diff options
Diffstat (limited to 'alc/effects/reverb.cpp')
-rw-r--r-- | alc/effects/reverb.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index a8c4523e..eb8db3d1 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -675,14 +675,15 @@ inline ALvoid CalcMatrixCoeffs(const ALfloat diffusion, ALfloat *x, ALfloat *y) * filters. */ ALfloat CalcLimitedHfRatio(const ALfloat hfRatio, const ALfloat airAbsorptionGainHF, - const ALfloat decayTime, const ALfloat SpeedOfSound) + const ALfloat decayTime) { /* Find the attenuation due to air absorption in dB (converting delay * time to meters using the speed of sound). Then reversing the decay * equation, solve for HF ratio. The delay length is cancelled out of * the equation, so it can be calculated once for all lines. */ - ALfloat limitRatio{1.0f / (CalcDecayLength(airAbsorptionGainHF, decayTime) * SpeedOfSound)}; + ALfloat limitRatio{1.0f / + (CalcDecayLength(airAbsorptionGainHF, decayTime) * SPEEDOFSOUNDMETRESPERSEC)}; /* Using the limit calculated above, apply the upper bound to the HF ratio. */ @@ -906,7 +907,6 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat * void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target) { const ALCdevice *Device{Context->mDevice.get()}; - const ALlistener &Listener = Context->mListener; const auto frequency = static_cast<ALfloat>(Device->Frequency); /* Calculate the master filters */ @@ -944,8 +944,7 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co ALfloat hfRatio{props->Reverb.DecayHFRatio}; if(props->Reverb.DecayHFLimit && props->Reverb.AirAbsorptionGainHF < 1.0f) hfRatio = CalcLimitedHfRatio(hfRatio, props->Reverb.AirAbsorptionGainHF, - props->Reverb.DecayTime, Listener.Params.ReverbSpeedOfSound - ); + props->Reverb.DecayTime); /* Calculate the LF/HF decay times. */ const ALfloat lfDecayTime{clampf(props->Reverb.DecayTime * props->Reverb.DecayLFRatio, |