#ifndef ALU_H #define ALU_H #include <array> #include <cmath> #include <cstddef> #include <type_traits> #include "AL/al.h" #include "alcmain.h" #include "alspan.h" struct ALbufferlistitem; struct ALeffectslot; #define MAX_PITCH 10 #define MAX_SENDS 6 using MixerFunc = void(*)(const al::span<const float> InSamples, const al::span<FloatBufferLine> OutBuffer, float *CurrentGains, const float *TargetGains, const size_t Counter, const size_t OutPos); extern MixerFunc MixSamples; #define GAIN_MIX_MAX 1000.0f /* +60dB */ #define GAIN_SILENCE_THRESHOLD 0.00001f /* -100dB */ #define SPEEDOFSOUNDMETRESPERSEC 343.3f #define AIRABSORBGAINHF 0.99426f /* -0.05dB */ /* Target gain for the reverb decay feedback reaching the decay time. */ #define REVERB_DECAY_GAIN 0.001f /* -60 dB */ #define FRACTIONBITS 12 #define FRACTIONONE (1<<FRACTIONBITS) #define FRACTIONMASK (FRACTIONONE-1) inline float lerp(float val1, float val2, float mu) noexcept { return val1 + (val2-val1)*mu; } inline float cubic(float val1, float val2, float val3, float val4, float mu) noexcept { const float mu2{mu*mu}, mu3{mu2*mu}; const float a0{-0.5f*mu3 + mu2 + -0.5f*mu}; const float a1{ 1.5f*mu3 + -2.5f*mu2 + 1.0f}; const float a2{-1.5f*mu3 + 2.0f*mu2 + 0.5f*mu}; const float a3{ 0.5f*mu3 + -0.5f*mu2}; return val1*a0 + val2*a1 + val3*a2 + val4*a3; } enum HrtfRequestMode { Hrtf_Default = 0, Hrtf_Enable = 1, Hrtf_Disable = 2, }; void aluInit(void); void aluInitMixer(void); /* aluInitRenderer * * Set up the appropriate panning method and mixing method given the device * properties. */ void aluInitRenderer(ALCdevice *device, int hrtf_id, HrtfRequestMode hrtf_appreq, HrtfRequestMode hrtf_userreq); void aluInitEffectPanning(ALeffectslot *slot, ALCdevice *device); /** * Calculates ambisonic encoder coefficients using the X, Y, and Z direction * components, which must represent a normalized (unit length) vector, and the * spread is the angular width of the sound (0...tau). * * NOTE: The components use ambisonic coordinates. As a result: * * Ambisonic Y = OpenAL -X * Ambisonic Z = OpenAL Y * Ambisonic X = OpenAL -Z * * The components are ordered such that OpenAL's X, Y, and Z are the first, * second, and third parameters respectively -- simply negate X and Z. */ std::array<float,MAX_AMBI_CHANNELS> CalcAmbiCoeffs(const float y, const float z, const float x, const float spread); /** * CalcDirectionCoeffs * * Calculates ambisonic coefficients based on an OpenAL direction vector. The * vector must be normalized (unit length), and the spread is the angular width * of the sound (0...tau). */ inline std::array<float,MAX_AMBI_CHANNELS> CalcDirectionCoeffs(const float (&dir)[3], const float spread) { /* Convert from OpenAL coords to Ambisonics. */ return CalcAmbiCoeffs(-dir[0], dir[1], -dir[2], spread); } /** * CalcAngleCoeffs * * Calculates ambisonic coefficients based on azimuth and elevation. The * azimuth and elevation parameters are in radians, going right and up * respectively. */ inline std::array<float,MAX_AMBI_CHANNELS> CalcAngleCoeffs(const float azimuth, const float elevation, const float spread) { const float x{-std::sin(azimuth) * std::cos(elevation)}; const float y{ std::sin(elevation)}; const float z{ std::cos(azimuth) * std::cos(elevation)}; return CalcAmbiCoeffs(x, y, z, spread); } /** * ComputePanGains * * Computes panning gains using the given channel decoder coefficients and the * pre-calculated direction or angle coefficients. For B-Format sources, the * coeffs are a 'slice' of a transform matrix for the input channel, used to * scale and orient the sound samples. */ void ComputePanGains(const MixParams *mix, const float*RESTRICT coeffs, const float ingain, const al::span<float,MAX_OUTPUT_CHANNELS> gains); /** Helper to set an identity/pass-through panning for ambisonic mixing (3D input). */ template<typename T, typename I, typename F> auto SetAmbiPanIdentity(T iter, I count, F func) -> std::enable_if_t<std::is_integral<I>::value> { if(count < 1) return; std::array<float,MAX_AMBI_CHANNELS> coeffs{{1.0f}}; func(*iter, coeffs); ++iter; for(I i{1};i < count;++i,++iter) { coeffs[i-1] = 0.0f; coeffs[i ] = 1.0f; func(*iter, coeffs); } } extern const float ConeScale; extern const float ZScale; #endif