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authorSven Gothel <[email protected]>2001-02-13 05:32:07 +0000
committerSven Gothel <[email protected]>2001-02-13 05:32:07 +0000
commit3e2b16a820bfe03f8f3837c3aaa615c8c4b7f18c (patch)
treed834a05eb37751b4c95045c3021589f2e22fcd9f /gl4java/swing/GLAnimJPanel.java
parent91bc9d109b2d16e6d42f1fbcc9d3dbca51c40b69 (diff)
JAWT Support JDK >=1.3
Diffstat (limited to 'gl4java/swing/GLAnimJPanel.java')
-rw-r--r--gl4java/swing/GLAnimJPanel.java155
1 files changed, 77 insertions, 78 deletions
diff --git a/gl4java/swing/GLAnimJPanel.java b/gl4java/swing/GLAnimJPanel.java
index e9bdbdf..a7af76a 100644
--- a/gl4java/swing/GLAnimJPanel.java
+++ b/gl4java/swing/GLAnimJPanel.java
@@ -102,7 +102,7 @@ import java.lang.Math;
<a href="GLAnimJPanel.html#ReInit()">ReInit - ReInitialisation after stop for setSuspended(false)</a>
* </pre>
*
- * @see GLCanvas
+ * @see gl4java.awt.GLCanvas
* @version 2.0, 21. April 1999
* @author Sven Goethel
*
@@ -116,7 +116,7 @@ public class GLAnimJPanel extends GLJPanel
*
* A little GUI is supported !
*
- * @see GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#run
*/
protected double FramesPerSec=20;
protected long mSecPerFrame=0;
@@ -129,16 +129,16 @@ public class GLAnimJPanel extends GLJPanel
/**
* The thread for referencing Thread (Animation)
*
- * @see GLAnimJPanel#stop
- * @see GLAnimJPanel#start
- * @see GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#stop
+ * @see gl4java.swing.GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#run
*/
protected Thread killme = null;
/**
* Instead of using suspend (JAVA2)
*
- * @see GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#run
*/
protected boolean threadSuspended = false;
@@ -222,7 +222,7 @@ public class GLAnimJPanel extends GLJPanel
*
* Uses the default GLFunc and GLUFunc implementation !
*
- * @see GLCanvas#GLCanvas
+ * @see gl4java.awt.GLCanvas#GLCanvas
*
*/
public GLAnimJPanel( )
@@ -264,11 +264,11 @@ public class GLAnimJPanel extends GLJPanel
* <p>
* To restart the thread, just call setSuspended(false)
*
- * @see GLAnimJPanel#shallWeRender
- * @see GLAnimJPanel#run
- * @see GLAnimJPanel#setSuspended
- * @see GLCanvas#sDisplay
- * @see GLCanvas#paint
+ * @see gl4java.swing.GLAnimJPanel#shallWeRender
+ * @see gl4java.swing.GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#setSuspended
+ * @see gl4java.awt.GLAnimCanvas#sDisplay
+ * @see gl4java.awt.GLAnimCanvas#paint
*/
public void display()
{
@@ -282,7 +282,7 @@ public class GLAnimJPanel extends GLJPanel
* ReInit should be overwritten by you,
* to enter your re-initialisation within setSuspended(false)
*
- * @see GLAnimJPanel#setSuspended
+ * @see gl4java.swing.GLAnimJPanel#setSuspended
*/
public void ReInit()
{
@@ -305,8 +305,8 @@ public class GLAnimJPanel extends GLJPanel
* <p>
*
* @param b if true, uses repaint (default), otherwise directly sDisplay
- * @see GLCanvas#sDisplay
- * @see GLAnimJPanel#setUseFpsSleep
+ * @see gl4java.awt.GLAnimCanvas#sDisplay
+ * @see gl4java.swing.GLAnimJPanel#setUseFpsSleep
*/
public void setUseRepaint(boolean b)
{
@@ -322,8 +322,8 @@ public class GLAnimJPanel extends GLJPanel
* <p>
*
* @param b if true, uses Fps sleeping, else not !
- * @see GLCanvas#sDisplay
- * @see GLAnimJPanel#setUseRepaint
+ * @see gl4java.awt.GLAnimCanvas#sDisplay
+ * @see gl4java.swing.GLAnimJPanel#setUseRepaint
*/
public void setUseFpsSleep(boolean b)
{
@@ -369,8 +369,8 @@ public class GLAnimJPanel extends GLJPanel
* If shallWeRender is false,
* this thread will suspend !
*
- * @see GLAnimJPanel#display
- * @see GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#display
+ * @see gl4java.swing.GLAnimJPanel#run
*/
protected boolean shallWeRender = true;
@@ -383,9 +383,8 @@ public class GLAnimJPanel extends GLJPanel
* The running loop for animations
* which initiates the call of display
*
- * @see GLAnimJPanel#shallWeRender
- * @see GLAnimJPanel#display
- * @see GLAnimJPanel#diplay
+ * @see gl4java.swing.GLAnimJPanel#shallWeRender
+ * @see gl4java.swing.GLAnimJPanel#display
*/
public void run()
{
@@ -456,8 +455,8 @@ public class GLAnimJPanel extends GLJPanel
* @param suspend if true the thread will be suspended,
* if false, the thread will be (re)started
*
- * @see GLAnimJPanel#isAlive
- * @see GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#isAlive
+ * @see gl4java.swing.GLAnimJPanel#start
*/
public void setSuspended(boolean suspend)
{
@@ -476,8 +475,8 @@ public class GLAnimJPanel extends GLJPanel
* @param reInit if true the ReInit will be called additionally,
* where the user can set additional initialisations
*
- * @see GLAnimJPanel#isAlive
- * @see GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#isAlive
+ * @see gl4java.swing.GLAnimJPanel#start
*/
public synchronized void setSuspended(boolean suspend, boolean reInit)
{
@@ -502,10 +501,10 @@ public class GLAnimJPanel extends GLJPanel
/**
* is the thread alive, means is started and not died ?
*
- * @see GLAnimJPanel#run
- * @see GLAnimJPanel#setSuspended
- * @see GLAnimJPanel#start
- * @see GLAnimJPanel#stop
+ * @see gl4java.swing.GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#setSuspended
+ * @see gl4java.swing.GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#stop
*/
public boolean isAlive()
{
@@ -517,10 +516,10 @@ public class GLAnimJPanel extends GLJPanel
* is the thread suspended, means is started but waiting,
* or not alive (ok :-| - but it is practical)
*
- * @see GLAnimJPanel#run
- * @see GLAnimJPanel#setSuspended
- * @see GLAnimJPanel#start
- * @see GLAnimJPanel#stop
+ * @see gl4java.swing.GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#setSuspended
+ * @see gl4java.swing.GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#stop
*/
public boolean isSuspended()
{
@@ -541,14 +540,14 @@ public class GLAnimJPanel extends GLJPanel
* this function is called automatically by
* start and setSuspended
*
- * @see GLAnimJPanel#start
- * @see GLAnimJPanel#setSuspended
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#start
+ * @see gl4java.swing.GLAnimJPanel#setSuspended
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public void resetFpsCounter()
{
@@ -569,14 +568,14 @@ public class GLAnimJPanel extends GLJPanel
* All data's are print out on System.out
* if verboseFps is set !
*
- * @see GLAnimJPanel#run
- * @see GLAnimJPanel#shallWeRender
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#shallWeRender
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public void stopFpsCounter()
{
@@ -605,14 +604,14 @@ public class GLAnimJPanel extends GLJPanel
* <p>
* verboseFps is set to true by default !
*
- * @see GLAnimJPanel#run
- * @see GLAnimJPanel#shallWeRender
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#run
+ * @see gl4java.swing.GLAnimJPanel#shallWeRender
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public void setVerboseFps(boolean v)
{
@@ -624,12 +623,12 @@ public class GLAnimJPanel extends GLJPanel
* <p>
* this data is avaiable after calling stopFpsCounter
*
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public double getFps()
{
@@ -641,12 +640,12 @@ public class GLAnimJPanel extends GLJPanel
* <p>
* this data is avaiable after calling stopFpsCounter
*
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public long getFpsDuration()
{
@@ -658,12 +657,12 @@ public class GLAnimJPanel extends GLJPanel
* <p>
* this data is avaiable after calling stopFpsCounter
*
- * @see GLAnimJPanel#resetFpsCounter
- * @see GLAnimJPanel#stopFpsCounter
- * @see GLAnimJPanel#getFps
- * @see GLAnimJPanel#getFpsDuration
- * @see GLAnimJPanel#getFpsFrames
- * @see GLAnimJPanel#setVerboseFps
+ * @see gl4java.swing.GLAnimJPanel#resetFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#stopFpsCounter
+ * @see gl4java.swing.GLAnimJPanel#getFps
+ * @see gl4java.swing.GLAnimJPanel#getFpsDuration
+ * @see gl4java.swing.GLAnimJPanel#getFpsFrames
+ * @see gl4java.swing.GLAnimJPanel#setVerboseFps
*/
public long getFpsFrames()
{
@@ -685,7 +684,7 @@ public class GLAnimJPanel extends GLJPanel
/**
* Just set the FramePerSecounds for Animation
*
- * @see GLAnimJPanel#getMaxFps
+ * @see gl4java.swing.GLAnimJPanel#getMaxFps
*/
public void setAnimateFps(double fps)
{
@@ -709,7 +708,7 @@ public class GLAnimJPanel extends GLJPanel
* this value is avaiable after the thread is started
* and the first frames are rendered !
*
- * @see GLAnimJPanel#setAnimateFps
+ * @see gl4java.swing.GLAnimJPanel#setAnimateFps
*/
public double getMaxFps()
{