/** * Copyright 2023-2024 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.ui; import com.jogamp.common.os.Clock; import com.jogamp.math.util.PMVMatrix4f; /** A HUD tooltip for {@link Shape}, see {@link Shape#setToolTip(CharSequence, com.jogamp.graph.font.Font, float, Scene)}. */ public abstract class Tooltip { /** Shape belonging to this tooltip's tool. */ protected final Shape tool; protected final long delayMS; protected final Scene scene; /** Delay t1, time to show tooltip, i.e. t0 + delayMS */ protected volatile long delayT1; protected Tooltip(final Shape tool, final long delayMS, final Scene scene) { this.tool = tool; this.delayMS = delayMS; this.scene = scene; this.delayT1 = 0; } /** Stops the timer. */ public void stop() { this.delayT1 = 0; } /** Starts the timer. */ public void start() { final long t0 = Clock.currentMillis(); this.delayT1 = t0 + delayMS; } /** * Send tick to this tooltip * @return true if timer has been reached to {@link #createTip(PMVMatrix4f)}, otherwise false */ public boolean tick() { if( 0 == delayT1 ) { return false; } final long t1 = Clock.currentMillis(); if( t1 < delayT1 ) { return false; } this.delayT1 = 0; return true; } /** * Create a new HUD tip shape * @param pmv {@link PMVMatrix4f}, which shall be properly initialized, e.g. via {@link Scene#setupMatrix(PMVMatrix4f)} * @return newly created HUD tip shape */ public abstract GraphShape createTip(final PMVMatrix4f pmv); }