/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; import jogamp.graph.curve.opengl.shader.AttributeNames; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderState; public class VBORegionSPES2 extends GLRegion { private GLArrayDataServer verticeAttr = null; private GLArrayDataServer texCoordAttr = null; private GLArrayDataServer indicesBuffer = null; public VBORegionSPES2(final int renderModes) { super(renderModes); } @Override public void update(final GL2ES2 gl, final RegionRenderer renderer) { if(null == indicesBuffer) { final int initialElementCount = 256; final ShaderState st = renderer.getShaderState(); indicesBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); verticeAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(verticeAttr, true); texCoordAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordAttr, true); if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Create: " + this); } } if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Indices of "+triangles.size()+", triangles"); } validateIndices(); // process triangles indicesBuffer.seal(gl, false); indicesBuffer.rewind(); for(int i=0; i