/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. */ package jogamp.opengl.macosx.cgl; import javax.media.nativewindow.DefaultGraphicsConfiguration; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLException; import javax.media.opengl.GLPbuffer; public class MacOSXPbufferCGLContext extends MacOSXCGLContext { // State for render-to-texture and render-to-texture-rectangle support private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object public MacOSXPbufferCGLContext(MacOSXPbufferCGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); } public void bindPbufferToTexture() { GL gl = getGL(); gl.glBindTexture(textureTarget, texture); // FIXME: not clear whether this is really necessary, but since // the API docs seem to imply it is and since it doesn't seem to // impact performance, leaving it in CGL.setContextTextureImageToPBuffer(contextHandle, drawable.getHandle(), GL.GL_FRONT); } public void releasePbufferFromTexture() { } protected void makeCurrentImpl(boolean newCreated) throws GLException { super.makeCurrentImpl(newCreated); if (newCreated) { // Initialize render-to-texture support if requested DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration) drawable.getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration(); GLCapabilitiesImmutable capabilities = (GLCapabilitiesImmutable)config.getChosenCapabilities(); GL gl = getGL(); boolean rect = gl.isGL2GL3() && capabilities.getPbufferRenderToTextureRectangle(); if (rect) { if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) { System.err.println("MacOSXPbufferCGLContext: WARNING: GL_EXT_texture_rectangle extension not " + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); rect = false; } } textureTarget = (rect ? GL2.GL_TEXTURE_RECTANGLE : GL.GL_TEXTURE_2D); int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); texture = tmp[0]; gl.glBindTexture(textureTarget, texture); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0); } } public int getFloatingPointMode() { return GLPbuffer.APPLE_FLOAT; } }