diff options
Diffstat (limited to 'Win32VC6')
30 files changed, 1717 insertions, 0 deletions
diff --git a/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.dsp b/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.dsp new file mode 100755 index 0000000..7938301 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNI" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNI - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI.mak" CFG="GL4JavaJauGLJNI - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLJNI - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none> /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGLJNI - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_JauJNI_dynfuncs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.plg b/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.plg new file mode 100755 index 0000000..137690c --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI/GL4JavaJauGLJNI.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNI - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP8D.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNI_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP8D.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP8E.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNI.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNI.dll" /implib:"../libs/GL4JavaJauGLJNI.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNI_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP8E.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNI_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNI.lib und Objekt ../libs/GL4JavaJauGLJNI.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNI.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp new file mode 100755 index 0000000..890b048 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNI12" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNI12 - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12.mak" CFG="GL4JavaJauGLJNI12 - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLJNI12 - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none> /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGLJNI12 - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_JauJNI12_dynfuncs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg new file mode 100755 index 0000000..6c175fd --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNI12 - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP92.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNI12_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP92.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP93.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNI12.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNI12.dll" /implib:"../libs/GL4JavaJauGLJNI12.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNI12_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP93.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNI12_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNI12.lib und Objekt ../libs/GL4JavaJauGLJNI12.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNI12.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.dsp b/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.dsp new file mode 100755 index 0000000..642f4a7 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNI12tst" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNI12tst - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12tst.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12tst.mak" CFG="GL4JavaJauGLJNI12tst - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLJNI12tst - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none> /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGLJNI12tst - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_JauJNI12tst_dynfuncs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.plg b/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.plg new file mode 100755 index 0000000..f6f3303 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12tst/GL4JavaJauGLJNI12tst.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNI12tst - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP97.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNI12tst_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP97.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP98.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNI12tst.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNI12tst.dll" /implib:"../libs/GL4JavaJauGLJNI12tst.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNI12tst_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP98.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNI12tst_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNI12tst.lib und Objekt ../libs/GL4JavaJauGLJNI12tst.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNI12tst.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLJNI_g/GL4JavaJauGLJNI_g.dsp b/Win32VC6/GL4JavaJauGLJNI_g/GL4JavaJauGLJNI_g.dsp new file mode 100755 index 0000000..d551fe0 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI_g/GL4JavaJauGLJNI_g.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNI_g" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNI_g - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI_g.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI_g.mak" CFG="GL4JavaJauGLJNI_g - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLJNI_g - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none> /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI_g.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGLJNI_g - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_JauJNI_dynfuncs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLJNInf/GL4JavaJauGLJNInf.dsp b/Win32VC6/GL4JavaJauGLJNInf/GL4JavaJauGLJNInf.dsp new file mode 100755 index 0000000..074dc07 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNInf/GL4JavaJauGLJNInf.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNInf" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNInf - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNInf.mak".
+!MESSAGE
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386
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+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNInf - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP9C.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNInf_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP9C.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP9D.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNInf.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNInf.dll" /implib:"../libs/GL4JavaJauGLJNInf.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNInf_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP9D.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNInf_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNInf.lib und Objekt ../libs/GL4JavaJauGLJNInf.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNInf.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386
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diff --git a/Win32VC6/GL4JavaJauGLJNItst/GL4JavaJauGLJNItst.plg b/Win32VC6/GL4JavaJauGLJNItst/GL4JavaJauGLJNItst.plg new file mode 100755 index 0000000..c59f55e --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNItst/GL4JavaJauGLJNItst.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNItst - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPA1.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNItst_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPA1.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPA2.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNItst.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNItst.dll" /implib:"../libs/GL4JavaJauGLJNItst.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNItst_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPA2.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNItst_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNItst.lib und Objekt ../libs/GL4JavaJauGLJNItst.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNItst.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
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+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386
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+
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diff --git a/Win32VC6/GL4JavaJauGLUJNI/GL4JavaJauGLUJNI.plg b/Win32VC6/GL4JavaJauGLUJNI/GL4JavaJauGLUJNI.plg new file mode 100755 index 0000000..121c0e8 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNI/GL4JavaJauGLUJNI.plg @@ -0,0 +1,37 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNI - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPA6.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\GLUCallbackJNI.c"
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNI_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPA6.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPA7.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNI.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNI.dll" /implib:"../libs/GL4JavaJauGLUJNI.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNI_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPA7.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+GLUCallbackJNI.c
+OpenGLU_JauJNI_funcs.c
+Generieren von Code...
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNI.lib und Objekt ../libs/GL4JavaJauGLUJNI.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNI.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
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+
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+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /machine:I386
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+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNI12 - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPAB.tmp" mit Inhalten
+[
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+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNI12_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPAB.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPAC.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNI12.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNI12.dll" /implib:"../libs/GL4JavaJauGLUJNI12.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNI12_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPAC.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGLU_JauJNI12_funcs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNI12.lib und Objekt ../libs/GL4JavaJauGLUJNI12.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNI12.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.dsp b/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.dsp new file mode 100755 index 0000000..286a9f0 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.dsp @@ -0,0 +1,67 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLUJNI12tst" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLUJNI12tst - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI12tst.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI12tst.mak" CFG="GL4JavaJauGLUJNI12tst - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLUJNI12tst - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
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+
+# Begin Project
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+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes
+# Begin Target
+
+# Name "GL4JavaJauGLUJNI12tst - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\GLUCallbackJNI.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGLU_JauJNI12tst_funcs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.plg b/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.plg new file mode 100755 index 0000000..89f7729 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNI12tst/GL4JavaJauGLUJNI12tst.plg @@ -0,0 +1,34 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNI12tst - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB0.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNI12tst_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPB0.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB1.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNI12tst.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNI12tst.dll" /implib:"../libs/GL4JavaJauGLUJNI12tst.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNI12tst_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPB1.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGLU_JauJNI12tst_funcs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNI12tst.lib und Objekt ../libs/GL4JavaJauGLUJNI12tst.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNI12tst.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp new file mode 100755 index 0000000..8d43ff8 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp @@ -0,0 +1,67 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLUJNInf" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLUJNInf - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak" CFG="GL4JavaJauGLUJNInf - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLUJNInf - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
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+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll"
+# SUBTRACT LINK32 /pdb:none /incremental:yes
+# Begin Target
+
+# Name "GL4JavaJauGLUJNInf - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\GLUCallbackJNI.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGLU_JauJNInf_funcs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg new file mode 100755 index 0000000..11616e7 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg @@ -0,0 +1,34 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNInf - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB5.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNInf_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPB5.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB6.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNInf.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll" /implib:"../libs/GL4JavaJauGLUJNInf.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNInf_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPB6.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGLU_JauJNInf_funcs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNInf.lib und Objekt ../libs/GL4JavaJauGLUJNInf.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNInf.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.dsp b/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.dsp new file mode 100755 index 0000000..174d9cc --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.dsp @@ -0,0 +1,67 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLUJNItst" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLUJNItst - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNItst.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNItst.mak" CFG="GL4JavaJauGLUJNItst - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLUJNItst - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
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+
+# Begin Project
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+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
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+# PROP Target_Dir ""
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+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes
+# Begin Target
+
+# Name "GL4JavaJauGLUJNItst - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\GLUCallbackJNI.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGLU_JauJNItst_funcs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.plg b/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.plg new file mode 100755 index 0000000..67f0ef2 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNItst/GL4JavaJauGLUJNItst.plg @@ -0,0 +1,34 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNItst - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPBA.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNItst_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPBA.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPBB.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNItst.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNItst.dll" /implib:"../libs/GL4JavaJauGLUJNItst.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNItst_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPBB.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGLU_JauJNItst_funcs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNItst.lib und Objekt ../libs/GL4JavaJauGLUJNItst.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNItst.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.dsp b/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.dsp new file mode 100755 index 0000000..cff369f --- /dev/null +++ b/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.dsp @@ -0,0 +1,75 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGljJNI" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
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+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGljJNI.mak".
+!MESSAGE
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+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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+!MESSAGE NMAKE /f "GL4JavaJauGljJNI.mak" CFG="GL4JavaJauGljJNI - Win32 Release"
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+# PROP BASE Intermediate_Dir "Release"
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+# PROP Intermediate_Dir "../temp"
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+# PROP Target_Dir ""
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+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none>
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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+# ADD RSC /l 0x407 /d "NDEBUG"
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+# ADD BSC32 /nologo
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
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+# Begin Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\jnitools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_misc.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_Win32.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.plg b/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.plg new file mode 100755 index 0000000..67f6ff2 --- /dev/null +++ b/Win32VC6/GL4JavaJauGljJNI/GL4JavaJauGljJNI.plg @@ -0,0 +1,43 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGljJNI - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP83.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\GLCallbackHelperJNI.c"
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\jnitools.c"
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_misc.c"
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_Win32.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP83.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP84.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGljJNI.pdb" /machine:I386 /out:"../libs/GL4JavaJauGljJNI.dll" /implib:"../libs/GL4JavaJauGljJNI.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLCallbackHelperJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\jnitools.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_misc.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_Win32.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP84.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+GLCallbackHelperJNI.c
+jnitools.c
+OpenGL_misc.c
+OpenGL_Win32.c
+Generieren von Code...
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGljJNI.lib und Objekt ../libs/GL4JavaJauGljJNI.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGljJNI.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.dsp b/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.dsp new file mode 100755 index 0000000..c323340 --- /dev/null +++ b/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.dsp @@ -0,0 +1,75 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGljJNI12" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
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+CFG=GL4JavaJauGljJNI12 - Win32 Release
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+# SUBTRACT CPP /Z<none>
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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+# ADD RSC /l 0x407 /d "NDEBUG"
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+# ADD BASE BSC32 /nologo
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGljJNI12 - Win32 Release"
+# Begin Source File
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+SOURCE=..\..\CNativeCode\GLCallbackHelperJNI.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\CNativeCode\jni12tools.c
+# End Source File
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+
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_Win32.c
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diff --git a/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.plg b/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.plg new file mode 100755 index 0000000..8d12d2c --- /dev/null +++ b/Win32VC6/GL4JavaJauGljJNI12/GL4JavaJauGljJNI12.plg @@ -0,0 +1,36 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGljJNI12 - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP88.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\jni12tools.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP88.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP89.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGljJNI12.pdb" /machine:I386 /out:"../libs/GL4JavaJauGljJNI12.dll" /implib:"../libs/GL4JavaJauGljJNI12.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLCallbackHelperJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\jni12tools.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_misc.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_Win32.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP89.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+jni12tools.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGljJNI12.lib und Objekt ../libs/GL4JavaJauGljJNI12.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGljJNI12.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
diff --git a/Win32VC6/GL4JavaJauGljJNI_g/GL4JavaJauGljJNI_g.dsp b/Win32VC6/GL4JavaJauGljJNI_g/GL4JavaJauGljJNI_g.dsp new file mode 100755 index 0000000..d24cb1a --- /dev/null +++ b/Win32VC6/GL4JavaJauGljJNI_g/GL4JavaJauGljJNI_g.dsp @@ -0,0 +1,75 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGljJNI_g" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
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+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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+# Begin Project
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
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+
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+# Begin Source File
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+# Begin Source File
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+# Begin Source File
+
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaMSJDirect - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaMSJDirect.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
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+# Begin Project
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+# SUBTRACT CPP /Z<none>
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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+# ADD RSC /l 0x407 /d "NDEBUG"
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+# ADD BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../libs/GL4JavaGljMSJDirect.dll"
+# SUBTRACT LINK32 /pdb:none /incremental:yes /map /debug
+# Begin Target
+
+# Name "GL4JavaMSJDirect - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_Win32_JDirect.c
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diff --git a/Win32VC6/GL4JavaMSJDirect/GL4JavaMSJDirect.plg b/Win32VC6/GL4JavaMSJDirect/GL4JavaMSJDirect.plg new file mode 100755 index 0000000..7cf4c9b --- /dev/null +++ b/Win32VC6/GL4JavaMSJDirect/GL4JavaMSJDirect.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaMSJDirect - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPBF.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_Win32_JDirect.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPBF.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPC0.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaGljMSJDirect.pdb" /machine:I386 /out:"../libs/GL4JavaGljMSJDirect.dll" /implib:"../libs/GL4JavaGljMSJDirect.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_Win32_JDirect.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPC0.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_Win32_JDirect.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaGljMSJDirect.lib und Objekt ../libs/GL4JavaGljMSJDirect.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaGljMSJDirect.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
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+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+
+!ELSEIF "$(CFG)" == "Win32VC5 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x407 /d "_DEBUG"
+# ADD RSC /l 0x407 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "Win32VC5 - Win32 Release"
+# Name "Win32VC5 - Win32 Debug"
+# End Target
+# End Project
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