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-rw-r--r--al/source.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/al/source.cpp b/al/source.cpp
index 8b73ddf0..0efc7fb9 100644
--- a/al/source.cpp
+++ b/al/source.cpp
@@ -3518,43 +3518,43 @@ FORCE_ALIGN void AL_APIENTRY alSourceUnqueueBuffersDirect(ALCcontext *context, A
}
-DECL_FUNC2(void, alGenSources, ALsizei, ALuint*)
-DECL_FUNC2(void, alDeleteSources, ALsizei, const ALuint*)
-DECL_FUNC1(ALboolean, alIsSource, ALuint)
-DECL_FUNC1(void, alSourcePlay, ALuint)
-DECL_FUNC1(void, alSourcePause, ALuint)
-DECL_FUNC1(void, alSourceStop, ALuint)
-DECL_FUNC1(void, alSourceRewind, ALuint)
-DECL_FUNC2(void, alSourcePlayv, ALsizei, const ALuint*)
-DECL_FUNC2(void, alSourcePausev, ALsizei, const ALuint*)
-DECL_FUNC2(void, alSourceStopv, ALsizei, const ALuint*)
-DECL_FUNC2(void, alSourceRewindv, ALsizei, const ALuint*)
-DECL_FUNC3(void, alSourcef, ALuint, ALenum, ALfloat)
-DECL_FUNC5(void, alSource3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat)
-DECL_FUNC3(void, alSourcefv, ALuint, ALenum, const ALfloat*)
-DECL_FUNC3(void, alSourcei, ALuint, ALenum, ALint)
-DECL_FUNC5(void, alSource3i, ALuint, ALenum, ALint, ALint, ALint)
-DECL_FUNC3(void, alSourceiv, ALuint, ALenum, const ALint*)
-DECL_FUNCEXT3(void, alSourced,SOFT, ALuint, ALenum, ALdouble)
-DECL_FUNCEXT5(void, alSource3d,SOFT, ALuint, ALenum, ALdouble, ALdouble, ALdouble)
-DECL_FUNCEXT3(void, alSourcedv,SOFT, ALuint, ALenum, const ALdouble*)
-DECL_FUNCEXT3(void, alSourcei64,SOFT, ALuint, ALenum, ALint64SOFT)
-DECL_FUNCEXT5(void, alSource3i64,SOFT, ALuint, ALenum, ALint64SOFT, ALint64SOFT, ALint64SOFT)
-DECL_FUNCEXT3(void, alSourcei64v,SOFT, ALuint, ALenum, const ALint64SOFT*)
-DECL_FUNC3(void, alGetSourcef, ALuint, ALenum, ALfloat*)
-DECL_FUNC5(void, alGetSource3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*)
-DECL_FUNC3(void, alGetSourcefv, ALuint, ALenum, ALfloat*)
-DECL_FUNC3(void, alGetSourcei, ALuint, ALenum, ALint*)
-DECL_FUNC5(void, alGetSource3i, ALuint, ALenum, ALint*, ALint*, ALint*)
-DECL_FUNC3(void, alGetSourceiv, ALuint, ALenum, ALint*)
-DECL_FUNCEXT3(void, alGetSourced,SOFT, ALuint, ALenum, ALdouble*)
-DECL_FUNCEXT5(void, alGetSource3d,SOFT, ALuint, ALenum, ALdouble*, ALdouble*, ALdouble*)
-DECL_FUNCEXT3(void, alGetSourcedv,SOFT, ALuint, ALenum, ALdouble*)
-DECL_FUNCEXT3(void, alGetSourcei64,SOFT, ALuint, ALenum, ALint64SOFT*)
-DECL_FUNCEXT5(void, alGetSource3i64,SOFT, ALuint, ALenum, ALint64SOFT*, ALint64SOFT*, ALint64SOFT*)
-DECL_FUNCEXT3(void, alGetSourcei64v,SOFT, ALuint, ALenum, ALint64SOFT*)
-DECL_FUNC3(void, alSourceQueueBuffers, ALuint, ALsizei, const ALuint*)
-DECL_FUNC3(void, alSourceUnqueueBuffers, ALuint, ALsizei, ALuint*)
+AL_API DECL_FUNC2(void, alGenSources, ALsizei, ALuint*)
+AL_API DECL_FUNC2(void, alDeleteSources, ALsizei, const ALuint*)
+AL_API DECL_FUNC1(ALboolean, alIsSource, ALuint)
+AL_API DECL_FUNC1(void, alSourcePlay, ALuint)
+AL_API DECL_FUNC1(void, alSourcePause, ALuint)
+AL_API DECL_FUNC1(void, alSourceStop, ALuint)
+AL_API DECL_FUNC1(void, alSourceRewind, ALuint)
+AL_API DECL_FUNC2(void, alSourcePlayv, ALsizei, const ALuint*)
+AL_API DECL_FUNC2(void, alSourcePausev, ALsizei, const ALuint*)
+AL_API DECL_FUNC2(void, alSourceStopv, ALsizei, const ALuint*)
+AL_API DECL_FUNC2(void, alSourceRewindv, ALsizei, const ALuint*)
+AL_API DECL_FUNC3(void, alSourcef, ALuint, ALenum, ALfloat)
+AL_API DECL_FUNC5(void, alSource3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat)
+AL_API DECL_FUNC3(void, alSourcefv, ALuint, ALenum, const ALfloat*)
+AL_API DECL_FUNC3(void, alSourcei, ALuint, ALenum, ALint)
+AL_API DECL_FUNC5(void, alSource3i, ALuint, ALenum, ALint, ALint, ALint)
+AL_API DECL_FUNC3(void, alSourceiv, ALuint, ALenum, const ALint*)
+AL_API DECL_FUNCEXT3(void, alSourced,SOFT, ALuint, ALenum, ALdouble)
+AL_API DECL_FUNCEXT5(void, alSource3d,SOFT, ALuint, ALenum, ALdouble, ALdouble, ALdouble)
+AL_API DECL_FUNCEXT3(void, alSourcedv,SOFT, ALuint, ALenum, const ALdouble*)
+AL_API DECL_FUNCEXT3(void, alSourcei64,SOFT, ALuint, ALenum, ALint64SOFT)
+AL_API DECL_FUNCEXT5(void, alSource3i64,SOFT, ALuint, ALenum, ALint64SOFT, ALint64SOFT, ALint64SOFT)
+AL_API DECL_FUNCEXT3(void, alSourcei64v,SOFT, ALuint, ALenum, const ALint64SOFT*)
+AL_API DECL_FUNC3(void, alGetSourcef, ALuint, ALenum, ALfloat*)
+AL_API DECL_FUNC5(void, alGetSource3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*)
+AL_API DECL_FUNC3(void, alGetSourcefv, ALuint, ALenum, ALfloat*)
+AL_API DECL_FUNC3(void, alGetSourcei, ALuint, ALenum, ALint*)
+AL_API DECL_FUNC5(void, alGetSource3i, ALuint, ALenum, ALint*, ALint*, ALint*)
+AL_API DECL_FUNC3(void, alGetSourceiv, ALuint, ALenum, ALint*)
+AL_API DECL_FUNCEXT3(void, alGetSourced,SOFT, ALuint, ALenum, ALdouble*)
+AL_API DECL_FUNCEXT5(void, alGetSource3d,SOFT, ALuint, ALenum, ALdouble*, ALdouble*, ALdouble*)
+AL_API DECL_FUNCEXT3(void, alGetSourcedv,SOFT, ALuint, ALenum, ALdouble*)
+AL_API DECL_FUNCEXT3(void, alGetSourcei64,SOFT, ALuint, ALenum, ALint64SOFT*)
+AL_API DECL_FUNCEXT5(void, alGetSource3i64,SOFT, ALuint, ALenum, ALint64SOFT*, ALint64SOFT*, ALint64SOFT*)
+AL_API DECL_FUNCEXT3(void, alGetSourcei64v,SOFT, ALuint, ALenum, ALint64SOFT*)
+AL_API DECL_FUNC3(void, alSourceQueueBuffers, ALuint, ALsizei, const ALuint*)
+AL_API DECL_FUNC3(void, alSourceUnqueueBuffers, ALuint, ALsizei, ALuint*)
FORCE_ALIGN void AL_APIENTRY alSourcePlayAtTimeSOFT(ALuint source, ALint64SOFT time) START_API_FUNC
{
auto context = GetContextRef();