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-rw-r--r--Alc/alcEcho.c184
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diff --git a/Alc/alcEcho.c b/Alc/alcEcho.c
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--- a/Alc/alcEcho.c
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-/**
- * OpenAL cross platform audio library
- * Copyright (C) 2009 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#include "config.h"
-
-#include <math.h>
-#include <stdlib.h>
-
-#include "alMain.h"
-#include "alFilter.h"
-#include "alAuxEffectSlot.h"
-#include "alError.h"
-#include "alu.h"
-
-
-typedef struct ALechoState {
- // Must be first in all effects!
- ALeffectState state;
-
- ALfloat *SampleBuffer;
- ALuint BufferLength;
-
- // The echo is two tap. The delay is the number of samples from before the
- // current offset
- struct {
- ALuint delay;
- } Tap[2];
- ALuint Offset;
- /* The panning gains for the two taps */
- ALfloat Gain[2][MaxChannels];
-
- ALfloat FeedGain;
-
- FILTER iirFilter;
- ALfloat history[2];
-} ALechoState;
-
-static ALvoid EchoDestroy(ALeffectState *effect)
-{
- ALechoState *state = (ALechoState*)effect;
- if(state)
- {
- free(state->SampleBuffer);
- state->SampleBuffer = NULL;
- free(state);
- }
-}
-
-static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
-{
- ALechoState *state = (ALechoState*)effect;
- ALuint maxlen, i;
-
- // Use the next power of 2 for the buffer length, so the tap offsets can be
- // wrapped using a mask instead of a modulo
- maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
- maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
- maxlen = NextPowerOf2(maxlen);
-
- if(maxlen != state->BufferLength)
- {
- void *temp;
-
- temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
- if(!temp)
- return AL_FALSE;
- state->SampleBuffer = temp;
- state->BufferLength = maxlen;
- }
- for(i = 0;i < state->BufferLength;i++)
- state->SampleBuffer[i] = 0.0f;
-
- return AL_TRUE;
-}
-
-static ALvoid EchoUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot)
-{
- ALechoState *state = (ALechoState*)effect;
- ALuint frequency = Device->Frequency;
- ALfloat lrpan, cw, g, gain;
- ALfloat dirGain;
- ALuint i;
-
- state->Tap[0].delay = fastf2u(Slot->effect.Echo.Delay * frequency) + 1;
- state->Tap[1].delay = fastf2u(Slot->effect.Echo.LRDelay * frequency);
- state->Tap[1].delay += state->Tap[0].delay;
-
- lrpan = Slot->effect.Echo.Spread;
-
- state->FeedGain = Slot->effect.Echo.Feedback;
-
- cw = cosf(F_PI*2.0f * LOWPASSFREQREF / frequency);
- g = 1.0f - Slot->effect.Echo.Damping;
- state->iirFilter.coeff = lpCoeffCalc(g, cw);
-
- gain = Slot->Gain;
- for(i = 0;i < MaxChannels;i++)
- {
- state->Gain[0][i] = 0.0f;
- state->Gain[1][i] = 0.0f;
- }
-
- dirGain = fabsf(lrpan);
-
- /* First tap panning */
- ComputeAngleGains(Device, atan2f(-lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[0]);
-
- /* Second tap panning */
- ComputeAngleGains(Device, atan2f(+lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[1]);
-}
-
-static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE])
-{
- ALechoState *state = (ALechoState*)effect;
- const ALuint mask = state->BufferLength-1;
- const ALuint tap1 = state->Tap[0].delay;
- const ALuint tap2 = state->Tap[1].delay;
- ALuint offset = state->Offset;
- ALfloat smp;
- ALuint i, k;
-
- for(i = 0;i < SamplesToDo;i++,offset++)
- {
- /* First tap */
- smp = state->SampleBuffer[(offset-tap1) & mask];
- for(k = 0;k < MaxChannels;k++)
- SamplesOut[k][i] += smp * state->Gain[0][k];
-
- /* Second tap */
- smp = state->SampleBuffer[(offset-tap2) & mask];
- for(k = 0;k < MaxChannels;k++)
- SamplesOut[k][i] += smp * state->Gain[1][k];
-
- // Apply damping and feedback gain to the second tap, and mix in the
- // new sample
- smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
- state->SampleBuffer[offset&mask] = smp * state->FeedGain;
- }
- state->Offset = offset;
-}
-
-ALeffectState *EchoCreate(void)
-{
- ALechoState *state;
-
- state = malloc(sizeof(*state));
- if(!state)
- return NULL;
-
- state->state.Destroy = EchoDestroy;
- state->state.DeviceUpdate = EchoDeviceUpdate;
- state->state.Update = EchoUpdate;
- state->state.Process = EchoProcess;
-
- state->BufferLength = 0;
- state->SampleBuffer = NULL;
-
- state->Tap[0].delay = 0;
- state->Tap[1].delay = 0;
- state->Offset = 0;
-
- state->iirFilter.coeff = 0.0f;
- state->iirFilter.history[0] = 0.0f;
- state->iirFilter.history[1] = 0.0f;
-
- return &state->state;
-}