// Copyright 2010-2024 JogAmp Community. All rights reserved. #ifdef USE_FRUSTUM_CLIPPING if( isOutsideMvFrustum(gcv_ClipCoord) ) { #if USE_DISCARD discard; // discard freezes NV tegra2 compiler #else mgl_FragColor = vec4(0); #endif } else #endif if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) { // pass-1: Lines #ifdef USE_COLOR_CHANNEL mgl_FragColor = gcv_Color * gcu_ColorStatic; #else mgl_FragColor = gcu_ColorStatic; #endif } else { // pass-1: curves vec2 rtex = vec2( abs(gcv_CurveParam.x), abs(gcv_CurveParam.y) - 0.1 ); vec2 dtx = dFdx(rtex); vec2 dty = dFdy(rtex); float w = gcu_Weight; float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0; float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd); float aph = 2.0 - 2.0*w; float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0); vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd)); float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0); #ifdef USE_COLOR_CHANNEL mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a); #else mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a); #endif }