diff options
Diffstat (limited to 'CNativeCode/gl-disp-fetch.hc')
-rwxr-xr-x | CNativeCode/gl-disp-fetch.hc | 1328 |
1 files changed, 1328 insertions, 0 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc new file mode 100755 index 0000000..8caeb97 --- /dev/null +++ b/CNativeCode/gl-disp-fetch.hc @@ -0,0 +1,1328 @@ +/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! + + DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! +*/ + + + disp__glGetString = (const GLubyte *(CALLBACK *)( GLenum)) + GET_GL_PROCADDRESS ("glGetString"); + +/** + * C2J Parser Version 2.0 + * Jausoft - Sven Goethel Software Development + * Reading from file: gl-proto-auto.orig.h . . . + * Destination-Class: gl4java_GLUFuncJauJNI ! + */ + + disp__glClearIndex = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glClearIndex"); + + disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) + GET_GL_PROCADDRESS ("glClearColor"); + + disp__glClear = (void (CALLBACK *)(GLbitfield)) + GET_GL_PROCADDRESS ("glClear"); + + disp__glIndexMask = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glIndexMask"); + + disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) + GET_GL_PROCADDRESS ("glColorMask"); + + disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) + GET_GL_PROCADDRESS ("glAlphaFunc"); + + disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) + GET_GL_PROCADDRESS ("glBlendFunc"); + + disp__glLogicOp = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glLogicOp"); + + disp__glCullFace = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glCullFace"); + + disp__glFrontFace = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glFrontFace"); + + disp__glPointSize = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glPointSize"); + + disp__glLineWidth = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glLineWidth"); + + disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) + GET_GL_PROCADDRESS ("glLineStipple"); + + disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) + GET_GL_PROCADDRESS ("glPolygonMode"); + + disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glPolygonOffset"); + + disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) + GET_GL_PROCADDRESS ("glPolygonStipple"); + + disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) + GET_GL_PROCADDRESS ("glGetPolygonStipple"); + + disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) + GET_GL_PROCADDRESS ("glEdgeFlag"); + + disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) + GET_GL_PROCADDRESS ("glEdgeFlagv"); + + disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glScissor"); + + disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glClipPlane"); + + disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) + GET_GL_PROCADDRESS ("glGetClipPlane"); + + disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glDrawBuffer"); + + disp__glReadBuffer = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glReadBuffer"); + + disp__glEnable = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glEnable"); + + disp__glDisable = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glDisable"); + + disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glIsEnabled"); + + disp__glEnableClientState = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glEnableClientState"); + + disp__glDisableClientState = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glDisableClientState"); + + disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) + GET_GL_PROCADDRESS ("glGetBooleanv"); + + disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) + GET_GL_PROCADDRESS ("glGetDoublev"); + + disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetFloatv"); + + disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetIntegerv"); + + disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) + GET_GL_PROCADDRESS ("glPushAttrib"); + + disp__glPopAttrib = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glPopAttrib"); + + disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) + GET_GL_PROCADDRESS ("glPushClientAttrib"); + + disp__glPopClientAttrib = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glPopClientAttrib"); + + disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glRenderMode"); + + disp__glGetError = (GLenum (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glGetError"); + + disp__glFinish = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glFinish"); + + disp__glFlush = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glFlush"); + + disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) + GET_GL_PROCADDRESS ("glHint"); + + disp__glClearDepth = (void (CALLBACK *)(GLclampd)) + GET_GL_PROCADDRESS ("glClearDepth"); + + disp__glDepthFunc = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glDepthFunc"); + + disp__glDepthMask = (void (CALLBACK *)(GLboolean)) + GET_GL_PROCADDRESS ("glDepthMask"); + + disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) + GET_GL_PROCADDRESS ("glDepthRange"); + + disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glClearAccum"); + + disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glAccum"); + + disp__glMatrixMode = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glMatrixMode"); + + disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glOrtho"); + + disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glFrustum"); + + disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glViewport"); + + disp__glPushMatrix = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glPushMatrix"); + + disp__glPopMatrix = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glPopMatrix"); + + disp__glLoadIdentity = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glLoadIdentity"); + + disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glLoadMatrixd"); + + disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glLoadMatrixf"); + + disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glMultMatrixd"); + + disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glMultMatrixf"); + + disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glRotated"); + + disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glRotatef"); + + disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glScaled"); + + disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glScalef"); + + disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glTranslated"); + + disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glTranslatef"); + + disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glIsList"); + + disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) + GET_GL_PROCADDRESS ("glDeleteLists"); + + disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) + GET_GL_PROCADDRESS ("glGenLists"); + + disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) + GET_GL_PROCADDRESS ("glNewList"); + + disp__glEndList = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glEndList"); + + disp__glCallList = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glCallList"); + + disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glCallLists"); + + disp__glListBase = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glListBase"); + + disp__glBegin = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glBegin"); + + disp__glEnd = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glEnd"); + + disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glVertex2d"); + + disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glVertex2f"); + + disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) + GET_GL_PROCADDRESS ("glVertex2i"); + + disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) + GET_GL_PROCADDRESS ("glVertex2s"); + + disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glVertex3d"); + + disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glVertex3f"); + + disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glVertex3i"); + + disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glVertex3s"); + + disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glVertex4d"); + + disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glVertex4f"); + + disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glVertex4i"); + + disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glVertex4s"); + + disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glVertex2dv"); + + disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glVertex2fv"); + + disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glVertex2iv"); + + disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glVertex2sv"); + + disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glVertex3dv"); + + disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glVertex3fv"); + + disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glVertex3iv"); + + disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glVertex3sv"); + + disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glVertex4dv"); + + disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glVertex4fv"); + + disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glVertex4iv"); + + disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glVertex4sv"); + + disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) + GET_GL_PROCADDRESS ("glNormal3b"); + + disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glNormal3d"); + + disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glNormal3f"); + + disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glNormal3i"); + + disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glNormal3s"); + + disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) + GET_GL_PROCADDRESS ("glNormal3bv"); + + disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glNormal3dv"); + + disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glNormal3fv"); + + disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glNormal3iv"); + + disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glNormal3sv"); + + disp__glIndexd = (void (CALLBACK *)(GLdouble)) + GET_GL_PROCADDRESS ("glIndexd"); + + disp__glIndexf = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glIndexf"); + + disp__glIndexi = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glIndexi"); + + disp__glIndexs = (void (CALLBACK *)(GLshort)) + GET_GL_PROCADDRESS ("glIndexs"); + + disp__glIndexub = (void (CALLBACK *)(GLubyte)) + GET_GL_PROCADDRESS ("glIndexub"); + + disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glIndexdv"); + + disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glIndexfv"); + + disp__glIndexiv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glIndexiv"); + + disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glIndexsv"); + + disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) + GET_GL_PROCADDRESS ("glIndexubv"); + + disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) + GET_GL_PROCADDRESS ("glColor3b"); + + disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glColor3d"); + + disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glColor3f"); + + disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glColor3i"); + + disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glColor3s"); + + disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) + GET_GL_PROCADDRESS ("glColor3ub"); + + disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) + GET_GL_PROCADDRESS ("glColor3ui"); + + disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) + GET_GL_PROCADDRESS ("glColor3us"); + + disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) + GET_GL_PROCADDRESS ("glColor4b"); + + disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glColor4d"); + + disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glColor4f"); + + disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glColor4i"); + + disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glColor4s"); + + disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) + GET_GL_PROCADDRESS ("glColor4ub"); + + disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) + GET_GL_PROCADDRESS ("glColor4ui"); + + disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) + GET_GL_PROCADDRESS ("glColor4us"); + + disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) + GET_GL_PROCADDRESS ("glColor3bv"); + + disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glColor3dv"); + + disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glColor3fv"); + + disp__glColor3iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glColor3iv"); + + disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glColor3sv"); + + disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) + GET_GL_PROCADDRESS ("glColor3ubv"); + + disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) + GET_GL_PROCADDRESS ("glColor3uiv"); + + disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) + GET_GL_PROCADDRESS ("glColor3usv"); + + disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) + GET_GL_PROCADDRESS ("glColor4bv"); + + disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glColor4dv"); + + disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glColor4fv"); + + disp__glColor4iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glColor4iv"); + + disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glColor4sv"); + + disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) + GET_GL_PROCADDRESS ("glColor4ubv"); + + disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) + GET_GL_PROCADDRESS ("glColor4uiv"); + + disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) + GET_GL_PROCADDRESS ("glColor4usv"); + + disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) + GET_GL_PROCADDRESS ("glTexCoord1d"); + + disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glTexCoord1f"); + + disp__glTexCoord1i = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glTexCoord1i"); + + disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) + GET_GL_PROCADDRESS ("glTexCoord1s"); + + disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glTexCoord2d"); + + disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glTexCoord2f"); + + disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) + GET_GL_PROCADDRESS ("glTexCoord2i"); + + disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) + GET_GL_PROCADDRESS ("glTexCoord2s"); + + disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glTexCoord3d"); + + disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glTexCoord3f"); + + disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glTexCoord3i"); + + disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glTexCoord3s"); + + disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glTexCoord4d"); + + disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glTexCoord4f"); + + disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glTexCoord4i"); + + disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glTexCoord4s"); + + disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glTexCoord1dv"); + + disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glTexCoord1fv"); + + disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glTexCoord1iv"); + + disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glTexCoord1sv"); + + disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glTexCoord2dv"); + + disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glTexCoord2fv"); + + disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glTexCoord2iv"); + + disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glTexCoord2sv"); + + disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glTexCoord3dv"); + + disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glTexCoord3fv"); + + disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glTexCoord3iv"); + + disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glTexCoord3sv"); + + disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glTexCoord4dv"); + + disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glTexCoord4fv"); + + disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glTexCoord4iv"); + + disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glTexCoord4sv"); + + disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glRasterPos2d"); + + disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glRasterPos2f"); + + disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) + GET_GL_PROCADDRESS ("glRasterPos2i"); + + disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) + GET_GL_PROCADDRESS ("glRasterPos2s"); + + disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glRasterPos3d"); + + disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glRasterPos3f"); + + disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glRasterPos3i"); + + disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glRasterPos3s"); + + disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glRasterPos4d"); + + disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glRasterPos4f"); + + disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glRasterPos4i"); + + disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glRasterPos4s"); + + disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glRasterPos2dv"); + + disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glRasterPos2fv"); + + disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glRasterPos2iv"); + + disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glRasterPos2sv"); + + disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glRasterPos3dv"); + + disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glRasterPos3fv"); + + disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glRasterPos3iv"); + + disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glRasterPos3sv"); + + disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glRasterPos4dv"); + + disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glRasterPos4fv"); + + disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) + GET_GL_PROCADDRESS ("glRasterPos4iv"); + + disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) + GET_GL_PROCADDRESS ("glRasterPos4sv"); + + disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glRectd"); + + disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glRectf"); + + disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glRecti"); + + disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glRects"); + + disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) + GET_GL_PROCADDRESS ("glRectdv"); + + disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) + GET_GL_PROCADDRESS ("glRectfv"); + + disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) + GET_GL_PROCADDRESS ("glRectiv"); + + disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) + GET_GL_PROCADDRESS ("glRectsv"); + + disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glVertexPointer"); + + disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glNormalPointer"); + + disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorPointer"); + + disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glIndexPointer"); + + disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexCoordPointer"); + + disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glEdgeFlagPointer"); + + disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **)) + GET_GL_PROCADDRESS ("glGetPointerv"); + + disp__glArrayElement = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glArrayElement"); + + disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glDrawArrays"); + + disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glDrawElements"); + + disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glInterleavedArrays"); + + disp__glShadeModel = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glShadeModel"); + + disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glLightf"); + + disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glLighti"); + + disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glLightfv"); + + disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glLightiv"); + + disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetLightfv"); + + disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetLightiv"); + + disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glLightModelf"); + + disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) + GET_GL_PROCADDRESS ("glLightModeli"); + + disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glLightModelfv"); + + disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glLightModeliv"); + + disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glMaterialf"); + + disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glMateriali"); + + disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glMaterialfv"); + + disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glMaterialiv"); + + disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetMaterialfv"); + + disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetMaterialiv"); + + disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) + GET_GL_PROCADDRESS ("glColorMaterial"); + + disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glPixelZoom"); + + disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glPixelStoref"); + + disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) + GET_GL_PROCADDRESS ("glPixelStorei"); + + disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glPixelTransferf"); + + disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) + GET_GL_PROCADDRESS ("glPixelTransferi"); + + disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) + GET_GL_PROCADDRESS ("glPixelMapfv"); + + disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) + GET_GL_PROCADDRESS ("glPixelMapuiv"); + + disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) + GET_GL_PROCADDRESS ("glPixelMapusv"); + + disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetPixelMapfv"); + + disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) + GET_GL_PROCADDRESS ("glGetPixelMapuiv"); + + disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) + GET_GL_PROCADDRESS ("glGetPixelMapusv"); + + disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) + GET_GL_PROCADDRESS ("glBitmap"); + + disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glReadPixels"); + + disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glDrawPixels"); + + disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) + GET_GL_PROCADDRESS ("glCopyPixels"); + + disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) + GET_GL_PROCADDRESS ("glStencilFunc"); + + disp__glStencilMask = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glStencilMask"); + + disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) + GET_GL_PROCADDRESS ("glStencilOp"); + + disp__glClearStencil = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glClearStencil"); + + disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) + GET_GL_PROCADDRESS ("glTexGend"); + + disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glTexGenf"); + + disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glTexGeni"); + + disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glTexGendv"); + + disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glTexGenfv"); + + disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glTexGeniv"); + + disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) + GET_GL_PROCADDRESS ("glGetTexGendv"); + + disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetTexGenfv"); + + disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetTexGeniv"); + + disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glTexEnvf"); + + disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glTexEnvi"); + + disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glTexEnvfv"); + + disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glTexEnviv"); + + disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetTexEnvfv"); + + disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetTexEnviv"); + + disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glTexParameterf"); + + disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glTexParameteri"); + + disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glTexParameterfv"); + + disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glTexParameteriv"); + + disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetTexParameterfv"); + + disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetTexParameteriv"); + + disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); + + disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); + + disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexImage1D"); + + disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexImage2D"); + + disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetTexImage"); + + disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) + GET_GL_PROCADDRESS ("glGenTextures"); + + disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) + GET_GL_PROCADDRESS ("glDeleteTextures"); + + disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) + GET_GL_PROCADDRESS ("glBindTexture"); + + disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) + GET_GL_PROCADDRESS ("glPrioritizeTextures"); + + disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) + GET_GL_PROCADDRESS ("glAreTexturesResident"); + + disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glIsTexture"); + + disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexSubImage1D"); + + disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexSubImage2D"); + + disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) + GET_GL_PROCADDRESS ("glCopyTexImage1D"); + + disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) + GET_GL_PROCADDRESS ("glCopyTexImage2D"); + + disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); + + disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); + + disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) + GET_GL_PROCADDRESS ("glMap1d"); + + disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) + GET_GL_PROCADDRESS ("glMap1f"); + + disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) + GET_GL_PROCADDRESS ("glMap2d"); + + disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) + GET_GL_PROCADDRESS ("glMap2f"); + + disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) + GET_GL_PROCADDRESS ("glGetMapdv"); + + disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetMapfv"); + + disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetMapiv"); + + disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) + GET_GL_PROCADDRESS ("glEvalCoord1d"); + + disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glEvalCoord1f"); + + disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glEvalCoord1dv"); + + disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glEvalCoord1fv"); + + disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glEvalCoord2d"); + + disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glEvalCoord2f"); + + disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) + GET_GL_PROCADDRESS ("glEvalCoord2dv"); + + disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) + GET_GL_PROCADDRESS ("glEvalCoord2fv"); + + disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glMapGrid1d"); + + disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glMapGrid1f"); + + disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glMapGrid2d"); + + disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glMapGrid2f"); + + disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glEvalPoint1"); + + disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) + GET_GL_PROCADDRESS ("glEvalPoint2"); + + disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) + GET_GL_PROCADDRESS ("glEvalMesh1"); + + disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glEvalMesh2"); + + disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glFogf"); + + disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) + GET_GL_PROCADDRESS ("glFogi"); + + disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glFogfv"); + + disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glFogiv"); + + disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glFeedbackBuffer"); + + disp__glPassThrough = (void (CALLBACK *)(GLfloat)) + GET_GL_PROCADDRESS ("glPassThrough"); + + disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) + GET_GL_PROCADDRESS ("glSelectBuffer"); + + disp__glInitNames = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glInitNames"); + + disp__glLoadName = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glLoadName"); + + disp__glPushName = (void (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glPushName"); + + disp__glPopName = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glPopName"); + + disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glDrawRangeElements"); + + disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexImage3D"); + + disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexSubImage3D"); + + disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); + + disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorTable"); + + disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorSubTable"); + + disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glColorTableParameteriv"); + + disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glColorTableParameterfv"); + + disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glCopyColorSubTable"); + + disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glCopyColorTable"); + + disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetColorTable"); + + disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); + + disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); + + disp__glBlendEquation = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glBlendEquation"); + + disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) + GET_GL_PROCADDRESS ("glBlendColor"); + + disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) + GET_GL_PROCADDRESS ("glHistogram"); + + disp__glResetHistogram = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glResetHistogram"); + + disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetHistogram"); + + disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); + + disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); + + disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) + GET_GL_PROCADDRESS ("glMinmax"); + + disp__glResetMinmax = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glResetMinmax"); + + disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetMinmax"); + + disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); + + disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); + + disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glConvolutionFilter1D"); + + disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glConvolutionFilter2D"); + + disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glConvolutionParameterf"); + + disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glConvolutionParameterfv"); + + disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) + GET_GL_PROCADDRESS ("glConvolutionParameteri"); + + disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glConvolutionParameteriv"); + + disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); + + disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); + + disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetConvolutionFilter"); + + disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); + + disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); + + disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) + GET_GL_PROCADDRESS ("glSeparableFilter2D"); + + disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) + GET_GL_PROCADDRESS ("glGetSeparableFilter"); + + disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) + GET_GL_PROCADDRESS ("glBlendColorEXT"); + + disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); + + disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexImage3DEXT"); + + disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); + + disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) + GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); + + disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) + GET_GL_PROCADDRESS ("glGenTexturesEXT"); + + disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) + GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); + + disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) + GET_GL_PROCADDRESS ("glBindTextureEXT"); + + disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) + GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); + + disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) + GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); + + disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) + GET_GL_PROCADDRESS ("glIsTextureEXT"); + + disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glVertexPointerEXT"); + + disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glNormalPointerEXT"); + + disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorPointerEXT"); + + disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glIndexPointerEXT"); + + disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) + GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); + + disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) + GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); + + disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **)) + GET_GL_PROCADDRESS ("glGetPointervEXT"); + + disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) + GET_GL_PROCADDRESS ("glArrayElementEXT"); + + disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) + GET_GL_PROCADDRESS ("glDrawArraysEXT"); + + disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glBlendEquationEXT"); + + disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glPointParameterfEXT"); + + disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glPointParameterfvEXT"); + + disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorTableEXT"); + + disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) + GET_GL_PROCADDRESS ("glColorSubTableEXT"); + + disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) + GET_GL_PROCADDRESS ("glGetColorTableEXT"); + + disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) + GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); + + disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) + GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); + + disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) + GET_GL_PROCADDRESS ("glLockArraysEXT"); + + disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) + GET_GL_PROCADDRESS ("glUnlockArraysEXT"); + + disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glActiveTextureARB"); + + disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) + GET_GL_PROCADDRESS ("glClientActiveTextureARB"); + + disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) + GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); + + disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); + + disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) + GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); + + disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); + + disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) + GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); + + disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); + + disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) + GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); + + disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) + GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); + + disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); + + disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); + + disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); + + disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); + + disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) + GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); + + disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); + + disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); + + disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) + GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); + + disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); + + disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); + + disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); + + disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); + + disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); + + disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); + + disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); + + disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) + GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); + + disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) + GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); + + disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) + GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); + + disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) + GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); + + disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) + GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); + + disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) + GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); + + disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) + GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); + + disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) + GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); + + disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) + GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); + +/* C2J Parser Version 2.0: Java program parsed successfully. */ |