null
for lazy initialization
* @param context upstream {@link GLContextImpl} instance,
* may not have been made current (created) yet,
* may not be associated w/ drawable yet,
* may be null
for lazy initialization
* @param ownsDevice pass true
if {@link AbstractGraphicsDevice#close()} shall be issued,
* otherwise pass false
. Closing the device is required in case
* the drawable is created w/ it's own new instance, e.g. offscreen drawables,
* and no further lifecycle handling is applied.
*/
public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context, boolean ownsDevice) {
this.drawable = drawable;
this.context = context;
this.preserveGLELSAtDestroy = false;
this.glels = null;
this.glStateKeeperListener = null;
this.ownsDevice = ownsDevice;
if(null != context && null != drawable) {
context.setGLDrawable(drawable, false);
}
resetFPSCounter();
}
/** Returns the recursive lock object of the upstream implementation, which synchronizes multithreaded access on top of {@link NativeSurface#lockSurface()}. */
protected abstract RecursiveLock getLock();
@Override
public final GLStateKeeper.Listener setGLStateKeeperListener(Listener l) {
final GLStateKeeper.Listener pre = glStateKeeperListener;
glStateKeeperListener = l;
return pre;
}
@Override
public final boolean preserveGLStateAtDestroy(boolean value) {
final boolean res = isGLStatePreservationSupported() ? true : false;
if( res ) {
if( DEBUG ) {
System.err.println("GLAutoDrawableBase.setPreserveGLStateAtDestroy: ("+getThreadName()+"): "+preserveGLELSAtDestroy+" -> "+value+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle()));
}
preserveGLELSAtDestroy = value;
}
return res;
}
@Override
public boolean isGLStatePreservationSupported() { return false; }
@Override
public final GLEventListenerState getPreservedGLState() {
return glels;
}
@Override
public final GLEventListenerState clearPreservedGLState() {
final GLEventListenerState r = glels;
glels = null;
return r;
}
/**
* Pulls the {@link GLEventListenerState} from this {@link GLAutoDrawable}.
*
* @return true
if the {@link GLEventListenerState} is pulled successfully from this {@link GLAutoDrawable},
* otherwise false
.
*
* @throws IllegalStateException if the {@link GLEventListenerState} is already pulled
*
* @see #pushGLEventListenerState()
*/
protected final boolean pullGLEventListenerState() throws IllegalStateException {
if( null != glels ) {
throw new IllegalStateException("GLEventListenerState already pulled");
}
if( null != context && context.isCreated() ) {
if( null!= glStateKeeperListener) {
glStateKeeperListener.glStatePreserveNotify(this);
}
glels = GLEventListenerState.moveFrom(this);
return null != glels;
}
return false;
}
/**
* Pushes a previously {@link #pullGLEventListenerState() pulled} {@link GLEventListenerState} to this {@link GLAutoDrawable}.
*
* @return true
if the {@link GLEventListenerState} was previously {@link #pullGLEventListenerState() pulled}
* and is pushed successfully to this {@link GLAutoDrawable},
* otherwise false
.
*
* @see #pullGLEventListenerState()
*/
protected final boolean pushGLEventListenerState() {
if( null != glels ) {
glels.moveTo(this);
glels = null;
if( null!= glStateKeeperListener) {
glStateKeeperListener.glStateRestored(this);
}
return true;
}
return false;
}
/** Default implementation to handle repaint events from the windowing system */
protected final void defaultWindowRepaintOp() {
final GLDrawable _drawable = drawable;
if( null != _drawable && _drawable.isRealized() ) {
if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) {
display();
}
}
}
/** Default implementation to handle resize events from the windowing system. All required locks are being claimed. */
protected final void defaultWindowResizedOp(int newWidth, int newHeight) throws NativeWindowException, GLException {
GLDrawableImpl _drawable = drawable;
if( null!=_drawable ) {
if(DEBUG) {
System.err.println("GLAutoDrawableBase.sizeChanged: ("+getThreadName()+"): "+newWidth+"x"+newHeight+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle()));
}
if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) {
final RecursiveLock _lock = getLock();
_lock.lock();
try {
final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, newWidth, newHeight);
if(_drawable != _drawableNew) {
// write back
_drawable = _drawableNew;
drawable = _drawableNew;
}
} finally {
_lock.unlock();
}
}
sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
if( _drawable.isRealized() ) {
if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) {
display();
}
}
}
}
/**
* Default implementation to handle destroy notifications from the windowing system.
*
*
* If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
* or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
* a thread safe destruction is being induced.
*
*/
protected final void defaultWindowDestroyNotifyOp() {
final NativeSurface ns = getNativeSurface();
final boolean shallClose;
if(ns instanceof WindowClosingProtocol) {
shallClose = WindowClosingMode.DISPOSE_ON_CLOSE == ((WindowClosingProtocol)ns).getDefaultCloseOperation();
} else {
shallClose = true;
}
if( shallClose ) {
destroyAvoidAwareOfLocking();
}
}
/**
* Calls {@link #destroy()}
* directly if the following requirements are met:
*
* - An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread.
* Here we pause the animation while issuing the destruction.
* - Surface is not locked by another thread (considered anonymous).
*
*
* Otherwise destroy is being flagged to be called within the next
* call of display().
*
*
* This method is being used to avoid deadlock if
* destruction is desired by other threads, e.g. the window manager.
*
* @see #defaultWindowDestroyNotifyOp()
* @see #defaultDisplay()
*/
protected final void destroyAvoidAwareOfLocking() {
final NativeSurface ns = getNativeSurface();
final GLAnimatorControl ctrl = helper.getAnimator();
// Is an animator thread perform rendering?
if ( helper.isAnimatorStartedOnOtherThread() ) {
// Pause animations before initiating safe destroy.
final boolean isPaused = ctrl.pause();
destroy();
if(isPaused) {
ctrl.resume();
}
} else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
// Surface is locked by another thread.
// Flag that destroy should be performed on the next
// attempt to display.
sendDestroy = true; // async, but avoiding deadlock
} else {
// Without an external thread animating or locking the
// surface, we are safe.
destroy();
}
}
/**
* Calls {@link #destroyImplInLock()} while claiming the lock.
*/
protected final void defaultDestroy() {
final RecursiveLock lock = getLock();
lock.l/**
* Copyright 2012 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl;
import com.jogamp.nativewindow.AbstractGraphicsDevice;
import com.jogamp.nativewindow.NativeSurface;
import com.jogamp.nativewindow.WindowClosingProtocol;
import com.jogamp.nativewindow.WindowClosingProtocol.WindowClosingMode;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLSharedContextSetter;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import jogamp.opengl.GLAutoDrawableBase;
import jogamp.opengl.GLContextImpl;
import jogamp.opengl.GLDrawableImpl;
/**
* Fully functional {@link GLAutoDrawable} implementation
* utilizing already created {@link GLDrawable} and {@link GLContext} instances.
* <p>
* Since no native windowing system events are being processed, it is recommended
* to handle at least the {@link com.jogamp.newt.event.WindowEvent window events}:
* <ul>
* <li>{@link com.jogamp.newt.event.WindowListener#windowRepaint(com.jogamp.newt.event.WindowUpdateEvent) repaint} using {@link #windowRepaintOp()}</li>
* <li>{@link com.jogamp.newt.event.WindowListener#windowResized(com.jogamp.newt.event.WindowEvent) resize} using {@link #windowResizedOp()}</li>
* </ul>
* and setup a {@link com.jogamp.newt.Window#setWindowDestroyNotifyAction(Runnable) custom toolkit destruction} issuing {@link #windowDestroyNotifyOp()}.
* </p>
* <p>
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}.
* </p>
* <p>
* <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a>
* To share a {@link GLContext} see the following note in the documentation overview:
* <a href="../../../overview-summary.html#SHARING">context sharing</a>
* as well as {@link GLSharedContextSetter}.
* </p>
*/
public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAutoDrawable {
/**
* <p>
* The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)}
* <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br>
* <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account
* which has been set {@link #setSharedContext(GLContext) directly}
* or {@link #setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}.
* </p>
* @param drawable a valid {@link GLDrawable}, may not be {@link GLDrawable#isRealized() realized} yet.
* @param context a valid {@link GLContext},
* may not have been made current (created) yet,
* may not be associated w/ <code>drawable<code> yet,
* may be <code>null</code> for lazy initialization at 1st {@link #display()}.
* @param upstreamWidget optional UI element holding this instance, see {@link #getUpstreamWidget()}.
* @param ownDevice pass <code>true</code> if {@link AbstractGraphicsDevice#close()} shall be issued,
* otherwise pass <code>false</code>. Closing the device is required in case
* the drawable is created w/ it's own new instance, e.g. offscreen drawables,
* and no further lifecycle handling is applied.
* @param lock optional custom {@link RecursiveLock}.
*/
public GLAutoDrawableDelegate(final GLDrawable drawable, final GLContext context, final Object upstreamWidget, final boolean ownDevice, final RecursiveLock lock) {
super((GLDrawableImpl)drawable, (GLContextImpl)context, ownDevice);
if(null == drawable) {
throw new IllegalArgumentException("null drawable");
}
this.upstreamWidget = upstreamWidget;
this.lock = ( null != lock ) ? lock : LockFactory.createRecursiveLock() ;
}
//
// expose default methods
//
/** Default implementation to handle repaint events from the windowing system */
public final void windowRepaintOp() {
super.defaultWindowRepaintOp();
}
/**
* Handling resize events from the windowing system.
* <p>
* Implementation:
* <ul>
* <li>resizes {@link #getDelegatedDrawable() the GLDrawable}, if offscreen,</li>
* <li>triggers a pending {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape events}, and</li>
* <li>issues a {@link #display()} call, if no animator is present.</li>
* </ul>
* </p>
* <p>
* All required locks are being claimed.
* </p>
* @param newWidth new width in pixel units
* @param newWidth new height in pixel units
*/
public final void windowResizedOp(final int newWidth, final int newHeight) {
super.defaultWindowResizedOp(newWidth, newHeight);
}
/**
* Implementation to handle destroy notifications from the windowing system.
*
* <p>
* If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
* or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
* a thread safe destruction is being induced.
* </p>
*/
public final void windowDestroyNotifyOp() {
super.defaultWindowDestroyNotifyOp();
}
//
// Complete GLAutoDrawable
//
private Object upstreamWidget;
private final RecursiveLock lock;
@Override
public final RecursiveLock getUpstreamLock() { return lock; }
@Override
public final Object getUpstreamWidget() {
return upstreamWidget;
}
/**
* Set the upstream UI toolkit object.
* @see #getUpstreamWidget()
*/
public final void setUpstreamWidget(final Object newUpstreamWidget) {
upstreamWidget = newUpstreamWidget;
}
/**
* {@inheritDoc}
* <p>
* This implementation calls {@link #defaultDestroy()}.
* </p>
* <p>
* User still needs to destroy the upstream window, which details are hidden from this aspect.
* This can be performed by overriding {@link #destroyImplInLock()}.
* </p>
*/
@Override
public final void destroy() {
defaultDestroy();
}
@Override
protected void destroyImplInLock() {
super.destroyImplInLock();
}
@Override
public void display() {
defaultDisplay();
}
//
// GLDrawable delegation
//
@Override
public final GLDrawableFactory getFactory() {
return drawable.getFactory();
}
@Override
public final void swapBuffers() throws GLException {
defaultSwapBuffers();
}
@Override
public String toString() {
return getClass().getSimpleName()+"[ \n\tHelper: " + helper + ", \n\tDrawable: " + drawable +
", \n\tContext: " + context + ", \n\tUpstreamWidget: "+upstreamWidget+ /** ", \n\tFactory: "+factory+ */ "]";
}
}