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-rw-r--r--al/effects/reverb.cpp2648
1 files changed, 1054 insertions, 1594 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp
index 4184eda0..da4c3fb4 100644
--- a/al/effects/reverb.cpp
+++ b/al/effects/reverb.cpp
@@ -10,12 +10,9 @@
#include "effects.h"
#ifdef ALSOFT_EAX
-#include <tuple>
-
-#include "AL/efx-presets.h"
-
+#include <cassert>
#include "alnumeric.h"
-
+#include "AL/efx-presets.h"
#include "al/eax/exception.h"
#include "al/eax/utils.h"
#endif // ALSOFT_EAX
@@ -569,475 +566,884 @@ const EffectProps StdReverbEffectProps{genDefaultStdProps()};
#ifdef ALSOFT_EAX
namespace {
-extern const EFXEAXREVERBPROPERTIES eax_efx_reverb_presets[];
-
-using EaxReverbEffectDirtyFlagsValue = std::uint_least32_t;
-
-struct EaxReverbEffectDirtyFlags
-{
- using EaxIsBitFieldStruct = bool;
-
- EaxReverbEffectDirtyFlagsValue ulEnvironment : 1;
- EaxReverbEffectDirtyFlagsValue flEnvironmentSize : 1;
- EaxReverbEffectDirtyFlagsValue flEnvironmentDiffusion : 1;
- EaxReverbEffectDirtyFlagsValue lRoom : 1;
- EaxReverbEffectDirtyFlagsValue lRoomHF : 1;
- EaxReverbEffectDirtyFlagsValue lRoomLF : 1;
- EaxReverbEffectDirtyFlagsValue flDecayTime : 1;
- EaxReverbEffectDirtyFlagsValue flDecayHFRatio : 1;
- EaxReverbEffectDirtyFlagsValue flDecayLFRatio : 1;
- EaxReverbEffectDirtyFlagsValue lReflections : 1;
- EaxReverbEffectDirtyFlagsValue flReflectionsDelay : 1;
- EaxReverbEffectDirtyFlagsValue vReflectionsPan : 1;
- EaxReverbEffectDirtyFlagsValue lReverb : 1;
- EaxReverbEffectDirtyFlagsValue flReverbDelay : 1;
- EaxReverbEffectDirtyFlagsValue vReverbPan : 1;
- EaxReverbEffectDirtyFlagsValue flEchoTime : 1;
- EaxReverbEffectDirtyFlagsValue flEchoDepth : 1;
- EaxReverbEffectDirtyFlagsValue flModulationTime : 1;
- EaxReverbEffectDirtyFlagsValue flModulationDepth : 1;
- EaxReverbEffectDirtyFlagsValue flAirAbsorptionHF : 1;
- EaxReverbEffectDirtyFlagsValue flHFReference : 1;
- EaxReverbEffectDirtyFlagsValue flLFReference : 1;
- EaxReverbEffectDirtyFlagsValue flRoomRolloffFactor : 1;
- EaxReverbEffectDirtyFlagsValue ulFlags : 1;
-}; // EaxReverbEffectDirtyFlags
-
-struct Eax1ReverbEffectDirtyFlags
+class EaxReverbEffectException : public EaxException
{
- using EaxIsBitFieldStruct = bool;
-
- EaxReverbEffectDirtyFlagsValue ulEnvironment : 1;
- EaxReverbEffectDirtyFlagsValue flVolume : 1;
- EaxReverbEffectDirtyFlagsValue flDecayTime : 1;
- EaxReverbEffectDirtyFlagsValue flDamping : 1;
-}; // Eax1ReverbEffectDirtyFlags
+public:
+ explicit EaxReverbEffectException(const char* message)
+ : EaxException{"EAX_REVERB_EFFECT", message}
+ {}
+}; // EaxReverbEffectException
-class EaxReverbEffect final :
- public EaxEffect
+class EaxReverbEffect final : public EaxEffect
{
public:
- EaxReverbEffect();
+ EaxReverbEffect(const EaxCall& call) noexcept;
- void dispatch(const EaxEaxCall& eax_call) override;
-
- // [[nodiscard]]
- bool apply_deferred() override;
+ void dispatch(const EaxCall& call) override;
+ /*[[nodiscard]]*/ bool commit() override;
private:
- EAX_REVERBPROPERTIES eax1_{};
- EAX_REVERBPROPERTIES eax1_d_{};
- Eax1ReverbEffectDirtyFlags eax1_dirty_flags_{};
- EAXREVERBPROPERTIES eax_{};
- EAXREVERBPROPERTIES eax_d_{};
- EaxReverbEffectDirtyFlags eax_dirty_flags_{};
-
- [[noreturn]] static void eax_fail(const char* message);
-
- void set_eax_defaults();
-
- void set_efx_density_from_environment_size();
- void set_efx_diffusion();
- void set_efx_gain();
- void set_efx_gain_hf();
- void set_efx_gain_lf();
- void set_efx_decay_time();
- void set_efx_decay_hf_ratio();
- void set_efx_decay_lf_ratio();
- void set_efx_reflections_gain();
- void set_efx_reflections_delay();
- void set_efx_reflections_pan();
- void set_efx_late_reverb_gain();
- void set_efx_late_reverb_delay();
- void set_efx_late_reverb_pan();
- void set_efx_echo_time();
- void set_efx_echo_depth();
- void set_efx_modulation_time();
- void set_efx_modulation_depth();
- void set_efx_air_absorption_gain_hf();
- void set_efx_hf_reference();
- void set_efx_lf_reference();
- void set_efx_room_rolloff_factor();
- void set_efx_flags();
- void set_efx_defaults();
-
- void v1_get(const EaxEaxCall& eax_call) const;
-
- void get_all(const EaxEaxCall& eax_call) const;
-
- void get(const EaxEaxCall& eax_call) const;
-
- static void v1_validate_environment(unsigned long environment);
- static void v1_validate_volume(float volume);
- static void v1_validate_decay_time(float decay_time);
- static void v1_validate_damping(float damping);
- static void v1_validate_all(const EAX_REVERBPROPERTIES& all);
-
- void v1_defer_environment(unsigned long environment);
- void v1_defer_volume(float volume);
- void v1_defer_decay_time(float decay_time);
- void v1_defer_damping(float damping);
- void v1_defer_all(const EAX_REVERBPROPERTIES& all);
-
- void v1_defer_environment(const EaxEaxCall& eax_call);
- void v1_defer_volume(const EaxEaxCall& eax_call);
- void v1_defer_decay_time(const EaxEaxCall& eax_call);
- void v1_defer_damping(const EaxEaxCall& eax_call);
- void v1_defer_all(const EaxEaxCall& eax_call);
- void v1_defer(const EaxEaxCall& eax_call);
-
- void v1_set_efx();
-
- static void validate_environment(unsigned long ulEnvironment, int version, bool is_standalone);
- static void validate_environment_size(float flEnvironmentSize);
- static void validate_environment_diffusion(float flEnvironmentDiffusion);
- static void validate_room(long lRoom);
- static void validate_room_hf(long lRoomHF);
- static void validate_room_lf(long lRoomLF);
- static void validate_decay_time(float flDecayTime);
- static void validate_decay_hf_ratio(float flDecayHFRatio);
- static void validate_decay_lf_ratio(float flDecayLFRatio);
- static void validate_reflections(long lReflections);
- static void validate_reflections_delay(float flReflectionsDelay);
- static void validate_reflections_pan(const EAXVECTOR& vReflectionsPan);
- static void validate_reverb(long lReverb);
- static void validate_reverb_delay(float flReverbDelay);
- static void validate_reverb_pan(const EAXVECTOR& vReverbPan);
- static void validate_echo_time(float flEchoTime);
- static void validate_echo_depth(float flEchoDepth);
- static void validate_modulation_time(float flModulationTime);
- static void validate_modulation_depth(float flModulationDepth);
- static void validate_air_absorbtion_hf(float air_absorbtion_hf);
- static void validate_hf_reference(float flHFReference);
- static void validate_lf_reference(float flLFReference);
- static void validate_room_rolloff_factor(float flRoomRolloffFactor);
- static void validate_flags(unsigned long ulFlags);
- static void validate_all(const EAX20LISTENERPROPERTIES& all, int version);
- static void validate_all(const EAXREVERBPROPERTIES& all, int version);
-
- void defer_environment(unsigned long ulEnvironment);
- void defer_environment_size(float flEnvironmentSize);
- void defer_environment_diffusion(float flEnvironmentDiffusion);
- void defer_room(long lRoom);
- void defer_room_hf(long lRoomHF);
- void defer_room_lf(long lRoomLF);
- void defer_decay_time(float flDecayTime);
- void defer_decay_hf_ratio(float flDecayHFRatio);
- void defer_decay_lf_ratio(float flDecayLFRatio);
- void defer_reflections(long lReflections);
- void defer_reflections_delay(float flReflectionsDelay);
- void defer_reflections_pan(const EAXVECTOR& vReflectionsPan);
- void defer_reverb(long lReverb);
- void defer_reverb_delay(float flReverbDelay);
- void defer_reverb_pan(const EAXVECTOR& vReverbPan);
- void defer_echo_time(float flEchoTime);
- void defer_echo_depth(float flEchoDepth);
- void defer_modulation_time(float flModulationTime);
- void defer_modulation_depth(float flModulationDepth);
- void defer_air_absorbtion_hf(float flAirAbsorptionHF);
- void defer_hf_reference(float flHFReference);
- void defer_lf_reference(float flLFReference);
- void defer_room_rolloff_factor(float flRoomRolloffFactor);
- void defer_flags(unsigned long ulFlags);
- void defer_all(const EAX20LISTENERPROPERTIES& all);
- void defer_all(const EAXREVERBPROPERTIES& all);
-
- void defer_environment(const EaxEaxCall& eax_call);
- void defer_environment_size(const EaxEaxCall& eax_call);
- void defer_environment_diffusion(const EaxEaxCall& eax_call);
- void defer_room(const EaxEaxCall& eax_call);
- void defer_room_hf(const EaxEaxCall& eax_call);
- void defer_room_lf(const EaxEaxCall& eax_call);
- void defer_decay_time(const EaxEaxCall& eax_call);
- void defer_decay_hf_ratio(const EaxEaxCall& eax_call);
- void defer_decay_lf_ratio(const EaxEaxCall& eax_call);
- void defer_reflections(const EaxEaxCall& eax_call);
- void defer_reflections_delay(const EaxEaxCall& eax_call);
- void defer_reflections_pan(const EaxEaxCall& eax_call);
- void defer_reverb(const EaxEaxCall& eax_call);
- void defer_reverb_delay(const EaxEaxCall& eax_call);
- void defer_reverb_pan(const EaxEaxCall& eax_call);
- void defer_echo_time(const EaxEaxCall& eax_call);
- void defer_echo_depth(const EaxEaxCall& eax_call);
- void defer_modulation_time(const EaxEaxCall& eax_call);
- void defer_modulation_depth(const EaxEaxCall& eax_call);
- void defer_air_absorbtion_hf(const EaxEaxCall& eax_call);
- void defer_hf_reference(const EaxEaxCall& eax_call);
- void defer_lf_reference(const EaxEaxCall& eax_call);
- void defer_room_rolloff_factor(const EaxEaxCall& eax_call);
- void defer_flags(const EaxEaxCall& eax_call);
- void defer_all(const EaxEaxCall& eax_call);
-
- void set(const EaxEaxCall& eax_call);
-}; // EaxReverbEffect
+ static constexpr auto initial_room2 = -10'000L;
+ using Exception = EaxReverbEffectException;
-class EaxReverbEffectException :
- public EaxException
-{
-public:
- explicit EaxReverbEffectException(
- const char* message)
- :
- EaxException{"EAX_REVERB_EFFECT", message}
+ using Props1 = EAX_REVERBPROPERTIES;
+ using Props2 = EAX20LISTENERPROPERTIES;
+ using Props3 = EAXREVERBPROPERTIES;
+
+ struct State1
+ {
+ Props1 i; // Immediate.
+ Props1 d; // Deferred.
+ }; // State1
+
+ struct State2
+ {
+ Props2 i; // Immediate.
+ Props2 d; // Deferred.
+ }; // State2
+
+ struct State3
+ {
+ Props3 i; // Immediate.
+ Props3 d; // Deferred.
+ }; // State3
+
+ struct EnvironmentValidator1 {
+ void operator()(unsigned long ulEnvironment) const
+ {
+ eax_validate_range<Exception>(
+ "Environment",
+ ulEnvironment,
+ EAXREVERB_MINENVIRONMENT,
+ EAX1REVERB_MAXENVIRONMENT);
+ }
+ }; // EnvironmentValidator1
+
+ struct VolumeValidator {
+ void operator()(float volume) const
+ {
+ eax_validate_range<Exception>(
+ "Volume",
+ volume,
+ EAX1REVERB_MINVOLUME,
+ EAX1REVERB_MAXVOLUME);
+ }
+ }; // VolumeValidator
+
+ struct DecayTimeValidator {
+ void operator()(float flDecayTime) const
+ {
+ eax_validate_range<Exception>(
+ "Decay Time",
+ flDecayTime,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+ }; // DecayTimeValidator
+
+ struct DampingValidator {
+ void operator()(float damping) const
+ {
+ eax_validate_range<Exception>(
+ "Damping",
+ damping,
+ EAX1REVERB_MINDAMPING,
+ EAX1REVERB_MAXDAMPING);
+ }
+ }; // DampingValidator
+
+ struct AllValidator1 {
+ void operator()(const Props1& all) const
+ {
+ EnvironmentValidator1{}(all.environment);
+ VolumeValidator{}(all.fVolume);
+ DecayTimeValidator{}(all.fDecayTime_sec);
+ DampingValidator{}(all.fDamping);
+ }
+ }; // AllValidator1
+
+ struct RoomValidator {
+ void operator()(long lRoom) const
+ {
+ eax_validate_range<Exception>(
+ "Room",
+ lRoom,
+ EAXREVERB_MINROOM,
+ EAXREVERB_MAXROOM);
+ }
+ }; // RoomValidator
+
+ struct RoomHFValidator {
+ void operator()(long lRoomHF) const
+ {
+ eax_validate_range<Exception>(
+ "Room HF",
+ lRoomHF,
+ EAXREVERB_MINROOMHF,
+ EAXREVERB_MAXROOMHF);
+ }
+ }; // RoomHFValidator
+
+ struct RoomRolloffFactorValidator {
+ void operator()(float flRoomRolloffFactor) const
+ {
+ eax_validate_range<Exception>(
+ "Room Rolloff Factor",
+ flRoomRolloffFactor,
+ EAXREVERB_MINROOMROLLOFFFACTOR,
+ EAXREVERB_MAXROOMROLLOFFFACTOR);
+ }
+ }; // RoomRolloffFactorValidator
+
+ struct DecayHFRatioValidator {
+ void operator()(float flDecayHFRatio) const
+ {
+ eax_validate_range<Exception>(
+ "Decay HF Ratio",
+ flDecayHFRatio,
+ EAXREVERB_MINDECAYHFRATIO,
+ EAXREVERB_MAXDECAYHFRATIO);
+ }
+ }; // DecayHFRatioValidator
+
+ struct ReflectionsValidator {
+ void operator()(long lReflections) const
+ {
+ eax_validate_range<Exception>(
+ "Reflections",
+ lReflections,
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+ }; // ReflectionsValidator
+
+ struct ReflectionsDelayValidator {
+ void operator()(float flReflectionsDelay) const
+ {
+ eax_validate_range<Exception>(
+ "Reflections Delay",
+ flReflectionsDelay,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+ }; // ReflectionsDelayValidator
+
+ struct ReverbValidator {
+ void operator()(long lReverb) const
+ {
+ eax_validate_range<Exception>(
+ "Reverb",
+ lReverb,
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+ }; // ReverbValidator
+
+ struct ReverbDelayValidator {
+ void operator()(float flReverbDelay) const
+ {
+ eax_validate_range<Exception>(
+ "Reverb Delay",
+ flReverbDelay,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+ }; // ReverbDelayValidator
+
+ struct EnvironmentSizeValidator {
+ void operator()(float flEnvironmentSize) const
+ {
+ eax_validate_range<Exception>(
+ "Environment Size",
+ flEnvironmentSize,
+ EAXREVERB_MINENVIRONMENTSIZE,
+ EAXREVERB_MAXENVIRONMENTSIZE);
+ }
+ }; // EnvironmentSizeValidator
+
+ struct EnvironmentDiffusionValidator {
+ void operator()(float flEnvironmentDiffusion) const
+ {
+ eax_validate_range<Exception>(
+ "Environment Diffusion",
+ flEnvironmentDiffusion,
+ EAXREVERB_MINENVIRONMENTDIFFUSION,
+ EAXREVERB_MAXENVIRONMENTDIFFUSION);
+ }
+ }; // EnvironmentDiffusionValidator
+
+ struct AirAbsorptionHFValidator {
+ void operator()(float flAirAbsorptionHF) const
+ {
+ eax_validate_range<Exception>(
+ "Air Absorbtion HF",
+ flAirAbsorptionHF,
+ EAXREVERB_MINAIRABSORPTIONHF,
+ EAXREVERB_MAXAIRABSORPTIONHF);
+ }
+ }; // AirAbsorptionHFValidator
+
+ struct FlagsValidator2 {
+ void operator()(unsigned long ulFlags) const
+ {
+ eax_validate_range<Exception>(
+ "Flags",
+ ulFlags,
+ 0UL,
+ ~EAX2LISTENERFLAGS_RESERVED);
+ }
+ }; // FlagsValidator2
+
+ struct AllValidator2 {
+ void operator()(const Props2& all) const
+ {
+ RoomValidator{}(all.lRoom);
+ RoomHFValidator{}(all.lRoomHF);
+ RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
+ DecayTimeValidator{}(all.flDecayTime);
+ DecayHFRatioValidator{}(all.flDecayHFRatio);
+ ReflectionsValidator{}(all.lReflections);
+ ReflectionsDelayValidator{}(all.flReflectionsDelay);
+ ReverbValidator{}(all.lReverb);
+ ReverbDelayValidator{}(all.flReverbDelay);
+ EnvironmentValidator1{}(all.dwEnvironment);
+ EnvironmentSizeValidator{}(all.flEnvironmentSize);
+ EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
+ AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
+ FlagsValidator2{}(all.dwFlags);
+ }
+ }; // AllValidator2
+
+ struct EnvironmentValidator3 {
+ void operator()(unsigned long ulEnvironment) const
+ {
+ eax_validate_range<Exception>(
+ "Environment",
+ ulEnvironment,
+ EAXREVERB_MINENVIRONMENT,
+ EAX30REVERB_MAXENVIRONMENT);
+ }
+ }; // EnvironmentValidator1
+
+ struct RoomLFValidator {
+ void operator()(long lRoomLF) const
+ {
+ eax_validate_range<Exception>(
+ "Room LF",
+ lRoomLF,
+ EAXREVERB_MINROOMLF,
+ EAXREVERB_MAXROOMLF);
+ }
+ }; // RoomLFValidator
+
+ struct DecayLFRatioValidator {
+ void operator()(float flDecayLFRatio) const
+ {
+ eax_validate_range<Exception>(
+ "Decay LF Ratio",
+ flDecayLFRatio,
+ EAXREVERB_MINDECAYLFRATIO,
+ EAXREVERB_MAXDECAYLFRATIO);
+ }
+ }; // DecayLFRatioValidator
+
+ struct VectorValidator {
+ void operator()(const EAXVECTOR&) const
+ {}
+ }; // VectorValidator
+
+ struct EchoTimeValidator {
+ void operator()(float flEchoTime) const
+ {
+ eax_validate_range<Exception>(
+ "Echo Time",
+ flEchoTime,
+ EAXREVERB_MINECHOTIME,
+ EAXREVERB_MAXECHOTIME);
+ }
+ }; // EchoTimeValidator
+
+ struct EchoDepthValidator {
+ void operator()(float flEchoDepth) const
+ {
+ eax_validate_range<Exception>(
+ "Echo Depth",
+ flEchoDepth,
+ EAXREVERB_MINECHODEPTH,
+ EAXREVERB_MAXECHODEPTH);
+ }
+ }; // EchoDepthValidator
+
+ struct ModulationTimeValidator {
+ void operator()(float flModulationTime) const
+ {
+ eax_validate_range<Exception>(
+ "Modulation Time",
+ flModulationTime,
+ EAXREVERB_MINMODULATIONTIME,
+ EAXREVERB_MAXMODULATIONTIME);
+ }
+ }; // ModulationTimeValidator
+
+ struct ModulationDepthValidator {
+ void operator()(float flModulationDepth) const
+ {
+ eax_validate_range<Exception>(
+ "Modulation Depth",
+ flModulationDepth,
+ EAXREVERB_MINMODULATIONDEPTH,
+ EAXREVERB_MAXMODULATIONDEPTH);
+ }
+ }; // ModulationDepthValidator
+
+ struct HFReferenceValidator {
+ void operator()(float flHFReference) const
+ {
+ eax_validate_range<Exception>(
+ "HF Reference",
+ flHFReference,
+ EAXREVERB_MINHFREFERENCE,
+ EAXREVERB_MAXHFREFERENCE);
+ }
+ }; // HFReferenceValidator
+
+ struct LFReferenceValidator {
+ void operator()(float flLFReference) const
+ {
+ eax_validate_range<Exception>(
+ "LF Reference",
+ flLFReference,
+ EAXREVERB_MINLFREFERENCE,
+ EAXREVERB_MAXLFREFERENCE);
+ }
+ }; // LFReferenceValidator
+
+ struct FlagsValidator3 {
+ void operator()(unsigned long ulFlags) const
+ {
+ eax_validate_range<Exception>(
+ "Flags",
+ ulFlags,
+ 0UL,
+ ~EAXREVERBFLAGS_RESERVED);
+ }
+ }; // FlagsValidator3
+
+ struct AllValidator3 {
+ void operator()(const Props3& all) const
+ {
+ EnvironmentValidator3{}(all.ulEnvironment);
+ EnvironmentSizeValidator{}(all.flEnvironmentSize);
+ EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
+ RoomValidator{}(all.lRoom);
+ RoomHFValidator{}(all.lRoomHF);
+ RoomLFValidator{}(all.lRoomLF);
+ DecayTimeValidator{}(all.flDecayTime);
+ DecayHFRatioValidator{}(all.flDecayHFRatio);
+ DecayLFRatioValidator{}(all.flDecayLFRatio);
+ ReflectionsValidator{}(all.lReflections);
+ ReflectionsDelayValidator{}(all.flReflectionsDelay);
+ VectorValidator{}(all.vReflectionsPan);
+ ReverbValidator{}(all.lReverb);
+ ReverbDelayValidator{}(all.flReverbDelay);
+ VectorValidator{}(all.vReverbPan);
+ EchoTimeValidator{}(all.flEchoTime);
+ EchoDepthValidator{}(all.flEchoDepth);
+ ModulationTimeValidator{}(all.flModulationTime);
+ ModulationDepthValidator{}(all.flModulationDepth);
+ AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
+ HFReferenceValidator{}(all.flHFReference);
+ LFReferenceValidator{}(all.flLFReference);
+ RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
+ FlagsValidator3{}(all.ulFlags);
+ }
+ }; // AllValidator3
+
+ struct EnvironmentDeferrer2 {
+ void operator()(Props2& props, unsigned long dwEnvironment) const
+ {
+ props = EAX2REVERB_PRESETS[dwEnvironment];
+ }
+ }; // EnvironmentDeferrer2
+
+ struct EnvironmentSizeDeferrer2 {
+ void operator()(Props2& props, float flEnvironmentSize) const
+ {
+ if (props.flEnvironmentSize == flEnvironmentSize)
+ {
+ return;
+ }
+
+ const auto scale = flEnvironmentSize / props.flEnvironmentSize;
+ props.flEnvironmentSize = flEnvironmentSize;
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
+ {
+ props.flDecayTime = clamp(
+ props.flDecayTime * scale,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
+ (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.lReflections = clamp(
+ props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.flReflectionsDelay = clamp(
+ props.flReflectionsDelay * scale,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
+ {
+ const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
+
+ props.lReverb = clamp(
+ props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
+ {
+ props.flReverbDelay = clamp(
+ props.flReverbDelay * scale,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+ }
+ }; // EnvironmentSizeDeferrer2
+
+ struct EnvironmentDeferrer3 {
+ void operator()(Props3& props, unsigned long ulEnvironment) const
+ {
+ if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
+ {
+ props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
+ return;
+ }
+
+ props = EAXREVERB_PRESETS[ulEnvironment];
+ }
+ }; // EnvironmentDeferrer3
+
+ struct EnvironmentSizeDeferrer3 {
+ void operator()(Props3& props, float flEnvironmentSize) const
+ {
+ if (props.flEnvironmentSize == flEnvironmentSize)
+ {
+ return;
+ }
+
+ const auto scale = flEnvironmentSize / props.flEnvironmentSize;
+ props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
+ props.flEnvironmentSize = flEnvironmentSize;
+
+ if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
+ {
+ props.flDecayTime = clamp(
+ props.flDecayTime * scale,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
+ (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.lReflections = clamp(
+ props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.flReflectionsDelay = clamp(
+ props.flReflectionsDelay * scale,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
+ {
+ const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
+ props.lReverb = clamp(
+ props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
+ {
+ props.flReverbDelay = clamp(
+ props.flReverbDelay * scale,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
+ {
+ props.flEchoTime = clamp(
+ props.flEchoTime * scale,
+ EAXREVERB_MINECHOTIME,
+ EAXREVERB_MAXECHOTIME);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
+ {
+ props.flModulationTime = clamp(
+ props.flModulationTime * scale,
+ EAXREVERB_MINMODULATIONTIME,
+ EAXREVERB_MAXMODULATIONTIME);
+ }
+ }
+ }; // EnvironmentSizeDeferrer3
+
+ int version_;
+ Props3 props_{};
+ State1 state1_{};
+ State2 state2_{};
+ State3 state3_{};
+ State3 state4_{};
+ State3 state5_{};
+
+ [[noreturn]] static void fail(const char* message);
+ [[noreturn]] static void fail_unknown_property_id();
+ [[noreturn]] static void fail_unknown_version();
+
+ static void set_defaults(State1& state) noexcept;
+ static void set_defaults(State2& state) noexcept;
+ static void set_defaults(State3& state) noexcept;
+ void set_defaults() noexcept;
+
+ void set_current_defaults();
+
+ void set_efx_density_from_environment_size() noexcept;
+ void set_efx_diffusion() noexcept;
+ void set_efx_gain() noexcept;
+ void set_efx_gain_hf() noexcept;
+ void set_efx_gain_lf() noexcept;
+ void set_efx_decay_time() noexcept;
+ void set_efx_decay_hf_ratio() noexcept;
+ void set_efx_decay_lf_ratio() noexcept;
+ void set_efx_reflections_gain() noexcept;
+ void set_efx_reflections_delay() noexcept;
+ void set_efx_reflections_pan() noexcept;
+ void set_efx_late_reverb_gain() noexcept;
+ void set_efx_late_reverb_delay() noexcept;
+ void set_efx_late_reverb_pan() noexcept;
+ void set_efx_echo_time() noexcept;
+ void set_efx_echo_depth() noexcept;
+ void set_efx_modulation_time() noexcept;
+ void set_efx_modulation_depth() noexcept;
+ void set_efx_air_absorption_gain_hf() noexcept;
+ void set_efx_hf_reference() noexcept;
+ void set_efx_lf_reference() noexcept;
+ void set_efx_room_rolloff_factor() noexcept;
+ void set_efx_flags() noexcept;
+ void set_efx_defaults() noexcept;
+
+ static void get1(const EaxCall& call, const Props1& props);
+ static void get2(const EaxCall& call, const Props2& props);
+ static void get3(const EaxCall& call, const Props3& props);
+ void get(const EaxCall& call);
+
+ template<typename TValidator, typename TProperty>
+ static void defer(const EaxCall& call, TProperty& property)
{
+ const auto& value = call.get_value<Exception, const TProperty>();
+ TValidator{}(value);
+ property = value;
}
-}; // EaxReverbEffectException
+ template<typename TValidator, typename TDeferrer, typename TProperties, typename TProperty>
+ static void defer(const EaxCall& call, TProperties& properties, TProperty&)
+ {
+ const auto& value = call.get_value<Exception, const TProperty>();
+ TValidator{}(value);
+ TDeferrer{}(properties, value);
+ }
-EaxReverbEffect::EaxReverbEffect()
- : EaxEffect{AL_EFFECT_EAXREVERB}
+ template<typename TValidator, typename TProperty>
+ static void defer3(const EaxCall& call, Props3& properties, TProperty& property)
+ {
+ const auto& value = call.get_value<Exception, const TProperty>();
+ TValidator{}(value);
+ if (value == property)
+ return;
+ property = value;
+ properties.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
+ }
+
+ static void set1(const EaxCall& call, Props1& props);
+ static void set2(const EaxCall& call, Props2& props);
+ static void set3(const EaxCall& call, Props3& props);
+ void set(const EaxCall& call);
+
+ static void translate(const Props1& src, Props3& dst) noexcept;
+ static void translate(const Props2& src, Props3& dst) noexcept;
+}; // EaxReverbEffect
+
+EaxReverbEffect::EaxReverbEffect(const EaxCall& call) noexcept
+ : EaxEffect{AL_EFFECT_EAXREVERB}, version_{call.get_version()}
{
- set_eax_defaults();
+ set_defaults();
+ set_current_defaults();
set_efx_defaults();
}
-void EaxReverbEffect::dispatch(const EaxEaxCall& eax_call)
+void EaxReverbEffect::dispatch(const EaxCall& call)
+{
+ call.is_get() ? get(call) : set(call);
+}
+
+[[noreturn]] void EaxReverbEffect::fail(const char* message)
+{
+ throw Exception{message};
+}
+
+[[noreturn]] void EaxReverbEffect::fail_unknown_property_id()
{
- eax_call.is_get() ? get(eax_call) : set(eax_call);
+ fail(EaxEffectErrorMessages::unknown_property_id());
}
-[[noreturn]] void EaxReverbEffect::eax_fail(const char* message)
+[[noreturn]] void EaxReverbEffect::fail_unknown_version()
{
- throw EaxReverbEffectException{message};
+ fail(EaxEffectErrorMessages::unknown_version());
}
-void EaxReverbEffect::set_eax_defaults()
+void EaxReverbEffect::set_defaults(State1& state) noexcept
{
- eax1_ = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- eax1_d_ = eax1_;
- eax_ = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- /* HACK: EAX2 has a default room volume of -10,000dB (silence), although
- * newer versions use -1,000dB. What should be happening is properties for
- * each EAX version is tracked separately, with the last version used for
- * the properties to apply (presumably v2 or nothing being the default).
- */
- eax_.lRoom = EAXREVERB_MINROOM;
- eax_d_ = eax_;
+ state.i = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
+ state.d = state.i;
}
-void EaxReverbEffect::set_efx_density_from_environment_size()
+void EaxReverbEffect::set_defaults(State2& state) noexcept
{
- const auto eax_environment_size = eax_.flEnvironmentSize;
+ state.i = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
+ state.i.lRoom = initial_room2;
+ state.d = state.i;
+}
+
+void EaxReverbEffect::set_defaults(State3& state) noexcept
+{
+ state.i = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
+ state.d = state.i;
+}
+
+void EaxReverbEffect::set_defaults() noexcept
+{
+ set_defaults(state1_);
+ set_defaults(state2_);
+ set_defaults(state3_);
+ state4_ = state3_;
+ state5_ = state3_;
+}
+
+void EaxReverbEffect::set_current_defaults()
+{
+ switch (version_)
+ {
+ case 1: translate(state1_.i, props_); break;
+ case 2: translate(state2_.i, props_); break;
+ case 3: props_ = state3_.i; break;
+ case 4: props_ = state4_.i; break;
+ case 5: props_ = state5_.i; break;
+ default: fail_unknown_version();
+ }
+}
- const auto efx_density = clamp(
- (eax_environment_size * eax_environment_size * eax_environment_size) / 16.0F,
+void EaxReverbEffect::set_efx_density_from_environment_size() noexcept
+{
+ const auto size = props_.flEnvironmentSize;
+ const auto density = (size * size * size) / 16.0F;
+ al_effect_props_.Reverb.Density = clamp(
+ density,
AL_EAXREVERB_MIN_DENSITY,
AL_EAXREVERB_MAX_DENSITY);
-
- al_effect_props_.Reverb.Density = efx_density;
}
-void EaxReverbEffect::set_efx_diffusion()
+void EaxReverbEffect::set_efx_diffusion() noexcept
{
- const auto efx_diffusion = clamp(
- eax_.flEnvironmentDiffusion,
+ al_effect_props_.Reverb.Diffusion = clamp(
+ props_.flEnvironmentDiffusion,
AL_EAXREVERB_MIN_DIFFUSION,
AL_EAXREVERB_MAX_DIFFUSION);
-
- al_effect_props_.Reverb.Diffusion = efx_diffusion;
}
-void EaxReverbEffect::set_efx_gain()
+void EaxReverbEffect::set_efx_gain() noexcept
{
- const auto efx_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoom)),
+ al_effect_props_.Reverb.Gain = clamp(
+ level_mb_to_gain(static_cast<float>(props_.lRoom)),
AL_EAXREVERB_MIN_GAIN,
AL_EAXREVERB_MAX_GAIN);
-
- al_effect_props_.Reverb.Gain = efx_gain;
}
-void EaxReverbEffect::set_efx_gain_hf()
+void EaxReverbEffect::set_efx_gain_hf() noexcept
{
- const auto efx_gain_hf = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoomHF)),
+ al_effect_props_.Reverb.GainHF = clamp(
+ level_mb_to_gain(static_cast<float>(props_.lRoomHF)),
AL_EAXREVERB_MIN_GAINHF,
AL_EAXREVERB_MAX_GAINHF);
-
- al_effect_props_.Reverb.GainHF = efx_gain_hf;
}
-void EaxReverbEffect::set_efx_gain_lf()
+void EaxReverbEffect::set_efx_gain_lf() noexcept
{
- const auto efx_gain_lf = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoomLF)),
+ al_effect_props_.Reverb.GainLF = clamp(
+ level_mb_to_gain(static_cast<float>(props_.lRoomLF)),
AL_EAXREVERB_MIN_GAINLF,
AL_EAXREVERB_MAX_GAINLF);
-
- al_effect_props_.Reverb.GainLF = efx_gain_lf;
}
-void EaxReverbEffect::set_efx_decay_time()
+void EaxReverbEffect::set_efx_decay_time() noexcept
{
- const auto efx_decay_time = clamp(
- eax_.flDecayTime,
+ al_effect_props_.Reverb.DecayTime = clamp(
+ props_.flDecayTime,
AL_EAXREVERB_MIN_DECAY_TIME,
AL_EAXREVERB_MAX_DECAY_TIME);
-
- al_effect_props_.Reverb.DecayTime = efx_decay_time;
}
-void EaxReverbEffect::set_efx_decay_hf_ratio()
+void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept
{
- const auto efx_decay_hf_ratio = clamp(
- eax_.flDecayHFRatio,
+ al_effect_props_.Reverb.DecayHFRatio = clamp(
+ props_.flDecayHFRatio,
AL_EAXREVERB_MIN_DECAY_HFRATIO,
AL_EAXREVERB_MAX_DECAY_HFRATIO);
-
- al_effect_props_.Reverb.DecayHFRatio = efx_decay_hf_ratio;
}
-void EaxReverbEffect::set_efx_decay_lf_ratio()
+void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept
{
- const auto efx_decay_lf_ratio = clamp(
- eax_.flDecayLFRatio,
+ al_effect_props_.Reverb.DecayLFRatio = clamp(
+ props_.flDecayLFRatio,
AL_EAXREVERB_MIN_DECAY_LFRATIO,
AL_EAXREVERB_MAX_DECAY_LFRATIO);
-
- al_effect_props_.Reverb.DecayLFRatio = efx_decay_lf_ratio;
}
-void EaxReverbEffect::set_efx_reflections_gain()
+void EaxReverbEffect::set_efx_reflections_gain() noexcept
{
- const auto efx_reflections_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lReflections)),
+ al_effect_props_.Reverb.ReflectionsGain = clamp(
+ level_mb_to_gain(static_cast<float>(props_.lReflections)),
AL_EAXREVERB_MIN_REFLECTIONS_GAIN,
AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
-
- al_effect_props_.Reverb.ReflectionsGain = efx_reflections_gain;
}
-void EaxReverbEffect::set_efx_reflections_delay()
+void EaxReverbEffect::set_efx_reflections_delay() noexcept
{
- const auto efx_reflections_delay = clamp(
- eax_.flReflectionsDelay,
+ al_effect_props_.Reverb.ReflectionsDelay = clamp(
+ props_.flReflectionsDelay,
AL_EAXREVERB_MIN_REFLECTIONS_DELAY,
AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
-
- al_effect_props_.Reverb.ReflectionsDelay = efx_reflections_delay;
}
-void EaxReverbEffect::set_efx_reflections_pan()
+void EaxReverbEffect::set_efx_reflections_pan() noexcept
{
- al_effect_props_.Reverb.ReflectionsPan[0] = eax_.vReflectionsPan.x;
- al_effect_props_.Reverb.ReflectionsPan[1] = eax_.vReflectionsPan.y;
- al_effect_props_.Reverb.ReflectionsPan[2] = eax_.vReflectionsPan.z;
+ al_effect_props_.Reverb.ReflectionsPan[0] = props_.vReflectionsPan.x;
+ al_effect_props_.Reverb.ReflectionsPan[1] = props_.vReflectionsPan.y;
+ al_effect_props_.Reverb.ReflectionsPan[2] = props_.vReflectionsPan.z;
}
-void EaxReverbEffect::set_efx_late_reverb_gain()
+void EaxReverbEffect::set_efx_late_reverb_gain() noexcept
{
- const auto efx_late_reverb_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lReverb)),
+ al_effect_props_.Reverb.LateReverbGain = clamp(
+ level_mb_to_gain(static_cast<float>(props_.lReverb)),
AL_EAXREVERB_MIN_LATE_REVERB_GAIN,
AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
-
- al_effect_props_.Reverb.LateReverbGain = efx_late_reverb_gain;
}
-void EaxReverbEffect::set_efx_late_reverb_delay()
+void EaxReverbEffect::set_efx_late_reverb_delay() noexcept
{
- const auto efx_late_reverb_delay = clamp(
- eax_.flReverbDelay,
+ al_effect_props_.Reverb.LateReverbDelay = clamp(
+ props_.flReverbDelay,
AL_EAXREVERB_MIN_LATE_REVERB_DELAY,
AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
-
- al_effect_props_.Reverb.LateReverbDelay = efx_late_reverb_delay;
}
-void EaxReverbEffect::set_efx_late_reverb_pan()
+void EaxReverbEffect::set_efx_late_reverb_pan() noexcept
{
- al_effect_props_.Reverb.LateReverbPan[0] = eax_.vReverbPan.x;
- al_effect_props_.Reverb.LateReverbPan[1] = eax_.vReverbPan.y;
- al_effect_props_.Reverb.LateReverbPan[2] = eax_.vReverbPan.z;
+ al_effect_props_.Reverb.LateReverbPan[0] = props_.vReverbPan.x;
+ al_effect_props_.Reverb.LateReverbPan[1] = props_.vReverbPan.y;
+ al_effect_props_.Reverb.LateReverbPan[2] = props_.vReverbPan.z;
}
-void EaxReverbEffect::set_efx_echo_time()
+void EaxReverbEffect::set_efx_echo_time() noexcept
{
- const auto efx_echo_time = clamp(
- eax_.flEchoTime,
+ al_effect_props_.Reverb.EchoTime = clamp(
+ props_.flEchoTime,
AL_EAXREVERB_MIN_ECHO_TIME,
AL_EAXREVERB_MAX_ECHO_TIME);
-
- al_effect_props_.Reverb.EchoTime = efx_echo_time;
}
-void EaxReverbEffect::set_efx_echo_depth()
+void EaxReverbEffect::set_efx_echo_depth() noexcept
{
- const auto efx_echo_depth = clamp(
- eax_.flEchoDepth,
+ al_effect_props_.Reverb.EchoDepth = clamp(
+ props_.flEchoDepth,
AL_EAXREVERB_MIN_ECHO_DEPTH,
AL_EAXREVERB_MAX_ECHO_DEPTH);
-
- al_effect_props_.Reverb.EchoDepth = efx_echo_depth;
}
-void EaxReverbEffect::set_efx_modulation_time()
+void EaxReverbEffect::set_efx_modulation_time() noexcept
{
- const auto efx_modulation_time = clamp(
- eax_.flModulationTime,
+ al_effect_props_.Reverb.ModulationTime = clamp(
+ props_.flModulationTime,
AL_EAXREVERB_MIN_MODULATION_TIME,
AL_EAXREVERB_MAX_MODULATION_TIME);
-
- al_effect_props_.Reverb.ModulationTime = efx_modulation_time;
}
-void EaxReverbEffect::set_efx_modulation_depth()
+void EaxReverbEffect::set_efx_modulation_depth() noexcept
{
- const auto efx_modulation_depth = clamp(
- eax_.flModulationDepth,
+ al_effect_props_.Reverb.ModulationDepth = clamp(
+ props_.flModulationDepth,
AL_EAXREVERB_MIN_MODULATION_DEPTH,
AL_EAXREVERB_MAX_MODULATION_DEPTH);
-
- al_effect_props_.Reverb.ModulationDepth = efx_modulation_depth;
}
-void EaxReverbEffect::set_efx_air_absorption_gain_hf()
+void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept
{
- const auto efx_air_absorption_hf = clamp(
- level_mb_to_gain(eax_.flAirAbsorptionHF),
+ al_effect_props_.Reverb.AirAbsorptionGainHF = clamp(
+ level_mb_to_gain(props_.flAirAbsorptionHF),
AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF,
AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
-
- al_effect_props_.Reverb.AirAbsorptionGainHF = efx_air_absorption_hf;
}
-void EaxReverbEffect::set_efx_hf_reference()
+void EaxReverbEffect::set_efx_hf_reference() noexcept
{
- const auto efx_hf_reference = clamp(
- eax_.flHFReference,
+ al_effect_props_.Reverb.HFReference = clamp(
+ props_.flHFReference,
AL_EAXREVERB_MIN_HFREFERENCE,
AL_EAXREVERB_MAX_HFREFERENCE);
-
- al_effect_props_.Reverb.HFReference = efx_hf_reference;
}
-void EaxReverbEffect::set_efx_lf_reference()
+void EaxReverbEffect::set_efx_lf_reference() noexcept
{
- const auto efx_lf_reference = clamp(
- eax_.flLFReference,
+ al_effect_props_.Reverb.LFReference = clamp(
+ props_.flLFReference,
AL_EAXREVERB_MIN_LFREFERENCE,
AL_EAXREVERB_MAX_LFREFERENCE);
-
- al_effect_props_.Reverb.LFReference = efx_lf_reference;
}
-void EaxReverbEffect::set_efx_room_rolloff_factor()
+void EaxReverbEffect::set_efx_room_rolloff_factor() noexcept
{
- const auto efx_room_rolloff_factor = clamp(
- eax_.flRoomRolloffFactor,
+ al_effect_props_.Reverb.RoomRolloffFactor = clamp(
+ props_.flRoomRolloffFactor,
AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR,
AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
-
- al_effect_props_.Reverb.RoomRolloffFactor = efx_room_rolloff_factor;
}
-void EaxReverbEffect::set_efx_flags()
+void EaxReverbEffect::set_efx_flags() noexcept
{
- al_effect_props_.Reverb.DecayHFLimit = ((eax_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
+ al_effect_props_.Reverb.DecayHFLimit = ((props_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
}
-void EaxReverbEffect::set_efx_defaults()
+void EaxReverbEffect::set_efx_defaults() noexcept
{
set_efx_density_from_environment_size();
set_efx_diffusion();
@@ -1064,1482 +1470,536 @@ void EaxReverbEffect::set_efx_defaults()
set_efx_flags();
}
-void EaxReverbEffect::v1_get(const EaxEaxCall& eax_call) const
+void EaxReverbEffect::get1(const EaxCall& call, const Props1& props)
{
- switch(eax_call.get_property_id())
+ switch(call.get_property_id())
{
- case DSPROPERTY_EAX_ALL:
- eax_call.set_value<EaxReverbEffectException>(eax1_);
- break;
-
- case DSPROPERTY_EAX_ENVIRONMENT:
- eax_call.set_value<EaxReverbEffectException>(eax1_.environment);
- break;
-
- case DSPROPERTY_EAX_VOLUME:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fVolume);
- break;
-
- case DSPROPERTY_EAX_DECAYTIME:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fDecayTime_sec);
- break;
-
- case DSPROPERTY_EAX_DAMPING:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fDamping);
- break;
-
- default:
- eax_fail("Unsupported property id.");
+ case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
+ case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
+ case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
+ case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
+ case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
+ default: fail_unknown_property_id();
}
}
-void EaxReverbEffect::get_all(
- const EaxEaxCall& eax_call) const
+void EaxReverbEffect::get2(const EaxCall& call, const Props2& props)
{
- if (eax_call.get_version() == 2)
- {
- auto& eax_reverb = eax_call.get_value<EaxReverbEffectException, EAX20LISTENERPROPERTIES>();
- eax_reverb.lRoom = eax_.lRoom;
- eax_reverb.lRoomHF = eax_.lRoomHF;
- eax_reverb.flRoomRolloffFactor = eax_.flRoomRolloffFactor;
- eax_reverb.flDecayTime = eax_.flDecayTime;
- eax_reverb.flDecayHFRatio = eax_.flDecayHFRatio;
- eax_reverb.lReflections = eax_.lReflections;
- eax_reverb.flReflectionsDelay = eax_.flReflectionsDelay;
- eax_reverb.lReverb = eax_.lReverb;
- eax_reverb.flReverbDelay = eax_.flReverbDelay;
- eax_reverb.dwEnvironment = eax_.ulEnvironment;
- eax_reverb.flEnvironmentSize = eax_.flEnvironmentSize;
- eax_reverb.flEnvironmentDiffusion = eax_.flEnvironmentDiffusion;
- eax_reverb.flAirAbsorptionHF = eax_.flAirAbsorptionHF;
- eax_reverb.dwFlags = eax_.ulFlags;
- }
- else
+ switch(call.get_property_id())
{
- eax_call.set_value<EaxReverbEffectException>(eax_);
+ case DSPROPERTY_EAX20LISTENER_NONE: break;
+ case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
+ case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
+ case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
+ case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
+ case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
+ case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReverbDelay); break;
+ case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
+ case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
+ case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
+ case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
+ default: fail_unknown_property_id();
}
}
-void EaxReverbEffect::get(const EaxEaxCall& eax_call) const
+void EaxReverbEffect::get3(const EaxCall& call, const Props3& props)
{
- if(eax_call.get_version() == 1)
- v1_get(eax_call);
- else switch(eax_call.get_property_id())
+ switch(call.get_property_id())
{
- case EAXREVERB_NONE:
- break;
-
- case EAXREVERB_ALLPARAMETERS:
- get_all(eax_call);
- break;
-
- case EAXREVERB_ENVIRONMENT:
- eax_call.set_value<EaxReverbEffectException>(eax_.ulEnvironment);
- break;
-
- case EAXREVERB_ENVIRONMENTSIZE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentSize);
- break;
-
- case EAXREVERB_ENVIRONMENTDIFFUSION:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentDiffusion);
- break;
-
- case EAXREVERB_ROOM:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoom);
- break;
-
- case EAXREVERB_ROOMHF:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoomHF);
- break;
-
- case EAXREVERB_ROOMLF:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoomLF);
- break;
-
- case EAXREVERB_DECAYTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayTime);
- break;
-
- case EAXREVERB_DECAYHFRATIO:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayHFRatio);
- break;
-
- case EAXREVERB_DECAYLFRATIO:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayLFRatio);
- break;
-
- case EAXREVERB_REFLECTIONS:
- eax_call.set_value<EaxReverbEffectException>(eax_.lReflections);
- break;
-
- case EAXREVERB_REFLECTIONSDELAY:
- eax_call.set_value<EaxReverbEffectException>(eax_.flReflectionsDelay);
- break;
-
- case EAXREVERB_REFLECTIONSPAN:
- eax_call.set_value<EaxReverbEffectException>(eax_.vReflectionsPan);
- break;
-
- case EAXREVERB_REVERB:
- eax_call.set_value<EaxReverbEffectException>(eax_.lReverb);
- break;
-
- case EAXREVERB_REVERBDELAY:
- eax_call.set_value<EaxReverbEffectException>(eax_.flReverbDelay);
- break;
-
- case EAXREVERB_REVERBPAN:
- eax_call.set_value<EaxReverbEffectException>(eax_.vReverbPan);
- break;
-
- case EAXREVERB_ECHOTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEchoTime);
- break;
-
- case EAXREVERB_ECHODEPTH:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEchoDepth);
- break;
-
- case EAXREVERB_MODULATIONTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flModulationTime);
- break;
-
- case EAXREVERB_MODULATIONDEPTH:
- eax_call.set_value<EaxReverbEffectException>(eax_.flModulationDepth);
- break;
-
- case EAXREVERB_AIRABSORPTIONHF:
- eax_call.set_value<EaxReverbEffectException>(eax_.flAirAbsorptionHF);
- break;
-
- case EAXREVERB_HFREFERENCE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flHFReference);
- break;
-
- case EAXREVERB_LFREFERENCE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flLFReference);
- break;
-
- case EAXREVERB_ROOMROLLOFFFACTOR:
- eax_call.set_value<EaxReverbEffectException>(eax_.flRoomRolloffFactor);
- break;
-
- case EAXREVERB_FLAGS:
- eax_call.set_value<EaxReverbEffectException>(eax_.ulFlags);
- break;
-
- default:
- eax_fail("Unsupported property id.");
+ case EAXREVERB_NONE: break;
+ case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
+ case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
+ case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
+ case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
+ case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
+ case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
+ case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
+ case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
+ case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
+ case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
+ case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
+ case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
+ case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
+ case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
+ case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
+ case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
+ case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
+ case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
+ case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
+ case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
+ case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
+ case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
+ case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
+ case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
+ case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
+ default: fail_unknown_property_id();
}
}
-void EaxReverbEffect::v1_validate_environment(unsigned long environment)
-{
- validate_environment(environment, 1, true);
-}
-
-void EaxReverbEffect::v1_validate_volume(float volume)
-{
- eax_validate_range<EaxReverbEffectException>("Volume", volume, EAX1REVERB_MINVOLUME, EAX1REVERB_MAXVOLUME);
-}
-
-void EaxReverbEffect::v1_validate_decay_time(float decay_time)
-{
- validate_decay_time(decay_time);
-}
-
-void EaxReverbEffect::v1_validate_damping(float damping)
-{
- eax_validate_range<EaxReverbEffectException>("Damping", damping, EAX1REVERB_MINDAMPING, EAX1REVERB_MAXDAMPING);
-}
-
-void EaxReverbEffect::v1_validate_all(const EAX_REVERBPROPERTIES& all)
-{
- v1_validate_environment(all.environment);
- v1_validate_volume(all.fVolume);
- v1_validate_decay_time(all.fDecayTime_sec);
- v1_validate_damping(all.fDamping);
-}
-
-void EaxReverbEffect::validate_environment(
- unsigned long ulEnvironment,
- int version,
- bool is_standalone)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- (version <= 2 || is_standalone) ? EAX1REVERB_MAXENVIRONMENT : EAX30REVERB_MAXENVIRONMENT);
-}
-
-void EaxReverbEffect::validate_environment_size(
- float flEnvironmentSize)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Environment Size",
- flEnvironmentSize,
- EAXREVERB_MINENVIRONMENTSIZE,
- EAXREVERB_MAXENVIRONMENTSIZE);
-}
-
-void EaxReverbEffect::validate_environment_diffusion(
- float flEnvironmentDiffusion)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Environment Diffusion",
- flEnvironmentDiffusion,
- EAXREVERB_MINENVIRONMENTDIFFUSION,
- EAXREVERB_MAXENVIRONMENTDIFFUSION);
-}
-
-void EaxReverbEffect::validate_room(
- long lRoom)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Room",
- lRoom,
- EAXREVERB_MINROOM,
- EAXREVERB_MAXROOM);
-}
-
-void EaxReverbEffect::validate_room_hf(
- long lRoomHF)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Room HF",
- lRoomHF,
- EAXREVERB_MINROOMHF,
- EAXREVERB_MAXROOMHF);
-}
-
-void EaxReverbEffect::validate_room_lf(
- long lRoomLF)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Room LF",
- lRoomLF,
- EAXREVERB_MINROOMLF,
- EAXREVERB_MAXROOMLF);
-}
-
-void EaxReverbEffect::validate_decay_time(
- float flDecayTime)
+void EaxReverbEffect::get(const EaxCall& call)
{
- eax_validate_range<EaxReverbEffectException>(
- "Decay Time",
- flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
-}
-
-void EaxReverbEffect::validate_decay_hf_ratio(
- float flDecayHFRatio)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Decay HF Ratio",
- flDecayHFRatio,
- EAXREVERB_MINDECAYHFRATIO,
- EAXREVERB_MAXDECAYHFRATIO);
-}
-
-void EaxReverbEffect::validate_decay_lf_ratio(
- float flDecayLFRatio)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Decay LF Ratio",
- flDecayLFRatio,
- EAXREVERB_MINDECAYLFRATIO,
- EAXREVERB_MAXDECAYLFRATIO);
-}
-
-void EaxReverbEffect::validate_reflections(
- long lReflections)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Reflections",
- lReflections,
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
-}
-
-void EaxReverbEffect::validate_reflections_delay(
- float flReflectionsDelay)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Reflections Delay",
- flReflectionsDelay,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
-}
-
-void EaxReverbEffect::validate_reflections_pan(
- const EAXVECTOR& vReflectionsPan)
-{
- std::ignore = vReflectionsPan;
-}
-
-void EaxReverbEffect::validate_reverb(
- long lReverb)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Reverb",
- lReverb,
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
-}
-
-void EaxReverbEffect::validate_reverb_delay(
- float flReverbDelay)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Reverb Delay",
- flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
-}
-
-void EaxReverbEffect::validate_reverb_pan(
- const EAXVECTOR& vReverbPan)
-{
- std::ignore = vReverbPan;
-}
+ const auto version = call.get_version();
-void EaxReverbEffect::validate_echo_time(
- float flEchoTime)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Echo Time",
- flEchoTime,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
-}
-
-void EaxReverbEffect::validate_echo_depth(
- float flEchoDepth)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Echo Depth",
- flEchoDepth,
- EAXREVERB_MINECHODEPTH,
- EAXREVERB_MAXECHODEPTH);
-}
-
-void EaxReverbEffect::validate_modulation_time(
- float flModulationTime)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Time",
- flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
-}
-
-void EaxReverbEffect::validate_modulation_depth(
- float flModulationDepth)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Depth",
- flModulationDepth,
- EAXREVERB_MINMODULATIONDEPTH,
- EAXREVERB_MAXMODULATIONDEPTH);
-}
-
-void EaxReverbEffect::validate_air_absorbtion_hf(
- float air_absorbtion_hf)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Air Absorbtion HF",
- air_absorbtion_hf,
- EAXREVERB_MINAIRABSORPTIONHF,
- EAXREVERB_MAXAIRABSORPTIONHF);
-}
-
-void EaxReverbEffect::validate_hf_reference(
- float flHFReference)
-{
- eax_validate_range<EaxReverbEffectException>(
- "HF Reference",
- flHFReference,
- EAXREVERB_MINHFREFERENCE,
- EAXREVERB_MAXHFREFERENCE);
-}
-
-void EaxReverbEffect::validate_lf_reference(
- float flLFReference)
-{
- eax_validate_range<EaxReverbEffectException>(
- "LF Reference",
- flLFReference,
- EAXREVERB_MINLFREFERENCE,
- EAXREVERB_MAXLFREFERENCE);
-}
-
-void EaxReverbEffect::validate_room_rolloff_factor(
- float flRoomRolloffFactor)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Room Rolloff Factor",
- flRoomRolloffFactor,
- EAXREVERB_MINROOMROLLOFFFACTOR,
- EAXREVERB_MAXROOMROLLOFFFACTOR);
-}
-
-void EaxReverbEffect::validate_flags(
- unsigned long ulFlags)
-{
- eax_validate_range<EaxReverbEffectException>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAXREVERBFLAGS_RESERVED);
-}
-
-void EaxReverbEffect::validate_all(
- const EAX20LISTENERPROPERTIES& listener,
- int version)
-{
- validate_room(listener.lRoom);
- validate_room_hf(listener.lRoomHF);
- validate_room_rolloff_factor(listener.flRoomRolloffFactor);
- validate_decay_time(listener.flDecayTime);
- validate_decay_hf_ratio(listener.flDecayHFRatio);
- validate_reflections(listener.lReflections);
- validate_reflections_delay(listener.flReflectionsDelay);
- validate_reverb(listener.lReverb);
- validate_reverb_delay(listener.flReverbDelay);
- validate_environment(listener.dwEnvironment, version, false);
- validate_environment_size(listener.flEnvironmentSize);
- validate_environment_diffusion(listener.flEnvironmentDiffusion);
- validate_air_absorbtion_hf(listener.flAirAbsorptionHF);
- validate_flags(listener.dwFlags);
-}
-
-void EaxReverbEffect::validate_all(
- const EAXREVERBPROPERTIES& lReverb,
- int version)
-{
- validate_environment(lReverb.ulEnvironment, version, false);
- validate_environment_size(lReverb.flEnvironmentSize);
- validate_environment_diffusion(lReverb.flEnvironmentDiffusion);
- validate_room(lReverb.lRoom);
- validate_room_hf(lReverb.lRoomHF);
- validate_room_lf(lReverb.lRoomLF);
- validate_decay_time(lReverb.flDecayTime);
- validate_decay_hf_ratio(lReverb.flDecayHFRatio);
- validate_decay_lf_ratio(lReverb.flDecayLFRatio);
- validate_reflections(lReverb.lReflections);
- validate_reflections_delay(lReverb.flReflectionsDelay);
- validate_reverb(lReverb.lReverb);
- validate_reverb_delay(lReverb.flReverbDelay);
- validate_echo_time(lReverb.flEchoTime);
- validate_echo_depth(lReverb.flEchoDepth);
- validate_modulation_time(lReverb.flModulationTime);
- validate_modulation_depth(lReverb.flModulationDepth);
- validate_air_absorbtion_hf(lReverb.flAirAbsorptionHF);
- validate_hf_reference(lReverb.flHFReference);
- validate_lf_reference(lReverb.flLFReference);
- validate_room_rolloff_factor(lReverb.flRoomRolloffFactor);
- validate_flags(lReverb.ulFlags);
-}
-
-void EaxReverbEffect::v1_defer_environment(unsigned long environment)
-{
- eax1_d_ = EAX1REVERB_PRESETS[environment];
- eax1_dirty_flags_.ulEnvironment = true;
-}
-
-void EaxReverbEffect::v1_defer_volume(float volume)
-{
- eax1_d_.fVolume = volume;
- eax1_dirty_flags_.flVolume = (eax1_.fVolume != eax1_d_.fVolume);
-}
-
-void EaxReverbEffect::v1_defer_decay_time(float decay_time)
-{
- eax1_d_.fDecayTime_sec = decay_time;
- eax1_dirty_flags_.flDecayTime = (eax1_.fDecayTime_sec != eax1_d_.fDecayTime_sec);
-}
-
-void EaxReverbEffect::v1_defer_damping(float damping)
-{
- eax1_d_.fDamping = damping;
- eax1_dirty_flags_.flDamping = (eax1_.fDamping != eax1_d_.fDamping);
-}
-
-void EaxReverbEffect::v1_defer_all(const EAX_REVERBPROPERTIES& lReverb)
-{
- v1_defer_environment(lReverb.environment);
- v1_defer_volume(lReverb.fVolume);
- v1_defer_decay_time(lReverb.fDecayTime_sec);
- v1_defer_damping(lReverb.fDamping);
-}
-
-
-void EaxReverbEffect::v1_set_efx()
-{
- auto efx_props = eax_efx_reverb_presets[eax1_.environment];
- efx_props.flGain = eax1_.fVolume;
- efx_props.flDecayTime = eax1_.fDecayTime_sec;
- efx_props.flDecayHFRatio = clamp(eax1_.fDamping, AL_EAXREVERB_MIN_DECAY_HFRATIO, AL_EAXREVERB_MAX_DECAY_HFRATIO);
-
- al_effect_props_.Reverb.Density = efx_props.flDensity;
- al_effect_props_.Reverb.Diffusion = efx_props.flDiffusion;
- al_effect_props_.Reverb.Gain = efx_props.flGain;
- al_effect_props_.Reverb.GainHF = efx_props.flGainHF;
- al_effect_props_.Reverb.GainLF = efx_props.flGainLF;
- al_effect_props_.Reverb.DecayTime = efx_props.flDecayTime;
- al_effect_props_.Reverb.DecayHFRatio = efx_props.flDecayHFRatio;
- al_effect_props_.Reverb.DecayLFRatio = efx_props.flDecayLFRatio;
- al_effect_props_.Reverb.ReflectionsGain = efx_props.flReflectionsGain;
- al_effect_props_.Reverb.ReflectionsDelay = efx_props.flReflectionsDelay;
- al_effect_props_.Reverb.ReflectionsPan[0] = efx_props.flReflectionsPan[0];
- al_effect_props_.Reverb.ReflectionsPan[1] = efx_props.flReflectionsPan[1];
- al_effect_props_.Reverb.ReflectionsPan[2] = efx_props.flReflectionsPan[2];
- al_effect_props_.Reverb.LateReverbGain = efx_props.flLateReverbGain;
- al_effect_props_.Reverb.LateReverbDelay = efx_props.flLateReverbDelay;
- al_effect_props_.Reverb.LateReverbPan[0] = efx_props.flLateReverbPan[0];
- al_effect_props_.Reverb.LateReverbPan[1] = efx_props.flLateReverbPan[1];
- al_effect_props_.Reverb.LateReverbPan[2] = efx_props.flLateReverbPan[2];
- al_effect_props_.Reverb.EchoTime = efx_props.flEchoTime;
- al_effect_props_.Reverb.EchoDepth = efx_props.flEchoDepth;
- al_effect_props_.Reverb.ModulationTime = efx_props.flModulationTime;
- al_effect_props_.Reverb.ModulationDepth = efx_props.flModulationDepth;
- al_effect_props_.Reverb.HFReference = efx_props.flHFReference;
- al_effect_props_.Reverb.LFReference = efx_props.flLFReference;
- al_effect_props_.Reverb.RoomRolloffFactor = efx_props.flRoomRolloffFactor;
- al_effect_props_.Reverb.AirAbsorptionGainHF = efx_props.flAirAbsorptionGainHF;
- al_effect_props_.Reverb.DecayHFLimit = false;
-}
-
-void EaxReverbEffect::defer_environment(
- unsigned long ulEnvironment)
-{
- eax_d_.ulEnvironment = ulEnvironment;
- eax_dirty_flags_.ulEnvironment = (eax_.ulEnvironment != eax_d_.ulEnvironment);
-}
-
-void EaxReverbEffect::defer_environment_size(
- float flEnvironmentSize)
-{
- eax_d_.flEnvironmentSize = flEnvironmentSize;
- eax_dirty_flags_.flEnvironmentSize = (eax_.flEnvironmentSize != eax_d_.flEnvironmentSize);
-}
-
-void EaxReverbEffect::defer_environment_diffusion(
- float flEnvironmentDiffusion)
-{
- eax_d_.flEnvironmentDiffusion = flEnvironmentDiffusion;
- eax_dirty_flags_.flEnvironmentDiffusion = (eax_.flEnvironmentDiffusion != eax_d_.flEnvironmentDiffusion);
-}
-
-void EaxReverbEffect::defer_room(
- long lRoom)
-{
- eax_d_.lRoom = lRoom;
- eax_dirty_flags_.lRoom = (eax_.lRoom != eax_d_.lRoom);
-}
-
-void EaxReverbEffect::defer_room_hf(
- long lRoomHF)
-{
- eax_d_.lRoomHF = lRoomHF;
- eax_dirty_flags_.lRoomHF = (eax_.lRoomHF != eax_d_.lRoomHF);
-}
-
-void EaxReverbEffect::defer_room_lf(
- long lRoomLF)
-{
- eax_d_.lRoomLF = lRoomLF;
- eax_dirty_flags_.lRoomLF = (eax_.lRoomLF != eax_d_.lRoomLF);
-}
-
-void EaxReverbEffect::defer_decay_time(
- float flDecayTime)
-{
- eax_d_.flDecayTime = flDecayTime;
- eax_dirty_flags_.flDecayTime = (eax_.flDecayTime != eax_d_.flDecayTime);
-}
-
-void EaxReverbEffect::defer_decay_hf_ratio(
- float flDecayHFRatio)
-{
- eax_d_.flDecayHFRatio = flDecayHFRatio;
- eax_dirty_flags_.flDecayHFRatio = (eax_.flDecayHFRatio != eax_d_.flDecayHFRatio);
-}
-
-void EaxReverbEffect::defer_decay_lf_ratio(
- float flDecayLFRatio)
-{
- eax_d_.flDecayLFRatio = flDecayLFRatio;
- eax_dirty_flags_.flDecayLFRatio = (eax_.flDecayLFRatio != eax_d_.flDecayLFRatio);
-}
-
-void EaxReverbEffect::defer_reflections(
- long lReflections)
-{
- eax_d_.lReflections = lReflections;
- eax_dirty_flags_.lReflections = (eax_.lReflections != eax_d_.lReflections);
-}
-
-void EaxReverbEffect::defer_reflections_delay(
- float flReflectionsDelay)
-{
- eax_d_.flReflectionsDelay = flReflectionsDelay;
- eax_dirty_flags_.flReflectionsDelay = (eax_.flReflectionsDelay != eax_d_.flReflectionsDelay);
-}
-
-void EaxReverbEffect::defer_reflections_pan(
- const EAXVECTOR& vReflectionsPan)
-{
- eax_d_.vReflectionsPan = vReflectionsPan;
- eax_dirty_flags_.vReflectionsPan = (eax_.vReflectionsPan != eax_d_.vReflectionsPan);
-}
-
-void EaxReverbEffect::defer_reverb(
- long lReverb)
-{
- eax_d_.lReverb = lReverb;
- eax_dirty_flags_.lReverb = (eax_.lReverb != eax_d_.lReverb);
-}
-
-void EaxReverbEffect::defer_reverb_delay(
- float flReverbDelay)
-{
- eax_d_.flReverbDelay = flReverbDelay;
- eax_dirty_flags_.flReverbDelay = (eax_.flReverbDelay != eax_d_.flReverbDelay);
-}
-
-void EaxReverbEffect::defer_reverb_pan(
- const EAXVECTOR& vReverbPan)
-{
- eax_d_.vReverbPan = vReverbPan;
- eax_dirty_flags_.vReverbPan = (eax_.vReverbPan != eax_d_.vReverbPan);
-}
-
-void EaxReverbEffect::defer_echo_time(
- float flEchoTime)
-{
- eax_d_.flEchoTime = flEchoTime;
- eax_dirty_flags_.flEchoTime = (eax_.flEchoTime != eax_d_.flEchoTime);
-}
-
-void EaxReverbEffect::defer_echo_depth(
- float flEchoDepth)
-{
- eax_d_.flEchoDepth = flEchoDepth;
- eax_dirty_flags_.flEchoDepth = (eax_.flEchoDepth != eax_d_.flEchoDepth);
-}
-
-void EaxReverbEffect::defer_modulation_time(
- float flModulationTime)
-{
- eax_d_.flModulationTime = flModulationTime;
- eax_dirty_flags_.flModulationTime = (eax_.flModulationTime != eax_d_.flModulationTime);
-}
-
-void EaxReverbEffect::defer_modulation_depth(
- float flModulationDepth)
-{
- eax_d_.flModulationDepth = flModulationDepth;
- eax_dirty_flags_.flModulationDepth = (eax_.flModulationDepth != eax_d_.flModulationDepth);
-}
-
-void EaxReverbEffect::defer_air_absorbtion_hf(
- float flAirAbsorptionHF)
-{
- eax_d_.flAirAbsorptionHF = flAirAbsorptionHF;
- eax_dirty_flags_.flAirAbsorptionHF = (eax_.flAirAbsorptionHF != eax_d_.flAirAbsorptionHF);
-}
-
-void EaxReverbEffect::defer_hf_reference(
- float flHFReference)
-{
- eax_d_.flHFReference = flHFReference;
- eax_dirty_flags_.flHFReference = (eax_.flHFReference != eax_d_.flHFReference);
-}
-
-void EaxReverbEffect::defer_lf_reference(
- float flLFReference)
-{
- eax_d_.flLFReference = flLFReference;
- eax_dirty_flags_.flLFReference = (eax_.flLFReference != eax_d_.flLFReference);
-}
-
-void EaxReverbEffect::defer_room_rolloff_factor(
- float flRoomRolloffFactor)
-{
- eax_d_.flRoomRolloffFactor = flRoomRolloffFactor;
- eax_dirty_flags_.flRoomRolloffFactor = (eax_.flRoomRolloffFactor != eax_d_.flRoomRolloffFactor);
-}
-
-void EaxReverbEffect::defer_flags(
- unsigned long ulFlags)
-{
- eax_d_.ulFlags = ulFlags;
- eax_dirty_flags_.ulFlags = (eax_.ulFlags != eax_d_.ulFlags);
-}
-
-void EaxReverbEffect::defer_all(
- const EAX20LISTENERPROPERTIES& listener)
-{
- defer_room(listener.lRoom);
- defer_room_hf(listener.lRoomHF);
- defer_room_rolloff_factor(listener.flRoomRolloffFactor);
- defer_decay_time(listener.flDecayTime);
- defer_decay_hf_ratio(listener.flDecayHFRatio);
- defer_reflections(listener.lReflections);
- defer_reflections_delay(listener.flReflectionsDelay);
- defer_reverb(listener.lReverb);
- defer_reverb_delay(listener.flReverbDelay);
- defer_environment(listener.dwEnvironment);
- defer_environment_size(listener.flEnvironmentSize);
- defer_environment_diffusion(listener.flEnvironmentDiffusion);
- defer_air_absorbtion_hf(listener.flAirAbsorptionHF);
- defer_flags(listener.dwFlags);
-}
-
-void EaxReverbEffect::defer_all(
- const EAXREVERBPROPERTIES& lReverb)
-{
- defer_environment(lReverb.ulEnvironment);
- defer_environment_size(lReverb.flEnvironmentSize);
- defer_environment_diffusion(lReverb.flEnvironmentDiffusion);
- defer_room(lReverb.lRoom);
- defer_room_hf(lReverb.lRoomHF);
- defer_room_lf(lReverb.lRoomLF);
- defer_decay_time(lReverb.flDecayTime);
- defer_decay_hf_ratio(lReverb.flDecayHFRatio);
- defer_decay_lf_ratio(lReverb.flDecayLFRatio);
- defer_reflections(lReverb.lReflections);
- defer_reflections_delay(lReverb.flReflectionsDelay);
- defer_reflections_pan(lReverb.vReflectionsPan);
- defer_reverb(lReverb.lReverb);
- defer_reverb_delay(lReverb.flReverbDelay);
- defer_reverb_pan(lReverb.vReverbPan);
- defer_echo_time(lReverb.flEchoTime);
- defer_echo_depth(lReverb.flEchoDepth);
- defer_modulation_time(lReverb.flModulationTime);
- defer_modulation_depth(lReverb.flModulationDepth);
- defer_air_absorbtion_hf(lReverb.flAirAbsorptionHF);
- defer_hf_reference(lReverb.flHFReference);
- defer_lf_reference(lReverb.flLFReference);
- defer_room_rolloff_factor(lReverb.flRoomRolloffFactor);
- defer_flags(lReverb.ulFlags);
-}
-
-
-void EaxReverbEffect::v1_defer_environment(const EaxEaxCall& eax_call)
-{
- const auto& environment = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::environment)>();
-
- validate_environment(environment, 1, true);
-
- const auto& reverb_preset = EAX1REVERB_PRESETS[environment];
- v1_defer_all(reverb_preset);
-}
-
-void EaxReverbEffect::v1_defer_volume(const EaxEaxCall& eax_call)
-{
- const auto& volume = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fVolume)>();
-
- v1_validate_volume(volume);
- v1_defer_volume(volume);
-}
-
-void EaxReverbEffect::v1_defer_decay_time(const EaxEaxCall& eax_call)
-{
- const auto& decay_time = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fDecayTime_sec)>();
-
- v1_validate_decay_time(decay_time);
- v1_defer_decay_time(decay_time);
-}
-
-void EaxReverbEffect::v1_defer_damping(const EaxEaxCall& eax_call)
-{
- const auto& damping = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fDamping)>();
-
- v1_validate_damping(damping);
- v1_defer_damping(damping);
-}
-
-void EaxReverbEffect::v1_defer_all(const EaxEaxCall& eax_call)
-{
- const auto& reverb_all = eax_call.get_value<EaxReverbEffectException,
- const EAX_REVERBPROPERTIES>();
-
- v1_validate_all(reverb_all);
- v1_defer_all(reverb_all);
-}
-
-
-void EaxReverbEffect::defer_environment(
- const EaxEaxCall& eax_call)
-{
- const auto& ulEnvironment =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulEnvironment)>();
-
- validate_environment(ulEnvironment, eax_call.get_version(), true);
-
- if (eax_d_.ulEnvironment == ulEnvironment)
- {
- return;
- }
-
- const auto& reverb_preset = EAXREVERB_PRESETS[ulEnvironment];
-
- defer_all(reverb_preset);
-}
-
-void EaxReverbEffect::defer_environment_size(
- const EaxEaxCall& eax_call)
-{
- const auto& flEnvironmentSize =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentSize)>();
-
- validate_environment_size(flEnvironmentSize);
-
- if (eax_d_.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
-
- const auto scale = flEnvironmentSize / eax_d_.flEnvironmentSize;
-
- defer_environment_size(flEnvironmentSize);
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
- {
- const auto flDecayTime = clamp(
- scale * eax_d_.flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
-
- defer_decay_time(flDecayTime);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0)
- {
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- const auto lReflections = clamp(
- eax_d_.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
-
- defer_reflections(lReflections);
- }
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- const auto flReflectionsDelay = clamp(
- eax_d_.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
-
- defer_reflections_delay(flReflectionsDelay);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
+ switch (version)
{
- const auto log_scalar = ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
-
- const auto lReverb = clamp(
- eax_d_.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
-
- defer_reverb(lReverb);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
- {
- const auto flReverbDelay = clamp(
- scale * eax_d_.flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
-
- defer_reverb_delay(flReverbDelay);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
- {
- const auto flEchoTime = clamp(
- eax_d_.flEchoTime * scale,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
-
- defer_echo_time(flEchoTime);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
- {
- const auto flModulationTime = clamp(
- scale * eax_d_.flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
-
- defer_modulation_time(flModulationTime);
+ case 1: get1(call, state1_.i); break;
+ case 2: get2(call, state2_.i); break;
+ case 3: get3(call, state3_.i); break;
+ case 4: get3(call, state4_.i); break;
+ case 5: get3(call, state5_.i); break;
+ default: fail_unknown_version();
}
-}
-
-void EaxReverbEffect::defer_environment_diffusion(
- const EaxEaxCall& eax_call)
-{
- const auto& flEnvironmentDiffusion =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentDiffusion)>();
-
- validate_environment_diffusion(flEnvironmentDiffusion);
- defer_environment_diffusion(flEnvironmentDiffusion);
-}
-
-void EaxReverbEffect::defer_room(
- const EaxEaxCall& eax_call)
-{
- const auto& lRoom =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoom)>();
-
- validate_room(lRoom);
- defer_room(lRoom);
-}
-
-void EaxReverbEffect::defer_room_hf(
- const EaxEaxCall& eax_call)
-{
- const auto& lRoomHF =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomHF)>();
-
- validate_room_hf(lRoomHF);
- defer_room_hf(lRoomHF);
-}
-
-void EaxReverbEffect::defer_room_lf(
- const EaxEaxCall& eax_call)
-{
- const auto& lRoomLF =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomLF)>();
-
- validate_room_lf(lRoomLF);
- defer_room_lf(lRoomLF);
-}
-
-void EaxReverbEffect::defer_decay_time(
- const EaxEaxCall& eax_call)
-{
- const auto& flDecayTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayTime)>();
-
- validate_decay_time(flDecayTime);
- defer_decay_time(flDecayTime);
-}
-
-void EaxReverbEffect::defer_decay_hf_ratio(
- const EaxEaxCall& eax_call)
-{
- const auto& flDecayHFRatio =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayHFRatio)>();
-
- validate_decay_hf_ratio(flDecayHFRatio);
- defer_decay_hf_ratio(flDecayHFRatio);
-}
-
-void EaxReverbEffect::defer_decay_lf_ratio(
- const EaxEaxCall& eax_call)
-{
- const auto& flDecayLFRatio =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayLFRatio)>();
-
- validate_decay_lf_ratio(flDecayLFRatio);
- defer_decay_lf_ratio(flDecayLFRatio);
-}
-
-void EaxReverbEffect::defer_reflections(
- const EaxEaxCall& eax_call)
-{
- const auto& lReflections =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReflections)>();
-
- validate_reflections(lReflections);
- defer_reflections(lReflections);
-}
-
-void EaxReverbEffect::defer_reflections_delay(
- const EaxEaxCall& eax_call)
-{
- const auto& flReflectionsDelay =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReflectionsDelay)>();
-
- validate_reflections_delay(flReflectionsDelay);
- defer_reflections_delay(flReflectionsDelay);
-}
-
-void EaxReverbEffect::defer_reflections_pan(
- const EaxEaxCall& eax_call)
-{
- const auto& vReflectionsPan =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReflectionsPan)>();
-
- validate_reflections_pan(vReflectionsPan);
- defer_reflections_pan(vReflectionsPan);
-}
-
-void EaxReverbEffect::defer_reverb(
- const EaxEaxCall& eax_call)
-{
- const auto& lReverb =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReverb)>();
-
- validate_reverb(lReverb);
- defer_reverb(lReverb);
-}
-
-void EaxReverbEffect::defer_reverb_delay(
- const EaxEaxCall& eax_call)
-{
- const auto& flReverbDelay =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReverbDelay)>();
-
- validate_reverb_delay(flReverbDelay);
- defer_reverb_delay(flReverbDelay);
-}
-
-void EaxReverbEffect::defer_reverb_pan(
- const EaxEaxCall& eax_call)
-{
- const auto& vReverbPan =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReverbPan)>();
-
- validate_reverb_pan(vReverbPan);
- defer_reverb_pan(vReverbPan);
-}
-
-void EaxReverbEffect::defer_echo_time(
- const EaxEaxCall& eax_call)
-{
- const auto& flEchoTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoTime)>();
-
- validate_echo_time(flEchoTime);
- defer_echo_time(flEchoTime);
-}
-
-void EaxReverbEffect::defer_echo_depth(
- const EaxEaxCall& eax_call)
-{
- const auto& flEchoDepth =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoDepth)>();
-
- validate_echo_depth(flEchoDepth);
- defer_echo_depth(flEchoDepth);
-}
-
-void EaxReverbEffect::defer_modulation_time(
- const EaxEaxCall& eax_call)
-{
- const auto& flModulationTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationTime)>();
-
- validate_modulation_time(flModulationTime);
- defer_modulation_time(flModulationTime);
-}
-
-void EaxReverbEffect::defer_modulation_depth(
- const EaxEaxCall& eax_call)
-{
- const auto& flModulationDepth =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationDepth)>();
-
- validate_modulation_depth(flModulationDepth);
- defer_modulation_depth(flModulationDepth);
-}
-
-void EaxReverbEffect::defer_air_absorbtion_hf(
- const EaxEaxCall& eax_call)
-{
- const auto& air_absorbtion_hf =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flAirAbsorptionHF)>();
- validate_air_absorbtion_hf(air_absorbtion_hf);
- defer_air_absorbtion_hf(air_absorbtion_hf);
+ version_ = version;
}
-void EaxReverbEffect::defer_hf_reference(
- const EaxEaxCall& eax_call)
+/*[[nodiscard]]*/ bool EaxReverbEffect::commit()
{
- const auto& flHFReference =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flHFReference)>();
-
- validate_hf_reference(flHFReference);
- defer_hf_reference(flHFReference);
-}
-
-void EaxReverbEffect::defer_lf_reference(
- const EaxEaxCall& eax_call)
-{
- const auto& flLFReference =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flLFReference)>();
-
- validate_lf_reference(flLFReference);
- defer_lf_reference(flLFReference);
-}
-
-void EaxReverbEffect::defer_room_rolloff_factor(
- const EaxEaxCall& eax_call)
-{
- const auto& flRoomRolloffFactor =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flRoomRolloffFactor)>();
-
- validate_room_rolloff_factor(flRoomRolloffFactor);
- defer_room_rolloff_factor(flRoomRolloffFactor);
-}
-
-void EaxReverbEffect::defer_flags(
- const EaxEaxCall& eax_call)
-{
- const auto& ulFlags =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulFlags)>();
-
- validate_flags(ulFlags);
- defer_flags(ulFlags);
-}
-
-void EaxReverbEffect::defer_all(
- const EaxEaxCall& eax_call)
-{
- const auto eax_version = eax_call.get_version();
-
- if (eax_version == 2)
+ if ((version_ == 1 && state1_.i == state1_.d) ||
+ (version_ == 2 && state2_.i == state2_.d))
{
- const auto& listener =
- eax_call.get_value<EaxReverbEffectException, const EAX20LISTENERPROPERTIES>();
-
- validate_all(listener, eax_version);
- defer_all(listener);
- }
- else
- {
- const auto& reverb_all =
- eax_call.get_value<EaxReverbEffectException, const EAXREVERBPROPERTIES>();
-
- validate_all(reverb_all, eax_version);
- defer_all(reverb_all);
+ return false;
}
-}
+ const auto props = props_;
-void EaxReverbEffect::v1_defer(const EaxEaxCall& eax_call)
-{
- switch (eax_call.get_property_id())
+ switch (version_)
{
- case DSPROPERTY_EAX_ALL: return v1_defer_all(eax_call);
- case DSPROPERTY_EAX_ENVIRONMENT: return v1_defer_environment(eax_call);
- case DSPROPERTY_EAX_VOLUME: return v1_defer_volume(eax_call);
- case DSPROPERTY_EAX_DECAYTIME: return v1_defer_decay_time(eax_call);
- case DSPROPERTY_EAX_DAMPING: return v1_defer_damping(eax_call);
- default: eax_fail("Unsupported property id.");
- }
-}
+ case 1:
+ state1_.i = state1_.d;
+ translate(state1_.d, props_);
+ break;
-// [[nodiscard]]
-bool EaxReverbEffect::apply_deferred()
-{
- bool ret{false};
+ case 2:
+ state2_.i = state2_.d;
+ translate(state2_.d, props_);
+ break;
- if(unlikely(eax1_dirty_flags_ != Eax1ReverbEffectDirtyFlags{}))
- {
- eax1_ = eax1_d_;
+ case 3:
+ state3_.i = state3_.d;
+ props_ = state3_.d;
+ break;
- v1_set_efx();
+ case 4:
+ state4_.i = state4_.d;
+ props_ = state4_.d;
+ break;
- eax1_dirty_flags_ = Eax1ReverbEffectDirtyFlags{};
+ case 5:
+ state5_.i = state5_.d;
+ props_ = state5_.d;
+ break;
- ret = true;
+ default:
+ fail_unknown_version();
}
- if(eax_dirty_flags_ == EaxReverbEffectDirtyFlags{})
- return ret;
-
- eax_ = eax_d_;
-
- if (eax_dirty_flags_.ulEnvironment)
- {
- }
+ auto is_dirty = false;
- if (eax_dirty_flags_.flEnvironmentSize)
+ if (props_.flEnvironmentSize != props.flEnvironmentSize)
{
+ is_dirty = true;
set_efx_density_from_environment_size();
}
- if (eax_dirty_flags_.flEnvironmentDiffusion)
+ if (props_.flEnvironmentDiffusion != props.flEnvironmentDiffusion)
{
+ is_dirty = true;
set_efx_diffusion();
}
- if (eax_dirty_flags_.lRoom)
+ if (props_.lRoom != props.lRoom)
{
+ is_dirty = true;
set_efx_gain();
}
- if (eax_dirty_flags_.lRoomHF)
+ if (props_.lRoomHF != props.lRoomHF)
{
+ is_dirty = true;
set_efx_gain_hf();
}
- if (eax_dirty_flags_.lRoomLF)
+ if (props_.lRoomLF != props.lRoomLF)
{
+ is_dirty = true;
set_efx_gain_lf();
}
- if (eax_dirty_flags_.flDecayTime)
+ if (props_.flDecayTime != props.flDecayTime)
{
+ is_dirty = true;
set_efx_decay_time();
}
- if (eax_dirty_flags_.flDecayHFRatio)
+ if (props_.flDecayHFRatio != props.flDecayHFRatio)
{
+ is_dirty = true;
set_efx_decay_hf_ratio();
}
- if (eax_dirty_flags_.flDecayLFRatio)
+ if (props_.flDecayLFRatio != props.flDecayLFRatio)
{
+ is_dirty = true;
set_efx_decay_lf_ratio();
}
- if (eax_dirty_flags_.lReflections)
+ if (props_.lReflections != props.lReflections)
{
+ is_dirty = true;
set_efx_reflections_gain();
}
- if (eax_dirty_flags_.flReflectionsDelay)
+ if (props_.flReflectionsDelay != props.flReflectionsDelay)
{
+ is_dirty = true;
set_efx_reflections_delay();
}
- if (eax_dirty_flags_.vReflectionsPan)
+ if (props_.vReflectionsPan != props.vReflectionsPan)
{
+ is_dirty = true;
set_efx_reflections_pan();
}
- if (eax_dirty_flags_.lReverb)
+ if (props_.lReverb != props.lReverb)
{
+ is_dirty = true;
set_efx_late_reverb_gain();
}
- if (eax_dirty_flags_.flReverbDelay)
+ if (props_.flReverbDelay != props.flReverbDelay)
{
+ is_dirty = true;
set_efx_late_reverb_delay();
}
- if (eax_dirty_flags_.vReverbPan)
+ if (props_.vReverbPan != props.vReverbPan)
{
+ is_dirty = true;
set_efx_late_reverb_pan();
}
- if (eax_dirty_flags_.flEchoTime)
+ if (props_.flEchoTime != props.flEchoTime)
{
+ is_dirty = true;
set_efx_echo_time();
}
- if (eax_dirty_flags_.flEchoDepth)
+ if (props_.flEchoDepth != props.flEchoDepth)
{
+ is_dirty = true;
set_efx_echo_depth();
}
- if (eax_dirty_flags_.flModulationTime)
+ if (props_.flModulationTime != props.flModulationTime)
{
+ is_dirty = true;
set_efx_modulation_time();
}
- if (eax_dirty_flags_.flModulationDepth)
+ if (props_.flModulationDepth != props.flModulationDepth)
{
+ is_dirty = true;
set_efx_modulation_depth();
}
- if (eax_dirty_flags_.flAirAbsorptionHF)
+ if (props_.flAirAbsorptionHF != props.flAirAbsorptionHF)
{
+ is_dirty = true;
set_efx_air_absorption_gain_hf();
}
- if (eax_dirty_flags_.flHFReference)
+ if (props_.flHFReference != props.flHFReference)
{
+ is_dirty = true;
set_efx_hf_reference();
}
- if (eax_dirty_flags_.flLFReference)
+ if (props_.flLFReference != props.flLFReference)
{
+ is_dirty = true;
set_efx_lf_reference();
}
- if (eax_dirty_flags_.flRoomRolloffFactor)
+ if (props_.flRoomRolloffFactor != props.flRoomRolloffFactor)
{
+ is_dirty = true;
set_efx_room_rolloff_factor();
}
- if (eax_dirty_flags_.ulFlags)
+ if (props_.ulFlags != props.ulFlags)
{
+ is_dirty = true;
set_efx_flags();
}
- eax_dirty_flags_ = EaxReverbEffectDirtyFlags{};
+ return is_dirty;
+}
+
+void EaxReverbEffect::set1(const EaxCall& call, Props1& props)
+{
+ switch (call.get_property_id())
+ {
+ case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
+ case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
+ case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
+ case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
+ case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
+ default: fail_unknown_property_id();
+ }
+}
+
+void EaxReverbEffect::set2(const EaxCall& call, Props2& props)
+{
+ switch (call.get_property_id())
+ {
+ case DSPROPERTY_EAX20LISTENER_NONE:
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS:
+ defer<AllValidator2>(call, props);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOM:
+ defer<RoomValidator>(call, props.lRoom);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOMHF:
+ defer<RoomHFValidator>(call, props.lRoomHF);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR:
+ defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_DECAYTIME:
+ defer<DecayTimeValidator>(call, props.flDecayTime);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO:
+ defer<DecayHFRatioValidator>(call, props.flDecayHFRatio);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONS:
+ defer<ReflectionsValidator>(call, props.lReflections);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY:
+ defer<ReflectionsDelayValidator>(call, props.flReverbDelay);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REVERB:
+ defer<ReverbValidator>(call, props.lReverb);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REVERBDELAY:
+ defer<ReverbDelayValidator>(call, props.flReverbDelay);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENT:
+ defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment);
+ break;
- return true;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE:
+ defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION:
+ defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF:
+ defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_FLAGS:
+ defer<FlagsValidator2>(call, props.dwFlags);
+ break;
+
+ default:
+ fail_unknown_property_id();
+ }
}
-void EaxReverbEffect::set(const EaxEaxCall& eax_call)
+void EaxReverbEffect::set3(const EaxCall& call, Props3& props)
{
- if(eax_call.get_version() == 1)
- v1_defer(eax_call);
- else switch(eax_call.get_property_id())
+ switch(call.get_property_id())
{
case EAXREVERB_NONE:
break;
case EAXREVERB_ALLPARAMETERS:
- defer_all(eax_call);
+ defer<AllValidator3>(call, props);
break;
case EAXREVERB_ENVIRONMENT:
- defer_environment(eax_call);
+ defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment);
break;
case EAXREVERB_ENVIRONMENTSIZE:
- defer_environment_size(eax_call);
+ defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize);
break;
case EAXREVERB_ENVIRONMENTDIFFUSION:
- defer_environment_diffusion(eax_call);
+ defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion);
break;
case EAXREVERB_ROOM:
- defer_room(eax_call);
+ defer3<RoomValidator>(call, props, props.lRoom);
break;
case EAXREVERB_ROOMHF:
- defer_room_hf(eax_call);
+ defer3<RoomHFValidator>(call, props, props.lRoomHF);
break;
case EAXREVERB_ROOMLF:
- defer_room_lf(eax_call);
+ defer3<RoomLFValidator>(call, props, props.lRoomLF);
break;
case EAXREVERB_DECAYTIME:
- defer_decay_time(eax_call);
+ defer3<DecayTimeValidator>(call, props, props.flDecayTime);
break;
case EAXREVERB_DECAYHFRATIO:
- defer_decay_hf_ratio(eax_call);
+ defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio);
break;
case EAXREVERB_DECAYLFRATIO:
- defer_decay_lf_ratio(eax_call);
+ defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio);
break;
case EAXREVERB_REFLECTIONS:
- defer_reflections(eax_call);
+ defer3<ReflectionsValidator>(call, props, props.lReflections);
break;
case EAXREVERB_REFLECTIONSDELAY:
- defer_reflections_delay(eax_call);
+ defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay);
break;
case EAXREVERB_REFLECTIONSPAN:
- defer_reflections_pan(eax_call);
+ defer3<VectorValidator>(call, props, props.vReflectionsPan);
break;
case EAXREVERB_REVERB:
- defer_reverb(eax_call);
+ defer3<ReverbValidator>(call, props, props.lReverb);
break;
case EAXREVERB_REVERBDELAY:
- defer_reverb_delay(eax_call);
+ defer3<ReverbDelayValidator>(call, props, props.flReverbDelay);
break;
case EAXREVERB_REVERBPAN:
- defer_reverb_pan(eax_call);
+ defer3<VectorValidator>(call, props, props.vReverbPan);
break;
case EAXREVERB_ECHOTIME:
- defer_echo_time(eax_call);
+ defer3<EchoTimeValidator>(call, props, props.flEchoTime);
break;
case EAXREVERB_ECHODEPTH:
- defer_echo_depth(eax_call);
+ defer3<EchoDepthValidator>(call, props, props.flEchoDepth);
break;
case EAXREVERB_MODULATIONTIME:
- defer_modulation_time(eax_call);
+ defer3<ModulationTimeValidator>(call, props, props.flModulationTime);
break;
case EAXREVERB_MODULATIONDEPTH:
- defer_modulation_depth(eax_call);
+ defer3<ModulationDepthValidator>(call, props, props.flModulationDepth);
break;
case EAXREVERB_AIRABSORPTIONHF:
- defer_air_absorbtion_hf(eax_call);
+ defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF);
break;
case EAXREVERB_HFREFERENCE:
- defer_hf_reference(eax_call);
+ defer3<HFReferenceValidator>(call, props, props.flHFReference);
break;
case EAXREVERB_LFREFERENCE:
- defer_lf_reference(eax_call);
+ defer3<LFReferenceValidator>(call, props, props.flLFReference);
break;
case EAXREVERB_ROOMROLLOFFFACTOR:
- defer_room_rolloff_factor(eax_call);
+ defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor);
break;
case EAXREVERB_FLAGS:
- defer_flags(eax_call);
+ defer3<FlagsValidator3>(call, props, props.ulFlags);
break;
default:
- eax_fail("Unsupported property id.");
+ fail_unknown_property_id();
}
}
-const EFXEAXREVERBPROPERTIES eax_efx_reverb_presets[EAX1_ENVIRONMENT_COUNT] =
+void EaxReverbEffect::set(const EaxCall& call)
{
- EFX_REVERB_PRESET_GENERIC,
- EFX_REVERB_PRESET_PADDEDCELL,
- EFX_REVERB_PRESET_ROOM,
- EFX_REVERB_PRESET_BATHROOM,
- EFX_REVERB_PRESET_LIVINGROOM,
- EFX_REVERB_PRESET_STONEROOM,
- EFX_REVERB_PRESET_AUDITORIUM,
- EFX_REVERB_PRESET_CONCERTHALL,
- EFX_REVERB_PRESET_CAVE,
- EFX_REVERB_PRESET_ARENA,
- EFX_REVERB_PRESET_HANGAR,
- EFX_REVERB_PRESET_CARPETEDHALLWAY,
- EFX_REVERB_PRESET_HALLWAY,
- EFX_REVERB_PRESET_STONECORRIDOR,
- EFX_REVERB_PRESET_ALLEY,
- EFX_REVERB_PRESET_FOREST,
- EFX_REVERB_PRESET_CITY,
- EFX_REVERB_PRESET_MOUNTAINS,
- EFX_REVERB_PRESET_QUARRY,
- EFX_REVERB_PRESET_PLAIN,
- EFX_REVERB_PRESET_PARKINGLOT,
- EFX_REVERB_PRESET_SEWERPIPE,
- EFX_REVERB_PRESET_UNDERWATER,
- EFX_REVERB_PRESET_DRUGGED,
- EFX_REVERB_PRESET_DIZZY,
- EFX_REVERB_PRESET_PSYCHOTIC,
-}; // EFXEAXREVERBPROPERTIES
+ const auto version = call.get_version();
+
+ switch (version)
+ {
+ case 1: set1(call, state1_.d); break;
+ case 2: set2(call, state2_.d); break;
+ case 3: set3(call, state3_.d); break;
+ case 4: set3(call, state4_.d); break;
+ case 5: set3(call, state5_.d); break;
+ default: fail_unknown_version();
+ }
+
+ version_ = version;
+}
+
+void EaxReverbEffect::translate(const Props1& src, Props3& dst) noexcept
+{
+ assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
+ dst = EAXREVERB_PRESETS[src.environment];
+ dst.flDecayTime = src.fDecayTime_sec;
+ dst.flDecayHFRatio = src.fDamping;
+ dst.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0);
+}
+
+void EaxReverbEffect::translate(const Props2& src, Props3& dst) noexcept
+{
+ assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
+ const auto& env = EAXREVERB_PRESETS[src.dwEnvironment];
+ dst.ulEnvironment = src.dwEnvironment;
+ dst.flEnvironmentSize = src.flEnvironmentSize;
+ dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
+ dst.lRoom = src.lRoom;
+ dst.lRoomHF = src.lRoomHF;
+ dst.lRoomLF = env.lRoomLF;
+ dst.flDecayTime = src.flDecayTime;
+ dst.flDecayHFRatio = src.flDecayHFRatio;
+ dst.flDecayLFRatio = env.flDecayLFRatio;
+ dst.lReflections = src.lReflections;
+ dst.flReflectionsDelay = src.flReflectionsDelay;
+ dst.vReflectionsPan = env.vReflectionsPan;
+ dst.lReverb = src.lReverb;
+ dst.flReverbDelay = src.flReverbDelay;
+ dst.vReverbPan = env.vReverbPan;
+ dst.flEchoTime = env.flEchoTime;
+ dst.flEchoDepth = env.flEchoDepth;
+ dst.flModulationTime = env.flModulationTime;
+ dst.flModulationDepth = env.flModulationDepth;
+ dst.flAirAbsorptionHF = src.flAirAbsorptionHF;
+ dst.flHFReference = env.flHFReference;
+ dst.flLFReference = env.flLFReference;
+ dst.flRoomRolloffFactor = src.flRoomRolloffFactor;
+ dst.ulFlags = src.dwFlags;
+}
} // namespace
-EaxEffectUPtr eax_create_eax_reverb_effect()
+EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call)
{
- return std::make_unique<EaxReverbEffect>();
+ return std::make_unique<EaxReverbEffect>(call);
}
#endif // ALSOFT_EAX