From 593966c8dbdbf2dbcd8768b258a3b22adb548b2f Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Tue, 26 Apr 2022 23:32:15 -0700 Subject: Handle 3D7.1 as a separate channel configuration It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to behave better, not forwarding rear left/right channel inputs to lower front and upper rear, and allows reporting a more appropriate output mode to the app instead of 7.1. --- alc/backends/base.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'alc/backends/base.h') diff --git a/alc/backends/base.h b/alc/backends/base.h index a3562f54..65bc636b 100644 --- a/alc/backends/base.h +++ b/alc/backends/base.h @@ -41,11 +41,6 @@ protected: void setDefaultChannelOrder(); /** Sets the default channel order used by WaveFormatEx. */ void setDefaultWFXChannelOrder(); - -#ifdef _WIN32 - /** Sets the channel order given the WaveFormatEx mask. */ - void setChannelOrderFromWFXMask(uint chanmask); -#endif }; using BackendPtr = std::unique_ptr; -- cgit v1.2.3