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authorChris Robinson <[email protected]>2023-03-09 19:58:42 -0800
committerChris Robinson <[email protected]>2023-03-09 19:58:42 -0800
commit5b3c27ea587d84c2a49150b032f5d4dec5eb50b9 (patch)
tree76c8dfe3bf3a9a30d0d08ebb730bcf9fd5b5bdd4 /al/effects/reverb.cpp
parent869778979787320bf254942936f7fb1e951e57ed (diff)
Store the per-version EAX effect state in the base class
This is the start of the refactoring for holding separable per-version EAX effects. Currently the effect state is stored in the effect object, which is instantiated per-type. This makes it impossible for different effects to be assigned on different EAX versions for a given effect slot (e.g. if the app sets a Chorus effect on EAX4 Slot0, it would fail to get or set the EAX1/2/3 reverb properties since it's a Chorus effect object). Seperate per-version effects will allow for switching the OpenAL effect by switching versions. This will provide an extra benefit in being able to delay OpenAL effect initialization until some EAX version has been set, avoiding an extraneous reverb and/or chorus processor for apps that only query some EAX properties but don't set anything (or which only use Slot0, leaving Slot1 with a defaulted Chorus effect running).
Diffstat (limited to 'al/effects/reverb.cpp')
-rw-r--r--al/effects/reverb.cpp172
1 files changed, 72 insertions, 100 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp
index 656642e0..ba586254 100644
--- a/al/effects/reverb.cpp
+++ b/al/effects/reverb.cpp
@@ -587,28 +587,6 @@ private:
using Exception = EaxReverbEffectException;
- using Props1 = EAX_REVERBPROPERTIES;
- using Props2 = EAX20LISTENERPROPERTIES;
- using Props3 = EAXREVERBPROPERTIES;
-
- struct State1
- {
- Props1 i; // Immediate.
- Props1 d; // Deferred.
- }; // State1
-
- struct State2
- {
- Props2 i; // Immediate.
- Props2 d; // Deferred.
- }; // State2
-
- struct State3
- {
- Props3 i; // Immediate.
- Props3 d; // Deferred.
- }; // State3
-
struct EnvironmentValidator1 {
void operator()(unsigned long ulEnvironment) const
{
@@ -654,7 +632,7 @@ private:
}; // DampingValidator
struct AllValidator1 {
- void operator()(const Props1& all) const
+ void operator()(const EAX_REVERBPROPERTIES& all) const
{
EnvironmentValidator1{}(all.environment);
VolumeValidator{}(all.fVolume);
@@ -796,7 +774,7 @@ private:
}; // FlagsValidator2
struct AllValidator2 {
- void operator()(const Props2& all) const
+ void operator()(const EAX20LISTENERPROPERTIES& all) const
{
RoomValidator{}(all.lRoom);
RoomHFValidator{}(all.lRoomHF);
@@ -931,7 +909,7 @@ private:
}; // FlagsValidator3
struct AllValidator3 {
- void operator()(const Props3& all) const
+ void operator()(const EAXREVERBPROPERTIES& all) const
{
EnvironmentValidator3{}(all.ulEnvironment);
EnvironmentSizeValidator{}(all.flEnvironmentSize);
@@ -961,14 +939,14 @@ private:
}; // AllValidator3
struct EnvironmentDeferrer2 {
- void operator()(Props2& props, unsigned long dwEnvironment) const
+ void operator()(EAX20LISTENERPROPERTIES& props, unsigned long dwEnvironment) const
{
props = EAX2REVERB_PRESETS[dwEnvironment];
}
}; // EnvironmentDeferrer2
struct EnvironmentSizeDeferrer2 {
- void operator()(Props2& props, float flEnvironmentSize) const
+ void operator()(EAX20LISTENERPROPERTIES& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
@@ -1024,7 +1002,7 @@ private:
}; // EnvironmentSizeDeferrer2
struct EnvironmentDeferrer3 {
- void operator()(Props3& props, unsigned long ulEnvironment) const
+ void operator()(EAXREVERBPROPERTIES& props, unsigned long ulEnvironment) const
{
if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
{
@@ -1037,7 +1015,7 @@ private:
}; // EnvironmentDeferrer3
struct EnvironmentSizeDeferrer3 {
- void operator()(Props3& props, float flEnvironmentSize) const
+ void operator()(EAXREVERBPROPERTIES& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
@@ -1108,14 +1086,6 @@ private:
}
}; // EnvironmentSizeDeferrer3
- int version_;
- bool changed_{};
- Props3 props_{};
- State1 state1_{};
- State2 state2_{};
- State3 state3_{};
- State3 state4_{};
- State3 state5_{};
[[noreturn]] static void fail(const char* message);
[[noreturn]] static void fail_unknown_property_id();
@@ -1195,7 +1165,7 @@ private:
}; // EaxReverbEffect
EaxReverbEffect::EaxReverbEffect(int eax_version) noexcept
- : EaxEffect{AL_EFFECT_EAXREVERB}, version_{eax_version}
+ : EaxEffect{AL_EFFECT_EAXREVERB, eax_version}
{
set_defaults();
set_current_defaults();
@@ -1246,17 +1216,19 @@ void EaxReverbEffect::set_defaults() noexcept
set_defaults(state1_);
set_defaults(state2_);
set_defaults(state3_);
- state4_ = state3_;
- state5_ = state3_;
+ state4_.d.mReverb = state3_.d;
+ state4_.i.mReverb = state3_.i;
+ state5_.d.mReverb = state3_.d;
+ state5_.i.mReverb = state3_.i;
}
void EaxReverbEffect::set_current_defaults()
{
switch (version_)
{
- case 1: translate(state1_.i, props_); break;
- case 2: translate(state2_.i, props_); break;
- case 3: props_ = state3_.i; break;
+ case 1: translate(state1_.i, props_.mReverb); break;
+ case 2: translate(state2_.i, props_.mReverb); break;
+ case 3: props_.mReverb = state3_.i; break;
case 4: props_ = state4_.i; break;
case 5: props_ = state5_.i; break;
default: fail_unknown_version();
@@ -1265,7 +1237,7 @@ void EaxReverbEffect::set_current_defaults()
void EaxReverbEffect::set_efx_density_from_environment_size() noexcept
{
- const auto size = props_.flEnvironmentSize;
+ const auto size = props_.mReverb.flEnvironmentSize;
const auto density = (size * size * size) / 16.0F;
al_effect_props_.Reverb.Density = clamp(
density,
@@ -1276,7 +1248,7 @@ void EaxReverbEffect::set_efx_density_from_environment_size() noexcept
void EaxReverbEffect::set_efx_diffusion() noexcept
{
al_effect_props_.Reverb.Diffusion = clamp(
- props_.flEnvironmentDiffusion,
+ props_.mReverb.flEnvironmentDiffusion,
AL_EAXREVERB_MIN_DIFFUSION,
AL_EAXREVERB_MAX_DIFFUSION);
}
@@ -1284,7 +1256,7 @@ void EaxReverbEffect::set_efx_diffusion() noexcept
void EaxReverbEffect::set_efx_gain() noexcept
{
al_effect_props_.Reverb.Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoom)),
+ level_mb_to_gain(static_cast<float>(props_.mReverb.lRoom)),
AL_EAXREVERB_MIN_GAIN,
AL_EAXREVERB_MAX_GAIN);
}
@@ -1292,7 +1264,7 @@ void EaxReverbEffect::set_efx_gain() noexcept
void EaxReverbEffect::set_efx_gain_hf() noexcept
{
al_effect_props_.Reverb.GainHF = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoomHF)),
+ level_mb_to_gain(static_cast<float>(props_.mReverb.lRoomHF)),
AL_EAXREVERB_MIN_GAINHF,
AL_EAXREVERB_MAX_GAINHF);
}
@@ -1300,7 +1272,7 @@ void EaxReverbEffect::set_efx_gain_hf() noexcept
void EaxReverbEffect::set_efx_gain_lf() noexcept
{
al_effect_props_.Reverb.GainLF = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoomLF)),
+ level_mb_to_gain(static_cast<float>(props_.mReverb.lRoomLF)),
AL_EAXREVERB_MIN_GAINLF,
AL_EAXREVERB_MAX_GAINLF);
}
@@ -1308,7 +1280,7 @@ void EaxReverbEffect::set_efx_gain_lf() noexcept
void EaxReverbEffect::set_efx_decay_time() noexcept
{
al_effect_props_.Reverb.DecayTime = clamp(
- props_.flDecayTime,
+ props_.mReverb.flDecayTime,
AL_EAXREVERB_MIN_DECAY_TIME,
AL_EAXREVERB_MAX_DECAY_TIME);
}
@@ -1316,7 +1288,7 @@ void EaxReverbEffect::set_efx_decay_time() noexcept
void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept
{
al_effect_props_.Reverb.DecayHFRatio = clamp(
- props_.flDecayHFRatio,
+ props_.mReverb.flDecayHFRatio,
AL_EAXREVERB_MIN_DECAY_HFRATIO,
AL_EAXREVERB_MAX_DECAY_HFRATIO);
}
@@ -1324,7 +1296,7 @@ void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept
void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept
{
al_effect_props_.Reverb.DecayLFRatio = clamp(
- props_.flDecayLFRatio,
+ props_.mReverb.flDecayLFRatio,
AL_EAXREVERB_MIN_DECAY_LFRATIO,
AL_EAXREVERB_MAX_DECAY_LFRATIO);
}
@@ -1332,7 +1304,7 @@ void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept
void EaxReverbEffect::set_efx_reflections_gain() noexcept
{
al_effect_props_.Reverb.ReflectionsGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lReflections)),
+ level_mb_to_gain(static_cast<float>(props_.mReverb.lReflections)),
AL_EAXREVERB_MIN_REFLECTIONS_GAIN,
AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
}
@@ -1340,22 +1312,22 @@ void EaxReverbEffect::set_efx_reflections_gain() noexcept
void EaxReverbEffect::set_efx_reflections_delay() noexcept
{
al_effect_props_.Reverb.ReflectionsDelay = clamp(
- props_.flReflectionsDelay,
+ props_.mReverb.flReflectionsDelay,
AL_EAXREVERB_MIN_REFLECTIONS_DELAY,
AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
}
void EaxReverbEffect::set_efx_reflections_pan() noexcept
{
- al_effect_props_.Reverb.ReflectionsPan[0] = props_.vReflectionsPan.x;
- al_effect_props_.Reverb.ReflectionsPan[1] = props_.vReflectionsPan.y;
- al_effect_props_.Reverb.ReflectionsPan[2] = props_.vReflectionsPan.z;
+ al_effect_props_.Reverb.ReflectionsPan[0] = props_.mReverb.vReflectionsPan.x;
+ al_effect_props_.Reverb.ReflectionsPan[1] = props_.mReverb.vReflectionsPan.y;
+ al_effect_props_.Reverb.ReflectionsPan[2] = props_.mReverb.vReflectionsPan.z;
}
void EaxReverbEffect::set_efx_late_reverb_gain() noexcept
{
al_effect_props_.Reverb.LateReverbGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lReverb)),
+ level_mb_to_gain(static_cast<float>(props_.mReverb.lReverb)),
AL_EAXREVERB_MIN_LATE_REVERB_GAIN,
AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
}
@@ -1363,22 +1335,22 @@ void EaxReverbEffect::set_efx_late_reverb_gain() noexcept
void EaxReverbEffect::set_efx_late_reverb_delay() noexcept
{
al_effect_props_.Reverb.LateReverbDelay = clamp(
- props_.flReverbDelay,
+ props_.mReverb.flReverbDelay,
AL_EAXREVERB_MIN_LATE_REVERB_DELAY,
AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
}
void EaxReverbEffect::set_efx_late_reverb_pan() noexcept
{
- al_effect_props_.Reverb.LateReverbPan[0] = props_.vReverbPan.x;
- al_effect_props_.Reverb.LateReverbPan[1] = props_.vReverbPan.y;
- al_effect_props_.Reverb.LateReverbPan[2] = props_.vReverbPan.z;
+ al_effect_props_.Reverb.LateReverbPan[0] = props_.mReverb.vReverbPan.x;
+ al_effect_props_.Reverb.LateReverbPan[1] = props_.mReverb.vReverbPan.y;
+ al_effect_props_.Reverb.LateReverbPan[2] = props_.mReverb.vReverbPan.z;
}
void EaxReverbEffect::set_efx_echo_time() noexcept
{
al_effect_props_.Reverb.EchoTime = clamp(
- props_.flEchoTime,
+ props_.mReverb.flEchoTime,
AL_EAXREVERB_MIN_ECHO_TIME,
AL_EAXREVERB_MAX_ECHO_TIME);
}
@@ -1386,7 +1358,7 @@ void EaxReverbEffect::set_efx_echo_time() noexcept
void EaxReverbEffect::set_efx_echo_depth() noexcept
{
al_effect_props_.Reverb.EchoDepth = clamp(
- props_.flEchoDepth,
+ props_.mReverb.flEchoDepth,
AL_EAXREVERB_MIN_ECHO_DEPTH,
AL_EAXREVERB_MAX_ECHO_DEPTH);
}
@@ -1394,7 +1366,7 @@ void EaxReverbEffect::set_efx_echo_depth() noexcept
void EaxReverbEffect::set_efx_modulation_time() noexcept
{
al_effect_props_.Reverb.ModulationTime = clamp(
- props_.flModulationTime,
+ props_.mReverb.flModulationTime,
AL_EAXREVERB_MIN_MODULATION_TIME,
AL_EAXREVERB_MAX_MODULATION_TIME);
}
@@ -1402,7 +1374,7 @@ void EaxReverbEffect::set_efx_modulation_time() noexcept
void EaxReverbEffect::set_efx_modulation_depth() noexcept
{
al_effect_props_.Reverb.ModulationDepth = clamp(
- props_.flModulationDepth,
+ props_.mReverb.flModulationDepth,
AL_EAXREVERB_MIN_MODULATION_DEPTH,
AL_EAXREVERB_MAX_MODULATION_DEPTH);
}
@@ -1410,7 +1382,7 @@ void EaxReverbEffect::set_efx_modulation_depth() noexcept
void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept
{
al_effect_props_.Reverb.AirAbsorptionGainHF = clamp(
- level_mb_to_gain(props_.flAirAbsorptionHF),
+ level_mb_to_gain(props_.mReverb.flAirAbsorptionHF),
AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF,
AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
}
@@ -1418,7 +1390,7 @@ void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept
void EaxReverbEffect::set_efx_hf_reference() noexcept
{
al_effect_props_.Reverb.HFReference = clamp(
- props_.flHFReference,
+ props_.mReverb.flHFReference,
AL_EAXREVERB_MIN_HFREFERENCE,
AL_EAXREVERB_MAX_HFREFERENCE);
}
@@ -1426,7 +1398,7 @@ void EaxReverbEffect::set_efx_hf_reference() noexcept
void EaxReverbEffect::set_efx_lf_reference() noexcept
{
al_effect_props_.Reverb.LFReference = clamp(
- props_.flLFReference,
+ props_.mReverb.flLFReference,
AL_EAXREVERB_MIN_LFREFERENCE,
AL_EAXREVERB_MAX_LFREFERENCE);
}
@@ -1434,14 +1406,14 @@ void EaxReverbEffect::set_efx_lf_reference() noexcept
void EaxReverbEffect::set_efx_room_rolloff_factor() noexcept
{
al_effect_props_.Reverb.RoomRolloffFactor = clamp(
- props_.flRoomRolloffFactor,
+ props_.mReverb.flRoomRolloffFactor,
AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR,
AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
}
void EaxReverbEffect::set_efx_flags() noexcept
{
- al_effect_props_.Reverb.DecayHFLimit = ((props_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
+ al_effect_props_.Reverb.DecayHFLimit = ((props_.mReverb.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
}
void EaxReverbEffect::set_efx_defaults() noexcept
@@ -1549,8 +1521,8 @@ void EaxReverbEffect::get(const EaxCall& call)
case 1: get1(call, state1_.i); break;
case 2: get2(call, state2_.i); break;
case 3: get3(call, state3_.i); break;
- case 4: get3(call, state4_.i); break;
- case 5: get3(call, state5_.i); break;
+ case 4: get3(call, state4_.i.mReverb); break;
+ case 5: get3(call, state5_.i.mReverb); break;
default: fail_unknown_version();
}
}
@@ -1566,15 +1538,15 @@ void EaxReverbEffect::get(const EaxCall& call)
{
case 1:
state1_.i = state1_.d;
- translate(state1_.d, props_);
+ translate(state1_.d, props_.mReverb);
break;
case 2:
state2_.i = state2_.d;
- translate(state2_.d, props_);
+ translate(state2_.d, props_.mReverb);
break;
case 3:
state3_.i = state3_.d;
- props_ = state3_.d;
+ props_.mReverb = state3_.d;
break;
case 4:
state4_.i = state4_.d;
@@ -1591,139 +1563,139 @@ void EaxReverbEffect::get(const EaxCall& call)
auto is_dirty = false;
- if (props_.flEnvironmentSize != props.flEnvironmentSize)
+ if (props_.mReverb.flEnvironmentSize != props.mReverb.flEnvironmentSize)
{
is_dirty = true;
set_efx_density_from_environment_size();
}
- if (props_.flEnvironmentDiffusion != props.flEnvironmentDiffusion)
+ if (props_.mReverb.flEnvironmentDiffusion != props.mReverb.flEnvironmentDiffusion)
{
is_dirty = true;
set_efx_diffusion();
}
- if (props_.lRoom != props.lRoom)
+ if (props_.mReverb.lRoom != props.mReverb.lRoom)
{
is_dirty = true;
set_efx_gain();
}
- if (props_.lRoomHF != props.lRoomHF)
+ if (props_.mReverb.lRoomHF != props.mReverb.lRoomHF)
{
is_dirty = true;
set_efx_gain_hf();
}
- if (props_.lRoomLF != props.lRoomLF)
+ if (props_.mReverb.lRoomLF != props.mReverb.lRoomLF)
{
is_dirty = true;
set_efx_gain_lf();
}
- if (props_.flDecayTime != props.flDecayTime)
+ if (props_.mReverb.flDecayTime != props.mReverb.flDecayTime)
{
is_dirty = true;
set_efx_decay_time();
}
- if (props_.flDecayHFRatio != props.flDecayHFRatio)
+ if (props_.mReverb.flDecayHFRatio != props.mReverb.flDecayHFRatio)
{
is_dirty = true;
set_efx_decay_hf_ratio();
}
- if (props_.flDecayLFRatio != props.flDecayLFRatio)
+ if (props_.mReverb.flDecayLFRatio != props.mReverb.flDecayLFRatio)
{
is_dirty = true;
set_efx_decay_lf_ratio();
}
- if (props_.lReflections != props.lReflections)
+ if (props_.mReverb.lReflections != props.mReverb.lReflections)
{
is_dirty = true;
set_efx_reflections_gain();
}
- if (props_.flReflectionsDelay != props.flReflectionsDelay)
+ if (props_.mReverb.flReflectionsDelay != props.mReverb.flReflectionsDelay)
{
is_dirty = true;
set_efx_reflections_delay();
}
- if (props_.vReflectionsPan != props.vReflectionsPan)
+ if (props_.mReverb.vReflectionsPan != props.mReverb.vReflectionsPan)
{
is_dirty = true;
set_efx_reflections_pan();
}
- if (props_.lReverb != props.lReverb)
+ if (props_.mReverb.lReverb != props.mReverb.lReverb)
{
is_dirty = true;
set_efx_late_reverb_gain();
}
- if (props_.flReverbDelay != props.flReverbDelay)
+ if (props_.mReverb.flReverbDelay != props.mReverb.flReverbDelay)
{
is_dirty = true;
set_efx_late_reverb_delay();
}
- if (props_.vReverbPan != props.vReverbPan)
+ if (props_.mReverb.vReverbPan != props.mReverb.vReverbPan)
{
is_dirty = true;
set_efx_late_reverb_pan();
}
- if (props_.flEchoTime != props.flEchoTime)
+ if (props_.mReverb.flEchoTime != props.mReverb.flEchoTime)
{
is_dirty = true;
set_efx_echo_time();
}
- if (props_.flEchoDepth != props.flEchoDepth)
+ if (props_.mReverb.flEchoDepth != props.mReverb.flEchoDepth)
{
is_dirty = true;
set_efx_echo_depth();
}
- if (props_.flModulationTime != props.flModulationTime)
+ if (props_.mReverb.flModulationTime != props.mReverb.flModulationTime)
{
is_dirty = true;
set_efx_modulation_time();
}
- if (props_.flModulationDepth != props.flModulationDepth)
+ if (props_.mReverb.flModulationDepth != props.mReverb.flModulationDepth)
{
is_dirty = true;
set_efx_modulation_depth();
}
- if (props_.flAirAbsorptionHF != props.flAirAbsorptionHF)
+ if (props_.mReverb.flAirAbsorptionHF != props.mReverb.flAirAbsorptionHF)
{
is_dirty = true;
set_efx_air_absorption_gain_hf();
}
- if (props_.flHFReference != props.flHFReference)
+ if (props_.mReverb.flHFReference != props.mReverb.flHFReference)
{
is_dirty = true;
set_efx_hf_reference();
}
- if (props_.flLFReference != props.flLFReference)
+ if (props_.mReverb.flLFReference != props.mReverb.flLFReference)
{
is_dirty = true;
set_efx_lf_reference();
}
- if (props_.flRoomRolloffFactor != props.flRoomRolloffFactor)
+ if (props_.mReverb.flRoomRolloffFactor != props.mReverb.flRoomRolloffFactor)
{
is_dirty = true;
set_efx_room_rolloff_factor();
}
- if (props_.ulFlags != props.ulFlags)
+ if (props_.mReverb.ulFlags != props.mReverb.ulFlags)
{
is_dirty = true;
set_efx_flags();
@@ -1937,8 +1909,8 @@ void EaxReverbEffect::set(const EaxCall& call)
case 1: set1(call, state1_.d); break;
case 2: set2(call, state2_.d); break;
case 3: set3(call, state3_.d); break;
- case 4: set3(call, state4_.d); break;
- case 5: set3(call, state5_.d); break;
+ case 4: set3(call, state4_.d.mReverb); break;
+ case 5: set3(call, state5_.d.mReverb); break;
default: fail_unknown_version();
}
changed_ = true;