/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import javax.media.opengl.GL2ES2; // FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! import javax.media.opengl.GL; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; public class VBORegion2PES2 extends GLRegion { private static final boolean DEBUG_FBO_1 = false; private static final boolean DEBUG_FBO_2 = false; private GLArrayDataServer verticeTxtAttr; private GLArrayDataServer texCoordTxtAttr; private GLArrayDataServer indicesTxtBuffer; private GLArrayDataServer verticeFboAttr; private GLArrayDataServer texCoordFboAttr; private GLArrayDataServer indicesFbo; private FBObject fbo; private TextureAttachment texA; private final PMVMatrix fboPMVMatrix; GLUniformData mgl_fboPMVMatrix; private int fboWidth = 0; private int fboHeight = 0; GLUniformData mgl_ActiveTexture; GLUniformData mgl_TextureSize; // if GLSL < 1.30 final int[] maxTexSize = new int[] { -1 } ; public VBORegion2PES2(final int renderModes, final int textureUnit) { super(renderModes); final int initialElementCount = 256; fboPMVMatrix = new PMVMatrix(); mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf()); mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureUnit); indicesTxtBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); } @Override protected final void clearImpl(final GL2ES2 gl, final RegionRenderer renderer) { indicesTxtBuffer.seal(gl, false); indicesTxtBuffer.rewind(); verticeTxtAttr.seal(gl, false); verticeTxtAttr.rewind(); texCoordTxtAttr.seal(gl, false); texCoordTxtAttr.rewind(); } @Override protected final void pushVertex(float[] coords, float[] texParams) { verticeTxtAttr.putf(coords[0]); verticeTxtAttr.putf(coords[1]); verticeTxtAttr.putf(coords[2]); texCoordTxtAttr.putf(texParams[0]); texCoordTxtAttr.putf(texParams[1]); } @Override protected final void pushIndex(int idx) { indicesTxtBuffer.puts((short)idx); } @Override protected void update(final GL2ES2 gl, final RegionRenderer renderer) { if(null == indicesFbo) { final ShaderState st = renderer.getShaderState(); indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3); indicesFbo.seal(true); texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordFboAttr, true); texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); texCoordFboAttr.seal(true); verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); st.ownAttribute(verticeFboAttr, true); st.ownAttribute(verticeTxtAttr, true); st.ownAttribute(texCoordTxtAttr, true); if(Region.DEBUG_INSTANCE) { System.err.println("VBORegion2PES2 Create: " + this); } } // seal buffers indicesTxtBuffer.seal(gl, true); indicesTxtBuffer.enableBuffer(gl, false); texCoordTxtAttr.seal(gl, true); texCoordTxtAttr.enableBuffer(gl, false); verticeTxtAttr.seal(gl, true); verticeTxtAttr.enableBuffer(gl, false); // update all bbox related data verticeFboAttr.seal(gl, false); verticeFboAttr.rewind(); verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); verticeFboAttr.seal(gl, true); verticeFboAttr.enableBuffer(gl, false); fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); fboPMVMatrix.glLoadIdentity(); fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); // push data 2 GPU .. indicesFbo.seal(gl, true); indicesFbo.enableBuffer(gl, false); // trigger renderRegion2FBO ! fboHeight = 0; fboWidth = 0; // the buffers were disabled, since due to real/fbo switching and other vbo usage } @Override protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) { final int width = renderer.getWidth(); final int height = renderer.getHeight(); if(width <=0 || height <= 0 || null==sampleCount || sampleCount[0] <= 0){ renderRegion(gl); } else { if(0 > maxTexSize[0]) { gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0); } final RenderState rs = renderer.getRenderState(); final float winWidth, winHeight; int targetFboWidth, targetFboHeight; { // Calculate perspective pixel width/height for FBO, // considering the sampleCount. final int[] view = new int[] { 0, 0, width, height }; final float objZ = 0f; final float[] winPosSzMin = new float[3]; final float[] winPosSzMax = new float[3]; final PMVMatrix pmv = renderer.getMatrix(); pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0); pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); targetFboWidth = Math.round(winWidth*sampleCount[0]); targetFboHeight= Math.round(winHeight*sampleCount[0]); if( DEBUG_FBO_2 ) { System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%f x %f]%n", box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], view[2], view[3], winWidth, winHeight); System.err.printf("XXX.MinMax1 [%f x %f] * %d = %d x %d%n", winWidth, winHeight, sampleCount[0], targetFboWidth, targetFboHeight); } } final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth); final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight); final int maxDeltaFbo, maxLengthFbo; if( deltaFboWidth >= deltaFboHeight ) { maxDeltaFbo = deltaFboWidth; maxLengthFbo = fboWidth > 0 ? fboWidth : 1; } else { maxDeltaFbo = deltaFboHeight; maxLengthFbo = fboHeight > 0 ? fboHeight : 1; } final float pctFboDelta = (float)maxDeltaFbo / (float)maxLengthFbo; if( DEBUG_FBO_2 ) { System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta); } if( pctFboDelta > 0.1f ) { // more than 10% ! if( DEBUG_FBO_1 ) { System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta); System.err.printf("XXX.Scale %d * [%f x %f]: %dx%d%n", sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); } final int maxLength = Math.max(targetFboWidth, targetFboHeight); if( maxLength > maxTexSize[0] ) { if( targetFboWidth > targetFboHeight ) { sampleCount[0] = (int)Math.floor(maxTexSize[0] / winWidth); } else { sampleCount[0] = (int)Math.floor(maxTexSize[0] / winHeight); } targetFboWidth = Math.round(winWidth*sampleCount[0]); targetFboHeight= Math.round(winHeight*sampleCount[0]); if( DEBUG_FBO_1 ) { System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %dx%d%n", sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); } } renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight); } // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); renderFBO(gl, rs, width, height); } } private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) { final ShaderState st = rs.getShaderState(); gl.glViewport(0, 0, width, hight); st.uniform(gl, mgl_ActiveTexture); gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue()); setTexSize(gl, st); fbo.use(gl, texA); verticeFboAttr.enableBuffer(gl, true); texCoordFboAttr.enableBuffer(gl, true); indicesFbo.bindBuffer(gl, true); // keeps VBO binding gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); indicesFbo.bindBuffer(gl, false); texCoordFboAttr.enableBuffer(gl, false); verticeFboAttr.enableBuffer(gl, false); fbo.unuse(gl); // setback: gl.glActiveTexture(currentActiveTextureEngine[0]); } private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight) { final ShaderState st = rs.getShaderState(); if( 0 >= targetFboWidth || 0 >= targetFboHeight ) { throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight); } if(null == fbo) { fboWidth = targetFboWidth; fboHeight = targetFboHeight; fbo = new FBObject(); fbo.reset(gl, fboWidth, fboHeight); // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); // texA = fbo.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); if( DEBUG_FBO_1 ) { System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString()); } } else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight ) { fbo.reset(gl, targetFboWidth, targetFboHeight); fbo.bind(gl); if( DEBUG_FBO_1 ) { System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo ); } fboWidth = targetFboWidth; fboHeight = targetFboHeight; } else { fbo.bind(gl); } //render texture gl.glViewport(0, 0, fboWidth, fboHeight); st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); renderRegion(gl); fbo.unbind(gl); st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix } private void setTexSize(final GL2ES2 gl, final ShaderState st) { // if( !gl.isGL3() ) { // GLSL < 1.30 if(null == mgl_TextureSize) { mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2)); } final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer(); texSize.put(0, fboWidth); texSize.put(1, fboHeight); st.uniform(gl, mgl_TextureSize); //} } private void renderRegion(final GL2ES2 gl) { verticeTxtAttr.enableBuffer(gl, true); texCoordTxtAttr.enableBuffer(gl, true); indicesTxtBuffer.bindBuffer(gl, true); // keeps VBO binding gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxtBuffer.getElementCount() * indicesTxtBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); indicesTxtBuffer.bindBuffer(gl, false); texCoordTxtAttr.enableBuffer(gl, false); verticeTxtAttr.enableBuffer(gl, false); } @Override protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) { if(DEBUG_INSTANCE) { System.err.println("VBORegion2PES2 Destroy: " + this); } final ShaderState st = renderer.getShaderState(); if(null != fbo) { fbo.destroy(gl); fbo = null; texA = null; } if(null != verticeTxtAttr) { st.ownAttribute(verticeTxtAttr, false); verticeTxtAttr.destroy(gl); verticeTxtAttr = null; } if(null != texCoordTxtAttr) { st.ownAttribute(texCoordTxtAttr, false); texCoordTxtAttr.destroy(gl); texCoordTxtAttr = null; } if(null != indicesTxtBuffer) { indicesTxtBuffer.destroy(gl); indicesTxtBuffer = null; } if(null != verticeFboAttr) { st.ownAttribute(verticeFboAttr, false); verticeFboAttr.destroy(gl); verticeFboAttr = null; } if(null != texCoordFboAttr) { st.ownAttribute(texCoordFboAttr, false); texCoordFboAttr.destroy(gl); texCoordFboAttr = null; } if(null != indicesFbo) { indicesFbo.destroy(gl); indicesFbo = null; } } }