/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 2.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** NOTE: The Original Code (as defined below) has been licensed to Sun ** Microsystems, Inc. ("Sun") under the SGI Free Software License B ** (Version 1.1), shown above ("SGI License"). Pursuant to Section ** 3.2(3) of the SGI License, Sun is distributing the Covered Code to ** you under an alternative license ("Alternative License"). This ** Alternative License includes all of the provisions of the SGI License ** except that Section 2.2 and 11 are omitted. Any differences between ** the Alternative License and the SGI License are offered solely by Sun ** and not by SGI. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2009-03-13 22:20:29 -0700 (Fri, 13 Mar 2009) $ $Revision: 1867 $ ** $Header$ */ /* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package jogamp.opengl.gl2; import java.nio.*; import javax.media.opengl.*; import jogamp.opengl.*; import com.jogamp.common.nio.Buffers; /** * Project.java *
* * Created 11-jan-2004 * * @author Erik Duijs * @author Kenneth Russell */ public class ProjectDouble { private static final double[] IDENTITY_MATRIX = new double[] { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 }; // Note that we have cloned parts of the implementation in order to // support incoming Buffers. The reason for this is to avoid loading // non-direct buffer subclasses unnecessarily, because doing so can // cause performance decreases on direct buffer operations, at least // on the current HotSpot JVM. It would be nicer (and make the code // simpler) to simply have the array-based entry points delegate to // the versions taking Buffers by wrapping the arrays. // Array-based implementation private final double[] matrix = new double[16]; private final double[][] tempMatrix = new double[4][4]; private final double[] in = new double[4]; private final double[] out = new double[4]; private final double[] forward = new double[3]; private final double[] side = new double[3]; private final double[] up = new double[3]; // Buffer-based implementation private DoubleBuffer locbuf; private final DoubleBuffer matrixBuf; private final DoubleBuffer tempMatrixBuf; private final DoubleBuffer inBuf; private final DoubleBuffer outBuf; private final DoubleBuffer forwardBuf; private final DoubleBuffer sideBuf; private final DoubleBuffer upBuf; public ProjectDouble() { // Use direct buffers to avoid loading indirect buffer // implementations for applications trying to avoid doing so. // Slice up one big buffer because some NIO implementations // allocate a huge amount of memory to back even the smallest of // buffers. DoubleBuffer locbuf = Buffers.newDirectDoubleBuffer(128); int pos = 0; int sz = 16; matrixBuf = slice(locbuf, pos, sz); pos += sz; tempMatrixBuf = slice(locbuf, pos, sz); pos += sz; sz = 4; inBuf = slice(locbuf, pos, sz); pos += sz; outBuf = slice(locbuf, pos, sz); pos += sz; sz = 3; forwardBuf = slice(locbuf, pos, sz); pos += sz; sideBuf = slice(locbuf, pos, sz); pos += sz; upBuf = slice(locbuf, pos, sz); } public void destroy() { if(locbuf!=null) { locbuf.clear(); locbuf=null; } } private static DoubleBuffer slice(DoubleBuffer buf, int pos, int len) { buf.position(pos); buf.limit(pos + len); return buf.slice(); } /** * Make matrix an identity matrix */ private void __gluMakeIdentityd(DoubleBuffer m) { int oldPos = m.position(); m.put(IDENTITY_MATRIX); m.position(oldPos); } /** * Make matrix an identity matrix */ private void __gluMakeIdentityd(double[] m) { for (int i = 0; i < 16; i++) { m[i] = IDENTITY_MATRIX[i]; } } /** * Method __gluMultMatrixVecd * * @param matrix * @param in * @param out */ private void __gluMultMatrixVecd(double[] matrix, int matrix_offset, double[] in, double[] out) { for (int i = 0; i < 4; i++) { out[i] = in[0] * matrix[0*4+i+matrix_offset] + in[1] * matrix[1*4+i+matrix_offset] + in[2] * matrix[2*4+i+matrix_offset] + in[3] * matrix[3*4+i+matrix_offset]; } } /** * Method __gluMultMatrixVecd * * @param matrix * @param in * @param out */ private void __gluMultMatrixVecd(DoubleBuffer matrix, DoubleBuffer in, DoubleBuffer out) { int inPos = in.position(); int outPos = out.position(); int matrixPos = matrix.position(); for (int i = 0; i < 4; i++) { out.put(i + outPos, in.get(0+inPos) * matrix.get(0*4+i+matrixPos) + in.get(1+inPos) * matrix.get(1*4+i+matrixPos) + in.get(2+inPos) * matrix.get(2*4+i+matrixPos) + in.get(3+inPos) * matrix.get(3*4+i+matrixPos)); } } /** * @param src * @param inverse * * @return */ private boolean __gluInvertMatrixd(double[] src, double[] inverse) { int i, j, k, swap; double t; double[][] temp = tempMatrix; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { temp[i][j] = src[i*4+j]; } } __gluMakeIdentityd(inverse); for (i = 0; i < 4; i++) { // // Look for largest element in column // swap = i; for (j = i + 1; j < 4; j++) { if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) { swap = j; } } if (swap != i) { // // Swap rows. // for (k = 0; k < 4; k++) { t = temp[i][k]; temp[i][k] = temp[swap][k]; temp[swap][k] = t; t = inverse[i*4+k]; inverse[i*4+k] = inverse[swap*4+k]; inverse[swap*4+k] = t; } } if (temp[i][i] == 0) { // // No non-zero pivot. The matrix is singular, which shouldn't // happen. This means the user gave us a bad matrix. // return false; } t = temp[i][i]; for (k = 0; k < 4; k++) { temp[i][k] /= t; inverse[i*4+k] /= t; } for (j = 0; j < 4; j++) { if (j != i) { t = temp[j][i]; for (k = 0; k < 4; k++) { temp[j][k] -= temp[i][k] * t; inverse[j*4+k] -= inverse[i*4+k]*t; } } } } return true; } /** * @param src * @param inverse * * @return */ private boolean __gluInvertMatrixd(DoubleBuffer src, DoubleBuffer inverse) { int i, j, k, swap; double t; int srcPos = src.position(); int invPos = inverse.position(); DoubleBuffer temp = tempMatrixBuf; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { temp.put(i*4+j, src.get(i*4+j + srcPos)); } } __gluMakeIdentityd(inverse); for (i = 0; i < 4; i++) { // // Look for largest element in column // swap = i; for (j = i + 1; j < 4; j++) { if (Math.abs(temp.get(j*4+i)) > Math.abs(temp.get(i*4+i))) { swap = j; } } if (swap != i) { // // Swap rows. // for (k = 0; k < 4; k++) { t = temp.get(i*4+k); temp.put(i*4+k, temp.get(swap*4+k)); temp.put(swap*4+k, t); t = inverse.get(i*4+k + invPos); inverse.put(i*4+k + invPos, inverse.get(swap*4+k + invPos)); inverse.put(swap*4+k + invPos, t); } } if (temp.get(i*4+i) == 0) { // // No non-zero pivot. The matrix is singular, which shouldn't // happen. This means the user gave us a bad matrix. // return false; } t = temp.get(i*4+i); for (k = 0; k < 4; k++) { temp.put(i*4+k, temp.get(i*4+k) / t); inverse.put(i*4+k + invPos, inverse.get(i*4+k + invPos) / t); } for (j = 0; j < 4; j++) { if (j != i) { t = temp.get(j*4+i); for (k = 0; k < 4; k++) { temp.put(j*4+k, temp.get(j*4+k) - temp.get(i*4+k) * t); inverse.put(j*4+k + invPos, inverse.get(j*4+k + invPos) - inverse.get(i*4+k + invPos) * t); } } } } return true; } /** * @param a * @param b * @param r */ private void __gluMultMatricesd(double[] a, int a_offset, double[] b, int b_offset, double[] r) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { r[i*4+j] = a[i*4+0+a_offset]*b[0*4+j+b_offset] + a[i*4+1+a_offset]*b[1*4+j+b_offset] + a[i*4+2+a_offset]*b[2*4+j+b_offset] + a[i*4+3+a_offset]*b[3*4+j+b_offset]; } } } /** * @param a * @param b * @param r */ private void __gluMultMatricesd(DoubleBuffer a, DoubleBuffer b, DoubleBuffer r) { int aPos = a.position(); int bPos = b.position(); int rPos = r.position(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { r.put(i*4+j + rPos, a.get(i*4+0+aPos)*b.get(0*4+j+bPos) + a.get(i*4+1+aPos)*b.get(1*4+j+bPos) + a.get(i*4+2+aPos)*b.get(2*4+j+bPos) + a.get(i*4+3+aPos)*b.get(3*4+j+bPos)); } } } /** * Normalize vector * * @param v */ private static void normalize(double[] v) { double r; r = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); if ( r == 0.0 ) return; r = 1.0 / r; v[0] *= r; v[1] *= r; v[2] *= r; return; } /** * Normalize vector * * @param v */ private static void normalize(DoubleBuffer v) { double r; int vPos = v.position(); r = Math.sqrt(v.get(0+vPos) * v.get(0+vPos) + v.get(1+vPos) * v.get(1+vPos) + v.get(2+vPos) * v.get(2+vPos)); if ( r == 0.0 ) return; r = 1.0 / r; v.put(0+vPos, v.get(0+vPos) * r); v.put(1+vPos, v.get(1+vPos) * r); v.put(2+vPos, v.get(2+vPos) * r); return; } /** * Calculate cross-product * * @param v1 * @param v2 * @param result */ private static void cross(double[] v1, double[] v2, double[] result) { result[0] = v1[1] * v2[2] - v1[2] * v2[1]; result[1] = v1[2] * v2[0] - v1[0] * v2[2]; result[2] = v1[0] * v2[1] - v1[1] * v2[0]; } /** * Calculate cross-product * * @param v1 * @param v2 * @param result */ private static void cross(DoubleBuffer v1, DoubleBuffer v2, DoubleBuffer result) { int v1Pos = v1.position(); int v2Pos = v2.position(); int rPos = result.position(); result.put(0+rPos, v1.get(1+v1Pos) * v2.get(2+v2Pos) - v1.get(2+v1Pos) * v2.get(1+v2Pos)); result.put(1+rPos, v1.get(2+v1Pos) * v2.get(0+v2Pos) - v1.get(0+v1Pos) * v2.get(2+v2Pos)); result.put(2+rPos, v1.get(0+v1Pos) * v2.get(1+v2Pos) - v1.get(1+v1Pos) * v2.get(0+v2Pos)); } /** * Method gluOrtho2D. * * @param left * @param right * @param bottom * @param top */ public void gluOrtho2D(GL2 gl, double left, double right, double bottom, double top) { gl.glOrtho(left, right, bottom, top, -1, 1); } /** * Method gluPerspective. * * @param fovy * @param aspect * @param zNear * @param zFar */ public void gluPerspective(GL2 gl, double fovy, double aspect, double zNear, double zFar) { double sine, cotangent, deltaZ; double radians = fovy / 2 * Math.PI / 180; deltaZ = zFar - zNear; sine = Math.sin(radians); if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { return; } cotangent = Math.cos(radians) / sine; __gluMakeIdentityd(matrixBuf); matrixBuf.put(0 * 4 + 0, cotangent / aspect); matrixBuf.put(1 * 4 + 1, cotangent); matrixBuf.put(2 * 4 + 2, - (zFar + zNear) / deltaZ); matrixBuf.put(2 * 4 + 3, -1); matrixBuf.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ); matrixBuf.put(3 * 4 + 3, 0); gl.glMultMatrixd(matrixBuf); } /** * Method gluLookAt * * @param eyex * @param eyey * @param eyez * @param centerx * @param centery * @param centerz * @param upx * @param upy * @param upz */ public void gluLookAt(GL2 gl, double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz) { DoubleBuffer forward = this.forwardBuf; DoubleBuffer side = this.sideBuf; DoubleBuffer up = this.upBuf; forward.put(0, centerx - eyex); forward.put(1, centery - eyey); forward.put(2, centerz - eyez); up.put(0, upx); up.put(1, upy); up.put(2, upz); normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityd(matrixBuf); matrixBuf.put(0 * 4 + 0, side.get(0)); matrixBuf.put(1 * 4 + 0, side.get(1)); matrixBuf.put(2 * 4 + 0, side.get(2)); matrixBuf.put(0 * 4 + 1, up.get(0)); matrixBuf.put(1 * 4 + 1, up.get(1)); matrixBuf.put(2 * 4 + 1, up.get(2)); matrixBuf.put(0 * 4 + 2, -forward.get(0)); matrixBuf.put(1 * 4 + 2, -forward.get(1)); matrixBuf.put(2 * 4 + 2, -forward.get(2)); gl.glMultMatrixd(matrixBuf); gl.glTranslated(-eyex, -eyey, -eyez); } /** * Method gluProject * * @param objx * @param objy * @param objz * @param modelMatrix * @param projMatrix * @param viewport * @param win_pos * * @return */ public boolean gluProject(double objx, double objy, double objz, double[] modelMatrix, int modelMatrix_offset, double[] projMatrix, int projMatrix_offset, int[] viewport, int viewport_offset, double[] win_pos, int win_pos_offset ) { double[] in = this.in; double[] out = this.out; in[0] = objx; in[1] = objy; in[2] = objz; in[3] = 1.0; __gluMultMatrixVecd(modelMatrix, modelMatrix_offset, in, out); __gluMultMatrixVecd(projMatrix, projMatrix_offset, out, in); if (in[3] == 0.0) return false; in[3] = (1.0 / in[3]) * 0.5; // Map x, y and z to range 0-1 in[0] = in[0] * in[3] + 0.5f; in[1] = in[1] * in[3] + 0.5f; in[2] = in[2] * in[3] + 0.5f; // Map x,y to viewport win_pos[0+win_pos_offset] = in[0] * viewport[2+viewport_offset] + viewport[0+viewport_offset]; win_pos[1+win_pos_offset] = in[1] * viewport[3+viewport_offset] + viewport[1+viewport_offset]; win_pos[2+win_pos_offset] = in[2]; return true; } /** * Method gluProject * * @param objx * @param objy * @param objz * @param modelMatrix * @param projMatrix * @param viewport * @param win_pos * * @return */ public boolean gluProject(double objx, double objy, double objz, DoubleBuffer modelMatrix, DoubleBuffer projMatrix, IntBuffer viewport, DoubleBuffer win_pos) { DoubleBuffer in = this.inBuf; DoubleBuffer out = this.outBuf; in.put(0, objx); in.put(1, objy); in.put(2, objz); in.put(3, 1.0); __gluMultMatrixVecd(modelMatrix, in, out); __gluMultMatrixVecd(projMatrix, out, in); if (in.get(3) == 0.0) return false; in.put(3, (1.0 / in.get(3)) * 0.5); // Map x, y and z to range 0-1 in.put(0, in.get(0) * in.get(3) + 0.5f); in.put(1, in.get(1) * in.get(3) + 0.5f); in.put(2, in.get(2) * in.get(3) + 0.5f); // Map x,y to viewport int vPos = viewport.position(); int wPos = win_pos.position(); win_pos.put(0+wPos, in.get(0) * viewport.get(2+vPos) + viewport.get(0+vPos)); win_pos.put(1+wPos, in.get(1) * viewport.get(3+vPos) + viewport.get(1+vPos)); win_pos.put(2+wPos, in.get(2)); return true; } /** * Method gluUnproject * * @param winx * @param winy * @param winz * @param modelMatrix * @param projMatrix * @param viewport * @param obj_pos * * @return */ public boolean gluUnProject(double winx, double winy, double winz, double[] modelMatrix, int modelMatrix_offset, double[] projMatrix, int projMatrix_offset, int[] viewport, int viewport_offset, double[] obj_pos, int obj_pos_offset) { double[] in = this.in; double[] out = this.out; __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix); if (!__gluInvertMatrixd(matrix, matrix)) return false; in[0] = winx; in[1] = winy; in[2] = winz; in[3] = 1.0; // Map x and y from window coordinates in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; // Map to range -1 to 1 in[0] = in[0] * 2 - 1; in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; __gluMultMatrixVecd(matrix, 0, in, out); if (out[3] == 0.0) return false; out[3] = 1.0 / out[3]; obj_pos[0+obj_pos_offset] = out[0] * out[3]; obj_pos[1+obj_pos_offset] = out[1] * out[3]; obj_pos[2+obj_pos_offset] = out[2] * out[3]; return true; } /** * Method gluUnproject * * @param winx * @param winy * @param winz * @param modelMatrix * @param projMatrix * @param viewport * @param obj_pos * * @return */ public boolean gluUnProject(double winx, double winy, double winz, DoubleBuffer modelMatrix, DoubleBuffer projMatrix, IntBuffer viewport, DoubleBuffer obj_pos) { DoubleBuffer in = this.inBuf; DoubleBuffer out = this.outBuf; __gluMultMatricesd(modelMatrix, projMatrix, matrixBuf); if (!__gluInvertMatrixd(matrixBuf, matrixBuf)) return false; in.put(0, winx); in.put(1, winy); in.put(2, winz); in.put(3, 1.0); // Map x and y from window coordinates int vPos = viewport.position(); int oPos = obj_pos.position(); in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos)); in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos)); // Map to range -1 to 1 in.put(0, in.get(0) * 2 - 1); in.put(1, in.get(1) * 2 - 1); in.put(2, in.get(2) * 2 - 1); __gluMultMatrixVecd(matrixBuf, in, out); if (out.get(3) == 0.0) return false; out.put(3, 1.0 / out.get(3)); obj_pos.put(0+oPos, out.get(0) * out.get(3)); obj_pos.put(1+oPos, out.get(1) * out.get(3)); obj_pos.put(2+oPos, out.get(2) * out.get(3)); return true; } /** * Method gluUnproject4 * * @param winx * @param winy * @param winz * @param clipw * @param modelMatrix * @param projMatrix * @param viewport * @param near * @param far * @param obj_pos * * @return */ public boolean gluUnProject4(double winx, double winy, double winz, double clipw, double[] modelMatrix, int modelMatrix_offset, double[] projMatrix, int projMatrix_offset, int[] viewport, int viewport_offset, double near, double far, double[] obj_pos, int obj_pos_offset ) { double[] in = this.in; double[] out = this.out; __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix); if (!__gluInvertMatrixd(matrix, matrix)) return false; in[0] = winx; in[1] = winy; in[2] = winz; in[3] = clipw; // Map x and y from window coordinates in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; in[2] = (in[2] - near) / (far - near); // Map to range -1 to 1 in[0] = in[0] * 2 - 1; in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; __gluMultMatrixVecd(matrix, 0, in, out); if (out[3] == 0.0) return false; obj_pos[0+obj_pos_offset] = out[0]; obj_pos[1+obj_pos_offset] = out[1]; obj_pos[2+obj_pos_offset] = out[2]; obj_pos[3+obj_pos_offset] = out[3]; return true; } /** * Method gluUnproject4 * * @param winx * @param winy * @param winz * @param clipw * @param modelMatrix * @param projMatrix * @param viewport * @param near * @param far * @param obj_pos * * @return */ public boolean gluUnProject4(double winx, double winy, double winz, double clipw, DoubleBuffer modelMatrix, DoubleBuffer projMatrix, IntBuffer viewport, double near, double far, DoubleBuffer obj_pos) { DoubleBuffer in = this.inBuf; DoubleBuffer out = this.outBuf; __gluMultMatricesd(modelMatrix, projMatrix, matrixBuf); if (!__gluInvertMatrixd(matrixBuf, matrixBuf)) return false; in.put(0, winx); in.put(1, winy); in.put(2, winz); in.put(3, clipw); // Map x and y from window coordinates int vPos = viewport.position(); in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos)); in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos)); in.put(2, (in.get(2) - near) / (far - near)); // Map to range -1 to 1 in.put(0, in.get(0) * 2 - 1); in.put(1, in.get(1) * 2 - 1); in.put(2, in.get(2) * 2 - 1); __gluMultMatrixVecd(matrixBuf, in, out); if (out.get(3) == 0.0) return false; int oPos = obj_pos.position(); obj_pos.put(0+oPos, out.get(0)); obj_pos.put(1+oPos, out.get(1)); obj_pos.put(2+oPos, out.get(2)); obj_pos.put(3+oPos, out.get(3)); return true; } /** * Method gluPickMatrix * * @param x * @param y * @param deltaX * @param deltaY * @param viewport */ public void gluPickMatrix(GL2 gl, double x, double y, double deltaX, double deltaY, IntBuffer viewport) { if (deltaX <= 0 || deltaY <= 0) { return; } /* Translate and scale the picked region to the entire window */ int vPos = viewport.position(); gl.glTranslated((viewport.get(2+vPos) - 2 * (x - viewport.get(0+vPos))) / deltaX, (viewport.get(3+vPos) - 2 * (y - viewport.get(1+vPos))) / deltaY, 0); gl.glScaled(viewport.get(2) / deltaX, viewport.get(3) / deltaY, 1.0); } /** * Method gluPickMatrix * * @param x * @param y * @param deltaX * @param deltaY * @param viewport * @param viewport_offset */ public void gluPickMatrix(GL2 gl, double x, double y, double deltaX, double deltaY, int[] viewport, int viewport_offset) { if (deltaX <= 0 || deltaY <= 0) { return; } /* Translate and scale the picked region to the entire window */ gl.glTranslated((viewport[2+viewport_offset] - 2 * (x - viewport[0+viewport_offset])) / deltaX, (viewport[3+viewport_offset] - 2 * (y - viewport[1+viewport_offset])) / deltaY, 0); gl.glScaled(viewport[2+viewport_offset] / deltaX, viewport[3+viewport_offset] / deltaY, 1.0); } } ef='#n725'>725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 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1958/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package javax.media.opengl;
import jogamp.nativewindow.NWJNILibLoader;
import jogamp.opengl.Debug;
import jogamp.opengl.GLContextImpl;
import jogamp.opengl.GLDrawableFactoryImpl;
import jogamp.opengl.DesktopGLDynamicLookupHelper;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.jvm.JNILibLoaderBase;
import com.jogamp.common.os.Platform;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.common.util.VersionUtil;
import com.jogamp.common.util.cache.TempJarCache;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveThreadGroupLock;
import com.jogamp.nativewindow.NativeWindowVersion;
import com.jogamp.opengl.JoglVersion;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeWindowFactory;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
/**
* Specifies the the OpenGL profile.
*
* This class static singleton initialization queries the availability of all OpenGL Profiles
* and instantiates singleton GLProfile objects for each available profile.
*
* The platform default profile may be used, using {@link GLProfile#GetProfileDefault()},
* or more specialized versions using the other static GetProfile methods.
*/
public class GLProfile {
public static final boolean DEBUG = Debug.debug("GLProfile");
/**
* We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
* When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
* <p>
* This can be overridden by explicitly enabling ANGLE on Windows by setting the property
* <code>jogl.enable.ANGLE</code>.
* </p>
*/
private static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
/**
* In case no OpenGL ES implementation is required
* and if the running platform may have a buggy implementation,
* setting the property <code>jogl.disable.opengles</code> disables querying a possible existing OpenGL ES implementation.
*/
private static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
}
/**
* Static initialization of JOGL.
* <p>
* The parameter <code>firstUIActionOnProcess</code> has an impact on concurrent locking,<br>
* see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}.
* </p>
* <p>
* Applications using this method may place it's call before any other UI invocation
* in the <code>main class</code>'s static block or within the <code>main function</code>.
* In such case, applications may pass <code>firstUIActionOnProcess=true</code> to use native toolkit locking.</P>
* <P>
* RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL are not be able to initialize JOGL
* before the first UI action.
* In such case you shall pass <code>firstUIActionOnProcess=false</code>.</P>
* <P>
* In case this method is not invoked, GLProfile is initialized implicit by
* the first call to {@link #getDefault()}, {@link #get(java.lang.String)} passing <code>firstUIActionOnProcess=false</code>.
* <P>
*
* @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program,
* otherwise <code>false</code>.
*
* @deprecated Use {@link #initSingleton()}. This method is subject to be removed in future versions of JOGL.
*/
public static void initSingleton(final boolean firstUIActionOnProcess) {
final boolean justInitialized;
initLock.lock();
try {
if(!initialized) { // volatile: ok
initialized = true;
justInitialized = true;
if(DEBUG) {
System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName());
Thread.dumpStack();
}
// run the whole static initialization privileged to speed up,
// since this skips checking further access
AccessController.doPrivileged(new PrivilegedAction<Object>() {
public Object run() {
Platform.initSingleton();
// Performance hack to trigger classloading of the GL classes impl, which makes up to 12%, 800ms down to 700ms
new Thread(new Runnable() {
public void run() {
final ClassLoader cl = GLProfile.class.getClassLoader();
try {
ReflectionUtil.createInstance(getGLImplBaseClassName(GL4bc)+"Impl", new Class[] { GLProfile.class, GLContextImpl.class }, new Object[] { null, null }, cl);
} catch (Throwable t) {}
try {
ReflectionUtil.createInstance(getGLImplBaseClassName(GLES2)+"Impl", new Class[] { GLProfile.class, GLContextImpl.class }, new Object[] { null, null }, cl);
} catch (Throwable t) {}
try {
ReflectionUtil.createInstance(getGLImplBaseClassName(GLES1)+"Impl", new Class[] { GLProfile.class, GLContextImpl.class }, new Object[] { null, null }, cl);
} catch (Throwable t) {}
}
}, "GLProfile-GL_Bootstrapping").start();
if(TempJarCache.isInitialized()) {
final ClassLoader cl = GLProfile.class.getClassLoader();
// either: [jogl-all.jar, jogl-all-noawt.jar, jogl-all-mobile.jar] -> jogl-all-natives-<os.and.arch>.jar
// or: nativewindow-core.jar -> nativewindow-natives-<os.and.arch>.jar,
// jogl-core.jar -> jogl-natives-<os.and.arch>.jar,
// (newt-core.jar -> newt-natives-<os.and.arch>.jar)? (if available)
final String newtFactoryClassName = "com.jogamp.newt.NewtFactory";
final Class<?>[] classesFromJavaJars = new Class<?>[] { NWJNILibLoader.class, GLProfile.class, null };
if( ReflectionUtil.isClassAvailable(newtFactoryClassName, cl) ) {
classesFromJavaJars[2] = ReflectionUtil.getClass(newtFactoryClassName, false, cl);
}
JNILibLoaderBase.addNativeJarLibs(classesFromJavaJars, "-all", new String[] { "-noawt", "-mobile", "-core" } );
}
initProfilesForDefaultDevices(firstUIActionOnProcess);
return null;
}
});
} else {
justInitialized = false;
}
} finally {
initLock.unlock();
}
if(DEBUG) {
if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES2Impl ) ) {
System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true));
}
}
}
/**
* Static initialization of JOGL.
*
* <p>
* This method shall not need to be called for other reasons than having a defined initialization sequence.
* </p>
*/
public static void initSingleton() {
GLProfile.initSingleton(false);
}
/**
* Trigger eager initialization of GLProfiles for the given device,
* in case it isn't done yet.
*
* @throws GLException if no profile for the given device is available.
*/
public static void initProfiles(AbstractGraphicsDevice device) throws GLException {
getProfileMap(device, true);
}
/**
* Shutdown type for {@link GLProfile#shutdown(ShutdownType)}.
* <p>
* {@link #SHARED_ONLY} For thread based resources only, suitable for eg. {@link java.applet.Applet Applet} restart.<br>
* {@link #COMPLETE} Everything.<br>
* </p>
*/
public enum ShutdownType {
/* Shared thread based resources only, eg. for Applets */
SHARED_ONLY,
/* Everything */
COMPLETE;
}
/**
* Manual shutdown method, may be called after your last JOGL use
* within the running JVM.<br>
* It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br>
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br>
* <p>
* This method shall not need to be called for other reasons than issuing a proper shutdown of resources.
* </p>
* @param type the shutdown type, see {@link ShutdownType}.
*/
public static void shutdown(ShutdownType type) {
initLock.lock();
try {
if(initialized) { // volatile: ok
initialized = false;
if(DEBUG) {
System.err.println("GLProfile.shutdown(type: "+type+") - thread "+Thread.currentThread().getName());
Thread.dumpStack();
}
GLDrawableFactory.shutdown(type);
if(ShutdownType.COMPLETE == type) {
GLContext.shutdown();
}
NativeWindowFactory.shutdown();
}
} finally {
initLock.unlock();
}
}
//
// Query platform available OpenGL implementation
//
/**
* Returns the availability of a profile on a device.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @return true if the profile is available for the device, otherwise false.
*/
public static boolean isAvailable(AbstractGraphicsDevice device, String profile) {
initSingleton();
return isAvailableImpl(getProfileMap(device, false), profile);
}
private static boolean isAvailableImpl(HashMap<String /*GLProfile_name*/, GLProfile> map, String profile) {
return null != map && null != map.get(profile);
}
/**
* Returns the availability of a profile on the default device.
*
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @return true if the profile is available for the default device, otherwise false.
*/
public static boolean isAvailable(String profile) {
return isAvailable(null, profile);
}
/**
* Returns the availability of any profile on the default device.
*
* @return true if any profile is available for the default device, otherwise false.
*/
public static boolean isAnyAvailable() {
return isAvailable(null, null);
}
public static String glAvailabilityToString(AbstractGraphicsDevice device) {
return glAvailabilityToString(device, null).toString();
}
public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb) {
return glAvailabilityToString(device, sb, null, 0);
}
private static StringBuilder doIndent(StringBuilder sb, String indent, int indentCount) {
while(indentCount>0) {
sb.append(indent);
indentCount--;
}
return sb;
}
public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, String indent, int indentCount) {
boolean avail;
if(null == sb) {
sb = new StringBuilder();
}
final boolean useIndent = null != indent;
initSingleton();
if(null==device) {
device = defaultDevice;
}
final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, false);
if(useIndent) {
doIndent(sb, indent, indentCount).append("Native");
indentCount++;
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL4bc").append(indent);
} else {
sb.append("Native[GL4bc ");
}
avail=isAvailableImpl(map, GL4bc);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL4").append(indent);
} else {
sb.append(", GL4 ");
}
avail=isAvailableImpl(map, GL4);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL3bc").append(indent);
} else {
sb.append(", GL3bc ");
}
avail=isAvailableImpl(map, GL3bc);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL3").append(indent);
} else {
sb.append(", GL3 ");
}
avail=isAvailableImpl(map, GL3);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL2").append(indent);
} else {
sb.append(", GL2 ");
}
avail=isAvailableImpl(map, GL2);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL2ES1").append(indent);
} else {
sb.append(", GL2ES1 ");
}
sb.append(isAvailableImpl(map, GL2ES1));
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GLES1").append(indent);
} else {
sb.append(", GLES1 ");
}
avail=isAvailableImpl(map, GLES1);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES);
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GL2ES2").append(indent);
} else {
sb.append(", GL2ES2 ");
}
sb.append(isAvailableImpl(map, GL2ES2));
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("GLES2").append(indent);
} else {
sb.append(", GLES2 ");
}
avail=isAvailableImpl(map, GLES2);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES);
}
if(useIndent) {
indentCount--;
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Profiles");
indentCount++;
} else {
sb.append("], Profiles[");
}
if(null != map) {
for(Iterator<GLProfile> i=map.values().iterator(); i.hasNext(); ) {
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount);
}
sb.append(i.next().toString());
if(!useIndent) {
sb.append(", ");
}
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default ");
} else {
sb.append(", default ");
}
try {
sb.append(getDefault(device));
} catch (GLException gle) {
sb.append("n/a");
}
}
if(useIndent) {
sb.append(Platform.getNewline());
} else {
sb.append("]");
}
return sb;
}
/** Uses the default device */
public static String glAvailabilityToString() {
return glAvailabilityToString(null);
}
//
// Public (user-visible) profiles
//
/** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL4bc = "GL4bc";
/** The desktop OpenGL core profile 4.x, with x >= 0 */
public static final String GL4 = "GL4";
/** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL3bc = "GL3bc";
/** The desktop OpenGL core profile 3.x, with x >= 1 */
public static final String GL3 = "GL3";
/** The desktop OpenGL profile 1.x up to 3.0 */
public static final String GL2 = "GL2";
/** The embedded OpenGL profile ES 1.x, with x >= 0 */
public static final String GLES1 = "GLES1";
/** The embedded OpenGL profile ES 2.x, with x >= 0 */
public static final String GLES2 = "GLES2";
/** The intersection of the desktop GL2 and embedded ES1 profile */
public static final String GL2ES1 = "GL2ES1";
/** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
public static final String GL2ES2 = "GL2ES2";
/** The intersection of the desktop GL3 and GL2 profile */
public static final String GL2GL3 = "GL2GL3";
/** The default profile, used for the device default profile map */
private static final String GL_DEFAULT = "GL_DEFAULT";
/**
* All GL Profiles in the order of default detection.
* Desktop compatibility profiles (the one with fixed function pipeline) comes first
* from highest to lowest version.
* <p> This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.</p>
*
* <ul>
* <li> GL4bc
* <li> GL3bc
* <li> GL2
* <li> GL4
* <li> GL3
* <li> GL2GL3
* <li> GLES2
* <li> GL2ES2
* <li> GLES1
* <li> GL2ES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 };
/**
* Order of maximum profiles.
*
* <ul>
* <li> GL4bc
* <li> GL4
* <li> GL3bc
* <li> GL3
* <li> GL2
* <li> GLES2
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GLES2, GLES1 };
/**
* Order of minimum profiles.
*
* <ul>
* <li> GLES1
* <li> GLES2
* <li> GL2
* <li> GL3
* <li> GL3bc
* <li> GL4
* <li> GL4bc
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GL3, GL3bc, GL4, GL4bc };
/**
* Order of minimum original desktop profiles.
*
* <ul>
* <li> GL2
* <li> GL3bc
* <li> GL4bc
* <li> GL3
* <li> GL4
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 };
/**
* Order of maximum fixed function profiles
*
* <ul>
* <li> GL4bc
* <li> GL3bc
* <li> GL2
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 };
/**
* Order of maximum programmable shader profiles
*
* <ul>
* <li> GL4bc
* <li> GL4
* <li> GL3bc
* <li> GL3
* <li> GL2
* <li> GLES2
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GLES2 };
/** Returns a default GLProfile object, reflecting the best for the running platform.
* It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
* and favors hardware acceleration.
* @throws GLException if no profile is available for the device.
* @see #GL_PROFILE_LIST_ALL
*/
public static GLProfile getDefault(AbstractGraphicsDevice device) {
GLProfile glp = get(device, GL_DEFAULT);
return glp;
}
/** Returns a default GLProfile object, reflecting the best for the running platform.
* It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
* and favors hardware acceleration.
* <p>Uses the default device.</p>
* @throws GLException if no profile is available for the default device.
*/
public static GLProfile getDefault() {
return getDefault(defaultDevice);
}
/**
* Returns the highest profile.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX}
*
* @throws GLException if no profile is available for the device.
* @see #GL_PROFILE_LIST_MAX
*/
public static GLProfile getMaximum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX
*/
public static GLProfile getMaximum(boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
}
/**
* Returns the lowest profile.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN}
*
* @throws GLException if no desktop profile is available for the device.
* @see #GL_PROFILE_LIST_MIN
*/
public static GLProfile getMinimum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no desktop profile is available for the default device.
* @see #GL_PROFILE_LIST_MIN
*/
public static GLProfile getMinimum(boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
}
/**
* Returns the highest profile, implementing the fixed function pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
*
* @throws GLException if no fixed function profile is available for the device.
* @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
*/
public static GLProfile getMaxFixedFunc(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no fixed function profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
*/
public static GLProfile getMaxFixedFunc(boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
}
/**
* Returns the highest profile, implementing the programmable shader pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER}
*
* @throws GLException if no programmable profile is available for the device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER
*/
public static GLProfile getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no programmable profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER
*/
public static GLProfile getMaxProgrammable(boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
}
/**
* Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2ES1).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES1 compatible profile is available for the default device.
* @see #isGL2ES1()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2ES1(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2ES1).getImpl();
}
/**
* Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2ES1(AbstractGraphicsDevice)
*/
public static GLProfile getGL2ES1()
throws GLException
{
return get(defaultDevice, GL2ES1).getImpl();
}
/**
* Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2ES2).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES2 compatible profile is available for the default device.
* @see #isGL2ES2()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2ES2(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2ES2).getImpl();
}
/**
* Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2ES2(AbstractGraphicsDevice)
*/
public static GLProfile getGL2ES2()
throws GLException
{
return get(defaultDevice, GL2ES2).getImpl();
}
/**
* Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2GL3).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2GL3 compatible profile is available for the default device.
* @see #isGL2GL3()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2GL3(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2GL3).getImpl();
}
/**
* Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2GL3(AbstractGraphicsDevice)
*/
public static GLProfile getGL2GL3()
throws GLException
{
return get(defaultDevice, GL2GL3).getImpl();
}
/** Returns a GLProfile object.
* verifies the given profile and chooses an appropriate implementation.
* A generic value of <code>null</code> or <code>GL</code> will result in
* the default profile.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @throws GLException if the requested profile is not available for the device.
*/
public static GLProfile get(AbstractGraphicsDevice device, String profile)
throws GLException
{
if(null==profile || profile.equals("GL")) {
profile = GL_DEFAULT;
}
final HashMap<String /*GLProfile_name*/, GLProfile> glpMap = getProfileMap(device, true);
final GLProfile glp = glpMap.get(profile);
if(null == glp) {
throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values());
}
return glp;
}
/** Uses the default device
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @throws GLException if the requested profile is not available for the default device.
*/
public static GLProfile get(String profile)
throws GLException
{
return get(defaultDevice, profile);
}
/**
* Returns the first profile from the given list,
* where an implementation is available.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
* @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
* @throws GLException if the non of the requested profiles is available for the device.
*/
public static GLProfile get(AbstractGraphicsDevice device, String[] profiles, boolean favorHardwareRasterizer)
throws GLException
{
GLProfile glProfileAny = null;
HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, true);
for(int i=0; i<profiles.length; i++) {
final GLProfile glProfile = map.get(profiles[i]);
if(null!=glProfile) {
if(!favorHardwareRasterizer) {
return glProfile;
}
if(glProfile.isHardwareRasterizer()) {
return glProfile;
}
if(null==glProfileAny) {
glProfileAny = glProfile;
}
}
}
if(null!=glProfileAny) {
return glProfileAny;
}
throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device);
}
/** Uses the default device
* @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
* @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
* @throws GLException if the non of the requested profiles is available for the default device.
*/
public static GLProfile get(String[] profiles, boolean favorHardwareRasterizer)
throws GLException
{
return get(defaultDevice, profiles, favorHardwareRasterizer);
}
/** Indicates whether the native OpenGL ES1 profile is in use.
* This requires an EGL interface.
*/
public static boolean usesNativeGLES1(String profileImpl) {
return GLES1.equals(profileImpl);
}
/** Indicates whether the native OpenGL ES2 profile is in use.
* This requires an EGL or ES2 compatible interface.
*/
public static boolean usesNativeGLES2(String profileImpl) {
return GLES2.equals(profileImpl);
}
/** Indicates whether either of the native OpenGL ES profiles are in use. */
public static boolean usesNativeGLES(String profileImpl) {
return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
}
/** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and
JOGL's AWT part */
public static boolean isAWTAvailable() { return isAWTAvailable; }
public static String getGLTypeName(int type) {
switch (type) {
case GL.GL_UNSIGNED_BYTE:
return "GL_UNSIGNED_BYTE";
case GL.GL_BYTE:
return "GL_BYTE";
case GL.GL_UNSIGNED_SHORT:
return "GL_UNSIGNED_SHORT";
case GL.GL_SHORT:
return "GL_SHORT";
case GL.GL_FLOAT:
return "GL_FLOAT";
case GL.GL_FIXED:
return "GL_FIXED";
case javax.media.opengl.GL2ES2.GL_INT:
return "GL_INT";
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
case javax.media.opengl.GL2.GL_DOUBLE:
return "GL_DOUBLE";
case javax.media.opengl.GL2.GL_2_BYTES:
return "GL_2_BYTES";
case javax.media.opengl.GL2.GL_3_BYTES:
return "GL_3_BYTES";
case javax.media.opengl.GL2.GL_4_BYTES:
return "GL_4_BYTES";
}
return null;
}
public static String getGLArrayName(int array) {
switch(array) {
case GLPointerFunc.GL_VERTEX_ARRAY:
return "GL_VERTEX_ARRAY";
case GLPointerFunc.GL_NORMAL_ARRAY:
return "GL_NORMAL_ARRAY";
case GLPointerFunc.GL_COLOR_ARRAY:
return "GL_COLOR_ARRAY";
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
return "GL_TEXTURE_COORD_ARRAY";
}
return null;
}
public final String getGLImplBaseClassName() {
return getGLImplBaseClassName(getImplName());
}
private static final String getGLImplBaseClassName(String profileImpl) {
if( GLES2 == profileImpl ) {
return "jogamp.opengl.es2.GLES2";
} else if( GLES1 == profileImpl ) {
return "jogamp.opengl.es1.GLES1";
} else if ( GL4bc == profileImpl ||
GL4 == profileImpl ||
GL3bc == profileImpl ||
GL3 == profileImpl ||
GL2 == profileImpl ) {
return "jogamp.opengl.gl4.GL4bc";
} else {
throw new GLException("unsupported profile \"" + profileImpl + "\"");
}
}
/**
* @param o GLProfile object to compare with
* @return true if given Object is a GLProfile and
* if both, profile and profileImpl is equal with this.
*/
public final boolean equals(Object o) {
if(this==o) { return true; }
if(o instanceof GLProfile) {
final GLProfile glp = (GLProfile)o;
return getName() == glp.getName() && getImplName() == glp.getImplName() ;
}
return false;
}
public int hashCode() {
int hash = 5;
hash = 97 * hash + getImplName().hashCode();
hash = 97 * hash + getName().hashCode();
return hash;
}
/**
* @param glp GLProfile to compare with
* @throws GLException if given GLProfile and this aren't equal
*/
public final void verifyEquality(GLProfile glp) throws GLException {
if(!this.equals(glp)) {
throw new GLException("GLProfiles are not equal: "+this+" != "+glp);
}
}
/** return this profiles name */
public final String getName() {
return profile;
}
/** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */
public final GLProfile getImpl() {
return null != profileImpl ? profileImpl : this;
}
/** return true if impl. is a hardware rasterizer, otherwise false. */
public final boolean isHardwareRasterizer() {
return isHardwareRasterizer;
}
/**
* return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3
*/
public final String getImplName() {
return null != profileImpl ? profileImpl.getName() : getName();
}
/** Indicates whether this profile is capable of GL4bc. <p>Includes [ GL4bc ].</p> */
public final boolean isGL4bc() {
return GL4bc == profile;
}
/** Indicates whether this profile is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> */
public final boolean isGL4() {
return isGL4bc() || GL4 == profile;
}
/** Indicates whether this profile is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> */
public final boolean isGL3bc() {
return isGL4bc() || GL3bc == profile;
}
/** Indicates whether this profile is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> */
public final boolean isGL3() {
return isGL4() || isGL3bc() || GL3 == profile;
}
/** Indicates whether this context is a GL2 context <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */
public final boolean isGL2() {
return isGL3bc() || GL2 == profile;
}
/** Indicates whether this profile is capable of GLES1. <p>Includes [ GLES1 ].</p> */
public final boolean isGLES1() {
return GLES1 == profile;
}
/** Indicates whether this profile is capable of GLES2. <p>Includes [ GLES2 ].</p> */
public final boolean isGLES2() {
return GLES2 == profile;
}
/** Indicates whether this profile is capable of GLES. <p>Includes [ GLES1, GLES2 ].</p> */
public final boolean isGLES() {
return GLES2 == profile || GLES1 == profile;
}
/** Indicates whether this profile is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> */
public final boolean isGL2ES1() {
return GL2ES1 == profile || isGLES1() || isGL2();
}
/** Indicates whether this profile is capable os GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> */
public final boolean isGL2GL3() {
return GL2GL3 == profile || isGL3() || isGL2();
}
/** Indicates whether this profile is capable os GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> */
public final boolean isGL2ES2() {
return GL2ES2 == profile || isGLES2() || isGL2GL3();
}
/** Indicates whether this profile supports GLSL, ie. {@link #isGL2ES2()}. */
public final boolean hasGLSL() {
return isGL2ES2() ;
}
/** Indicates whether this profile uses the native OpenGL ES1 implementations. */
public final boolean usesNativeGLES1() {
return GLES1 == getImplName();
}
/** Indicates whether this profile uses the native OpenGL ES2 implementations. */
public final boolean usesNativeGLES2() {
return GLES2 == getImplName();
}
/** Indicates whether this profile uses either of the native OpenGL ES implementations. */
public final boolean usesNativeGLES() {
return usesNativeGLES2() || usesNativeGLES1();
}
/**
* General validation if type is a valid GL data type
* for the current profile
*/
public boolean isValidDataType(int type, boolean throwException) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
return true;
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
if( isGL2ES2() ) {
return true;
}
case javax.media.opengl.GL2.GL_DOUBLE:
if( isGL3() ) {
return true;
}
case javax.media.opengl.GL2.GL_2_BYTES:
case javax.media.opengl.GL2.GL_3_BYTES:
case javax.media.opengl.GL2.GL_4_BYTES:
if( isGL2() ) {
return true;
}
}
if(throwException) {
throw new GLException("Illegal data type on profile "+this+": "+type);
}
return false;
}
public boolean isValidArrayDataType(int index, int comps, int type,
boolean isVertexAttribPointer, boolean throwException) {
String arrayName = getGLArrayName(index);
if(isGLES1()) {
if(isVertexAttribPointer) {
if(throwException) {
throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer");
}
return false;
}
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
}
} else if(isGLES2()) {
// simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type);
}
return false;
}
/** unable to validate .. could be any valid type/component combination
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES2: "+comps);
}
return false;
} */
} else if( isGL2ES2() ) {
if(isVertexAttribPointer) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
}
return false;
}
} else {
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {