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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
commit880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch)
treebdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/olympicCvs.java
Initial revision
Diffstat (limited to 'demos/olympicCvs.java')
-rw-r--r--demos/olympicCvs.java282
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diff --git a/demos/olympicCvs.java b/demos/olympicCvs.java
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+/**
+ * @(#) olympicCvs.java
+ */
+
+import gl4java.GLContext;
+import gl4java.awt.GLAnimCanvas;
+import java.awt.*;
+import java.awt.event.*;
+import java.lang.Math;
+
+
+class olympicCvs extends GLAnimCanvas
+{
+/**
+ * Instead of using suspend (JAVA2)
+ *
+ * @see run
+ */
+ protected boolean threadSuspended = true;
+
+ static final double M_PI= 3.141592654;
+ static final double M_2PI= 2*3.141592654;
+
+ static final int
+ XSIZE= 100,
+ YSIZE= 75,
+ RINGS= 5,
+ BLUERING= 0,
+ BLACKRING= 1,
+ REDRING= 2,
+ YELLOWRING =3,
+ GREENRING =4,
+ BACKGROUND =8,
+ BLACK = 0,
+ RED=1,
+ GREEN=2,
+ YELLOW=3,
+ BLUE=4,
+ MAGENTA=5,
+ CYAN=6,
+ WHITE=7;
+
+ byte rgb_colors[][];
+ int mapped_colors[];
+ float dests[][];
+ float offsets[][];
+ float angs[];
+ float rotAxis[][];
+ int iters[];
+ int theTorus;
+
+ float lmodel_ambient[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float lmodel_twoside[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float lmodel_local[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float light0_ambient[] = {0.1f, 0.1f, 0.1f, 1.0f};
+ float light0_diffuse[] = {1.0f, 1.0f, 1.0f, 0.0f};
+ float light0_position[] = {0.8660254f, 0.5f, 1f, 0f};
+ float light0_specular[] = {1.0f, 1.0f, 1.0f, 0.0f};
+ float bevel_mat_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float bevel_mat_shininess[] = {40.0f, 0f, 0f, 0f};
+ float bevel_mat_specular[] = {1.0f, 1.0f, 1.0f, 0.0f};
+ float bevel_mat_diffuse[] = {1.0f, 0.0f, 0.0f, 0.0f};
+
+ public olympicCvs (int w, int h,
+ String glClass, String gluClass )
+ {
+ super(w, h, glClass, gluClass );
+ }
+
+ public void preInit()
+ {
+ doubleBuffer = true;
+ stereoView = true;
+ }
+
+ public void init()
+ {
+ rgb_colors=new byte[RINGS][3];
+ mapped_colors=new int [RINGS];
+ dests=new float [RINGS][3];
+ offsets=new float[RINGS][3];
+ angs=new float[RINGS];
+ rotAxis=new float[RINGS][3];
+ iters=new int[RINGS];
+
+ int i;
+ float top_y = 1.0f;
+ float bottom_y = 0.0f;
+ float top_z = 0.15f;
+ float bottom_z = 0.69f;
+ float spacing = 2.5f;
+
+ ReInit();
+ for (i = 0; i < RINGS; i++) {
+ rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = (byte)0;
+ }
+ rgb_colors[BLUERING][2] = (byte)255;
+ rgb_colors[REDRING][0] = (byte)255;
+ rgb_colors[GREENRING][1] = (byte)255;
+ rgb_colors[YELLOWRING][0] = (byte)255;
+ rgb_colors[YELLOWRING][1] = (byte)255;
+ mapped_colors[BLUERING] = BLUE;
+ mapped_colors[REDRING] = RED;
+ mapped_colors[GREENRING] = GREEN;
+ mapped_colors[YELLOWRING] = YELLOW;
+ mapped_colors[BLACKRING] = BLACK;
+
+ dests[BLUERING][0] = -spacing;
+ dests[BLUERING][1] = top_y;
+ dests[BLUERING][2] = top_z;
+
+ dests[BLACKRING][0] = 0.0f;
+ dests[BLACKRING][1] = top_y;
+ dests[BLACKRING][2] = top_z;
+
+ dests[REDRING][0] = spacing;
+ dests[REDRING][1] = top_y;
+ dests[REDRING][2] = top_z;
+
+ dests[YELLOWRING][0] = -spacing / 2.0f;
+ dests[YELLOWRING][1] = bottom_y;
+ dests[YELLOWRING][2] = bottom_z;
+
+ dests[GREENRING][0] = spacing / 2.0f;
+ dests[GREENRING][1] = bottom_y;
+ dests[GREENRING][2] = bottom_z;
+
+ theTorus = gl.glGenLists(1);
+ gl.glNewList(theTorus, GL_COMPILE);
+ FillTorus(0.1f, 8, 1.0f, 25);
+ gl.glEndList();
+
+ gl.glEnable(GL_CULL_FACE);
+ gl.glCullFace(GL_BACK);
+ gl.glEnable(GL_DEPTH_TEST);
+ gl.glClearDepth(1.0);
+
+ gl.glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
+ gl.glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
+ gl.glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
+ gl.glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ gl.glEnable(GL_LIGHT0);
+
+ gl.glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
+ gl.glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ gl.glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ gl.glEnable(GL_LIGHTING);
+
+ gl.glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
+
+ gl.glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
+ gl.glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
+ gl.glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
+ gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
+
+ gl.glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gl.glEnable(GL_COLOR_MATERIAL);
+ gl.glShadeModel(GL_SMOOTH);
+
+ gl.glMatrixMode(GL_PROJECTION);
+ glu.gluPerspective(45f, 1.33f, 0.1f, 100.0f);
+ gl.glMatrixMode(GL_MODELVIEW);
+ glj.gljCheckGL();
+ }
+
+
+ public void display()
+ {
+ int i;
+
+ /* Standard GL4Java Init */
+ if( glj.gljMakeCurrent() == false )
+ {
+ System.out.println("problem in use() method");
+ return;
+ }
+
+ gl.glPushMatrix();
+
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glu.gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
+
+ for (i = 0; i < RINGS; i++) {
+ gl.glColor3ubv(rgb_colors[i]);
+ gl.glPushMatrix();
+ gl.glTranslatef(dests[i][0] + offsets[i][0], dests[i][1] + offsets[i][1],
+ dests[i][2] + offsets[i][2]);
+ gl.glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
+ gl.glCallList(theTorus);
+ gl.glPopMatrix();
+ }
+
+ gl.glPopMatrix();
+ glj.gljSwap();
+ glj.gljCheckGL();
+ glj.gljFree();
+ animationCalc();
+ }
+
+ public void animationCalc()
+ {
+ int i, j;
+
+ for (i = 0; i < RINGS; i++) {
+ if (iters[i]!=0) {
+ for (j = 0; j < 3; j++) {
+ offsets[i][j] = Clamp(iters[i], offsets[i][j]);
+ }
+ angs[i] = Clamp(iters[i], angs[i]);
+ iters[i]--;
+ }
+ }
+ if (iters[0]==0)
+ {
+ shallWeRender=false;
+ }
+ }
+
+ public void ReInit()
+ {
+ int i;
+ float deviation;
+
+ deviation = MyRand() / 2;
+ deviation = deviation * deviation;
+ for (i = 0; i < RINGS; i++) {
+ offsets[i][0] = MyRand();
+ offsets[i][1] = MyRand();
+ offsets[i][2] = MyRand();
+ angs[i] = (float) (260.0 * MyRand());
+ rotAxis[i][0] = MyRand();
+ rotAxis[i][1] = MyRand();
+ rotAxis[i][2] = MyRand();
+ iters[i] = ( int ) (deviation * MyRand() + 60.0);
+ }
+ }
+
+ public void FillTorus(float rc, int numc, float rt, int numt)
+ {
+ int i, j, k;
+ double s, t;
+ float x, y, z;
+
+ for (i = 0; i < numc; i++) {
+ gl.glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 1; k >= 0; k--) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = (float) Math.cos(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc);
+ y = (float) Math.sin(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc);
+ z = (float) Math.sin(s * M_2PI / numc);
+ gl.glNormal3f(x, y, z);
+
+ x = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.cos(t * M_2PI / numt);
+ y = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.sin(t * M_2PI / numt);
+ z = rc * (float) Math.sin(s * M_2PI / numc);
+ gl.glVertex3f(x, y, z);
+ }
+ }
+ gl.glEnd();
+ }
+ }
+
+ public float Clamp(int iters_left, float t)
+ {
+
+ if (iters_left < 3) {
+ return 0.0f;
+ }
+ return (iters_left - 2) * t / iters_left;
+ }
+
+ public float MyRand()
+ {
+ // return 10.0 * (drand48() - 0.5);
+ return (float) ( 10.0 * (Math.random() - 0.5) );
+ }
+
+}
+