aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/egl/EGLExternalContext.java
blob: aff18fc8129312a036d21f58520caf78098511eb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/*
 * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package jogamp.opengl.egl;

import javax.media.opengl.*;

import jogamp.opengl.*;

import javax.media.nativewindow.*;

public class EGLExternalContext extends EGLContext {

    public EGLExternalContext(AbstractGraphicsScreen screen) {
        super(null, null);
        GLContextShareSet.contextCreated(this);
        if( !setGLFunctionAvailability(false, 0, 0, CTX_PROFILE_ES, false /* strictMatch */, false /* withinGLVersionsMapping */) ) { // use GL_VERSION
            throw new InternalError("setGLFunctionAvailability !strictMatch failed");
        }
        getGLStateTracker().setEnabled(false); // external context usage can't track state in Java
    }

    @Override
    protected void releaseImpl() throws GLException {
    }

    @Override
    protected void destroyImpl() throws GLException {
    }
}
id='n310' href='#n310'>310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842
/* San Angeles Observation OpenGL ES version example
 * Copyright 2004-2005 Jetro Lauha
 * All rights reserved.
 * Web: http://iki.fi/jetro/
 *
 * This source is free software; you can redistribute it and/or
 * modify it under the terms of EITHER:
 *   (1) The GNU Lesser General Public License as published by the Free
 *       Software Foundation; either version 2.1 of the License, or (at
 *       your option) any later version. The text of the GNU Lesser
 *       General Public License is included with this source in the
 *       file LICENSE-LGPL.txt.
 *   (2) The BSD-style license that is included with this source in
 *       the file LICENSE-BSD.txt.
 *
 * This source is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
 *
 * $Id$
 * $Revision$
 */

package demos.es1.angeles;

import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.jogamp.opengl.util.*;
import com.jogamp.opengl.util.glsl.fixedfunc.*;
import java.nio.*;

public class AngelesGLil implements GLEventListener {

    public AngelesGLil(boolean enableBlending) {
        blendingEnabled = enableBlending;
        quadVertices = GLBuffers.newDirectFloatBuffer(12);
        quadVertices.put(new float[]{
            -1.0f, -1.0f,
             1.0f, -1.0f,
            -1.0f,  1.0f,
             1.0f, -1.0f,
             1.0f,  1.0f,
            -1.0f,  1.0f
        });
        quadVertices.flip();

        light0Position=GLBuffers.newDirectFloatBuffer(4);
        light0Diffuse=GLBuffers.newDirectFloatBuffer(4);
        light1Position=GLBuffers.newDirectFloatBuffer(4);
        light1Diffuse=GLBuffers.newDirectFloatBuffer(4);
        light2Position=GLBuffers.newDirectFloatBuffer(4);
        light2Diffuse=GLBuffers.newDirectFloatBuffer(4);
        materialSpecular=GLBuffers.newDirectFloatBuffer(4);

        light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f });
        light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f });
        light1Position.put(new float[] { 1.0f, FixedPoint.toFloat(-0x20000), -1.0f, 0.0f });
        light1Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x23d7), FixedPoint.toFloat(0x5999), 1.0f });
        light2Position.put(new float[] { -1.0f, 0.0f, FixedPoint.toFloat(-0x40000), 0.0f });
        light2Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x2b85), FixedPoint.toFloat(0x23d7), 1.0f });
        materialSpecular.put(new float[] { 1.0f, 1.0f, 1.0f, 1.0f });

        light0Position.flip();
        light0Diffuse.flip();
        light1Position.flip();
        light1Diffuse.flip();
        light2Position.flip();
        light2Diffuse.flip();
        materialSpecular.flip();

        seedRandom(15);

        width=0;
        height=0;
        x=0;
        y=0;
    }

    public void init(GLAutoDrawable drawable) {
        // FIXME: gl.setSwapInterval(1);

        cComps = drawable.getGL().isGLES1() ? 4: 3;

        this.gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL());
        System.err.println("AngelesGL: "+this.gl);

        this.glu = GLU.createGLU();

        gl.glEnable(GL2ES1.GL_NORMALIZE);
        gl.glEnable(GL.GL_DEPTH_TEST);
        gl.glDisable(GL.GL_CULL_FACE);
        gl.glCullFace(GL.GL_BACK);
        gl.glShadeModel(gl.GL_FLAT);

        gl.glEnable(gl.GL_LIGHTING);
        gl.glEnable(gl.GL_LIGHT0);
        gl.glEnable(gl.GL_LIGHT1);
        gl.glEnable(gl.GL_LIGHT2); 

        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glEnableClientState(gl.GL_COLOR_ARRAY);

        for (int a = 0; a < SuperShape.COUNT; ++a)
        {
            sSuperShapeObjects[a] = createSuperShape(SuperShape.sParams[a]);
        }
        sGroundPlane = createGroundPlane();

        gAppAlive = 1;

        sStartTick = System.currentTimeMillis();
        frames=0;

        /*
        gl.glGetError(); // flush error ..
        if(gl.isGLES2()) {
            GLES2 gles2 = gl.getGLES2();

            // Debug ..
            //DebugGLES2 gldbg = new DebugGLES2(gles2);
            //gles2.getContext().setGL(gldbg);
            //gles2 = gldbg;

            // Trace ..
            TraceGLES2 gltrace = new TraceGLES2(gles2, System.err);
            gles2.getContext().setGL(gltrace);
            gles2 = gltrace;
        } else if(gl.isGL2()) {
            GL2 gl2 = gl.getGL2();

            // Debug ..
            //DebugGL2 gldbg = new DebugGL2(gl2);
            //gl2.getContext().setGL(gldbg);
            //gl2 = gldbg;

            // Trace ..
            TraceGL2 gltrace = new TraceGL2(gl2, System.err);
            gl2.getContext().setGL(gltrace);
            gl2 = gltrace;
        } */
    }

    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        this.width = width;
        this.height=height;
        this.x = x;
        this.y = y;

        this.gl = drawable.getGL().getGL2ES1();

        gl.glMatrixMode(gl.GL_MODELVIEW);
        gl.glLoadIdentity();

        gl.glClearColor(0.1f, 0.2f, 0.3f, 1.0f);

        // JAU gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);

        //gl.glShadeModel(gl.GL_SMOOTH);
        gl.glShadeModel(gl.GL_FLAT);
        gl.glDisable(GL.GL_DITHER);

        //gl.glMatrixMode(gl.GL_PROJECTION);
        //gl.glLoadIdentity();
        //glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f);

        //System.out.println("reshape ..");
    }

    public void dispose(GLAutoDrawable drawable) {
    }

    public void display(GLAutoDrawable drawable) {
        long tick = System.currentTimeMillis();

        if (gAppAlive==0)
            return;

        this.gl = drawable.getGL().getGL2ES1();

        // Actual tick value is "blurred" a little bit.
        sTick = (sTick + tick - sStartTick) >> 1;

        // Terminate application after running through the demonstration once.
        if (sTick >= RUN_LENGTH)
        {
            gAppAlive = 0;
            return;
        }

        gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);

        gl.glMatrixMode(gl.GL_PROJECTION);
        gl.glLoadIdentity();
        glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f);

        // Update the camera position and set the lookat.
        camTrack();

        // Configure environment.
        configureLightAndMaterial();

        if(blendingEnabled) {
            gl.glEnable(GL.GL_CULL_FACE);
            // Draw the reflection by drawing models with negated Z-axis.
            gl.glPushMatrix();
            drawModels(-1);
            gl.glPopMatrix();
        }

        // Draw the ground plane to the window. (opt. blending)
        drawGroundPlane(); 

        if(blendingEnabled) {
            gl.glDisable(GL.GL_CULL_FACE);
        }

        // Draw all the models normally.
        drawModels(1);

        if(blendingEnabled) {
            // Draw fade quad over whole window (when changing cameras).
            drawFadeQuad();
        }

        frames++;
        tick = System.currentTimeMillis();
    }

    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
    }

 private boolean blendingEnabled = true;
 private GL2ES1 gl; // temp cache
 private GLU glu;

 // Total run length is 20 * camera track base unit length (see cams.h).
 private int RUN_LENGTH  = (20 * CamTrack.CAMTRACK_LEN) ;
 private int RANDOM_UINT_MAX = 65535 ;

 private long sRandomSeed = 0;

void seedRandom(long seed)
{
    sRandomSeed = seed;
}

int randomUInt()
{
    sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
    return Math.abs((int) (sRandomSeed >> 16));
}

private int cComps;

// Definition of one GL object in this demo.
public class GLSpatial {
    /* Vertex array and color array are enabled for all objects, so their
     * pointers must always be valid and non-null. Normal array is not
     * used by the ground plane, so when its pointer is null then normal
     * array usage is disabled.
     *
     * Vertex array is supposed to use GL.GL_FLOAT datatype and stride 0
     * (i.e. tightly packed array). Color array is supposed to have 4
     * components per color with GL.GL_UNSIGNED_BYTE datatype and stride 0.
     * Normal array is supposed to use GL.GL_FLOAT datatype and stride 0.
     */
    protected int vboName, count;
    protected int vComps, nComps;
    protected ByteBuffer  pBuffer;
    protected FloatBuffer interlArray;
    protected GLArrayDataWrapper vArrayData, cArrayData, nArrayData=null;

    public GLSpatial(int vertices, int vertexComponents,
                    boolean useNormalArray) {
        count = vertices;
        vComps= vertexComponents;
        nComps = useNormalArray ? 3 : 0;

        int bStride = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * ( vComps + cComps + nComps );
        int bSize = count * bStride;

        pBuffer = GLBuffers.newDirectByteBuffer(bSize);
        interlArray = pBuffer.asFloatBuffer();

        int vOffset = 0;
        int cOffset = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * (vComps);
        int nOffset = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * (vComps + cComps);

        int[] tmp = new int[1];
        gl.glGenBuffers(1, tmp, 0);
        vboName = tmp[0];

        pBuffer.position(bSize);
        pBuffer.flip();

        // just for documentation reasons ..
        interlArray.position(count*(vComps+cComps+nComps));
        interlArray.flip();

        vArrayData = GLArrayDataWrapper.createFixed(gl.GL_VERTEX_ARRAY, vComps, GL.GL_FLOAT, false,
                                                    bStride, pBuffer, vboName, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
        cArrayData = GLArrayDataWrapper.createFixed(gl.GL_COLOR_ARRAY, cComps, GL.GL_FLOAT, false,
                                                    bStride, pBuffer, vboName, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
        if(useNormalArray) {
            nArrayData = GLArrayDataWrapper.createFixed(gl.GL_NORMAL_ARRAY, nComps, GL.GL_FLOAT, false,
                                                        bStride, pBuffer, vboName, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
        }
    }

    private boolean sealed = false;

    void seal()
    {
        if(sealed) return;
        sealed = true;

        if(nComps>0) {
            gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
        }

        gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
        gl.glBufferData(GL.GL_ARRAY_BUFFER, pBuffer.limit(), pBuffer, GL.GL_STATIC_DRAW);
        gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);

        if(nComps>0) {
            gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
        }
    }

    void draw()
    {
        seal();
        if(nComps>0) {
           gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
        }

        gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);

        gl.glVertexPointer(vArrayData);
        gl.glColorPointer(cArrayData);
        if(nComps>0) {
            gl.glNormalPointer(nArrayData);
        }


        gl.glDrawArrays(GL.GL_TRIANGLES, 0, count);

        gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);

        if(nComps>0) {
            gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
        }
    }
}

long sStartTick = 0;
long sTick = 0;

int sCurrentCamTrack = 0;
long sCurrentCamTrackStartTick = 0;
long sNextCamTrackStartTick = 0x7fffffff;

GLSpatial sSuperShapeObjects[] = new GLSpatial[SuperShape.COUNT];
GLSpatial sGroundPlane;


public class VECTOR3 {
    float x, y, z;

    public VECTOR3() {
        x=0f; y=0f; z=0f;
    }
    public VECTOR3(float x, float y, float z) {
        this.x=x;
        this.y=y;
        this.z=z;
    }
}



static void vector3Sub(VECTOR3 dest, VECTOR3 v1, VECTOR3 v2)
{
    dest.x = v1.x - v2.x;
    dest.y = v1.y - v2.y;
    dest.z = v1.z - v2.z;
}


static void superShapeMap(VECTOR3 point, float r1, float r2, float t, float p)
{
    // sphere-mapping of supershape parameters
    point.x = (float)(Math.cos(t) * Math.cos(p) / r1 / r2);
    point.y = (float)(Math.sin(t) * Math.cos(p) / r1 / r2);
    point.z = (float)(Math.sin(p) / r2);
}


float ssFunc(final float t, final float p[])
{
    return ssFunc(t, p, 0);
}

float ssFunc(final float t, final float p[], int pOff)
{
    return (float)(Math.pow(Math.pow(Math.abs(Math.cos(p[0+pOff] * t / 4)) / p[1+pOff], p[4+pOff]) +
                            Math.pow(Math.abs(Math.sin(p[0+pOff] * t / 4)) / p[2+pOff], p[5+pOff]), 1 / p[3+pOff]));
}


// Creates and returns a supershape object.
// Based on Paul Bourke's POV-Ray implementation.
// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
GLSpatial createSuperShape(final float params[])
{
    final int resol1 = (int)params[SuperShape.PARAMS - 3];
    final int resol2 = (int)params[SuperShape.PARAMS - 2];
    // latitude 0 to pi/2 for no mirrored bottom
    // (latitudeBegin==0 for -pi/2 to pi/2 originally)
    final int latitudeBegin = resol2 / 4;
    final int latitudeEnd = resol2 / 2;    // non-inclusive
    final int longitudeCount = resol1;
    final int latitudeCount = latitudeEnd - latitudeBegin;
    final int triangleCount = longitudeCount * latitudeCount * 2;
    final int vertices = triangleCount * 3;
    GLSpatial result;
    float baseColor[] = new float[3];
    float color[] = new float[3];
    int a, longitude, latitude;
    int currentIndex, currentQuad;

    result = new GLSpatial(vertices, 3, true);
    if (result == null)
        return null;

    for (a = 0; a < 3; ++a)
        baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;

    currentQuad = 0;
    currentIndex = 0;

    // longitude -pi to pi
    for (longitude = 0; longitude < longitudeCount; ++longitude)
    {

        // latitude 0 to pi/2
        for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
        {
            float t1 = (float) ( -Math.PI + longitude * 2 * Math.PI / resol1 );
            float t2 = (float) ( -Math.PI + (longitude + 1) * 2 * Math.PI / resol1 );
            float p1 = (float) ( -Math.PI / 2 + latitude * 2 * Math.PI / resol2 );
            float p2 = (float) ( -Math.PI / 2 + (latitude + 1) * 2 * Math.PI / resol2 );
            float r0, r1, r2, r3;

            r0 = ssFunc(t1, params);
            r1 = ssFunc(p1, params, 6);
            r2 = ssFunc(t2, params);
            r3 = ssFunc(p2, params, 6);

            if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
            {
                VECTOR3 pa=new VECTOR3(), pb=new VECTOR3(), pc=new VECTOR3(), pd=new VECTOR3();
                VECTOR3 v1=new VECTOR3(), v2=new VECTOR3(), n=new VECTOR3();
                float ca;
                int i;
                //float lenSq, invLenSq;

                superShapeMap(pa, r0, r1, t1, p1);
                superShapeMap(pb, r2, r1, t2, p1);
                superShapeMap(pc, r2, r3, t2, p2);
                superShapeMap(pd, r0, r3, t1, p2);

                // kludge to set lower edge of the object to fixed level
                if (latitude == latitudeBegin + 1)
                    pa.z = pb.z = 0;

                vector3Sub(v1, pb, pa);
                vector3Sub(v2, pd, pa);

                // Calculate normal with cross product.
                /*   i    j    k      i    j
                 * v1.x v1.y v1.z | v1.x v1.y
                 * v2.x v2.y v2.z | v2.x v2.y
                 */

                n.x = v1.y * v2.z - v1.z * v2.y;
                n.y = v1.z * v2.x - v1.x * v2.z;
                n.z = v1.x * v2.y - v1.y * v2.x;

                /* Pre-normalization of the normals is disabled here because
                 * they will be normalized anyway later due to automatic
                 * normalization (GL2ES1.GL_NORMALIZE). It is enabled because the
                 * objects are scaled with glScale.
                 */
                /*
                lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
                invLenSq = (float)(1 / sqrt(lenSq));
                n.x *= invLenSq;
                n.y *= invLenSq;
                n.z *= invLenSq;
                */

                ca = pa.z + 0.5f;

                for (int j = 0; j < 3; ++j)
                {
                    color[j] = ca * baseColor[j];
                    if (color[j] > 1.0f) color[j] = 1.0f;
                }

                result.interlArray.put(currentIndex++, (pa.x));
                result.interlArray.put(currentIndex++, (pa.y));
                result.interlArray.put(currentIndex++, (pa.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }

                result.interlArray.put(currentIndex++, (pb.x));
                result.interlArray.put(currentIndex++, (pb.y));
                result.interlArray.put(currentIndex++, (pb.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }

                result.interlArray.put(currentIndex++, (pd.x));
                result.interlArray.put(currentIndex++, (pd.y));
                result.interlArray.put(currentIndex++, (pd.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }
                
                result.interlArray.put(currentIndex++, (pb.x));
                result.interlArray.put(currentIndex++, (pb.y));
                result.interlArray.put(currentIndex++, (pb.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }

                result.interlArray.put(currentIndex++, (pc.x));
                result.interlArray.put(currentIndex++, (pc.y));
                result.interlArray.put(currentIndex++, (pc.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }

                result.interlArray.put(currentIndex++, (pd.x));
                result.interlArray.put(currentIndex++, (pd.y));
                result.interlArray.put(currentIndex++, (pd.z));
                result.interlArray.put(currentIndex++, color[0]);
                result.interlArray.put(currentIndex++, color[1]);
                result.interlArray.put(currentIndex++, color[2]);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                if(result.nComps>0) {
                    result.interlArray.put(currentIndex++, (n.x));
                    result.interlArray.put(currentIndex++, (n.y));
                    result.interlArray.put(currentIndex++, (n.z));
                }

            } // r0 && r1 && r2 && r3
            ++currentQuad;
        } // latitude
    } // longitude

    result.seal();
    return result;
}


GLSpatial createGroundPlane()
{
    final  int scale = 4;
    final  int yBegin = -15, yEnd = 15;    // ends are non-inclusive
    final  int xBegin = -15, xEnd = 15;
    final  int triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
    final  int vertices = triangleCount * 3;
    GLSpatial result;
    int x, y;
    int currentIndex, currentQuad;
    final int vcomps = 2;

    result = new GLSpatial(vertices, vcomps, false);
    if (result == null)
        return null;

    currentQuad = 0;
    currentIndex = 0;

    for (y = yBegin; y < yEnd; ++y)
    {
        for (x = xBegin; x < xEnd; ++x)
        {
            float color;
            int i, a;
            color = ((float)(randomUInt() % 255))/255.0f;

            // Axis bits for quad triangles:
            // x: 011100 (0x1c), y: 110001 (0x31)  (clockwise)
            // x: 001110 (0x0e), y: 100011 (0x23)  (counter-clockwise)
            for (a = 0; a < 6; ++a)
            {
                final int xm = x + ((0x1c >> a) & 1);
                final int ym = y + ((0x31 >> a) & 1);
                final float m = (float)(Math.cos(xm * 2) * Math.sin(ym * 4) * 0.75f);
                result.interlArray.put(currentIndex++, (xm * scale + m));
                result.interlArray.put(currentIndex++, (ym * scale + m));
                if(2<vcomps) {
                    result.interlArray.put(currentIndex++, 0f);
                }
                result.interlArray.put(currentIndex++, color);
                result.interlArray.put(currentIndex++, color);
                result.interlArray.put(currentIndex++, color);
                if(3<cComps) {
                    result.interlArray.put(currentIndex++, 0);
                }
            }
            ++currentQuad;
        }
    }
    result.seal();
    return result;
}


void drawGroundPlane()
{
    gl.glDisable(gl.GL_LIGHTING);
    gl.glDisable(GL.GL_DEPTH_TEST);
    if(blendingEnabled) {
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR);
    }

    sGroundPlane.draw();

    if(blendingEnabled) {
        gl.glDisable(GL.GL_BLEND);
    }
    gl.glEnable(GL.GL_DEPTH_TEST);
    gl.glEnable(gl.GL_LIGHTING);
}

void drawFadeQuad()
{
    final int beginFade = (int) (sTick - sCurrentCamTrackStartTick);
    final int endFade = (int) (sNextCamTrackStartTick - sTick);
    final int minFade = beginFade < endFade ? beginFade : endFade;

    if (minFade < 1024)
    {
        final float fadeColor = FixedPoint.toFloat(minFade << 7);
        gl.glColor4f(fadeColor, fadeColor, fadeColor, 0f);

        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR);
        gl.glDisable(gl.GL_LIGHTING);

        gl.glMatrixMode(gl.GL_MODELVIEW);
        gl.glLoadIdentity();

        gl.glMatrixMode(gl.GL_PROJECTION);
        gl.glLoadIdentity();

        gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
        gl.glDisableClientState(gl.GL_COLOR_ARRAY);
        gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glVertexPointer(2, GL.GL_FLOAT, 0, quadVertices);
        gl.glDrawArrays(GL.GL_TRIANGLES, 0, 6);
        gl.glEnableClientState(gl.GL_COLOR_ARRAY);

        gl.glMatrixMode(gl.GL_MODELVIEW);

        gl.glEnable(gl.GL_LIGHTING);
        gl.glDisable(GL.GL_BLEND);
        gl.glEnable(GL.GL_DEPTH_TEST);
    }
}

FloatBuffer quadVertices;
FloatBuffer light0Position;
FloatBuffer light0Diffuse;
FloatBuffer light1Position;
FloatBuffer light1Diffuse;
FloatBuffer light2Position;
FloatBuffer light2Diffuse;
FloatBuffer materialSpecular;

void configureLightAndMaterial()
{
    gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light0Position);
    gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light0Diffuse);
    gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1Position);
    gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light1Diffuse);
    gl.glLightfv(gl.GL_LIGHT2, gl.GL_POSITION, light2Position);
    gl.glLightfv(gl.GL_LIGHT2, gl.GL_DIFFUSE, light2Diffuse);
    gl.glMaterialfv(GL.GL_FRONT_AND_BACK, gl.GL_SPECULAR, materialSpecular);

    gl.glMaterialf(GL.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60.0f);
    gl.glEnable(gl.GL_COLOR_MATERIAL);
}


void drawModels(float zScale)
{
    final int translationScale = 9;
    int x, y;

    seedRandom(9);

    gl.glScalef(1.0f, 1.0f, zScale);

    for (y = -5; y <= 5; ++y)
    {
        for (x = -5; x <= 5; ++x)
        {
            int curShape = randomUInt() % SuperShape.COUNT;
            float buildingScale = SuperShape.sParams[curShape][SuperShape.PARAMS - 1];

            gl.glPushMatrix();
            gl.glTranslatef((float)(x * translationScale),
                            (float)(y * translationScale),
                            0f);
            gl.glRotatef((float)(randomUInt() % 360), 0f, 0f, 1f);
            gl.glScalef(buildingScale, buildingScale, buildingScale);

            sSuperShapeObjects[curShape].draw();
            gl.glPopMatrix();
        }
    }

    for (x = -2; x <= 2; ++x)
    {
        final int shipScale100 = translationScale * 500;
        final int offs100 = x * shipScale100 + (int)(sTick % shipScale100);
        float offs = offs100 * 0.01f;
        gl.glPushMatrix();
        gl.glTranslatef(offs, -4.0f, 2.0f);
        sSuperShapeObjects[SuperShape.COUNT - 1].draw();
        gl.glPopMatrix();
        gl.glPushMatrix();
        gl.glTranslatef(-4.0f, offs, 4.0f);
        gl.glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
        sSuperShapeObjects[SuperShape.COUNT - 1].draw();
        gl.glPopMatrix();
    }
}


void camTrack()
{
    float lerp[]= new float[5];
    float eX, eY, eZ, cX, cY, cZ;
    float trackPos;
    CamTrack cam;
    long currentCamTick;
    int a;

    if (sNextCamTrackStartTick <= sTick)
    {
        ++sCurrentCamTrack;
        sCurrentCamTrackStartTick = sNextCamTrackStartTick;
    }
    sNextCamTrackStartTick = sCurrentCamTrackStartTick +
                             CamTrack.sCamTracks[sCurrentCamTrack].len * CamTrack.CAMTRACK_LEN;

    cam = CamTrack.sCamTracks[sCurrentCamTrack];
    currentCamTick = sTick - sCurrentCamTrackStartTick;
    trackPos = (float)currentCamTick / (CamTrack.CAMTRACK_LEN * cam.len);

    for (a = 0; a < 5; ++a)
        lerp[a] = (cam.src[a] + cam.dest[a] * trackPos) * 0.01f;

    if (cam.dist>0)
    {
        float dist = cam.dist * 0.1f;
        cX = lerp[0];
        cY = lerp[1];
        cZ = lerp[2];
        eX = cX - (float)Math.cos(lerp[3]) * dist;
        eY = cY - (float)Math.sin(lerp[3]) * dist;
        eZ = cZ - lerp[4];
    }
    else
    {
        eX = lerp[0];
        eY = lerp[1];
        eZ = lerp[2];
        cX = eX + (float)Math.cos(lerp[3]);
        cY = eY + (float)Math.sin(lerp[3]);
        cZ = eZ + lerp[4];
    }
    glu.gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
}

private int gAppAlive = 0;
private int width, height, x, y, frames;
}