//Copyright 2010 JogAmp Community. All rights reserved. #ifdef GL_ES #version 100 #else #version 110 #endif #include uniforms.glsl #include attributes.glsl #include varyings.glsl void main(void) { gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); gcv_TexCoord = gca_TexCoords; }