/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.util.*; import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public abstract class MacOSXGLContext extends GLContext { private static JAWT jawt; protected long nsContext; // NSOpenGLContext public MacOSXGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(component, capabilities, chooser); } protected String mapToRealGLFunctionName(String glFunctionName) { return glFunctionName; } protected String mapToRealGLExtensionName(String glFunctionName) { return glFunctionName; } protected boolean isFunctionAvailable(String glFunctionName) { return super.isFunctionAvailable(glFunctionName); } protected abstract boolean isOffscreen(); public abstract int getOffscreenContextBufferedImageType(); public abstract int getOffscreenContextReadBuffer(); public abstract boolean offscreenImageNeedsVerticalFlip(); /** * Creates and initializes an appropriate OpenGl nsContext. Should only be * called by {@link makeCurrent(Runnable)}. */ protected abstract void create(); protected abstract boolean makeCurrent(Runnable initAction) throws GLException; protected abstract void free() throws GLException; protected abstract void swapBuffers() throws GLException; protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); resetGLProcAddressTable(); } protected void resetGLProcAddressTable() { if (DEBUG) { System.err.println("!!! Initializing OpenGL extension address table"); } net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); // if GL is no longer an interface, we'll have to re-implement the code // below so it only iterates through gl methods (a non-interface might // have constructors, custom methods, etc). For now we assume all methods // will be gl methods. GL gl = getGL(); Class tableClass = table.getClass(); java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); for (int i = 0; i < fields.length; ++i) { String addressFieldName = fields[i].getName(); if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) { // not a proc address variable continue; } int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); String glFuncName = addressFieldName.substring(startOfMethodName); try { java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); assert(addressField.getType() == Long.TYPE); // get the current value of the proc address variable in the table object long oldProcAddress = addressField.getLong(table); long newProcAddress = CGL.getProcAddress(glFuncName); /* System.err.println( "!!! Address=" + (newProcAddress == 0 ? " " : ("0x" + Long.toHexString(newProcAddress))) + "\tGL func: " + glFuncName); */ // set the current value of the proc address variable in the table object addressField.setLong(gl, newProcAddress); } catch (Exception e) { throw new GLException( "Cannot get GL proc address for method \"" + glFuncName + "\": Couldn't get value of field \"" + addressFieldName + "\" in class " + tableClass.getName(), e); } } } public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() { if (glProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities glProcAddressTable = new net.java.games.jogl.impl.ProcAddressTable(); } return glProcAddressTable; } public String getPlatformExtensionsString() { return ""; } //---------------------------------------------------------------------- // Internals only below this point // // Table that holds the addresses of the native C-language entry points for // OpenGL functions. private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; protected JAWT getJAWT() { if (jawt == null) { JAWT j = new JAWT(); j.version(JAWTFactory.JAWT_VERSION_1_4); if (!JAWTFactory.JAWT_GetAWT(j)) { throw new RuntimeException("Unable to initialize JAWT"); } jawt = j; } return jawt; } }