diff options
Diffstat (limited to 'CNativeCode/gl-disp-fetch.hc')
-rwxr-xr-x | CNativeCode/gl-disp-fetch.hc | 880 |
1 files changed, 440 insertions, 440 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc index 6d6e51e..2795bd4 100755 --- a/CNativeCode/gl-disp-fetch.hc +++ b/CNativeCode/gl-disp-fetch.hc @@ -8,1321 +8,1321 @@ GET_GL_PROCADDRESS ("glGetString"); /** - * C2J Parser Version 2.1 + * C2J Parser Version 2.2 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ - +
disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); - +
disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); - +
disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); - +
disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); - +
disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); - +
disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); - +
disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); - +
disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); - +
disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); - +
disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); - +
disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); - +
disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); - +
disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); - +
disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); - +
disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); - +
disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); - +
disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); - +
disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); - +
disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); - +
disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); - +
disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); - +
disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); - +
disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); - +
disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); - +
disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); - +
disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); - +
disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); - +
disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); - +
disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); - +
disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); - +
disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); - +
disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); - +
disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); - +
disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); - +
disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); - +
disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); - +
disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); - +
disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); - +
disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); - +
disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); - +
disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); - +
disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); - +
disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); - +
disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); - +
disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); - +
disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); - +
disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); - +
disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); - +
disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); - +
disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); - +
disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); - +
disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); - +
disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); - +
disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); - +
disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); - +
disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); - +
disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); - +
disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); - +
disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); - +
disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); - +
disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); - +
disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); - +
disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); - +
disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); - +
disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); - +
disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); - +
disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); - +
disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); - +
disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); - +
disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); - +
disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); - +
disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); - +
disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); - +
disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); - +
disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); - +
disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); - +
disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); - +
disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); - +
disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); - +
disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); - +
disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); - +
disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); - +
disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); - +
disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); - +
disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); - +
disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); - +
disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); - +
disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); - +
disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); - +
disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); - +
disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); - +
disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); - +
disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); - +
disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); - +
disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); - +
disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); - +
disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); - +
disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); - +
disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); - +
disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); - +
disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); - +
disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); - +
disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); - +
disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); - +
disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); - +
disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); - +
disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); - +
disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); - +
disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); - +
disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); - +
disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); - +
disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); - +
disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); - +
disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); - +
disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); - +
disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); - +
disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); - +
disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); - +
disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); - +
disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); - +
disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); - +
disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); - +
disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); - +
disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); - +
disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); - +
disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); - +
disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); - +
disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); - +
disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); - +
disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); - +
disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); - +
disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); - +
disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); - +
disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); - +
disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); - +
disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); - +
disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); - +
disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); - +
disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); - +
disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); - +
disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); - +
disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); - +
disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); - +
disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); - +
disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); - +
disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); - +
disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); - +
disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); - +
disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); - +
disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); - +
disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); - +
disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); - +
disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); - +
disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); - +
disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); - +
disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); - +
disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); - +
disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); - +
disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); - +
disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); - +
disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); - +
disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); - +
disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); - +
disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); - +
disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); - +
disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); - +
disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); - +
disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); - +
disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); - +
disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); - +
disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); - +
disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); - +
disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); - +
disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); - +
disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); - +
disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); - +
disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); - +
disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); - +
disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); - +
disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); - +
disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); - +
disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); - +
disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); - +
disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); - +
disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); - +
disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); - +
disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); - +
disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); - +
disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); - +
disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); - +
disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); - +
disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); - +
disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); - +
disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); - +
disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); - +
disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); - +
disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); - +
disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); - +
disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); - +
disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); - +
disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); - +
disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); - +
disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); - +
disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); - +
disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); - +
disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); - +
disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); - +
disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); - +
disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); - +
disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); - +
disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); - +
disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); - +
disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); - +
disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); - +
disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); - +
disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); - +
disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); - +
disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); - +
disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); - +
disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); - +
disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); - +
disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **)) GET_GL_PROCADDRESS ("glGetPointerv"); - +
disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); - +
disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); - +
disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); - +
disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); - +
disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); - +
disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); - +
disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); - +
disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); - +
disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); - +
disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); - +
disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); - +
disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); - +
disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); - +
disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); - +
disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); - +
disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); - +
disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); - +
disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); - +
disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); - +
disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); - +
disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); - +
disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); - +
disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); - +
disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); - +
disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); - +
disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); - +
disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); - +
disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); - +
disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); - +
disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); - +
disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); - +
disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); - +
disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); - +
disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); - +
disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); - +
disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); - +
disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); - +
disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); - +
disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); - +
disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); - +
disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); - +
disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); - +
disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); - +
disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); - +
disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); - +
disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); - +
disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); - +
disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); - +
disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); - +
disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); - +
disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); - +
disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); - +
disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); - +
disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); - +
disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); - +
disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); - +
disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); - +
disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); - +
disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); - +
disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); - +
disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); - +
disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); - +
disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); - +
disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); - +
disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); - +
disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); - +
disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); - +
disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); - +
disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); - +
disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); - +
disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); - +
disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); - +
disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); - +
disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); - +
disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); - +
disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); - +
disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); - +
disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); - +
disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); - +
disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); - +
disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); - +
disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); - +
disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); - +
disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); - +
disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); - +
disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); - +
disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); - +
disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); - +
disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); - +
disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); - +
disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); - +
disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); - +
disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); - +
disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); - +
disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); - +
disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); - +
disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); - +
disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); - +
disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); - +
disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); - +
disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); - +
disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); - +
disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); - +
disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); - +
disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); - +
disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); - +
disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); - +
disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); - +
disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); - +
disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); - +
disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); - +
disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); - +
disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); - +
disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); - +
disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); - +
disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); - +
disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); - +
disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); - +
disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); - +
disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); - +
disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); - +
disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); - +
disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); - +
disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); - +
disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); - +
disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); - +
disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); - +
disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); - +
disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); - +
disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); - +
disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); - +
disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); - +
disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); - +
disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); - +
disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); - +
disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); - +
disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); - +
disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); - +
disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); - +
disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); - +
disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); - +
disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); - +
disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); - +
disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); - +
disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); - +
disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); - +
disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); - +
disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); - +
disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); - +
disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); - +
disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); - +
disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); - +
disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); - +
disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); - +
disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); - +
disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); - +
disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); - +
disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); - +
disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); - +
disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); - +
disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); - +
disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); - +
disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); - +
disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); - +
disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); - +
disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); - +
disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); - +
disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); - +
disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); - +
disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); - +
disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); - +
disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); - +
disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); - +
disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); - +
disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); - +
disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); - +
disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); - +
disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); - +
disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); - +
disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); - +
disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); - +
disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); - +
disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); - +
disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); - +
disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); - +
disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); - +
disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); - +
disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); - +
disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); - +
disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); - +
disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); - +
disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); - +
disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); - +
disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); - +
disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); - +
disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); - +
disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); - +
disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); - +
disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); - +
disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); - +
disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); - +
disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); - +
disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); - +
disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); - +
disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); - +
disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); - +
disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); - +
disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); - +
disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); - +
disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); - +
disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); - +
disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); - +
disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); - +
disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); - +
disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); - -/* C2J Parser Version 2.1: Java program parsed successfully. */ +
+/* C2J Parser Version 2.2: Java program parsed successfully. */
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