/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.texture; import javax.media.opengl.GL; public interface TextureSequence { public static class TextureFrame { public TextureFrame(Texture t) { texture = t; // stMatrix = new float[4*4]; // ProjectFloat.makeIdentityf(stMatrix, 0); } public final Texture getTexture() { return texture; } // public final float[] getSTMatrix() { return stMatrix; } public String toString() { return "TextureFrame[" + texture + "]"; } protected final Texture texture; // protected final float[] stMatrix; } public interface TexSeqEventListener { /** * Signaling listeners that {@link TextureSequence#getNextTexture(GL, boolean)} is able to deliver a new frame. * @param ts the event source * @param when system time in msec. **/ public void newFrameAvailable(T ts, long when); } public int getTextureTarget(); public int getTextureUnit(); public int[] getTextureMinMagFilter(); public int[] getTextureWrapST(); /** * Returns the last updated texture. *

* In case the instance is just initialized, it shall return a TextureFrame * object with valid attributes. The texture content may be undefined * until the first call of {@link #getNextTexture(GL, boolean)}.
*

* Not blocking. */ public TextureFrame getLastTexture(); /** * Returns the next texture to be rendered. *

* Implementation shall block until next frame is available if blocking is true, * otherwise it shall return the last frame in case a new frame is not available. *

*

* Shall return null in case no frame is available. *

*/ public TextureFrame getNextTexture(GL gl, boolean blocking); }