diff options
Diffstat (limited to 'alc/effects/reverb.cpp')
-rw-r--r-- | alc/effects/reverb.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 6a5503f5..c8ebba68 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -286,10 +286,10 @@ struct T60Filter { const ALfloat hfDecayTime, const ALfloat lf0norm, const ALfloat hf0norm); /* Applies the two T60 damping filter sections. */ - void process(ALfloat *samples, const size_t todo) + void process(const al::span<float> samples) { - HFFilter.process(samples, samples, todo); - LFFilter.process(samples, samples, todo); + HFFilter.process(samples, samples.begin()); + LFFilter.process(samples, samples.begin()); } }; @@ -1359,7 +1359,7 @@ void ReverbState::lateUnfaded(const size_t offset, const size_t todo) late_delay.Line[late_feedb_tap++][j]*midGain; } while(--td); } - mLate.T60[j].process(mTempSamples[j].data(), todo); + mLate.T60[j].process({mTempSamples[j].data(), todo}); } /* Apply a vector all-pass to improve micro-surface diffusion, and write @@ -1420,7 +1420,7 @@ void ReverbState::lateFaded(const size_t offset, const size_t todo, const ALfloa late_delay.Line[late_feedb_tap1++][j]*gfade1; } while(--td); } - mLate.T60[j].process(mTempSamples[j].data(), todo); + mLate.T60[j].process({mTempSamples[j].data(), todo}); } mLate.VecAp.processFaded(mTempSamples, offset, mixX, mixY, fade, fadeStep, todo); @@ -1445,9 +1445,9 @@ void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBu MixRowSamples(tmpspan, {B2A[c], numInput}, samplesIn[0].data(), samplesIn[0].size()); /* Band-pass the incoming samples and feed the initial delay line. */ - mFilter[c].Lp.process(mTempLine.data(), mTempLine.data(), samplesToDo); - mFilter[c].Hp.process(mTempLine.data(), mTempLine.data(), samplesToDo); - mDelay.write(offset, c, mTempLine.data(), samplesToDo); + mFilter[c].Lp.process(tmpspan, tmpspan.begin()); + mFilter[c].Hp.process(tmpspan, tmpspan.begin()); + mDelay.write(offset, c, tmpspan.cbegin(), samplesToDo); } /* Process reverb for these samples. */ |