/**
 * Copyright 2012 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl;

import java.util.IdentityHashMap;

import javax.media.nativewindow.AbstractGraphicsDevice;

/**
 * GLRendererQuirks contains information of known bugs of various GL renderer.
 * This information allows us to workaround them.
 * <p>
 * Using centralized quirk identifier enables us to
 * locate code dealing w/ it and hence eases it's maintenance.
 * </p>
 * <p>
 * <i>Some</i> <code>GL_VENDOR</code> and <code>GL_RENDERER</code> strings are
 * listed here <http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR>.
 * </p>
 */
public class GLRendererQuirks {
    /**
     * Crashes XServer when using double buffered PBuffer with GL_RENDERER:
     * <ul>
     *  <li>Mesa DRI Intel(R) Sandybridge Desktop</li>
     *  <li>Mesa DRI Intel(R) Ivybridge Mobile - 3.0 Mesa 8.0.4</li>
     *  <li>Gallium 0.4 on AMD CYPRESS</li>
     * </ul>
     * For now, it is safe to disable it w/ hw-acceleration.
     */
    public static final int NoDoubleBufferedPBuffer = 0;

    /** On Windows no double buffered bitmaps are guaranteed to be available. */
    public static final int NoDoubleBufferedBitmap  = 1;

    /** Crashes application when trying to set EGL swap interval on Android 4.0.3 / Pandaboard ES / PowerVR SGX 540 */
    public static final int NoSetSwapInterval       = 2;

    /** No offscreen bitmap available, currently true for JOGL's OSX implementation. */
    public static final int NoOffscreenBitmap       = 3;

    /** SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) */
    public static final int NoSetSwapIntervalPostRetarget = 4;

    /** GLSL <code>discard</code> command leads to undefined behavior or won't get compiled if being used. Appears to <i>have</i> happened on Nvidia Tegra2, but seems to be fine now. FIXME: Constrain version. */
    public static final int GLSLBuggyDiscard = 5;

    /**
     * Non compliant GL context due to a buggy implementation not suitable for use.
     * <p>
     * Currently, Mesa >= 9.1.3 (may extend back as far as 9.0) OpenGL 3.1 compatibility
     * context is not compliant. Most programs will give completely broken output (or no
     * output at all. For now, this context is not trusted.
     * </p>
     * The above has been confirmed for the following Mesa 9.* GL_RENDERER strings:
     * <ul>
     *   <li>Mesa .* Intel(R) Sandybridge Desktop</li>
     *   <li>Gallium 0.4 on AMD RS880</li>
     * </ul>
     * </p>
     * <p>
     * It still has to be verified whether the AMD OpenGL 3.1 core driver is compliant enought.
     */
    public static final int GLNonCompliant = 6;

    /**
     * The OpenGL Context needs a <code>glFlush()</code> before releasing it, otherwise driver may freeze:
     * <ul>
     *   <li>OSX < 10.7.3 - NVidia Driver. Bug 533 and Bug 548 @ https://jogamp.org/bugzilla/.</li>
     * </ul>
     */
    public static final int GLFlushBeforeRelease = 7;

    /**
     * Closing X11 displays may cause JVM crashes or X11 errors with some buggy drivers
     * while being used in concert w/ OpenGL.
     * <p>
     * Some drivers may require X11 displays to be closed in the same order as they were created,
     * some may not allow them to be closed at all while resources are being used somehow.
     * </p>
     * <p>
     * Drivers known exposing such bug:
     * <ul>
     *   <li>Mesa &lt; 8.0 _with_ X11 software renderer <code>Mesa X11</code>, not with GLX/DRI renderer.</li>
     *   <li>ATI proprietary Catalyst X11 driver versions:
     *     <ul>
     *       <li>8.78.6</li>
     *       <li>8.881</li>
     *       <li>8.911</li>
     *       <li>9.01.8</li>
     *     </ul></li>
     * </ul>
     * </p>
     * <p>
     * See Bug 515 - https://jogamp.org/bugzilla/show_bug.cgi?id=515
     * and {@link jogamp.nativewindow.x11.X11Util#ATI_HAS_XCLOSEDISPLAY_BUG}.
     * </p>
     * <p>
     * See Bug 705 - https://jogamp.org/bugzilla/show_bug.cgi?id=705
     * </p>
     */
    public static final int DontCloseX11Display = 8;

    /**
     * Need current GL Context when calling new ARB <i>pixel format query</i> functions,
     * otherwise driver crashes the VM.
     * <p>
     * Drivers known exposing such bug:
     * <ul>
     *   <li>ATI proprietary Catalyst driver on Windows version &le; XP.
     *       TODO: Validate if bug actually relates to 'old' ATI Windows drivers for old GPU's like X300
     *             regardless of the Windows version.</li>
     * </ul>
     * <p>
     * See Bug 480 - https://jogamp.org/bugzilla/show_bug.cgi?id=480
     * </p>
     */
    public static final int NeedCurrCtx4ARBPixFmtQueries = 9;

    /**
     * Need current GL Context when calling new ARB <i>CreateContext</i> function,
     * otherwise driver crashes the VM.
     * <p>
     * Drivers known exposing such bug:
     * <ul>
     *   <li>ATI proprietary Catalyst Windows driver on laptops with a driver version as reported in <i>GL_VERSION</i>:
     *     <ul>
     *       <li> <i>null</i> </li>
     *       <li> &lt; <code>12.102.3.0</code> ( <i>amd_catalyst_13.5_mobility_beta2</i> ) </li>
     *     </ul></li>
     * </ul>
     * </p>
     * <p>
     * See Bug 706 - https://jogamp.org/bugzilla/show_bug.cgi?id=706<br/>
     * See Bug 520 - https://jogamp.org/bugzilla/show_bug.cgi?id=520
     * </p>
     */
    public static final int NeedCurrCtx4ARBCreateContext = 10;

    /**
     * No full FBO support, i.e. not compliant w/
     * <ul>
     *   <li>GL_ARB_framebuffer_object</li>
     *   <li>EXT_framebuffer_object</li>
     *   <li>EXT_framebuffer_multisample</li>
     *   <li>EXT_framebuffer_blit</li>
     *   <li>EXT_packed_depth_stencil</li>
     * </ul>.
     * Drivers known exposing such bug:
     * <ul>
     *   <li>Mesa <i>7.12-devel</i> on Windows with VMware <i>SVGA3D</i> renderer:
     *     <ul>
     *       <li>GL_VERSION:  <i>2.1 Mesa 7.12-devel (git-d6c318e)</i> </li>
     *       <li>GL_RENDERER: <i>Gallium 0.4 on SVGA3D; build: RELEASE;</i> </li>
     *     </ul></li>
     * </ul>
     * Quirk can also be enabled via property: <code>jogl.fbo.force.min</code>.
     */
    public static final int NoFullFBOSupport = 11;

    /**
     * GLSL is not compliant or even not stable (crash)
     * <ul>
     *   <li>OSX < 10.7.0 (?) - NVidia Driver. Bug 818 @ https://jogamp.org/bugzilla/.</li>
     * </ul>
     */
    public static final int GLSLNonCompliant = 12;

    /**
     * GL4 context needs to be requested via GL3 profile attribute
     * <ul>
     *   <li>OSX >= 10.9.0 - kCGLOGLPVersion_GL4_Core may not produce hw-accel context. Bug 867 @ https://jogamp.org/bugzilla/.</li>
     * </ul>
     */
    public static final int GL4NeedsGL3Request = 13;

    /**
     * Buggy shared OpenGL context support within a multithreaded use-case, not suitable for stable usage.
     * <p>
     * <i>X11 Mesa DRI Intel(R) driver >= 9.2.1</i> cannot handle multithreaded shared GLContext usage
     * with non-blocking exclusive X11 display connections.
     * References:
     * <ul>
     *    <li>Bug 873: https://jogamp.org/bugzilla/show_bug.cgi?id=873</li>
     *    <li>https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8</li>
     * </ul>
     * <p>
     * However, not all multithreaded use-cases are broken, e.g. our GLMediaPlayer does work.
     * </p>
     * The above has been confirmed for the following Mesa 9.* strings:
     * <ul>
     *    <li>GL_VENDOR      Intel Open Source Technology Center</li>
     *    <li>GL_RENDERER    Mesa DRI Intel(R) Sandybridge Desktop</li>
     *    <li>GL_RENDERER    Mesa DRI Intel(R) Ivybridge Mobile</li>
     *    <li>GL_VERSION     3.1 (Core Profile) Mesa 9.2.1</li>
     * </ul>
     * </p>
     * <p>
     * On Android 4.*, <i>Huawei's Ascend G615 w/ Immersion.16</i> could not make a shared context
     * current, which uses a pbuffer drawable:
     * <ul>
     *    <li>Android 4.*</li>
     *    <li>GL_VENDOR      Hisilicon Technologies</li>
     *    <li>GL_RENDERER    Immersion.16</li>
     *    <li>GL_VERSION     OpenGL ES 2.0</li>
     * </ul>
     * </p>
     * <p>
     * </p>
     */
    public static final int GLSharedContextBuggy = 14;

    /** Number of quirks known. */
    public static final int COUNT = 15;

    private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval",
                                                          "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "GLSLBuggyDiscard",
                                                          "GLNonCompliant", "GLFlushBeforeRelease", "DontCloseX11Display",
                                                          "NeedCurrCtx4ARBPixFmtQueries", "NeedCurrCtx4ARBCreateContext",
                                                          "NoFullFBOSupport", "GLSLNonCompliant", "GL4NeedsGL3Request",
                                                          "GLSharedContextBuggy"
                                                        };

    private static final IdentityHashMap<String, GLRendererQuirks> stickyDeviceQuirks = new IdentityHashMap<String, GLRendererQuirks>();

    /**
     * Retrieval of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}.
     * <p>
     * Not thread safe.
     * </p>
     */
    public static GLRendererQuirks getStickyDeviceQuirks(AbstractGraphicsDevice device) {
        final String key = device.getUniqueID();
        final GLRendererQuirks has = stickyDeviceQuirks.get(key);
        final GLRendererQuirks res;
        if( null == has ) {
            res = new GLRendererQuirks();
            stickyDeviceQuirks.put(key, res);
        } else {
            res = has;
        }
        return res;
    }

    /**
     * {@link #addQuirks(int[], int, int) Adding given quirks} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}.
     * <p>
     * Not thread safe.
     * </p>
     */
    public static void addStickyDeviceQuirks(AbstractGraphicsDevice device, int[] quirks, int offset, int len) throws IllegalArgumentException {
        final GLRendererQuirks sq = getStickyDeviceQuirks(device);
        sq.addQuirks(quirks, offset, len);
    }
    /**
     * {@link #exist(int) Query} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}.
     * <p>
     * Not thread safe. However, use after changing the sticky quirks is safe.
     * </p>
     */
    public static boolean existStickyDeviceQuirk(AbstractGraphicsDevice device, int quirk) {
        return getStickyDeviceQuirks(device).exist(quirk);
    }
    /**
     * {@link #addQuirks(GLRendererQuirks) Pushing} the sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}
     * to the given {@link GLRendererQuirks destination}.
     * <p>
     * Not thread safe. However, use after changing the sticky quirks is safe.
     * </p>
     */
    public static void pushStickyDeviceQuirks(AbstractGraphicsDevice device, GLRendererQuirks dest) {
        dest.addQuirks(getStickyDeviceQuirks(device));
    }

    private int _bitmask;

    public GLRendererQuirks() {
        _bitmask = 0;
    }

    /**
     * @param quirks an array of valid quirks
     * @param offset offset in quirks array to start reading
     * @param len number of quirks to read from offset within quirks array
     * @throws IllegalArgumentException if one of the quirks is out of range
     */
    public GLRendererQuirks(int[] quirks, int offset, int len) throws IllegalArgumentException {
        this();
        addQuirks(quirks, offset, len);
    }

    /**
     * @param quirks an array of valid quirks to be added
     * @param offset offset in quirks array to start reading
     * @param len number of quirks to read from offset within quirks array
     * @throws IllegalArgumentException if one of the quirks is out of range
     */
    public final void addQuirks(int[] quirks, int offset, int len) throws IllegalArgumentException {
        int bitmask = 0;
        if( !( 0 <= offset + len && offset + len < quirks.length ) ) {
            throw new IllegalArgumentException("offset and len out of bounds: offset "+offset+", len "+len+", array-len "+quirks.length);
        }
        for(int i=offset; i<offset+len; i++) {
            final int quirk = quirks[i];
            validateQuirk(quirk);
            bitmask |= 1 << quirk;
        }
        _bitmask |= bitmask;
    }

    /**
     * @param quirks valid GLRendererQuirks to be added
     */
    public final void addQuirks(GLRendererQuirks quirks) {
        _bitmask |= quirks._bitmask;
    }

    /**
     * @param quirk the quirk to be tested
     * @return true if quirk exist, otherwise false
     * @throws IllegalArgumentException if quirk is out of range
     */
    public final boolean exist(int quirk) throws IllegalArgumentException {
        validateQuirk(quirk);
        return 0 != ( ( 1 << quirk )  & _bitmask );
    }

    public final StringBuilder toString(StringBuilder sb) {
        if(null == sb) {
            sb = new StringBuilder();
        }
        sb.append("[");
        boolean first=true;
        for(int i=0; i<COUNT; i++) {
            final int testmask = 1 << i;
            if( 0 != ( _bitmask & testmask ) ) {
                if(!first) { sb.append(", "); }
                sb.append(toString(i));
                first=false;
            }
        }
        sb.append("]");
        return sb;
    }

    @Override
    public final String toString() {
        return toString(null).toString();
    }

    /**
     * @param quirk the quirk to be validated, i.e. whether it is out of range
     * @throws IllegalArgumentException if quirk is out of range
     */
    public static void validateQuirk(int quirk) throws IllegalArgumentException {
        if( !( 0 <= quirk && quirk < COUNT ) ) {
            throw new IllegalArgumentException("Quirks must be in range [0.."+COUNT+"[, but quirk: "+quirk);
        }
    }

    /**
     * @param quirk the quirk to be converted to String
     * @return the String equivalent of this quirk
     * @throws IllegalArgumentException if quirk is out of range
     */
    public static final String toString(int quirk) throws IllegalArgumentException {
        validateQuirk(quirk);
        return _names[quirk];
    }
}