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-rwxr-xr-xCNativeCode/gl-disp-fetch.hc1328
1 files changed, 1328 insertions, 0 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc
new file mode 100755
index 0000000..8caeb97
--- /dev/null
+++ b/CNativeCode/gl-disp-fetch.hc
@@ -0,0 +1,1328 @@
+/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
+
+ DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
+*/
+
+
+ disp__glGetString = (const GLubyte *(CALLBACK *)( GLenum))
+ GET_GL_PROCADDRESS ("glGetString");
+
+/**
+ * C2J Parser Version 2.0
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig.h . . .
+ * Destination-Class: gl4java_GLUFuncJauJNI !
+ */
+
+ disp__glClearIndex = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glClearIndex");
+
+ disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
+ GET_GL_PROCADDRESS ("glClearColor");
+
+ disp__glClear = (void (CALLBACK *)(GLbitfield))
+ GET_GL_PROCADDRESS ("glClear");
+
+ disp__glIndexMask = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIndexMask");
+
+ disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean))
+ GET_GL_PROCADDRESS ("glColorMask");
+
+ disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf))
+ GET_GL_PROCADDRESS ("glAlphaFunc");
+
+ disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBlendFunc");
+
+ disp__glLogicOp = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glLogicOp");
+
+ disp__glCullFace = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glCullFace");
+
+ disp__glFrontFace = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glFrontFace");
+
+ disp__glPointSize = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glPointSize");
+
+ disp__glLineWidth = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glLineWidth");
+
+ disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort))
+ GET_GL_PROCADDRESS ("glLineStipple");
+
+ disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glPolygonMode");
+
+ disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glPolygonOffset");
+
+ disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glPolygonStipple");
+
+ disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *))
+ GET_GL_PROCADDRESS ("glGetPolygonStipple");
+
+ disp__glEdgeFlag = (void (CALLBACK *)(GLboolean))
+ GET_GL_PROCADDRESS ("glEdgeFlag");
+
+ disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *))
+ GET_GL_PROCADDRESS ("glEdgeFlagv");
+
+ disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glScissor");
+
+ disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glClipPlane");
+
+ disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetClipPlane");
+
+ disp__glDrawBuffer = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glDrawBuffer");
+
+ disp__glReadBuffer = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glReadBuffer");
+
+ disp__glEnable = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glEnable");
+
+ disp__glDisable = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glDisable");
+
+ disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glIsEnabled");
+
+ disp__glEnableClientState = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glEnableClientState");
+
+ disp__glDisableClientState = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glDisableClientState");
+
+ disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *))
+ GET_GL_PROCADDRESS ("glGetBooleanv");
+
+ disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetDoublev");
+
+ disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetFloatv");
+
+ disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetIntegerv");
+
+ disp__glPushAttrib = (void (CALLBACK *)(GLbitfield))
+ GET_GL_PROCADDRESS ("glPushAttrib");
+
+ disp__glPopAttrib = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glPopAttrib");
+
+ disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield))
+ GET_GL_PROCADDRESS ("glPushClientAttrib");
+
+ disp__glPopClientAttrib = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glPopClientAttrib");
+
+ disp__glRenderMode = (GLint (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glRenderMode");
+
+ disp__glGetError = (GLenum (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glGetError");
+
+ disp__glFinish = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glFinish");
+
+ disp__glFlush = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glFlush");
+
+ disp__glHint = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glHint");
+
+ disp__glClearDepth = (void (CALLBACK *)(GLclampd))
+ GET_GL_PROCADDRESS ("glClearDepth");
+
+ disp__glDepthFunc = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glDepthFunc");
+
+ disp__glDepthMask = (void (CALLBACK *)(GLboolean))
+ GET_GL_PROCADDRESS ("glDepthMask");
+
+ disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd))
+ GET_GL_PROCADDRESS ("glDepthRange");
+
+ disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glClearAccum");
+
+ disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glAccum");
+
+ disp__glMatrixMode = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glMatrixMode");
+
+ disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glOrtho");
+
+ disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glFrustum");
+
+ disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glViewport");
+
+ disp__glPushMatrix = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glPushMatrix");
+
+ disp__glPopMatrix = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glPopMatrix");
+
+ disp__glLoadIdentity = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glLoadIdentity");
+
+ disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glLoadMatrixd");
+
+ disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glLoadMatrixf");
+
+ disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultMatrixd");
+
+ disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultMatrixf");
+
+ disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glRotated");
+
+ disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glRotatef");
+
+ disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glScaled");
+
+ disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glScalef");
+
+ disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glTranslated");
+
+ disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTranslatef");
+
+ disp__glIsList = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsList");
+
+ disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei))
+ GET_GL_PROCADDRESS ("glDeleteLists");
+
+ disp__glGenLists = (GLuint (CALLBACK *)(GLsizei))
+ GET_GL_PROCADDRESS ("glGenLists");
+
+ disp__glNewList = (void (CALLBACK *)(GLuint, GLenum))
+ GET_GL_PROCADDRESS ("glNewList");
+
+ disp__glEndList = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glEndList");
+
+ disp__glCallList = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glCallList");
+
+ disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCallLists");
+
+ disp__glListBase = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glListBase");
+
+ disp__glBegin = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glBegin");
+
+ disp__glEnd = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glEnd");
+
+ disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertex2d");
+
+ disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertex2f");
+
+ disp__glVertex2i = (void (CALLBACK *)(GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertex2i");
+
+ disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertex2s");
+
+ disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertex3d");
+
+ disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertex3f");
+
+ disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertex3i");
+
+ disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertex3s");
+
+ disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertex4d");
+
+ disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertex4f");
+
+ disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertex4i");
+
+ disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertex4s");
+
+ disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertex2dv");
+
+ disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertex2fv");
+
+ disp__glVertex2iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glVertex2iv");
+
+ disp__glVertex2sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glVertex2sv");
+
+ disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertex3dv");
+
+ disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertex3fv");
+
+ disp__glVertex3iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glVertex3iv");
+
+ disp__glVertex3sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glVertex3sv");
+
+ disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertex4dv");
+
+ disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertex4fv");
+
+ disp__glVertex4iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glVertex4iv");
+
+ disp__glVertex4sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glVertex4sv");
+
+ disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glNormal3b");
+
+ disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glNormal3d");
+
+ disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glNormal3f");
+
+ disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glNormal3i");
+
+ disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glNormal3s");
+
+ disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glNormal3bv");
+
+ disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glNormal3dv");
+
+ disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glNormal3fv");
+
+ disp__glNormal3iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glNormal3iv");
+
+ disp__glNormal3sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glNormal3sv");
+
+ disp__glIndexd = (void (CALLBACK *)(GLdouble))
+ GET_GL_PROCADDRESS ("glIndexd");
+
+ disp__glIndexf = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glIndexf");
+
+ disp__glIndexi = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glIndexi");
+
+ disp__glIndexs = (void (CALLBACK *)(GLshort))
+ GET_GL_PROCADDRESS ("glIndexs");
+
+ disp__glIndexub = (void (CALLBACK *)(GLubyte))
+ GET_GL_PROCADDRESS ("glIndexub");
+
+ disp__glIndexdv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glIndexdv");
+
+ disp__glIndexfv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glIndexfv");
+
+ disp__glIndexiv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glIndexiv");
+
+ disp__glIndexsv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glIndexsv");
+
+ disp__glIndexubv = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glIndexubv");
+
+ disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glColor3b");
+
+ disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glColor3d");
+
+ disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor3f");
+
+ disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glColor3i");
+
+ disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glColor3s");
+
+ disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte))
+ GET_GL_PROCADDRESS ("glColor3ub");
+
+ disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glColor3ui");
+
+ disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort))
+ GET_GL_PROCADDRESS ("glColor3us");
+
+ disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glColor4b");
+
+ disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glColor4d");
+
+ disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor4f");
+
+ disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glColor4i");
+
+ disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glColor4s");
+
+ disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte))
+ GET_GL_PROCADDRESS ("glColor4ub");
+
+ disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glColor4ui");
+
+ disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort))
+ GET_GL_PROCADDRESS ("glColor4us");
+
+ disp__glColor3bv = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glColor3bv");
+
+ disp__glColor3dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glColor3dv");
+
+ disp__glColor3fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor3fv");
+
+ disp__glColor3iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glColor3iv");
+
+ disp__glColor3sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glColor3sv");
+
+ disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glColor3ubv");
+
+ disp__glColor3uiv = (void (CALLBACK *)(const GLuint *))
+ GET_GL_PROCADDRESS ("glColor3uiv");
+
+ disp__glColor3usv = (void (CALLBACK *)(const GLushort *))
+ GET_GL_PROCADDRESS ("glColor3usv");
+
+ disp__glColor4bv = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glColor4bv");
+
+ disp__glColor4dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glColor4dv");
+
+ disp__glColor4fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor4fv");
+
+ disp__glColor4iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glColor4iv");
+
+ disp__glColor4sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glColor4sv");
+
+ disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glColor4ubv");
+
+ disp__glColor4uiv = (void (CALLBACK *)(const GLuint *))
+ GET_GL_PROCADDRESS ("glColor4uiv");
+
+ disp__glColor4usv = (void (CALLBACK *)(const GLushort *))
+ GET_GL_PROCADDRESS ("glColor4usv");
+
+ disp__glTexCoord1d = (void (CALLBACK *)(GLdouble))
+ GET_GL_PROCADDRESS ("glTexCoord1d");
+
+ disp__glTexCoord1f = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord1f");
+
+ disp__glTexCoord1i = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glTexCoord1i");
+
+ disp__glTexCoord1s = (void (CALLBACK *)(GLshort))
+ GET_GL_PROCADDRESS ("glTexCoord1s");
+
+ disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glTexCoord2d");
+
+ disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2f");
+
+ disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint))
+ GET_GL_PROCADDRESS ("glTexCoord2i");
+
+ disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glTexCoord2s");
+
+ disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glTexCoord3d");
+
+ disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord3f");
+
+ disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glTexCoord3i");
+
+ disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glTexCoord3s");
+
+ disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glTexCoord4d");
+
+ disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord4f");
+
+ disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glTexCoord4i");
+
+ disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glTexCoord4s");
+
+ disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glTexCoord1dv");
+
+ disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord1fv");
+
+ disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glTexCoord1iv");
+
+ disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glTexCoord1sv");
+
+ disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glTexCoord2dv");
+
+ disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fv");
+
+ disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glTexCoord2iv");
+
+ disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glTexCoord2sv");
+
+ disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glTexCoord3dv");
+
+ disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord3fv");
+
+ disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glTexCoord3iv");
+
+ disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glTexCoord3sv");
+
+ disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glTexCoord4dv");
+
+ disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord4fv");
+
+ disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glTexCoord4iv");
+
+ disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glTexCoord4sv");
+
+ disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glRasterPos2d");
+
+ disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glRasterPos2f");
+
+ disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint))
+ GET_GL_PROCADDRESS ("glRasterPos2i");
+
+ disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glRasterPos2s");
+
+ disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glRasterPos3d");
+
+ disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glRasterPos3f");
+
+ disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glRasterPos3i");
+
+ disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glRasterPos3s");
+
+ disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glRasterPos4d");
+
+ disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glRasterPos4f");
+
+ disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glRasterPos4i");
+
+ disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glRasterPos4s");
+
+ disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glRasterPos2dv");
+
+ disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glRasterPos2fv");
+
+ disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glRasterPos2iv");
+
+ disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glRasterPos2sv");
+
+ disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glRasterPos3dv");
+
+ disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glRasterPos3fv");
+
+ disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glRasterPos3iv");
+
+ disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glRasterPos3sv");
+
+ disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glRasterPos4dv");
+
+ disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glRasterPos4fv");
+
+ disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glRasterPos4iv");
+
+ disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glRasterPos4sv");
+
+ disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glRectd");
+
+ disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glRectf");
+
+ disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glRecti");
+
+ disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glRects");
+
+ disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *))
+ GET_GL_PROCADDRESS ("glRectdv");
+
+ disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glRectfv");
+
+ disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *))
+ GET_GL_PROCADDRESS ("glRectiv");
+
+ disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *))
+ GET_GL_PROCADDRESS ("glRectsv");
+
+ disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexPointer");
+
+ disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glNormalPointer");
+
+ disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorPointer");
+
+ disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glIndexPointer");
+
+ disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexCoordPointer");
+
+ disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glEdgeFlagPointer");
+
+ disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **))
+ GET_GL_PROCADDRESS ("glGetPointerv");
+
+ disp__glArrayElement = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glArrayElement");
+
+ disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glDrawArrays");
+
+ disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glDrawElements");
+
+ disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glInterleavedArrays");
+
+ disp__glShadeModel = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glShadeModel");
+
+ disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glLightf");
+
+ disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glLighti");
+
+ disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glLightfv");
+
+ disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glLightiv");
+
+ disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetLightfv");
+
+ disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetLightiv");
+
+ disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glLightModelf");
+
+ disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glLightModeli");
+
+ disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glLightModelfv");
+
+ disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glLightModeliv");
+
+ disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glMaterialf");
+
+ disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glMateriali");
+
+ disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMaterialfv");
+
+ disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMaterialiv");
+
+ disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMaterialfv");
+
+ disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMaterialiv");
+
+ disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glColorMaterial");
+
+ disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glPixelZoom");
+
+ disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPixelStoref");
+
+ disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glPixelStorei");
+
+ disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPixelTransferf");
+
+ disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glPixelTransferi");
+
+ disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPixelMapfv");
+
+ disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *))
+ GET_GL_PROCADDRESS ("glPixelMapuiv");
+
+ disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *))
+ GET_GL_PROCADDRESS ("glPixelMapusv");
+
+ disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetPixelMapfv");
+
+ disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *))
+ GET_GL_PROCADDRESS ("glGetPixelMapuiv");
+
+ disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *))
+ GET_GL_PROCADDRESS ("glGetPixelMapusv");
+
+ disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))
+ GET_GL_PROCADDRESS ("glBitmap");
+
+ disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glReadPixels");
+
+ disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glDrawPixels");
+
+ disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum))
+ GET_GL_PROCADDRESS ("glCopyPixels");
+
+ disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint))
+ GET_GL_PROCADDRESS ("glStencilFunc");
+
+ disp__glStencilMask = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glStencilMask");
+
+ disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glStencilOp");
+
+ disp__glClearStencil = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glClearStencil");
+
+ disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble))
+ GET_GL_PROCADDRESS ("glTexGend");
+
+ disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glTexGenf");
+
+ disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glTexGeni");
+
+ disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glTexGendv");
+
+ disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexGenfv");
+
+ disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glTexGeniv");
+
+ disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetTexGendv");
+
+ disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexGenfv");
+
+ disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTexGeniv");
+
+ disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glTexEnvf");
+
+ disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glTexEnvi");
+
+ disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexEnvfv");
+
+ disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glTexEnviv");
+
+ disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexEnvfv");
+
+ disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTexEnviv");
+
+ disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glTexParameterf");
+
+ disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glTexParameteri");
+
+ disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexParameterfv");
+
+ disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glTexParameteriv");
+
+ disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexParameterfv");
+
+ disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTexParameteriv");
+
+ disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexLevelParameterfv");
+
+ disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTexLevelParameteriv");
+
+ disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage1D");
+
+ disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage2D");
+
+ disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetTexImage");
+
+ disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glGenTextures");
+
+ disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glDeleteTextures");
+
+ disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint))
+ GET_GL_PROCADDRESS ("glBindTexture");
+
+ disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
+ GET_GL_PROCADDRESS ("glPrioritizeTextures");
+
+ disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
+ GET_GL_PROCADDRESS ("glAreTexturesResident");
+
+ disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsTexture");
+
+ disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage1D");
+
+ disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage2D");
+
+ disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glCopyTexImage1D");
+
+ disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glCopyTexImage2D");
+
+ disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage1D");
+
+ disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage2D");
+
+ disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMap1d");
+
+ disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMap1f");
+
+ disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMap2d");
+
+ disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMap2f");
+
+ disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetMapdv");
+
+ disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMapfv");
+
+ disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMapiv");
+
+ disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble))
+ GET_GL_PROCADDRESS ("glEvalCoord1d");
+
+ disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glEvalCoord1f");
+
+ disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glEvalCoord1dv");
+
+ disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glEvalCoord1fv");
+
+ disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glEvalCoord2d");
+
+ disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glEvalCoord2f");
+
+ disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glEvalCoord2dv");
+
+ disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glEvalCoord2fv");
+
+ disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMapGrid1d");
+
+ disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMapGrid1f");
+
+ disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMapGrid2d");
+
+ disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMapGrid2f");
+
+ disp__glEvalPoint1 = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glEvalPoint1");
+
+ disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint))
+ GET_GL_PROCADDRESS ("glEvalPoint2");
+
+ disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint))
+ GET_GL_PROCADDRESS ("glEvalMesh1");
+
+ disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glEvalMesh2");
+
+ disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glFogf");
+
+ disp__glFogi = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glFogi");
+
+ disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glFogfv");
+
+ disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glFogiv");
+
+ disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glFeedbackBuffer");
+
+ disp__glPassThrough = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glPassThrough");
+
+ disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glSelectBuffer");
+
+ disp__glInitNames = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glInitNames");
+
+ disp__glLoadName = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glLoadName");
+
+ disp__glPushName = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glPushName");
+
+ disp__glPopName = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glPopName");
+
+ disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glDrawRangeElements");
+
+ disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage3D");
+
+ disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage3D");
+
+ disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage3D");
+
+ disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorTable");
+
+ disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorSubTable");
+
+ disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glColorTableParameteriv");
+
+ disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColorTableParameterfv");
+
+ disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyColorSubTable");
+
+ disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyColorTable");
+
+ disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetColorTable");
+
+ disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterfv");
+
+ disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameteriv");
+
+ disp__glBlendEquation = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glBlendEquation");
+
+ disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
+ GET_GL_PROCADDRESS ("glBlendColor");
+
+ disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean))
+ GET_GL_PROCADDRESS ("glHistogram");
+
+ disp__glResetHistogram = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glResetHistogram");
+
+ disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetHistogram");
+
+ disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetHistogramParameterfv");
+
+ disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetHistogramParameteriv");
+
+ disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean))
+ GET_GL_PROCADDRESS ("glMinmax");
+
+ disp__glResetMinmax = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glResetMinmax");
+
+ disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetMinmax");
+
+ disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMinmaxParameterfv");
+
+ disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMinmaxParameteriv");
+
+ disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glConvolutionFilter1D");
+
+ disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glConvolutionFilter2D");
+
+ disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glConvolutionParameterf");
+
+ disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glConvolutionParameterfv");
+
+ disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glConvolutionParameteri");
+
+ disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glConvolutionParameteriv");
+
+ disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D");
+
+ disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D");
+
+ disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetConvolutionFilter");
+
+ disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetConvolutionParameterfv");
+
+ disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetConvolutionParameteriv");
+
+ disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
+ GET_GL_PROCADDRESS ("glSeparableFilter2D");
+
+ disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetSeparableFilter");
+
+ disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
+ GET_GL_PROCADDRESS ("glBlendColorEXT");
+
+ disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glPolygonOffsetEXT");
+
+ disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage3DEXT");
+
+ disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage3DEXT");
+
+ disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT");
+
+ disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glGenTexturesEXT");
+
+ disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glDeleteTexturesEXT");
+
+ disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint))
+ GET_GL_PROCADDRESS ("glBindTextureEXT");
+
+ disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
+ GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT");
+
+ disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
+ GET_GL_PROCADDRESS ("glAreTexturesResidentEXT");
+
+ disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsTextureEXT");
+
+ disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexPointerEXT");
+
+ disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glNormalPointerEXT");
+
+ disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorPointerEXT");
+
+ disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glIndexPointerEXT");
+
+ disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexCoordPointerEXT");
+
+ disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *))
+ GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT");
+
+ disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **))
+ GET_GL_PROCADDRESS ("glGetPointervEXT");
+
+ disp__glArrayElementEXT = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glArrayElementEXT");
+
+ disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glDrawArraysEXT");
+
+ disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glBlendEquationEXT");
+
+ disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPointParameterfEXT");
+
+ disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPointParameterfvEXT");
+
+ disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorTableEXT");
+
+ disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorSubTableEXT");
+
+ disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetColorTableEXT");
+
+ disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT");
+
+ disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT");
+
+ disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glLockArraysEXT");
+
+ disp__glUnlockArraysEXT = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glUnlockArraysEXT");
+
+ disp__glActiveTextureARB = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glActiveTextureARB");
+
+ disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glClientActiveTextureARB");
+
+ disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1dARB");
+
+ disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB");
+
+ disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1fARB");
+
+ disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB");
+
+ disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1iARB");
+
+ disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB");
+
+ disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1sARB");
+
+ disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1svARB");
+
+ disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2dARB");
+
+ disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB");
+
+ disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2fARB");
+
+ disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB");
+
+ disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2iARB");
+
+ disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB");
+
+ disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2sARB");
+
+ disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2svARB");
+
+ disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3dARB");
+
+ disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB");
+
+ disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3fARB");
+
+ disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB");
+
+ disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3iARB");
+
+ disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB");
+
+ disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3sARB");
+
+ disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3svARB");
+
+ disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4dARB");
+
+ disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB");
+
+ disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4fARB");
+
+ disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB");
+
+ disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4iARB");
+
+ disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB");
+
+ disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4sARB");
+
+ disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4svARB");
+
+/* C2J Parser Version 2.0: Java program parsed successfully. */