// if( gcv_CurveParam.x == 10.0 && gcv_CurveParam.y == 10.0 ) { if( gcv_CurveParam.z > 0.0 ) { // pass-1: AA Lines #if 1 // float dist = sqrt( gcv_CurveParam.x*gcv_CurveParam.x + gcv_CurveParam.y*gcv_CurveParam.y ); // magnitude float dist = sqrt( gcv_CurveParam.y*gcv_CurveParam.y ); // magnitude // float a = 1.0 - smoothstep (gcv_CurveParam.y-gcv_CurveParam.z, gcv_CurveParam.y, dist); float r = gcv_CurveParam.x/3.0; float wa = gcv_CurveParam.x+r; float waHalf = wa/2.0; float a = 1.0 - smoothstep (waHalf-2.0*r, waHalf, dist); // mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a); mgl_FragColor = vec4(0, 0, 1.0, gcu_ColorStatic.a * a); #else mgl_FragColor = vec4(0, 0, 1.0, 1.0); #endif } else