/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl; import java.io.PrintStream; import java.util.List; import javax.media.nativewindow.AbstractGraphicsDevice; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.NativeWindowException; import javax.media.nativewindow.WindowClosingProtocol; import javax.media.nativewindow.WindowClosingProtocol.WindowClosingMode; import javax.media.opengl.FPSCounter; import javax.media.opengl.GL; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; import javax.media.opengl.GLRunnable; import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.GLAutoDrawableDelegate; import com.jogamp.opengl.GLEventListenerState; import com.jogamp.opengl.GLStateKeeper; /** * Abstract common code for GLAutoDrawable implementations. * * @see GLAutoDrawable * @see GLAutoDrawableDelegate * @see GLPBufferImpl * @see GLWindow */ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeeper, FPSCounter { public static final boolean DEBUG = GLDrawableImpl.DEBUG; protected final GLDrawableHelper helper = new GLDrawableHelper(); protected final FPSCounterImpl fpsCounter = new FPSCounterImpl(); protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access protected GLContextImpl context; protected boolean preserveGLELSAtDestroy; protected GLEventListenerState glels; protected GLStateKeeper.Listener glStateKeeperListener; protected final boolean ownsDevice; protected int additionalCtxCreationFlags = 0; protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking /** * @param drawable upstream {@link GLDrawableImpl} instance, * may be null for lazy initialization * @param context upstream {@link GLContextImpl} instance, * may not have been made current (created) yet, * may not be associated w/ drawable yet, * may be null for lazy initialization * @param ownsDevice pass true if {@link AbstractGraphicsDevice#close()} shall be issued, * otherwise pass false. Closing the device is required in case * the drawable is created w/ it's own new instance, e.g. offscreen drawables, * and no further lifecycle handling is applied. */ public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context, boolean ownsDevice) { this.drawable = drawable; this.context = context; this.preserveGLELSAtDestroy = false; this.glels = null; this.glStateKeeperListener = null; this.ownsDevice = ownsDevice; if(null != context && null != drawable) { context.setGLDrawable(drawable, false); } resetFPSCounter(); } /** Returns the recursive lock object of the upstream implementation, which synchronizes multithreaded access on top of {@link NativeSurface#lockSurface()}. */ protected abstract RecursiveLock getLock(); @Override public final GLStateKeeper.Listener setGLStateKeeperListener(Listener l) { final GLStateKeeper.Listener pre = glStateKeeperListener; glStateKeeperListener = l; return pre; } @Override public final boolean preserveGLStateAtDestroy(boolean value) { final boolean res = isGLStatePreservationSupported() ? true : false; if( res ) { if( DEBUG ) { System.err.println("GLAutoDrawableBase.setPreserveGLStateAtDestroy: ("+getThreadName()+"): "+preserveGLELSAtDestroy+" -> "+value+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle())); } preserveGLELSAtDestroy = value; } return res; } @Override public boolean isGLStatePreservationSupported() { return false; } @Override public final GLEventListenerState getPreservedGLState() { return glels; } @Override public final GLEventListenerState clearPreservedGLState() { final GLEventListenerState r = glels; glels = null; return r; } /** * Pulls the {@link GLEventListenerState} from this {@link GLAutoDrawable}. * * @return true if the {@link GLEventListenerState} is pulled successfully from this {@link GLAutoDrawable}, * otherwise false. * * @throws IllegalStateException if the {@link GLEventListenerState} is already pulled * * @see #pushGLEventListenerState() */ protected final boolean pullGLEventListenerState() throws IllegalStateException { if( null != glels ) { throw new IllegalStateException("GLEventListenerState already pulled"); } if( null != context && context.isCreated() ) { if( null!= glStateKeeperListener) { glStateKeeperListener.glStatePreserveNotify(this); } glels = GLEventListenerState.moveFrom(this); return null != glels; } return false; } /** * Pushes a previously {@link #pullGLEventListenerState() pulled} {@link GLEventListenerState} to this {@link GLAutoDrawable}. * * @return true if the {@link GLEventListenerState} was previously {@link #pullGLEventListenerState() pulled} * and is pushed successfully to this {@link GLAutoDrawable}, * otherwise false. * * @see #pullGLEventListenerState() */ protected final boolean pushGLEventListenerState() { if( null != glels ) { glels.moveTo(this); glels = null; if( null!= glStateKeeperListener) { glStateKeeperListener.glStateRestored(this); } return true; } return false; } /** Default implementation to handle repaint events from the windowing system */ protected final void defaultWindowRepaintOp() { final GLDrawable _drawable = drawable; if( null != _drawable && _drawable.isRealized() ) { if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) { display(); } } } /** Default implementation to handle resize events from the windowing system. All required locks are being claimed. */ protected final void defaultWindowResizedOp(int newWidth, int newHeight) throws NativeWindowException, GLException { GLDrawableImpl _drawable = drawable; if( null!=_drawable ) { if(DEBUG) { System.err.println("GLAutoDrawableBase.sizeChanged: ("+getThreadName()+"): "+newWidth+"x"+newHeight+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle())); } if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) { final RecursiveLock _lock = getLock(); _lock.lock(); try { final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, newWidth, newHeight); if(_drawable != _drawableNew) { // write back _drawable = _drawableNew; drawable = _drawableNew; } } finally { _lock.unlock(); } } sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock if( _drawable.isRealized() ) { if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) { display(); } } } } /** * Default implementation to handle destroy notifications from the windowing system. * *

* If the {@link NativeSurface} does not implement {@link WindowClosingProtocol} * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default), * a thread safe destruction is being induced. *

*/ protected final void defaultWindowDestroyNotifyOp() { final NativeSurface ns = getNativeSurface(); final boolean shallClose; if(ns instanceof WindowClosingProtocol) { shallClose = WindowClosingMode.DISPOSE_ON_CLOSE == ((WindowClosingProtocol)ns).getDefaultCloseOperation(); } else { shallClose = true; } if( shallClose ) { destroyAvoidAwareOfLocking(); } } /** * Calls {@link #destroy()} * directly if the following requirements are met: * *

* Otherwise destroy is being flagged to be called within the next * call of display(). *

*

* This method is being used to avoid deadlock if * destruction is desired by other threads, e.g. the window manager. *

* @see #defaultWindowDestroyNotifyOp() * @see #defaultDisplay() */ protected final void destroyAvoidAwareOfLocking() { final NativeSurface ns = getNativeSurface(); final GLAnimatorControl ctrl = helper.getAnimator(); // Is an animator thread perform rendering? if ( helper.isAnimatorStartedOnOtherThread() ) { // Pause animations before initiating safe destroy. final boolean isPaused = ctrl.pause(); destroy(); if(isPaused) { ctrl.resume(); } } else if (null != ns && ns.isSurfaceLockedByOtherThread()) { // Surface is locked by another thread. // Flag that destroy should be performed on the next // attempt to display. sendDestroy = true; // async, but avoiding deadlock } else { // Without an external thread animating or locking the // surface, we are safe. destroy(); } } /** * Calls {@link #destroyImplInLock()} while claiming the lock. */ protected final void defaultDestroy() { final RecursiveLock lock = getLock(); lock.l/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.WindowClosingProtocol; import com.jogamp.nativewindow.WindowClosingProtocol.WindowClosingMode; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLSharedContextSetter; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.GLAutoDrawableBase; import jogamp.opengl.GLContextImpl; import jogamp.opengl.GLDrawableImpl; /** * Fully functional {@link GLAutoDrawable} implementation * utilizing already created {@link GLDrawable} and {@link GLContext} instances. * <p> * Since no native windowing system events are being processed, it is recommended * to handle at least the {@link com.jogamp.newt.event.WindowEvent window events}: * <ul> * <li>{@link com.jogamp.newt.event.WindowListener#windowRepaint(com.jogamp.newt.event.WindowUpdateEvent) repaint} using {@link #windowRepaintOp()}</li> * <li>{@link com.jogamp.newt.event.WindowListener#windowResized(com.jogamp.newt.event.WindowEvent) resize} using {@link #windowResizedOp()}</li> * </ul> * and setup a {@link com.jogamp.newt.Window#setWindowDestroyNotifyAction(Runnable) custom toolkit destruction} issuing {@link #windowDestroyNotifyOp()}. * </p> * <p> * See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}. * </p> * <p> * <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a> * To share a {@link GLContext} see the following note in the documentation overview: * <a href="../../../overview-summary.html#SHARING">context sharing</a> * as well as {@link GLSharedContextSetter}. * </p> */ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAutoDrawable { /** * <p> * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)} * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br> * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account * which has been set {@link #setSharedContext(GLContext) directly} * or {@link #setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}. * </p> * @param drawable a valid {@link GLDrawable}, may not be {@link GLDrawable#isRealized() realized} yet. * @param context a valid {@link GLContext}, * may not have been made current (created) yet, * may not be associated w/ <code>drawable<code> yet, * may be <code>null</code> for lazy initialization at 1st {@link #display()}. * @param upstreamWidget optional UI element holding this instance, see {@link #getUpstreamWidget()}. * @param ownDevice pass <code>true</code> if {@link AbstractGraphicsDevice#close()} shall be issued, * otherwise pass <code>false</code>. Closing the device is required in case * the drawable is created w/ it's own new instance, e.g. offscreen drawables, * and no further lifecycle handling is applied. * @param lock optional custom {@link RecursiveLock}. */ public GLAutoDrawableDelegate(final GLDrawable drawable, final GLContext context, final Object upstreamWidget, final boolean ownDevice, final RecursiveLock lock) { super((GLDrawableImpl)drawable, (GLContextImpl)context, ownDevice); if(null == drawable) { throw new IllegalArgumentException("null drawable"); } this.upstreamWidget = upstreamWidget; this.lock = ( null != lock ) ? lock : LockFactory.createRecursiveLock() ; } // // expose default methods // /** Default implementation to handle repaint events from the windowing system */ public final void windowRepaintOp() { super.defaultWindowRepaintOp(); } /** * Handling resize events from the windowing system. * <p> * Implementation: * <ul> * <li>resizes {@link #getDelegatedDrawable() the GLDrawable}, if offscreen,</li> * <li>triggers a pending {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape events}, and</li> * <li>issues a {@link #display()} call, if no animator is present.</li> * </ul> * </p> * <p> * All required locks are being claimed. * </p> * @param newWidth new width in pixel units * @param newWidth new height in pixel units */ public final void windowResizedOp(final int newWidth, final int newHeight) { super.defaultWindowResizedOp(newWidth, newHeight); } /** * Implementation to handle destroy notifications from the windowing system. * * <p> * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol} * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default), * a thread safe destruction is being induced. * </p> */ public final void windowDestroyNotifyOp() { super.defaultWindowDestroyNotifyOp(); } // // Complete GLAutoDrawable // private Object upstreamWidget; private final RecursiveLock lock; @Override public final RecursiveLock getUpstreamLock() { return lock; } @Override public final Object getUpstreamWidget() { return upstreamWidget; } /** * Set the upstream UI toolkit object. * @see #getUpstreamWidget() */ public final void setUpstreamWidget(final Object newUpstreamWidget) { upstreamWidget = newUpstreamWidget; } /** * {@inheritDoc} * <p> * This implementation calls {@link #defaultDestroy()}. * </p> * <p> * User still needs to destroy the upstream window, which details are hidden from this aspect. * This can be performed by overriding {@link #destroyImplInLock()}. * </p> */ @Override public final void destroy() { defaultDestroy(); } @Override protected void destroyImplInLock() { super.destroyImplInLock(); } @Override public void display() { defaultDisplay(); } // // GLDrawable delegation // @Override public final GLDrawableFactory getFactory() { return drawable.getFactory(); } @Override public final void swapBuffers() throws GLException { defaultSwapBuffers(); } @Override public String toString() { return getClass().getSimpleName()+"[ \n\tHelper: " + helper + ", \n\tDrawable: " + drawable + ", \n\tContext: " + context + ", \n\tUpstreamWidget: "+upstreamWidget+ /** ", \n\tFactory: "+factory+ */ "]"; } }