package com.jogamp.opengl.util; import javax.media.opengl.*; /** * Handles consistency of buffer data and array state. * Implementations shall consider buffer types (VBO, ..), interleaved, etc. * They also need to consider array state types, i.e. fixed function or GLSL. */ public interface GLArrayHandler { /** * Implementation shall ensure the buffers data is synchronized to the GPU * and the array state is enabled. * * @param gl current GL object * @param enable true if array shall be enabled, otherwise false. */ public void enableBuffer(GL gl, boolean enable); /** * Supporting interleaved arrays, where sub handlers may handle * the array state and the master handler the buffer consistency. * * @param handler the sub handler * @throws UnsupportedOperationException if this array handler does not support interleaved arrays */ public void addSubHandler(GLArrayHandler handler) throws UnsupportedOperationException; }