diff options
Diffstat (limited to 'gl4java/swing/GLAnimJPanel.java')
-rw-r--r-- | gl4java/swing/GLAnimJPanel.java | 155 |
1 files changed, 77 insertions, 78 deletions
diff --git a/gl4java/swing/GLAnimJPanel.java b/gl4java/swing/GLAnimJPanel.java index e9bdbdf..a7af76a 100644 --- a/gl4java/swing/GLAnimJPanel.java +++ b/gl4java/swing/GLAnimJPanel.java @@ -102,7 +102,7 @@ import java.lang.Math; <a href="GLAnimJPanel.html#ReInit()">ReInit - ReInitialisation after stop for setSuspended(false)</a> * </pre> * - * @see GLCanvas + * @see gl4java.awt.GLCanvas * @version 2.0, 21. April 1999 * @author Sven Goethel * @@ -116,7 +116,7 @@ public class GLAnimJPanel extends GLJPanel * * A little GUI is supported ! * - * @see GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#run */ protected double FramesPerSec=20; protected long mSecPerFrame=0; @@ -129,16 +129,16 @@ public class GLAnimJPanel extends GLJPanel /** * The thread for referencing Thread (Animation) * - * @see GLAnimJPanel#stop - * @see GLAnimJPanel#start - * @see GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#stop + * @see gl4java.swing.GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#run */ protected Thread killme = null; /** * Instead of using suspend (JAVA2) * - * @see GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#run */ protected boolean threadSuspended = false; @@ -222,7 +222,7 @@ public class GLAnimJPanel extends GLJPanel * * Uses the default GLFunc and GLUFunc implementation ! * - * @see GLCanvas#GLCanvas + * @see gl4java.awt.GLCanvas#GLCanvas * */ public GLAnimJPanel( ) @@ -264,11 +264,11 @@ public class GLAnimJPanel extends GLJPanel * <p> * To restart the thread, just call setSuspended(false) * - * @see GLAnimJPanel#shallWeRender - * @see GLAnimJPanel#run - * @see GLAnimJPanel#setSuspended - * @see GLCanvas#sDisplay - * @see GLCanvas#paint + * @see gl4java.swing.GLAnimJPanel#shallWeRender + * @see gl4java.swing.GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#setSuspended + * @see gl4java.awt.GLAnimCanvas#sDisplay + * @see gl4java.awt.GLAnimCanvas#paint */ public void display() { @@ -282,7 +282,7 @@ public class GLAnimJPanel extends GLJPanel * ReInit should be overwritten by you, * to enter your re-initialisation within setSuspended(false) * - * @see GLAnimJPanel#setSuspended + * @see gl4java.swing.GLAnimJPanel#setSuspended */ public void ReInit() { @@ -305,8 +305,8 @@ public class GLAnimJPanel extends GLJPanel * <p> * * @param b if true, uses repaint (default), otherwise directly sDisplay - * @see GLCanvas#sDisplay - * @see GLAnimJPanel#setUseFpsSleep + * @see gl4java.awt.GLAnimCanvas#sDisplay + * @see gl4java.swing.GLAnimJPanel#setUseFpsSleep */ public void setUseRepaint(boolean b) { @@ -322,8 +322,8 @@ public class GLAnimJPanel extends GLJPanel * <p> * * @param b if true, uses Fps sleeping, else not ! - * @see GLCanvas#sDisplay - * @see GLAnimJPanel#setUseRepaint + * @see gl4java.awt.GLAnimCanvas#sDisplay + * @see gl4java.swing.GLAnimJPanel#setUseRepaint */ public void setUseFpsSleep(boolean b) { @@ -369,8 +369,8 @@ public class GLAnimJPanel extends GLJPanel * If shallWeRender is false, * this thread will suspend ! * - * @see GLAnimJPanel#display - * @see GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#display + * @see gl4java.swing.GLAnimJPanel#run */ protected boolean shallWeRender = true; @@ -383,9 +383,8 @@ public class GLAnimJPanel extends GLJPanel * The running loop for animations * which initiates the call of display * - * @see GLAnimJPanel#shallWeRender - * @see GLAnimJPanel#display - * @see GLAnimJPanel#diplay + * @see gl4java.swing.GLAnimJPanel#shallWeRender + * @see gl4java.swing.GLAnimJPanel#display */ public void run() { @@ -456,8 +455,8 @@ public class GLAnimJPanel extends GLJPanel * @param suspend if true the thread will be suspended, * if false, the thread will be (re)started * - * @see GLAnimJPanel#isAlive - * @see GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#isAlive + * @see gl4java.swing.GLAnimJPanel#start */ public void setSuspended(boolean suspend) { @@ -476,8 +475,8 @@ public class GLAnimJPanel extends GLJPanel * @param reInit if true the ReInit will be called additionally, * where the user can set additional initialisations * - * @see GLAnimJPanel#isAlive - * @see GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#isAlive + * @see gl4java.swing.GLAnimJPanel#start */ public synchronized void setSuspended(boolean suspend, boolean reInit) { @@ -502,10 +501,10 @@ public class GLAnimJPanel extends GLJPanel /** * is the thread alive, means is started and not died ? * - * @see GLAnimJPanel#run - * @see GLAnimJPanel#setSuspended - * @see GLAnimJPanel#start - * @see GLAnimJPanel#stop + * @see gl4java.swing.GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#setSuspended + * @see gl4java.swing.GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#stop */ public boolean isAlive() { @@ -517,10 +516,10 @@ public class GLAnimJPanel extends GLJPanel * is the thread suspended, means is started but waiting, * or not alive (ok :-| - but it is practical) * - * @see GLAnimJPanel#run - * @see GLAnimJPanel#setSuspended - * @see GLAnimJPanel#start - * @see GLAnimJPanel#stop + * @see gl4java.swing.GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#setSuspended + * @see gl4java.swing.GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#stop */ public boolean isSuspended() { @@ -541,14 +540,14 @@ public class GLAnimJPanel extends GLJPanel * this function is called automatically by * start and setSuspended * - * @see GLAnimJPanel#start - * @see GLAnimJPanel#setSuspended - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#start + * @see gl4java.swing.GLAnimJPanel#setSuspended + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public void resetFpsCounter() { @@ -569,14 +568,14 @@ public class GLAnimJPanel extends GLJPanel * All data's are print out on System.out * if verboseFps is set ! * - * @see GLAnimJPanel#run - * @see GLAnimJPanel#shallWeRender - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#shallWeRender + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public void stopFpsCounter() { @@ -605,14 +604,14 @@ public class GLAnimJPanel extends GLJPanel * <p> * verboseFps is set to true by default ! * - * @see GLAnimJPanel#run - * @see GLAnimJPanel#shallWeRender - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#run + * @see gl4java.swing.GLAnimJPanel#shallWeRender + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public void setVerboseFps(boolean v) { @@ -624,12 +623,12 @@ public class GLAnimJPanel extends GLJPanel * <p> * this data is avaiable after calling stopFpsCounter * - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public double getFps() { @@ -641,12 +640,12 @@ public class GLAnimJPanel extends GLJPanel * <p> * this data is avaiable after calling stopFpsCounter * - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public long getFpsDuration() { @@ -658,12 +657,12 @@ public class GLAnimJPanel extends GLJPanel * <p> * this data is avaiable after calling stopFpsCounter * - * @see GLAnimJPanel#resetFpsCounter - * @see GLAnimJPanel#stopFpsCounter - * @see GLAnimJPanel#getFps - * @see GLAnimJPanel#getFpsDuration - * @see GLAnimJPanel#getFpsFrames - * @see GLAnimJPanel#setVerboseFps + * @see gl4java.swing.GLAnimJPanel#resetFpsCounter + * @see gl4java.swing.GLAnimJPanel#stopFpsCounter + * @see gl4java.swing.GLAnimJPanel#getFps + * @see gl4java.swing.GLAnimJPanel#getFpsDuration + * @see gl4java.swing.GLAnimJPanel#getFpsFrames + * @see gl4java.swing.GLAnimJPanel#setVerboseFps */ public long getFpsFrames() { @@ -685,7 +684,7 @@ public class GLAnimJPanel extends GLJPanel /** * Just set the FramePerSecounds for Animation * - * @see GLAnimJPanel#getMaxFps + * @see gl4java.swing.GLAnimJPanel#getMaxFps */ public void setAnimateFps(double fps) { @@ -709,7 +708,7 @@ public class GLAnimJPanel extends GLJPanel * this value is avaiable after the thread is started * and the first frames are rendered ! * - * @see GLAnimJPanel#setAnimateFps + * @see gl4java.swing.GLAnimJPanel#setAnimateFps */ public double getMaxFps() { |