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authorSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
committerSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
commit603d6cac0aee219f4d24270e3669712f5b5f0900 (patch)
tree198adc2f79fd7904ab99fa6435e5d16f51502847 /CNativeCode/OpenGL_funcs14.c.skel
parent29a4ca7a93fc2547466a732441b8374a5c99019b (diff)
java.nio, mesa-4.0 (gl1.3)rel-2-8-0-8-prerelease
Diffstat (limited to 'CNativeCode/OpenGL_funcs14.c.skel')
-rw-r--r--CNativeCode/OpenGL_funcs14.c.skel44
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diff --git a/CNativeCode/OpenGL_funcs14.c.skel b/CNativeCode/OpenGL_funcs14.c.skel
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+/*
+ * Leo Chan -- 1995
+ *
+ * This mammoth C file takes care of all the native implementation for the
+ * bulk of OpenGL commands
+ * ---------------
+ *
+ * Sven Goethel
+ *
+ * September 1997
+ */
+
+/*
+ * need to include the JAVA internal header files for macros and function
+ * prototypes required to maipulated JAVA data structures and functions
+ *
+ * StubPreamble.h includes the structure and macro definitions neede to
+ * convert JAVA data structures into C data structures.
+ *
+ */
+
+#include "OpenGL_misc.h"
+
+/*
+ * the next thing to include are special headers that were created by
+ * JAVAH. They include the C structure definitions for the JAVA classes
+ */
+#include "gl4java_GLFunc14JauJNI.h"
+
+/*--------------------------------------------------------------------------
+ * here on in is just regular apple pie C
+ */
+
+#ifndef LIBAPIENTRY
+ #define LIBAPIENTRY
+#endif
+#ifndef LIBAPI
+ #define LIBAPI
+#endif
+
+#ifndef CALLBACK
+ #define CALLBACK
+#endif