import java.io.*;
import java.net.*;
/**
* This abstract Class implements the
* file and url based methods "readTexture",
* to call the specialised implementation
* of the stream based "readTexture" method !
*
* @see TextureLoader
*/
public abstract class IOTextureLoader
extends TextureLoader
{
protected IOTextureLoader(GLFunc gl, GLUFunc glu)
{ super(gl, glu); }
public boolean readTexture(String fname)
{
boolean result = false;
InputStream is= null;
try {
is= new java.io.FileInputStream(fname);
result = readTexture(is);
} catch (Exception ex) {
System.out.println("IOTextureLoader.readTexture <"+
fname+"> failed !\n"+ex);
}
try {
if(is!=null) is.close();
} catch (Exception ex) {}
return result;
}
public boolean readTexture(URL base, String uri)
{
boolean result = false;
InputStream is= null;
try {
URL url = new URL (base, uri);
URLConnection urlcon = url.openConnection();
urlcon.setDoOutput(false);
urlcon.setDoInput(true);
is = urlcon.getInputStream();
result = readTexture(is);
} catch (Exception ex) {
System.out.println("IOTextureLoader.readTexture <"+
base+" / "+uri+"> failed !\n"+ex);
}
try {
if(is!=null) is.close();
} catch (Exception ex) {}
return result;
}
protected abstract boolean readTexture(InputStream is);
}
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