/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package javax.media.opengl; /** * Adds capabilities to set a shared {@link GLContext} directly or via an {@link GLAutoDrawable}. * <p> * Sharing of server-side OpenGL objects such as buffer objects, e.g. VBOs, * and textures among OpenGL contexts is supported with this interface. * </p> * <p> * A <i>master</i> {@link GLContext} is the {@link GLContext} which is created first, * shared {@link GLContext} w/ this master are referred as slave {@link GLContext} * and controls the shared object's lifecycle, i.e. their construction and destruction. * </p> * <p> * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(javax.media.nativewindow.VisualIDHolder.VIDType) visual ID} * or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility. * </p> * <h5><a name="lifecycle">Lifecycle Considerations</a></h5> * <p> * After shared objects are created on the <i>master</i>, the OpenGL pipeline * might need to be synchronized w/ the <i>slaves</i>, e.g. via {@link GL#glFinish()}. * At least this has been experienced w/ OSX 10.9. * </p> * <p> * Be aware that the <i>master</i> {@link GLContext} and related resources * <i>shall not</i> be destroyed before it's <i>slave</i> {@link GLContext} instances <i>while they are using them</i>.<br> * Otherwise the OpenGL driver implementation may crash w/ SIGSEGV, since using already destroyed resources, * e.g. OpenGL buffer objects, may not be validated by the driver!<br> * </p> * <p> * Either proper lifecycle synchronization is implemented, e.g. by notifying the <i>slaves</i> about the loss of the shared resources, * <i>or</i> the <i>slaves</i> validate whether the resources are still valid. * </p> * <p> * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(javax.media.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy} * {@link GLDrawable} and it's {@link GLContext} as the <i>master</i> of all shared <i>slave</i> {@link GLContext}. * Since this <i>dummy instance</i> does not depend on any native windowing system, it can be controlled easily w/o being <i>in sight</i>.<br> * Below code creates a {@link GLAutoDrawable} based on a <i>dummy GLDrawable</i>: * <pre> // GLProfile and GLCapabilities should be equal across all shared GL drawable/context. final GLCapabilitiesImmutable caps = ... ; final GLProfile glp = caps.getGLProfile(); .. final boolean createNewDevice = true; // use 'own' display device! final GLAutoDrawable sharedDrawable = GLDrawableFactory.getFactory(glp).createDummyAutoDrawable(null, createNewDevice, caps, null); sharedDrawable.display(); // triggers GLContext object creation and native realization. ... // Later a shared 'slave' can be created e.g.: GLWindow glad = GLWindow.create(caps); // or any other GLAutoDrawable supporting GLSharedContextSetter glad.setSharedAutoDrawable(sharedDrawable); glad.addGLEventListener(..); glad.setVisible(true); // GLWindow creation .. * </pre> * </p> * <h5><a name="driverissues">Known Driver Issues</a></h5> * <h7><a name="intelmesa">Intel's Mesa >= 9.1.2 Backend for [Sandybridge/Ivybridge] on GNU/Linux</a></h7> * <p> * <pre> * Error: 'intel_do_flush_locked: No such file or directory' * JogAmp: https://jogamp.org/bugzilla/show_bug.cgi?id=873 * freedesktop.org: https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8 * </pre> * Shared context seems not to be supported w/ lock-free bound X11 display connections * per OpenGL drawable/context. The error message above is thrown in this case. * Hence the driver bug renders shared context use w/ JOGL impossible. * </p> * <h7><a name="hisilicon">Hisilicon's Immersion.16 on Android</a></h7> * <p> * We failed to create a shared ES2 context on another thread. * </p> */ public interface GLSharedContextSetter extends GLAutoDrawable { /** * Specifies an {@link GLContext OpenGL context}, which shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * <p> * Since the {@link GLDrawable drawable} and {@link GLContext context} is created * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} * this method shall be called beforehand to have any effect. * </p> * <p> * A set <i>sharedContext</i> will block context creation, i.e. {@link GLAutoDrawable#initialization GLAutoDrawable initialization}, * as long it is not {@link GLContext#isCreated() created natively}. * </p> * <p> * See <a href="#lifecycle">Lifecycle Considerations</a>. * </p> * * @param sharedContext The OpenGL context to be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, * the given sharedContext is null or equal to this {@link GLAutoDrawable}'s context. * @see #setSharedAutoDrawable(GLAutoDrawable) */ void setSharedContext(GLContext sharedContext) throws IllegalStateException; /** * Specifies an {@link GLAutoDrawable}, which {@link GLContext OpenGL context} shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * <p> * Since the {@link GLDrawable drawable} and {@link GLContext context} is created * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} * this method shall be called beforehand to have any effect. * </p> * <p> * A set <i>sharedAutoDrawable</i> will block context creation, i.e. {@link GLAutoDrawable#initialization GLAutoDrawable initialization}, * as long it's {@link GLContext} is <code>null</code> * or has not been {@link GLContext#isCreated() created natively}. * </p> * <p> * See <a href="#lifecycle">Lifecycle Considerations</a>. * </p> * * @param sharedContext The GLAutoDrawable, which OpenGL context shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, * the given sharedAutoDrawable is null or equal to this GLAutoDrawable. * @see #setSharedContext(GLContext) */ void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException; }