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authorSven Gothel <[email protected]>2001-02-14 12:54:54 +0000
committerSven Gothel <[email protected]>2001-02-14 12:54:54 +0000
commit70be669b0db3713117982dbeeadbb91ed670e901 (patch)
treebd39a986a7b840d9ebf3dc0d796032c16cbf8634 /gl4java/awt/GLAnimCanvas.java
parentaaad1aab82e57bc369e26f55a25b24fb77d9fd45 (diff)
rel-2-5-2-0-test3rel-2-5-2-0-test3
Diffstat (limited to 'gl4java/awt/GLAnimCanvas.java')
-rw-r--r--gl4java/awt/GLAnimCanvas.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/gl4java/awt/GLAnimCanvas.java b/gl4java/awt/GLAnimCanvas.java
index 6133e60..499b328 100644
--- a/gl4java/awt/GLAnimCanvas.java
+++ b/gl4java/awt/GLAnimCanvas.java
@@ -95,7 +95,7 @@ import java.lang.Math;
* <p>
* To use real fps settings, the following functions provides you to do so:
* <pre>
- <a href="GLAnimCanvas.html#setAnimateFps(double, int)">setAnimateFps</a>
+ <a href="GLAnimCanvas.html#setAnimateFps(double)">setAnimateFps</a>
<a href="GLAnimCanvas.html#getMaxFps()">getMaxFps</a>
* </pre>
* Like the first animation run, this class renders a view frames (default 10)
@@ -103,7 +103,9 @@ import java.lang.Math;
* <p>
* You should overwrite the following methods for your needs:
* <pre>
+ <a href="GLCanvas.html#init()">preInit - initialisation before creating GLContext</a>
<a href="GLAnimCanvas.html#init()">init - 1st initialisation</a>
+ <a href="GLCanvas.html#doCleanup()">doCleanup - OGL cleanup prior to context deletion</a>
<a href="GLAnimCanvas.html#display()">display - render one frame</a>
<a href="GLCanvas.html#reshape(int, int)">reshape - to reshape (window resize)</a>
<a href="GLAnimCanvas.html#ReInit()">ReInit - ReInitialisation after stop for setSuspended(false)</a>