aboutsummaryrefslogtreecommitdiffstats
path: root/CNativeCode/gl-disp-fetch.hc
diff options
context:
space:
mode:
Diffstat (limited to 'CNativeCode/gl-disp-fetch.hc')
-rwxr-xr-xCNativeCode/gl-disp-fetch.hc880
1 files changed, 440 insertions, 440 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc
index 6d6e51e..2795bd4 100755
--- a/CNativeCode/gl-disp-fetch.hc
+++ b/CNativeCode/gl-disp-fetch.hc
@@ -8,1321 +8,1321 @@
GET_GL_PROCADDRESS ("glGetString");
/**
- * C2J Parser Version 2.1
+ * C2J Parser Version 2.2
* Jausoft - Sven Goethel Software Development
* Reading from file: gl-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLUFuncJauJNI !
*/
-
+
disp__glClearIndex = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glClearIndex");
-
+
disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glClearColor");
-
+
disp__glClear = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glClear");
-
+
disp__glIndexMask = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIndexMask");
-
+
disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean))
GET_GL_PROCADDRESS ("glColorMask");
-
+
disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf))
GET_GL_PROCADDRESS ("glAlphaFunc");
-
+
disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glBlendFunc");
-
+
disp__glLogicOp = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glLogicOp");
-
+
disp__glCullFace = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glCullFace");
-
+
disp__glFrontFace = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glFrontFace");
-
+
disp__glPointSize = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glPointSize");
-
+
disp__glLineWidth = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glLineWidth");
-
+
disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort))
GET_GL_PROCADDRESS ("glLineStipple");
-
+
disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glPolygonMode");
-
+
disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPolygonOffset");
-
+
disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glPolygonStipple");
-
+
disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *))
GET_GL_PROCADDRESS ("glGetPolygonStipple");
-
+
disp__glEdgeFlag = (void (CALLBACK *)(GLboolean))
GET_GL_PROCADDRESS ("glEdgeFlag");
-
+
disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *))
GET_GL_PROCADDRESS ("glEdgeFlagv");
-
+
disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glScissor");
-
+
disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glClipPlane");
-
+
disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetClipPlane");
-
+
disp__glDrawBuffer = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDrawBuffer");
-
+
disp__glReadBuffer = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glReadBuffer");
-
+
disp__glEnable = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glEnable");
-
+
disp__glDisable = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDisable");
-
+
disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glIsEnabled");
-
+
disp__glEnableClientState = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glEnableClientState");
-
+
disp__glDisableClientState = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDisableClientState");
-
+
disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *))
GET_GL_PROCADDRESS ("glGetBooleanv");
-
+
disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetDoublev");
-
+
disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetFloatv");
-
+
disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetIntegerv");
-
+
disp__glPushAttrib = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glPushAttrib");
-
+
disp__glPopAttrib = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopAttrib");
-
+
disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glPushClientAttrib");
-
+
disp__glPopClientAttrib = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopClientAttrib");
-
+
disp__glRenderMode = (GLint (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glRenderMode");
-
+
disp__glGetError = (GLenum (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glGetError");
-
+
disp__glFinish = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFinish");
-
+
disp__glFlush = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFlush");
-
+
disp__glHint = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glHint");
-
+
disp__glClearDepth = (void (CALLBACK *)(GLclampd))
GET_GL_PROCADDRESS ("glClearDepth");
-
+
disp__glDepthFunc = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDepthFunc");
-
+
disp__glDepthMask = (void (CALLBACK *)(GLboolean))
GET_GL_PROCADDRESS ("glDepthMask");
-
+
disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd))
GET_GL_PROCADDRESS ("glDepthRange");
-
+
disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glClearAccum");
-
+
disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glAccum");
-
+
disp__glMatrixMode = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glMatrixMode");
-
+
disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glOrtho");
-
+
disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glFrustum");
-
+
disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glViewport");
-
+
disp__glPushMatrix = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPushMatrix");
-
+
disp__glPopMatrix = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopMatrix");
-
+
disp__glLoadIdentity = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glLoadIdentity");
-
+
disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glLoadMatrixd");
-
+
disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glLoadMatrixf");
-
+
disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glMultMatrixd");
-
+
disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glMultMatrixf");
-
+
disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRotated");
-
+
disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRotatef");
-
+
disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glScaled");
-
+
disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glScalef");
-
+
disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTranslated");
-
+
disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTranslatef");
-
+
disp__glIsList = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsList");
-
+
disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei))
GET_GL_PROCADDRESS ("glDeleteLists");
-
+
disp__glGenLists = (GLuint (CALLBACK *)(GLsizei))
GET_GL_PROCADDRESS ("glGenLists");
-
+
disp__glNewList = (void (CALLBACK *)(GLuint, GLenum))
GET_GL_PROCADDRESS ("glNewList");
-
+
disp__glEndList = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEndList");
-
+
disp__glCallList = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glCallList");
-
+
disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glCallLists");
-
+
disp__glListBase = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glListBase");
-
+
disp__glBegin = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBegin");
-
+
disp__glEnd = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEnd");
-
+
disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex2d");
-
+
disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex2f");
-
+
disp__glVertex2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glVertex2i");
-
+
disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex2s");
-
+
disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex3d");
-
+
disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex3f");
-
+
disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertex3i");
-
+
disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex3s");
-
+
disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex4d");
-
+
disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex4f");
-
+
disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertex4i");
-
+
disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex4s");
-
+
disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex2dv");
-
+
disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex2fv");
-
+
disp__glVertex2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex2iv");
-
+
disp__glVertex2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex2sv");
-
+
disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex3dv");
-
+
disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex3fv");
-
+
disp__glVertex3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex3iv");
-
+
disp__glVertex3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex3sv");
-
+
disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex4dv");
-
+
disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex4fv");
-
+
disp__glVertex4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex4iv");
-
+
disp__glVertex4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex4sv");
-
+
disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glNormal3b");
-
+
disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glNormal3d");
-
+
disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glNormal3f");
-
+
disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glNormal3i");
-
+
disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glNormal3s");
-
+
disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glNormal3bv");
-
+
disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glNormal3dv");
-
+
disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glNormal3fv");
-
+
disp__glNormal3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glNormal3iv");
-
+
disp__glNormal3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glNormal3sv");
-
+
disp__glIndexd = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glIndexd");
-
+
disp__glIndexf = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glIndexf");
-
+
disp__glIndexi = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glIndexi");
-
+
disp__glIndexs = (void (CALLBACK *)(GLshort))
GET_GL_PROCADDRESS ("glIndexs");
-
+
disp__glIndexub = (void (CALLBACK *)(GLubyte))
GET_GL_PROCADDRESS ("glIndexub");
-
+
disp__glIndexdv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glIndexdv");
-
+
disp__glIndexfv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glIndexfv");
-
+
disp__glIndexiv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glIndexiv");
-
+
disp__glIndexsv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glIndexsv");
-
+
disp__glIndexubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glIndexubv");
-
+
disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glColor3b");
-
+
disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glColor3d");
-
+
disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor3f");
-
+
disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glColor3i");
-
+
disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glColor3s");
-
+
disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glColor3ub");
-
+
disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColor3ui");
-
+
disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort))
GET_GL_PROCADDRESS ("glColor3us");
-
+
disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glColor4b");
-
+
disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glColor4d");
-
+
disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor4f");
-
+
disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glColor4i");
-
+
disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glColor4s");
-
+
disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glColor4ub");
-
+
disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColor4ui");
-
+
disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort))
GET_GL_PROCADDRESS ("glColor4us");
-
+
disp__glColor3bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glColor3bv");
-
+
disp__glColor3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glColor3dv");
-
+
disp__glColor3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glColor3fv");
-
+
disp__glColor3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glColor3iv");
-
+
disp__glColor3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glColor3sv");
-
+
disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glColor3ubv");
-
+
disp__glColor3uiv = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glColor3uiv");
-
+
disp__glColor3usv = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glColor3usv");
-
+
disp__glColor4bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glColor4bv");
-
+
disp__glColor4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glColor4dv");
-
+
disp__glColor4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glColor4fv");
-
+
disp__glColor4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glColor4iv");
-
+
disp__glColor4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glColor4sv");
-
+
disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glColor4ubv");
-
+
disp__glColor4uiv = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glColor4uiv");
-
+
disp__glColor4usv = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glColor4usv");
-
+
disp__glTexCoord1d = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glTexCoord1d");
-
+
disp__glTexCoord1f = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glTexCoord1f");
-
+
disp__glTexCoord1i = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glTexCoord1i");
-
+
disp__glTexCoord1s = (void (CALLBACK *)(GLshort))
GET_GL_PROCADDRESS ("glTexCoord1s");
-
+
disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord2d");
-
+
disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2f");
-
+
disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord2i");
-
+
disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord2s");
-
+
disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord3d");
-
+
disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord3f");
-
+
disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord3i");
-
+
disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord3s");
-
+
disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord4d");
-
+
disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord4f");
-
+
disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord4i");
-
+
disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord4s");
-
+
disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord1dv");
-
+
disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord1fv");
-
+
disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord1iv");
-
+
disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord1sv");
-
+
disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord2dv");
-
+
disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fv");
-
+
disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord2iv");
-
+
disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord2sv");
-
+
disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord3dv");
-
+
disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord3fv");
-
+
disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord3iv");
-
+
disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord3sv");
-
+
disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord4dv");
-
+
disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord4fv");
-
+
disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord4iv");
-
+
disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord4sv");
-
+
disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos2d");
-
+
disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos2f");
-
+
disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos2i");
-
+
disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos2s");
-
+
disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos3d");
-
+
disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos3f");
-
+
disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos3i");
-
+
disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos3s");
-
+
disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos4d");
-
+
disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos4f");
-
+
disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos4i");
-
+
disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos4s");
-
+
disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos2dv");
-
+
disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos2fv");
-
+
disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos2iv");
-
+
disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos2sv");
-
+
disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos3dv");
-
+
disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos3fv");
-
+
disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos3iv");
-
+
disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos3sv");
-
+
disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos4dv");
-
+
disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos4fv");
-
+
disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos4iv");
-
+
disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos4sv");
-
+
disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRectd");
-
+
disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRectf");
-
+
disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRecti");
-
+
disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRects");
-
+
disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *))
GET_GL_PROCADDRESS ("glRectdv");
-
+
disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glRectfv");
-
+
disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *))
GET_GL_PROCADDRESS ("glRectiv");
-
+
disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *))
GET_GL_PROCADDRESS ("glRectsv");
-
+
disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexPointer");
-
+
disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glNormalPointer");
-
+
disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glColorPointer");
-
+
disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glIndexPointer");
-
+
disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glTexCoordPointer");
-
+
disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glEdgeFlagPointer");
-
+
disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **))
GET_GL_PROCADDRESS ("glGetPointerv");
-
+
disp__glArrayElement = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glArrayElement");
-
+
disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei))
GET_GL_PROCADDRESS ("glDrawArrays");
-
+
disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawElements");
-
+
disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glInterleavedArrays");
-
+
disp__glShadeModel = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glShadeModel");
-
+
disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glLightf");
-
+
disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glLighti");
-
+
disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glLightfv");
-
+
disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glLightiv");
-
+
disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetLightfv");
-
+
disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetLightiv");
-
+
disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glLightModelf");
-
+
disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glLightModeli");
-
+
disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glLightModelfv");
-
+
disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glLightModeliv");
-
+
disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glMaterialf");
-
+
disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glMateriali");
-
+
disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMaterialfv");
-
+
disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMaterialiv");
-
+
disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMaterialfv");
-
+
disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMaterialiv");
-
+
disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glColorMaterial");
-
+
disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPixelZoom");
-
+
disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelStoref");
-
+
disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelStorei");
-
+
disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelTransferf");
-
+
disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelTransferi");
-
+
disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glPixelMapfv");
-
+
disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *))
GET_GL_PROCADDRESS ("glPixelMapuiv");
-
+
disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *))
GET_GL_PROCADDRESS ("glPixelMapusv");
-
+
disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetPixelMapfv");
-
+
disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *))
GET_GL_PROCADDRESS ("glGetPixelMapuiv");
-
+
disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *))
GET_GL_PROCADDRESS ("glGetPixelMapusv");
-
+
disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))
GET_GL_PROCADDRESS ("glBitmap");
-
+
disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glReadPixels");
-
+
disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawPixels");
-
+
disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum))
GET_GL_PROCADDRESS ("glCopyPixels");
-
+
disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint))
GET_GL_PROCADDRESS ("glStencilFunc");
-
+
disp__glStencilMask = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glStencilMask");
-
+
disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glStencilOp");
-
+
disp__glClearStencil = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glClearStencil");
-
+
disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble))
GET_GL_PROCADDRESS ("glTexGend");
-
+
disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexGenf");
-
+
disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexGeni");
-
+
disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glTexGendv");
-
+
disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexGenfv");
-
+
disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexGeniv");
-
+
disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetTexGendv");
-
+
disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexGenfv");
-
+
disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexGeniv");
-
+
disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexEnvf");
-
+
disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexEnvi");
-
+
disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexEnvfv");
-
+
disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexEnviv");
-
+
disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexEnvfv");
-
+
disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexEnviv");
-
+
disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexParameterf");
-
+
disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexParameteri");
-
+
disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexParameterfv");
-
+
disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexParameteriv");
-
+
disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexParameterfv");
-
+
disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexParameteriv");
-
+
disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexLevelParameterfv");
-
+
disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexLevelParameteriv");
-
+
disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage1D");
-
+
disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage2D");
-
+
disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetTexImage");
-
+
disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenTextures");
-
+
disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteTextures");
-
+
disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint))
GET_GL_PROCADDRESS ("glBindTexture");
-
+
disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
GET_GL_PROCADDRESS ("glPrioritizeTextures");
-
+
disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
GET_GL_PROCADDRESS ("glAreTexturesResident");
-
+
disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsTexture");
-
+
disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage1D");
-
+
disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage2D");
-
+
disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage1D");
-
+
disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage2D");
-
+
disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage1D");
-
+
disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage2D");
-
+
disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glMap1d");
-
+
disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glMap1f");
-
+
disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glMap2d");
-
+
disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glMap2f");
-
+
disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetMapdv");
-
+
disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMapfv");
-
+
disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMapiv");
-
+
disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glEvalCoord1d");
-
+
disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glEvalCoord1f");
-
+
disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glEvalCoord1dv");
-
+
disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glEvalCoord1fv");
-
+
disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glEvalCoord2d");
-
+
disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glEvalCoord2f");
-
+
disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glEvalCoord2dv");
-
+
disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glEvalCoord2fv");
-
+
disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMapGrid1d");
-
+
disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMapGrid1f");
-
+
disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMapGrid2d");
-
+
disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMapGrid2f");
-
+
disp__glEvalPoint1 = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glEvalPoint1");
-
+
disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glEvalPoint2");
-
+
disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glEvalMesh1");
-
+
disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glEvalMesh2");
-
+
disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glFogf");
-
+
disp__glFogi = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glFogi");
-
+
disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glFogfv");
-
+
disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glFogiv");
-
+
disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glFeedbackBuffer");
-
+
disp__glPassThrough = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glPassThrough");
-
+
disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glSelectBuffer");
-
+
disp__glInitNames = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glInitNames");
-
+
disp__glLoadName = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glLoadName");
-
+
disp__glPushName = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glPushName");
-
+
disp__glPopName = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopName");
-
+
disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawRangeElements");
-
+
disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage3D");
-
+
disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage3D");
-
+
disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage3D");
-
+
disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorTable");
-
+
disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorSubTable");
-
+
disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glColorTableParameteriv");
-
+
disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glColorTableParameterfv");
-
+
disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorSubTable");
-
+
disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorTable");
-
+
disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetColorTable");
-
+
disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetColorTableParameterfv");
-
+
disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetColorTableParameteriv");
-
+
disp__glBlendEquation = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBlendEquation");
-
+
disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glBlendColor");
-
+
disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glHistogram");
-
+
disp__glResetHistogram = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetHistogram");
-
+
disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetHistogram");
-
+
disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetHistogramParameterfv");
-
+
disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetHistogramParameteriv");
-
+
disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glMinmax");
-
+
disp__glResetMinmax = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetMinmax");
-
+
disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetMinmax");
-
+
disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMinmaxParameterfv");
-
+
disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMinmaxParameteriv");
-
+
disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter1D");
-
+
disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter2D");
-
+
disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glConvolutionParameterf");
-
+
disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glConvolutionParameterfv");
-
+
disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glConvolutionParameteri");
-
+
disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glConvolutionParameteriv");
-
+
disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D");
-
+
disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D");
-
+
disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetConvolutionFilter");
-
+
disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetConvolutionParameterfv");
-
+
disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetConvolutionParameteriv");
-
+
disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
GET_GL_PROCADDRESS ("glSeparableFilter2D");
-
+
disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
GET_GL_PROCADDRESS ("glGetSeparableFilter");
-
+
disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glBlendColorEXT");
-
+
disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPolygonOffsetEXT");
-
+
disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage3DEXT");
-
+
disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage3DEXT");
-
+
disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT");
-
+
disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenTexturesEXT");
-
+
disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteTexturesEXT");
-
+
disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint))
GET_GL_PROCADDRESS ("glBindTextureEXT");
-
+
disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT");
-
+
disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
GET_GL_PROCADDRESS ("glAreTexturesResidentEXT");
-
+
disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsTextureEXT");
-
+
disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexPointerEXT");
-
+
disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glNormalPointerEXT");
-
+
disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glColorPointerEXT");
-
+
disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glIndexPointerEXT");
-
+
disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glTexCoordPointerEXT");
-
+
disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *))
GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT");
-
+
disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **))
GET_GL_PROCADDRESS ("glGetPointervEXT");
-
+
disp__glArrayElementEXT = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glArrayElementEXT");
-
+
disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei))
GET_GL_PROCADDRESS ("glDrawArraysEXT");
-
+
disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBlendEquationEXT");
-
+
disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPointParameterfEXT");
-
+
disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPointParameterfvEXT");
-
+
disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorTableEXT");
-
+
disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorSubTableEXT");
-
+
disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetColorTableEXT");
-
+
disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT");
-
+
disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT");
-
+
disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei))
GET_GL_PROCADDRESS ("glLockArraysEXT");
-
+
disp__glUnlockArraysEXT = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glUnlockArraysEXT");
-
+
disp__glActiveTextureARB = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glActiveTextureARB");
-
+
disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glClientActiveTextureARB");
-
+
disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord1dARB");
-
+
disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB");
-
+
disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord1fARB");
-
+
disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB");
-
+
disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord1iARB");
-
+
disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB");
-
+
disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord1sARB");
-
+
disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord1svARB");
-
+
disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord2dARB");
-
+
disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB");
-
+
disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord2fARB");
-
+
disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB");
-
+
disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord2iARB");
-
+
disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB");
-
+
disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord2sARB");
-
+
disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord2svARB");
-
+
disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord3dARB");
-
+
disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB");
-
+
disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord3fARB");
-
+
disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB");
-
+
disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord3iARB");
-
+
disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB");
-
+
disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord3sARB");
-
+
disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord3svARB");
-
+
disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord4dARB");
-
+
disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB");
-
+
disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord4fARB");
-
+
disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB");
-
+
disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord4iARB");
-
+
disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB");
-
+
disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord4sARB");
-
+
disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord4svARB");
-
-/* C2J Parser Version 2.1: Java program parsed successfully. */
+
+/* C2J Parser Version 2.2: Java program parsed successfully. */