/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package com.jogamp.opengl.impl;

import com.jogamp.common.os.DynamicLookupHelper;
import javax.media.nativewindow.*;
import javax.media.opengl.*;

public abstract class GLDrawableImpl implements GLDrawable {
  protected static final boolean DEBUG = Debug.debug("GLDrawable");

  protected GLDrawableImpl(GLDrawableFactory factory,
                           NativeWindow comp,
                           boolean realized) {
      this.factory = factory;
      this.component = comp;
      this.realized = realized;
      this.requestedCapabilities = (GLCapabilities)component.getGraphicsConfiguration().getNativeGraphicsConfiguration().getRequestedCapabilities(); // a copy ..
  }

  /** 
   * Returns the DynamicLookupHelper
   */
  public abstract DynamicLookupHelper getDynamicLookupHelper();

  public GLDrawableFactoryImpl getFactoryImpl() {
    return (GLDrawableFactoryImpl) getFactory();
  }

  /** For offscreen GLDrawables (pbuffers and "pixmap" drawables),
      indicates that native resources should be reclaimed. */
  public void destroy() {
    throw new GLException("Should not call this (should only be called for offscreen GLDrawables)");
  }

  public void swapBuffers() throws GLException {
    GLCapabilities caps = (GLCapabilities)component.getGraphicsConfiguration().getNativeGraphicsConfiguration().getChosenCapabilities();
    if ( caps.getDoubleBuffered() ) {
        if(!component.surfaceSwap()) {
            swapBuffersImpl();
        }
    } else {
        GLContext ctx = GLContext.getCurrent();
        if(null!=ctx && ctx.getGLDrawable()==this) { 
            ctx.getGL().glFinish();
        }
    }
    component.surfaceUpdated(this, component, System.currentTimeMillis());
  }

  protected abstract void swapBuffersImpl();

  public static String toHexString(long hex) {
    return "0x" + Long.toHexString(hex);
  }

  public GLProfile getGLProfile() {
    return requestedCapabilities.getGLProfile();
  }

  public GLCapabilities getChosenGLCapabilities() {
    return  (GLCapabilities)component.getGraphicsConfiguration().getNativeGraphicsConfiguration().getChosenCapabilities(); // a copy
  }

  public GLCapabilities getRequestedGLCapabilities() {
    return requestedCapabilities;
  }

  public NativeWindow getNativeWindow() {
    return component;
  }

  public GLDrawableFactory getFactory() {
    return factory;
  }

  public void setRealized(boolean realized) {
    if ( this.realized != realized ) {
        if(DEBUG) {
            System.err.println("setRealized: "+getClass().getName()+" "+this.realized+" -> "+realized);
        }
        this.realized = realized;
        setRealizedImpl();
    } else if(DEBUG) {
        System.err.println("setRealized: "+getClass().getName()+" "+this.realized+" == "+realized);
    }
  }
  protected abstract void setRealizedImpl();

  public boolean isRealized() {
    return realized;
  }

  public int getWidth() {
    return component.getWidth();
  }

  /** Returns the current height of this GLDrawable. */
  public int getHeight() {
    return component.getHeight();
  }

  public int lockSurface() throws GLException {
    if (!realized) {
      return NativeWindow.LOCK_SURFACE_NOT_READY;
    }
    return component.lockSurface();
  }

  public void unlockSurface() {
    component.unlockSurface();
  }

  public boolean isSurfaceLocked() {
    return component.isSurfaceLocked();
  }

  public String toString() {
    return getClass().getName()+"[Realized "+isRealized()+
                ",\n\tFactory   "+getFactory()+
                ",\n\tWindow    "+getNativeWindow()+"]";
  }

  protected GLDrawableFactory factory;
  protected NativeWindow component;
  protected GLCapabilities requestedCapabilities;

  // Indicates whether the component (if an onscreen context) has been
  // realized. Plausibly, before the component is realized the JAWT
  // should return an error or NULL object from some of its
  // operations; this appears to be the case on Win32 but is not true
  // at least with Sun's current X11 implementation (1.4.x), which
  // crashes with no other error reported if the DrawingSurfaceInfo is
  // fetched from a locked DrawingSurface during the validation as a
  // result of calling show() on the main thread. To work around this
  // we prevent any JAWT or OpenGL operations from being done until
  // addNotify() is called on the component.
  protected boolean realized;

}