diff options
Diffstat (limited to 'al/effects/chorus.cpp')
-rw-r--r-- | al/effects/chorus.cpp | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/al/effects/chorus.cpp b/al/effects/chorus.cpp new file mode 100644 index 00000000..2d983885 --- /dev/null +++ b/al/effects/chorus.cpp @@ -0,0 +1,250 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Chorus_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_CHORUS_WAVEFORM: + if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform"}; + props->Chorus.Waveform = val; + break; + + case AL_CHORUS_PHASE: + if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) + throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range"}; + props->Chorus.Phase = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; + } +} +void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Chorus_setParami(props, param, vals[0]); } +void Chorus_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_CHORUS_RATE: + if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) + throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range"}; + props->Chorus.Rate = val; + break; + + case AL_CHORUS_DEPTH: + if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range"}; + props->Chorus.Depth = val; + break; + + case AL_CHORUS_FEEDBACK: + if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) + throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range"}; + props->Chorus.Feedback = val; + break; + + case AL_CHORUS_DELAY: + if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range"}; + props->Chorus.Delay = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; + } +} +void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Chorus_setParamf(props, param, vals[0]); } + +void Chorus_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_CHORUS_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_CHORUS_PHASE: + *val = props->Chorus.Phase; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; + } +} +void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Chorus_getParami(props, param, vals); } +void Chorus_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_CHORUS_RATE: + *val = props->Chorus.Rate; + break; + + case AL_CHORUS_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_CHORUS_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_CHORUS_DELAY: + *val = props->Chorus.Delay; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; + } +} +void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Chorus_getParamf(props, param, vals); } + +const EffectProps genDefaultChorusProps() noexcept +{ + EffectProps props{}; + props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM; + props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE; + props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE; + props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH; + props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; + props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY; + return props; +} + + +void Flanger_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_FLANGER_WAVEFORM: + if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform"}; + props->Chorus.Waveform = val; + break; + + case AL_FLANGER_PHASE: + if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) + throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range"}; + props->Chorus.Phase = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; + } +} +void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Flanger_setParami(props, param, vals[0]); } +void Flanger_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_FLANGER_RATE: + if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) + throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range"}; + props->Chorus.Rate = val; + break; + + case AL_FLANGER_DEPTH: + if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range"}; + props->Chorus.Depth = val; + break; + + case AL_FLANGER_FEEDBACK: + if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) + throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range"}; + props->Chorus.Feedback = val; + break; + + case AL_FLANGER_DELAY: + if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range"}; + props->Chorus.Delay = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; + } +} +void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Flanger_setParamf(props, param, vals[0]); } + +void Flanger_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_FLANGER_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_FLANGER_PHASE: + *val = props->Chorus.Phase; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; + } +} +void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Flanger_getParami(props, param, vals); } +void Flanger_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_FLANGER_RATE: + *val = props->Chorus.Rate; + break; + + case AL_FLANGER_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_FLANGER_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_FLANGER_DELAY: + *val = props->Chorus.Delay; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; + } +} +void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Flanger_getParamf(props, param, vals); } + +EffectProps genDefaultFlangerProps() noexcept +{ + EffectProps props{}; + props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM; + props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE; + props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE; + props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH; + props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; + props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Chorus); + +const EffectProps ChorusEffectProps{genDefaultChorusProps()}; + +DEFINE_ALEFFECT_VTABLE(Flanger); + +const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; |