/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import javax.media.opengl.GL; import javax.media.opengl.GLProfile; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.common.os.Platform; import com.jogamp.common.util.VersionUtil; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; public class RenderStateImpl implements RenderState { public final ShaderState st; public final Vertex.Factory pointFactory; public final PMVMatrix pmvMatrix; public final GLUniformData mgl_PMVMatrix; /** * Sharpness is equivalent to the texture-coord component t * on the off-curve vertex. Higher values of sharpness will * result in higher curvature. */ public final GLUniformData mgl_sharpness; public final GLUniformData mgl_alpha; public final GLUniformData mgl_colorStatic; public final GLUniformData mgl_strength; public static final RenderState getRenderState(GL gl) { return (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName()); } public RenderStateImpl(ShaderState st, Vertex.Factory pointFactory, PMVMatrix pmvMatrix) { this.st = st; this.pointFactory = pointFactory; this.pmvMatrix = pmvMatrix; this.mgl_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); mgl_sharpness = new GLUniformData(UniformNames.gcu_P1Y, 0.5f); mgl_alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f); mgl_colorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3)); mgl_strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f); } public RenderStateImpl(ShaderState st, Vertex.Factory pointFactory) { this(st, pointFactory, new PMVMatrix()); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); } public final ShaderState getShaderState() { return st; } public final Vertex.Factory getPointFactory () { return pointFactory; } public final PMVMatrix getPMVMatrix() { return pmvMatrix; } public final GLUniformData getPMVMatrixUniform() { return mgl_PMVMatrix; } public final GLUniformData getSharpness() { return mgl_sharpness; } public final GLUniformData getAlpha() { return mgl_alpha; } public final GLUniformData getColorStatic() { return mgl_colorStatic; } public final GLUniformData getStrength() { return mgl_strength; } public final RenderState attachTo(GL gl) { return (RenderState) gl.getContext().attachObject(RenderState.class.getName(), this); } public final boolean detachFrom(GL gl) { RenderState _rs = (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName()); if(_rs == this) { gl.getContext().detachObject(RenderState.class.getName()); return true; } return false; } public StringBuilder toString(StringBuilder sb) { if(null==sb) { sb = new StringBuilder(); } sb.append("RenderState["); st.toString(sb).append(Platform.getNewline()); sb.append("]"); return sb; } public String toString() { return toString(null).toString(); } }