/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.util.*; import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public abstract class MacOSXGLContext extends GLContext { private static JAWT jawt; protected long nsContext; // NSOpenGLContext // Table that holds the addresses of the native C-language entry points for // OpenGL functions. private GLProcAddressTable glProcAddressTable; public MacOSXGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { super(component, capabilities, chooser, shareWith); } protected String mapToRealGLFunctionName(String glFunctionName) { return glFunctionName; } protected String mapToRealGLExtensionName(String glFunctionName) { return glFunctionName; } protected boolean isFunctionAvailable(String glFunctionName) { return super.isFunctionAvailable(glFunctionName); } protected abstract boolean isOffscreen(); public abstract int getOffscreenContextBufferedImageType(); public abstract int getOffscreenContextReadBuffer(); public abstract boolean offscreenImageNeedsVerticalFlip(); /** * Creates and initializes an appropriate OpenGl nsContext. Should only be * called by {@link makeCurrent(Runnable)}. */ protected abstract void create(); protected abstract boolean makeCurrent(Runnable initAction) throws GLException; protected abstract void free() throws GLException; protected abstract void swapBuffers() throws GLException; protected long dynamicLookupFunction(String glFuncName) { return CGL.getProcAddress(glFuncName); } public boolean isCreated() { return (nsContext != 0); } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); if (DEBUG) { System.err.println("!!! Initializing OpenGL extension address table"); } resetProcAddressTable(getGLProcAddressTable()); } public GLProcAddressTable getGLProcAddressTable() { if (glProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities glProcAddressTable = new GLProcAddressTable(); } return glProcAddressTable; } public String getPlatformExtensionsString() { return ""; } //---------------------------------------------------------------------- // Internals only below this point // protected long getNSContext() { return nsContext; } protected JAWT getJAWT() { if (jawt == null) { JAWT j = new JAWT(); j.version(JAWTFactory.JAWT_VERSION_1_4); if (!JAWTFactory.JAWT_GetAWT(j)) { throw new RuntimeException("Unable to initialize JAWT"); } jawt = j; } return jawt; } }