diff options
author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/olympicCvs.java |
Initial revision
Diffstat (limited to 'demos/olympicCvs.java')
-rw-r--r-- | demos/olympicCvs.java | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/demos/olympicCvs.java b/demos/olympicCvs.java new file mode 100644 index 0000000..189e52d --- /dev/null +++ b/demos/olympicCvs.java @@ -0,0 +1,282 @@ +/** + * @(#) olympicCvs.java + */ + +import gl4java.GLContext; +import gl4java.awt.GLAnimCanvas; +import java.awt.*; +import java.awt.event.*; +import java.lang.Math; + + +class olympicCvs extends GLAnimCanvas +{ +/** + * Instead of using suspend (JAVA2) + * + * @see run + */ + protected boolean threadSuspended = true; + + static final double M_PI= 3.141592654; + static final double M_2PI= 2*3.141592654; + + static final int + XSIZE= 100, + YSIZE= 75, + RINGS= 5, + BLUERING= 0, + BLACKRING= 1, + REDRING= 2, + YELLOWRING =3, + GREENRING =4, + BACKGROUND =8, + BLACK = 0, + RED=1, + GREEN=2, + YELLOW=3, + BLUE=4, + MAGENTA=5, + CYAN=6, + WHITE=7; + + byte rgb_colors[][]; + int mapped_colors[]; + float dests[][]; + float offsets[][]; + float angs[]; + float rotAxis[][]; + int iters[]; + int theTorus; + + float lmodel_ambient[] = {0.0f, 0.0f, 0.0f, 0.0f}; + float lmodel_twoside[] = {0.0f, 0.0f, 0.0f, 0.0f}; + float lmodel_local[] = {0.0f, 0.0f, 0.0f, 0.0f}; + float light0_ambient[] = {0.1f, 0.1f, 0.1f, 1.0f}; + float light0_diffuse[] = {1.0f, 1.0f, 1.0f, 0.0f}; + float light0_position[] = {0.8660254f, 0.5f, 1f, 0f}; + float light0_specular[] = {1.0f, 1.0f, 1.0f, 0.0f}; + float bevel_mat_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f}; + float bevel_mat_shininess[] = {40.0f, 0f, 0f, 0f}; + float bevel_mat_specular[] = {1.0f, 1.0f, 1.0f, 0.0f}; + float bevel_mat_diffuse[] = {1.0f, 0.0f, 0.0f, 0.0f}; + + public olympicCvs (int w, int h, + String glClass, String gluClass ) + { + super(w, h, glClass, gluClass ); + } + + public void preInit() + { + doubleBuffer = true; + stereoView = true; + } + + public void init() + { + rgb_colors=new byte[RINGS][3]; + mapped_colors=new int [RINGS]; + dests=new float [RINGS][3]; + offsets=new float[RINGS][3]; + angs=new float[RINGS]; + rotAxis=new float[RINGS][3]; + iters=new int[RINGS]; + + int i; + float top_y = 1.0f; + float bottom_y = 0.0f; + float top_z = 0.15f; + float bottom_z = 0.69f; + float spacing = 2.5f; + + ReInit(); + for (i = 0; i < RINGS; i++) { + rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = (byte)0; + } + rgb_colors[BLUERING][2] = (byte)255; + rgb_colors[REDRING][0] = (byte)255; + rgb_colors[GREENRING][1] = (byte)255; + rgb_colors[YELLOWRING][0] = (byte)255; + rgb_colors[YELLOWRING][1] = (byte)255; + mapped_colors[BLUERING] = BLUE; + mapped_colors[REDRING] = RED; + mapped_colors[GREENRING] = GREEN; + mapped_colors[YELLOWRING] = YELLOW; + mapped_colors[BLACKRING] = BLACK; + + dests[BLUERING][0] = -spacing; + dests[BLUERING][1] = top_y; + dests[BLUERING][2] = top_z; + + dests[BLACKRING][0] = 0.0f; + dests[BLACKRING][1] = top_y; + dests[BLACKRING][2] = top_z; + + dests[REDRING][0] = spacing; + dests[REDRING][1] = top_y; + dests[REDRING][2] = top_z; + + dests[YELLOWRING][0] = -spacing / 2.0f; + dests[YELLOWRING][1] = bottom_y; + dests[YELLOWRING][2] = bottom_z; + + dests[GREENRING][0] = spacing / 2.0f; + dests[GREENRING][1] = bottom_y; + dests[GREENRING][2] = bottom_z; + + theTorus = gl.glGenLists(1); + gl.glNewList(theTorus, GL_COMPILE); + FillTorus(0.1f, 8, 1.0f, 25); + gl.glEndList(); + + gl.glEnable(GL_CULL_FACE); + gl.glCullFace(GL_BACK); + gl.glEnable(GL_DEPTH_TEST); + gl.glClearDepth(1.0); + + gl.glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); + gl.glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); + gl.glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); + gl.glLightfv(GL_LIGHT0, GL_POSITION, light0_position); + gl.glEnable(GL_LIGHT0); + + gl.glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); + gl.glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + gl.glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + gl.glEnable(GL_LIGHTING); + + gl.glClearColor(0.5f, 0.5f, 0.5f, 0.0f); + + gl.glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); + gl.glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); + gl.glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); + gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse); + + gl.glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); + gl.glEnable(GL_COLOR_MATERIAL); + gl.glShadeModel(GL_SMOOTH); + + gl.glMatrixMode(GL_PROJECTION); + glu.gluPerspective(45f, 1.33f, 0.1f, 100.0f); + gl.glMatrixMode(GL_MODELVIEW); + glj.gljCheckGL(); + } + + + public void display() + { + int i; + + /* Standard GL4Java Init */ + if( glj.gljMakeCurrent() == false ) + { + System.out.println("problem in use() method"); + return; + } + + gl.glPushMatrix(); + + gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glu.gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0); + + for (i = 0; i < RINGS; i++) { + gl.glColor3ubv(rgb_colors[i]); + gl.glPushMatrix(); + gl.glTranslatef(dests[i][0] + offsets[i][0], dests[i][1] + offsets[i][1], + dests[i][2] + offsets[i][2]); + gl.glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); + gl.glCallList(theTorus); + gl.glPopMatrix(); + } + + gl.glPopMatrix(); + glj.gljSwap(); + glj.gljCheckGL(); + glj.gljFree(); + animationCalc(); + } + + public void animationCalc() + { + int i, j; + + for (i = 0; i < RINGS; i++) { + if (iters[i]!=0) { + for (j = 0; j < 3; j++) { + offsets[i][j] = Clamp(iters[i], offsets[i][j]); + } + angs[i] = Clamp(iters[i], angs[i]); + iters[i]--; + } + } + if (iters[0]==0) + { + shallWeRender=false; + } + } + + public void ReInit() + { + int i; + float deviation; + + deviation = MyRand() / 2; + deviation = deviation * deviation; + for (i = 0; i < RINGS; i++) { + offsets[i][0] = MyRand(); + offsets[i][1] = MyRand(); + offsets[i][2] = MyRand(); + angs[i] = (float) (260.0 * MyRand()); + rotAxis[i][0] = MyRand(); + rotAxis[i][1] = MyRand(); + rotAxis[i][2] = MyRand(); + iters[i] = ( int ) (deviation * MyRand() + 60.0); + } + } + + public void FillTorus(float rc, int numc, float rt, int numt) + { + int i, j, k; + double s, t; + float x, y, z; + + for (i = 0; i < numc; i++) { + gl.glBegin(GL_QUAD_STRIP); + for (j = 0; j <= numt; j++) { + for (k = 1; k >= 0; k--) { + s = (i + k) % numc + 0.5; + t = j % numt; + + x = (float) Math.cos(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc); + y = (float) Math.sin(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc); + z = (float) Math.sin(s * M_2PI / numc); + gl.glNormal3f(x, y, z); + + x = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.cos(t * M_2PI / numt); + y = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.sin(t * M_2PI / numt); + z = rc * (float) Math.sin(s * M_2PI / numc); + gl.glVertex3f(x, y, z); + } + } + gl.glEnd(); + } + } + + public float Clamp(int iters_left, float t) + { + + if (iters_left < 3) { + return 0.0f; + } + return (iters_left - 2) * t / iters_left; + } + + public float MyRand() + { + // return 10.0 * (drand48() - 0.5); + return (float) ( 10.0 * (Math.random() - 0.5) ); + } + +} + |