#ifndef AL_EFFECT_H #define AL_EFFECT_H #include "AL/al.h" #include "AL/efx.h" #include "al/effects/effects.h" #include "alc/effects/base.h" #ifdef ALSOFT_EAX #include #include "eax_effect.h" #endif // ALSOFT_EAX enum { EAXREVERB_EFFECT = 0, REVERB_EFFECT, AUTOWAH_EFFECT, CHORUS_EFFECT, COMPRESSOR_EFFECT, DISTORTION_EFFECT, ECHO_EFFECT, EQUALIZER_EFFECT, FLANGER_EFFECT, FSHIFTER_EFFECT, MODULATOR_EFFECT, PSHIFTER_EFFECT, VMORPHER_EFFECT, DEDICATED_EFFECT, CONVOLUTION_EFFECT, MAX_EFFECTS }; extern bool DisabledEffects[MAX_EFFECTS]; extern float ReverbBoost; struct EffectList { const char name[16]; int type; ALenum val; }; extern const EffectList gEffectList[16]; struct ALeffect { // Effect type (AL_EFFECT_NULL, ...) ALenum type{AL_EFFECT_NULL}; EffectProps Props{}; const EffectVtable *vtab{nullptr}; /* Self ID */ ALuint id{0u}; DISABLE_ALLOC() #ifdef ALSOFT_EAX public: EaxEffectUPtr eax_effect{}; void eax_initialize(); void eax_al_set_effect( ALenum al_effect_type); private: [[noreturn]] static void eax_fail( const char* message); #endif // ALSOFT_EAX }; void InitEffect(ALeffect *effect); void LoadReverbPreset(const char *name, ALeffect *effect); #ifdef ALSOFT_EAX class EaxAlEffectDeleter { public: EaxAlEffectDeleter() noexcept = default; EaxAlEffectDeleter( ALCcontext& context) noexcept; void operator()( ALeffect* effect) const; private: ALCcontext* context_{}; }; // EaxAlEffectDeleter using EaxAlEffectUPtr = std::unique_ptr; EaxAlEffectUPtr eax_create_al_effect( ALCcontext& context, ALenum effect_type); void eax_al_delete_effect( ALCcontext& context, ALeffect& effect); #endif // ALSOFT_EAX #endif