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-rw-r--r--Alc/effects/dedicated.c167
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diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2011 by Chris Robinson.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alFilter.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+
+
+typedef struct ALdedicatedState {
+ DERIVE_FROM_TYPE(ALeffectState);
+
+ ALfloat gains[MaxChannels];
+} ALdedicatedState;
+
+
+static ALvoid ALdedicatedState_Destruct(ALdedicatedState *UNUSED(state))
+{
+}
+
+static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device))
+{
+ return AL_TRUE;
+}
+
+static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device, const ALeffectslot *Slot)
+{
+ ALfloat Gain;
+ ALsizei s;
+
+ Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
+ if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
+ ComputeAngleGains(device, atan2f(0.0f, 1.0f), 0.0f, Gain, state->gains);
+ else if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
+ {
+ for(s = 0;s < MaxChannels;s++)
+ state->gains[s] = 0.0f;
+ state->gains[LFE] = Gain;
+ }
+}
+
+static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
+{
+ const ALfloat *gains = state->gains;
+ ALuint i, c;
+
+ for(c = 0;c < MaxChannels;c++)
+ {
+ if(!(gains[c] > GAIN_SILENCE_THRESHOLD))
+ continue;
+
+ for(i = 0;i < SamplesToDo;i++)
+ SamplesOut[c][i] = SamplesIn[i] * gains[c];
+ }
+}
+
+static void ALdedicatedState_Delete(ALdedicatedState *state)
+{
+ free(state);
+}
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
+
+
+typedef struct ALdedicatedStateFactory {
+ DERIVE_FROM_TYPE(ALeffectStateFactory);
+} ALdedicatedStateFactory;
+
+ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory))
+{
+ ALdedicatedState *state;
+ ALsizei s;
+
+ state = malloc(sizeof(*state));
+ if(!state) return NULL;
+ SET_VTABLE2(ALdedicatedState, ALeffectState, state);
+
+ for(s = 0;s < MaxChannels;s++)
+ state->gains[s] = 0.0f;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdedicatedStateFactory);
+
+
+ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void)
+{
+ static ALdedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(ALdedicatedStateFactory, ALeffectStateFactory) } };
+
+ return STATIC_CAST(ALeffectStateFactory, &DedicatedFactory);
+}
+
+
+void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
+{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
+void ALdedicated_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
+{
+ ALdedicated_setParami(effect, context, param, vals[0]);
+}
+void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_DEDICATED_GAIN:
+ if(!(val >= 0.0f && isfinite(val)))
+ SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
+ props->Dedicated.Gain = val;
+ break;
+
+ default:
+ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
+ }
+}
+void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{
+ ALdedicated_setParamf(effect, context, param, vals[0]);
+}
+
+void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
+{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
+void ALdedicated_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
+{
+ ALdedicated_getParami(effect, context, param, vals);
+}
+void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_DEDICATED_GAIN:
+ *val = props->Dedicated.Gain;
+ break;
+
+ default:
+ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
+ }
+}
+void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{
+ ALdedicated_getParamf(effect, context, param, vals);
+}
+
+DEFINE_ALEFFECT_VTABLE(ALdedicated);