// Copyright 2010-2024 JogAmp Community. All rights reserved. #if __VERSION__ >= 130 #define attribute in #define varying out #endif #include uniforms.glsl #include attributes.glsl #include varyings.glsl void main(void) { gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices; #if 1 gcv_CurveParam = gca_CurveParams; #else if( gcv_CurveParams.x <= -10.0 ) { // vec4 tc = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_CurveParams.xy, gca_Vertices.z, 1); // gcv_CurveParams = vec3(tc.xy, gca_CurveParams.z); gcv_CurveParam = gca_CurveParams; } else { gcv_CurveParam = gca_CurveParams; } #endif #ifdef USE_COLOR_TEXTURE gcv_ColorTexCoord = ( gca_Vertices.xy - gcu_ColorTexBBox[0] ) / ( gcu_ColorTexBBox[1] - gcu_ColorTexBBox[0] ); #endif #ifdef USE_COLOR_CHANNEL gcv_Color = gca_Colors; #endif }