/* * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.util.glsl.fixedfunc; import java.nio.Buffer; import java.nio.IntBuffer; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLArrayData; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.fixedfunc.GLLightingFunc; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.fixedfunc.GLPointerFunc; import com.jogamp.common.nio.Buffers; import com.jogamp.common.util.ValueConv; import com.jogamp.math.util.PMVMatrix4f; import com.jogamp.opengl.util.GLArrayDataWrapper; import com.jogamp.opengl.util.GLBuffers; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode; public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc { public static final int MAX_TEXTURE_UNITS = 8; protected final GLProfile gl2es1GLProfile; protected FixedFuncPipeline fixedFunction; protected PMVMatrix pmvMatrix; protected boolean ownsPMVMatrix; protected GL2ES2 gl; /** * @param gl * @param mode TODO * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline} */ public FixedFuncHook (final GL2ES2 gl, final ShaderSelectionMode mode, final PMVMatrix pmvMatrix) { this.gl2es1GLProfile = GLProfile.createCustomGLProfile(GLProfile.GL2ES1, gl.getGLProfile().getImpl()); this.gl = gl; if(null != pmvMatrix) { this.ownsPMVMatrix = false; this.pmvMatrix = pmvMatrix; } else { this.ownsPMVMatrix = true; this.pmvMatrix = new PMVMatrix(PMVMatrix4f.INVERSE_MODELVIEW | PMVMatrix4f.INVERSE_TRANSPOSED_MODELVIEW); } fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix); } /** * @param gl * @param mode TODO * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline} */ public FixedFuncHook(final GL2ES2 gl, final ShaderSelectionMode mode, final PMVMatrix pmvMatrix, final Class shaderRootClass, final String shaderSrcRoot, final String shaderBinRoot, final String vertexColorFile, final String vertexColorLightFile, final String fragmentColorFile, final String fragmentColorTextureFile) { this.gl2es1GLProfile = GLProfile.createCustomGLProfile(GLProfile.GL2ES1, gl.getGLProfile().getImpl()); this.gl = gl; if(null != pmvMatrix) { this.ownsPMVMatrix = false; this.pmvMatrix = pmvMatrix; } else { this.ownsPMVMatrix = true; this.pmvMatrix = new PMVMatrix(PMVMatrix4f.INVERSE_MODELVIEW | PMVMatrix4f.INVERSE_TRANSPOSED_MODELVIEW); } fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile); } public boolean verbose() { return fixedFunction.verbose(); } public void setVerbose(final boolean v) { fixedFunction.setVerbose(v); } public void destroy() { fixedFunction.destroy(gl); fixedFunction = null; pmvMatrix=null; gl=null; } public PMVMatrix4f getMatrix() { return pmvMatrix; } // // FixedFuncHookIf - hooks // public final boolean isGL4core() { return false; } public final boolean isGL3core() { return false; } public final boolean isGLcore() { return false; } public final boolean isGLES2Compatible() { return false; } public final boolean isGLES3Compatible() { return false; } public final GLProfile getGLProfile() { return gl2es1GLProfile; } public void glDrawArrays(final int mode, final int first, final int count) { fixedFunction.glDrawArrays(gl, mode, first, count); } public void glDrawElements(final int mode, final int count, final int type, final java.nio.Buffer indices) { fixedFunction.glDrawElements(gl, mode, count, type, indices); } public void glDrawElements(final int mode, final int count, final int type, final long indices_buffer_offset) { fixedFunction.glDrawElements(gl, mode, count, type, indices_buffer_offset); } public void glActiveTexture(final int texture) { fixedFunction.glActiveTexture(texture); gl.glActiveTexture(texture); } public void glEnable(final int cap) { if(fixedFunction.glEnable(cap, true)) { gl.glEnable(cap); } } public void glDisable(final int cap) { if(fixedFunction.glEnable(cap, false)) { gl.glDisable(cap); } } @Override public void glGetFloatv(final int pname, final java.nio.FloatBuffer params) { if(PMVMatrix.isMatrixGetName(pname)) { pmvMatrix.glGetFloatv(pname, params); return; } gl.glGetFloatv(pname, params); } @Override public void glGetFloatv(final int pname, final float[] params, final int params_offset) { if(PMVMatrix.isMatrixGetName(pname)) { pmvMatrix.glGetFloatv(pname, params, params_offset); return; } gl.glGetFloatv(pname, params, params_offset); } @Override public void glGetIntegerv(final int pname, final IntBuffer params) { if(PMVMatrix.isMatrixGetName(pname)) { pmvMatrix.glGetIntegerv(pname, params); return; } gl.glGetIntegerv(pname, params); } @Override public void glGetIntegerv(final int pname, final int[] params, final int params_offset) { if(PMVMatrix.isMatrixGetName(pname)) { pmvMatrix.glGetIntegerv(pname, params, params_offset); return; } gl.glGetIntegerv(pname, params, params_offset); } public void glTexEnvi(final int target, final int pname, final int value) { fixedFunction.glTexEnvi(target, pname, value); } public void glGetTexEnviv(final int target, final int pname, final IntBuffer params) { fixedFunction.glGetTexEnviv(target, pname, params); } public void glGetTexEnviv(final int target, final int pname, final int[] params, final int params_offset) { fixedFunction.glGetTexEnviv(target, pname, params, params_offset); } public void glBindTexture(final int target, final int texture) { fixedFunction.glBindTexture(target, texture); gl.glBindTexture(target, texture); } public void glTexImage2D(final int target, final int level, int internalformat, final int width, final int height, final int border, final int format, final int type, final Buffer pixels) { // align internalformat w/ format, an ES2 requirement switch(internalformat) { case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break; case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break; } fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/); gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexImage2D(final int target, final int level, int internalformat, final int width, final int height, final int border, final int format, final int type, final long pixels_buffer_offset) { // align internalformat w/ format, an ES2 requirement switch(internalformat) { case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break; case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break; } fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/); gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset); } public void glPointSize(final float size) { fixedFunction.glPointSize(size); } public void glPointParameterf(final int pname, final float param) { fixedFunction.glPointParameterf(pname, param); } public void glPointParameterfv(final int pname, final float[] params, final int params_offset) { fixedFunction.glPointParameterfv(pname, params, params_offset); } public void glPointParameterfv(final int pname, final java.nio.FloatBuffer params) { fixedFunction.glPointParameterfv(pname, params); } // // MatrixIf // public int glGetMatrixMode() { return pmvMatrix.glGetMatrixMode(); } @Override public void glMatrixMode(final int mode) { pmvMatrix.glMatrixMode(mode); } @Override public void glLoadMatrixf(final java.nio.FloatBuffer m) { pmvMatrix.glLoadMatrixf(m); } @Override public void glLoadMatrixf(final float[] m, final int m_offset) { glLoadMatrixf(Buffers.newDirectFloatBuffer(m, m_offset)); } @Override public void glPopMatrix() { pmvMatrix.glPopMatrix(); } @Override public void glPushMatrix() { pmvMatrix.glPushMatrix(); } @Override public void glLoadIdentity() { pmvMatrix.glLoadIdentity(); } @Override public void glMultMatrixf(final java.nio.FloatBuffer m) { pmvMatrix.glMultMatrixf(m); } @Override public void glMultMatrixf(final float[] m, final int m_offset) { glMultMatrixf(Buffers.newDirectFloatBuffer(m, m_offset)); } @Override public void glTranslatef(final float x, final float y, final float z) { pmvMatrix.glTranslatef(x, y, z); } @Override public void glRotatef(final float angdeg, final float x, final float y, final float z) { pmvMatrix.glRotatef(angdeg, x, y, z); } @Override public void glScalef(final float x, final float y, final float z) { pmvMatrix.glScalef(x, y, z); } public void glOrtho(final double left, final double right, final double bottom, final double top, final double near_val, final double far_val) { glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); } @Override public void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar); } public void glFrustum(final double left, final double right, final double bottom, final double top, final double zNear, final double zFar) { glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); } @Override public void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar); } // // LightingIf // @Override public void glColor4f(final float red, final float green, final float blue, final float alpha) { fixedFunction.glColor4f(gl, red, green, blue, alpha); } public void glColor4ub(final byte red, final byte green, final byte blue, final byte alpha) { glColor4f(ValueConv.byte_to_float(red, false), ValueConv.byte_to_float(green, false), ValueConv.byte_to_float(blue, false), ValueConv.byte_to_float(alpha, false) ); } @Override public void glLightfv(final int light, final int pname, final java.nio.FloatBuffer params) { fixedFunction.glLightfv(gl, light, pname, params); } @Override public void glLightfv(final int light, final int pname, final float[] params, final int params_offset) { glLightfv(light, pname, Buffers.newDirectFloatBuffer(params, params_offset)); } @Override public void glMaterialfv(final int face, final int pname, final java.nio.FloatBuffer params) { fixedFunction.glMaterialfv(gl, face, pname, params); } @Override public void glMaterialfv(final int face, final int pname, final float[] params, final int params_offset) { glMaterialfv(face, pname, Buffers.newDirectFloatBuffer(params, params_offset)); } @Override public void glMaterialf(final int face, final int pname, final float param) { glMaterialfv(face, pname, Buffers.newDirectFloatBuffer(new float[] { param })); } // // Misc Simple States // @Override public void glShadeModel(final int mode) { fixedFunction.glShadeModel(gl, mode); } public void glAlphaFunc(final int func, final float ref) { fixedFunction.glAlphaFunc(func, ref); } /** ES2 supports CullFace implicit public void glCullFace(int faceName) { fixedFunction.glCullFace(faceName); gl.glCullFace(faceName); } */ // // PointerIf // public void glClientActiveTexture(final int textureUnit) { fixedFunction.glClientActiveTexture(textureUnit); } @Override public void glEnableClientState(final int glArrayIndex) { fixedFunction.glEnableClientState(gl, glArrayIndex); } @Override public void glDisableClientState(final int glArrayIndex) { fixedFunction.glDisableClientState(gl, glArrayIndex); } @Override public void glVertexPointer(final GLArrayData array) { if(array.isVBO()) { if(!gl.isVBOArrayBound()) { throw new GLException("VBO array is not enabled: "+array); } } else { if(gl.isVBOArrayBound()) { throw new GLException("VBO array is not disabled: "+array); } Buffers.rangeCheck(array.getBuffer(), 1); if (!Buffers.isDirect(array.getBuffer())) { throw new GLException("Argument \"pointer\" was not a direct buffer"); } } fixedFunction.glVertexPointer(gl, array); } @Override public void glVertexPointer(final int size, final int type, final int stride, final java.nio.Buffer pointer) { glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER)); } @Override public void glVertexPointer(final int size, final int type, final int stride, final long pointer_buffer_offset) { final int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER); if(vboName==0) { throw new GLException("no GL_ARRAY_BUFFER VBO bound"); } glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER)); } @Override public void glColorPointer(final GLArrayData array) { if(array.isVBO()) { if(!gl.isVBOArrayBound()) { throw new GLException("VBO array is not enabled: "+array); } } else { if(gl.isVBOArrayBound()) { throw new GLException("VBO array is not disabled: "+array); } Buffers.rangeCheck(array.getBuffer(), 1); if (!Buffers.isDirect(array.getBuffer())) { throw new GLException("Argument \"pointer\" was not a direct buffer"); } } fixedFunction.glColorPointer(gl, array); } @Override public void glColorPointer(final int size, final int type, final int stride, final java.nio.Buffer pointer) { glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER)); } @Override public void glColorPointer(final int size, final int type, final int stride, final long pointer_buffer_offset) { final int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER); if(vboName==0) { throw new GLException("no GL_ARRAY_BUFFER VBO bound"); } glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER)); } @Override public void glNormalPointer(final GLArrayData array) { if(array.getCompsPerElem()!=3) { throw new GLException("Only 3 components per normal allowed"); } if(array.isVBO()) { if(!gl.isVBOArrayBound()) { throw new GLException("VBO array is not enabled: "+array); } } else { if(gl.isVBOArrayBound()) { throw new GLException("VBO array is not disabled: "+array); } Buffers.rangeCheck(array.getBuffer(), 1); if (!Buffers.isDirect(array.getBuffer())) { throw new GLException("Argument \"pointer\" was not a direct buffer"); } } fixedFunction.glNormalPointer(gl, array); } @Override public void glNormalPointer(final int type, final int stride, final java.nio.Buffer pointer) { glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER)); } @Override public void glNormalPointer(final int type, final int stride, final long pointer_buffer_offset) { final int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER); if(vboName==0) { throw new GLException("no GL_ARRAY_BUFFER VBO bound"); } glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride, null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER)); } @Override public void glTexCoordPointer(final GLArrayData array) { if(array.isVBO()) { if(!gl.isVBOArrayBound()) { throw new GLException("VBO array is not enabled: "+array); } } else { if(gl.isVBOArrayBound()) { throw new GLException("VBO array is not disabled: "+array); } Buffers.rangeCheck(array.getBuffer(), 1); if (!Buffers.isDirect(array.getBuffer())) { throw new GLException("Argument \"pointer\" was not a direct buffer"); } } fixedFunction.glTexCoordPointer(gl, array); } @Override public void glTexCoordPointer(final int size, final int type, final int stride, final java.nio.Buffer pointer) { glTexCoordPointer( GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER)); } @Override public void glTexCoordPointer(final int size, final int type, final int stride, final long pointer_buffer_offset) { final int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER); if(vboName==0) { throw new GLException("no GL_ARRAY_BUFFER VBO bound"); } glTexCoordPointer( GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride, null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER) ); } @Override public final String toString() { final StringBuilder buf = new StringBuilder(); buf.append(getClass().getName()+" ("); if(null!=pmvMatrix) { buf.append(", matrixDirty: "+ (0 != pmvMatrix.getModifiedBits(false))); } buf.append("\n\t, FixedFunction: "+fixedFunction); buf.append(gl); buf.append(" )"); return buf.toString(); } }